Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Dec 24, 2021 @ 10:41am

Set Christmas Gamerule default on

Update: Dec 24, 2021 @ 10:00am

-- Update 3.4.5 --

### Major Features
- Overhauled the supply network of the wasteland connecting the entire wasteland in high quality robust level 5 roads. Also included the supply defines in our define files for future/more edits.
- Converted all nations advisors, ministers, leaders, and generals to the new character system..

### Added
- Added basic localisation to the supply_equipment_1, Old World Blues train equipment, and added it to every nation on startup so they can make them as soon as the game begins.
- Added new custom map modes using the new feature in 1.11. The map modes include Core States, Stability, War Support, Diplomatic Range, and Caps Income.

### Changed
- Changed the Thumbnail back to the original 3.0 thumbnail.
- Changed the Hangdogs building spirits to only affect civilian and military factory construction
- Changed Game Rule Decisions to appear at the top of the decision menu.
- Changed cost of Supply hubs to 7000.
- Changed Road building so they can’t be built by nations.
- Changed starting technologies to Lanius he now starts with Basic Industry Tech, Basic Construction Tech, Basic Electronics Tech, Industry Planning, Tool Procurement, Construction Basics, and Tribal Tech Tree access. Lanius also has 4 starting research slots instead of 3.
- Changed Lanius' starting situation to have 11 more starting units and 3 additional military factories.

### Fixed
- Fixed some of the advisors missing what ledger they were a part of in the intel screen.
- Fixed issues of several localisation strings not being properly localized.
- Fixed available on Meztla of Acapuico advisor.

### Removed
- Removed several bad recruit_character calls from a few nations.
- Removed duplicate focus from the Thanksgiving focus tree.
- Removed leftover Houston Rocket files.

### Technical Changes
- Removed leftover Houston Rocket files.
- Removed duplicate entries in the 00_names.txt file.
- Changed the leader triggers in scripted_triggers/leader_triggers to use the new character system. This will receive no more updates as it’s decrepit and was barely used in the first place.
- Fixed the USA tag not having heavy_infantry_tech_4 tech unlocked.
- Removed move_legion_generals_to_appropriate_breakaways scripted effect as it was no longer needed with the new character system.
- Added a technology, railways_construction, to allow the building of roads by nations.
- Replaced a bunch of loc that referenced Railways instead of Roads.

Update: Dec 7, 2021 @ 6:48am

Reverted to Update 3.4.4 as the previous update was a test

Update: Dec 7, 2021 @ 6:46am

Update: Dec 6, 2021 @ 6:31pm

-- Update 3.4.4 --

### Added
- Added back in advisors/characters for Chichen Itza, Troll Warren, Washington Brotherhood, Mirelurk Tribe, Navajo Nation, Nueva Aztlan, Genrric Tribals, Generic Mutants, Generic Raiders, Generic Settlers, Generic Robots, Genric Ghouls, and Generic Super Mutants.

### Changed
- Changed all theorist doctrine traits to give 0.15 Army XP daily due to how low the XP gain for the mod is.

### Fixed
- Fixed background graphic for characters being too long.
- Fixed crashes in lower resolution caused by alert gui issues.
- Fixed minor typos in localisation.
- Fixed the map being black in DX11 mode.
- Fixed coring buttons being off-centered.

### Technical Changes
- Fixed an error thrown for not including a new army_icon from vanilla.
- Added 5 new traits for the new doctrine system: elite_army_doctrine_trait, terror_tactics_doctrine_trait, grand_army_doctrine_trait, automated_warfare_doctrine_trait, and outsider_warfare_trait each gives 0.05 Army XP per day and a 15% reduction to doctrine cost matching their name military_theorist is changed to give a 0.05 Army XP per day and a -10% doctrine cost reduction to all doctrines.

Update: Dec 2, 2021 @ 4:48pm

-- Update 3.4.3 --

### Added
- Added new sound effects for completing a national focus, and getting a country event.
- Added supply hubs and Railways from Rhacius. Every starting capital has a depot plus major cities, almost all of the depots are connected.

### Changed
- Changed Thanksgiving and other seasonal gamerules to be default disabled. We have found the old loading screens and the "Gobble Gobble" main music has been stored away.. for now.
- Changed train models to reference motorized/mechanized equipment.
- Changed Railways to use the new infrastructure icon from vanilla and switch supply hubs to use the new supply hub icon.
- Changed name of Railways to Roads and changed localisation of Railways and Supply Hubs to reference this change.
- Changed doctrines to be in the new menu added by the latest patch.

### Fixed
- Fixed urban terrain not having combat width.
- Fixed opening the trait menu causing a crash.
- Fixed state view using the wrong texture.
- Fixed navy unit view being too high so caps were in the way.
- Fixed mass amounts of duplicate localisation strings.

### Removed
- Removed doctrines, excluding the special forces and mutant doctrines, from the tech tree and moved them to the new dedicated doctrine tree gui.

### Technical Changes
- Added missing font colors 0-9 and t from the vanilla game.
- Added in the 3 new building icons from vanilla to your building strip frames 20-22.
- Moved shift_regions.bash from ai_areas to the docs folder to fix some errors.
- Added in two tank icon files that were spawning errors and blanked them 01_axis_tank_icons and 02_allied_tank_icons.
- Changed triggers unlock_conditions_met_for_achievement_43 to use new trigger check, and available_conditions_met_for_current_achievement to use a meta_trigger.

Update: Nov 25, 2021 @ 5:21pm

Hotfix 3.4.2a
- Attempt to fix the descriptor breaking because steam/paradox are weird.

Update: Nov 25, 2021 @ 4:01pm

-- Update 3.4.2 --

### Major Features

### Added
- Added a placeholder to the officer staff topbar button.

### Changed
- Changed it so motorized equipment counts as supply trucks.
- Change the topbar around to look better with the new officer button.

### Fixed
- Fixed combat instantly stopping due to how vanilla changed combat width being defined.
- Fixed issues with set_capital effect being changed and some highlight_triggers causing issues.
- Fixed issues with the new character definitions having empty portrait paths.

### Removed
- Removed bad description declarations from certain effects to match base game code.

### Technical Changes
- Moved localization to subfolders as is now standard for vanilla. Submods will need to update their layouts to match.

Update: Nov 24, 2021 @ 11:30am

-- Update 3.4.1 --

### Added
- Added start of conversion to the Character system added in the new update.

### Fixed
- Fixed several sound errors with the update.
- Fixed minor errors with the tank designer.
- Fixed issues with the Diplomacy Screen. Tech tree, Production Screen, and Division Designer.
- Fixed doctrines not showing in the tech tree view and put dummy doctrines in the new system with No Step back.
- Fixed issues with some name lists.
- Fixed crash caused by a divide by zero due to how files were loaded in the new update.

Update: Nov 23, 2021 @ 2:31pm

The Mod is No Step Back Compatible.

-- Update 3.3.15 --

### Added
- Added focus progress checks to the Alamo Chapter focus ‘This Time as a Farce’ so you can start it if Ejército Mexicano has started either of those focuses.
- Added several new leader traits including: Lead Foot(for car nations), Camouflage, Lone Wolf, Xenotech expert, and Fortune finder.
- Added the Lambda Tribe who, upon Lanius being capitulated, will gain cores on their respective lands and be available for release or puppeting.

### Changed
- Changed Caesar Legion focus ‘The Hashkeh Naabaah’ to spawn the units in flagstaff instead of New Navajo.
- Changed how we limit wargoal justification from removing wargoals in the justification screen to disabling the justification button with a tooltip and why you can’t justify wars right now.
- Changed white peace event for the Mojave Brotherhood with the Legion to also peace out Lanius and the Iron Alliance if they are at war with you but not in the Legions faction.

### Fixed
- Fixed spelling issues in New Cannan starting unit names.
- Fixed spelling issue in New Vegas focus ‘Cerulean Robotics’.
- Fixed Odysseus not having manpower laws.
- Fixed the event from asking to join a faction giving the faction leader the wrong country's name in the asking to join event.
- Fixed Legion event ‘The Arizona Wars’ having both options be labeled the same.
- Fixed tooltip in “The Malpas Legion” to show that divisions rewarded from the first option aren’t locked.
- Fixed localisation errors in several focuses.
- Fixed issue with Texas Brotherhood focus ‘Restore the Lone Star’ not properly adding them into your faction.
- Fixed issue of Crusher’s Army becoming Shale’s puppet even if Shale’s Army was already dead.
- Fixed possibility of New Vegas having the focuses ‘The Vault’ and ‘The Platinum Chip’ being completed again allowing you to obtain the rewards twice.

### Removed
- Removed locked status from the following templates, which Reno can get in their focus tree: Hell Hammers, Roaring Bears, Thradd Immortals.
- Removed locked status from the divisions you gain in the ‘The Chariots of Two Sun’ Caesar Legion decision.

### Technical Changes
- Added in a new faction effect called ‘unmark_from_current_faction’ this is to act as a ‘catch all’ for unmarking a nation from whatever faction they existed in when the effect is called. It’s main use is to remove a nation from a faction when you mark it as in another faction as that wasn’t properly handled before. Added the effect to all current mark effects in base Old World Blues as well as setup the templates to deal with it. You only need to make a faction in a different faction and it’ll handle the rest.
- Added new nation type ‘Car Nation’ currently applied to the nations Two Suns, Eighties, and Ironmongers. They are set using a array instead of flags for more info on how to set a nation as a car nation check the set_arrays_on_actions.txt file in common/on_actions.
- Moved several focus icon spriteType declarations out of the subfolders found in the interface folder and into the current 3 focus icon gfx files we have.

-- Update 3.4 Thanksgiving Update --

### Added
- New loading screen, main theme, focus tree and events to help celebrate the holidays!
- Gobble Gobble.

### Changed
- Major preliminary database changes to facilitate No Step Back's support.

### Fixed
- Lanius in the Kaiser's Legion game rule now breaks off correctly.

### Removed
- Doctrines, and a good deal of army advisors, aren't available in this release for technical reasons.