Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Sep 6, 2021 @ 10:29am

-- Update 3.3.9 --

### Added
- Added support equipment technology to Maxson Chapter as they start with Anti-Tank support technology.
- Added two new Exodus scripted effects for submod/main mod usage: exodus_add_refugees, adds a given amount to that nation's unassimilated refugee pool, exodus_send_refugees_to_THIS, sends unassimilated refugees from one tag to another.
- Added a new gamerule to allow you to have the audio holotape backstory decisions hidden from the start instead of having to click a decision to hide them.
- Added Special Forces technology to the Navajo on start.
- Added some factories to Eastern Oklahoma states on start.

### Changed
- Changed how the Washington Brotherhood gets Midwest Power armor from the Alaskan Expedition event to the ‘Dark Foundries’ focus also fixed the technology missing proper localisation.
- Changed production costs of Laser Muskets up by 0.5 and Slashing Melee weapons down by 0.5.
- Changed terrain penalties for Demolition and Fireteam battalions giving them a buff in most terrains from their previous stats also Increased their organization by 20.
- Changed the effect of the ‘Clans Farmsteads’ Focus of Choctaw, Chickasaw-Muscogee Coalition and Cherokee Nation to give monthly population instead of recruitable population.
- Changed code that sets all main nations as majors in a war so any that weren’t majors before the war lose their forced major status.
- Changed the game rule to enable the vanilla faction system to allow every nation to also join any faction instead of only being able to create them.
- Changed base reduction of defense from air superiority from -0.40 to -0.35 and reduced the buff to air superiority from the ‘Airborne Assaults’ and ‘Shock and Awe’ technologies from 0.20 to 0.10.
- Changed a large amount of values for the Exodus system:
- Doubled the time it takes for passive assimilation.
- Slight decrease to the stability penalty required to expel refugees.
- Made the force assimilation/expel decisions take time instead of being instant.
- Caped stability penalty of refugees to 60%.
- Increased base assimilation percentage to 17.5% from 15%.
- Slightly decreased the cost for force assimilation/expel decisions.
- Added the 'always_exodus_target' flag, allowing a TAG to be made always an Exodus target.
- Update to several tooltips.
- Lightly tie Exodus into the difficulty settings.
- Changed AI templates so they should build more 20-width divisions with fewer support companies.
- Buffed Lanius’ revolter path and made it so Twin Mothers will join in on their war with Caesar as well as giving Oroborous a chance to declare on Caesar at the same time.
- Nerfed Texas again, includes focus time increases, no free cores, and larger debuff on unification.
- Changed Texas Arms Association so they don’t become Demilitarized if they are the Texas Economic Development Zone.
- Changed a few add_manpower tooltips so they look nicer and make it more clear that it’s population added to the state and not to your nation’s manpower pool.
- Changed the North Pole Enclave gamerule so the Kongo Bongo stuff for New Victoria/Broken Coast is separated into a different gamerule.
- Changed faction diplomacy effects/triggers for performance improvements.
- Changed the Brotherhood of Steels outsider laws exodus factor to not be negative when they talk about letting in outsiders.

### Fixed
- Fixed pipe guns having higher stats then they were supposed to.
- Fixed issue of certain nations using vanilla Hearts of Iron 4 names for equipment.
- Fixed issue of WARDEN having both Settler and Tribal manpower laws from a bad trigger.
- Fixed WARDEN having generic advisors.
- Fixed Plasma and Gauss infantry equipment not being the correct production cost.
- Fixed Twin Mothers ttm_control_facility_dynamic_modifier not being properly localised.
- Fixed several event typos.
- Fixed Gente del Sol giving out free money.
- Fixed the Invest in a node decision not taking 200k caps.

### Removed
- Removed forced major status for Lanius, Choctaw, Cheroke, and Chicasaw since it was a fix till we had something in place to make them not auto capitulate.
- Removed the vanilla ‘Ask to join Faction’ button if you don’t have the game rule enabled for it.
- Removed array calls in two ideas for arrays that don’t exist.
- Removed War Tension causing AI to not trade with certain nations.

Update: Jul 30, 2021 @ 10:10am

-- Update 3.3.8 --

### Added
- Added new scripted triggers to check states having valid slots for all shared slot buildings.
- Added category implant_tech to all implant techs to fix a minor bug in the Vault City focus tree.
- Added missing allowed block triggers for brotherhood nation, brotherhood nation proper, Vault Tec, and Chinese nation country triggers.
- Added an advisor tooltip for ‘The Great Game’ Two Sun’s focus.
- Added naval bunkers as a reward to the Legion’s 'River Patrol' focus.
- Added tooltips to the Legion’s 'The Rubicon' focus telling you what decisions are unlocked.
- Added Advanced Technical Armour, midwest pa, to the Washington Brotherhood in the ‘The Great Alaskan Expedition’ event.

### Changed
- Changed the values for buildings being destroyed and amount of refugees that move in the Exodus system so less buildings are destroyed and slightly more movement for refugees.
- Changed 'Rebuild Fort Willamette' Troll Warren focus to 'Rebuild Skull Fortress', since at this point Fort Willamette is under control of The Cause or Washington BoS.
- Changed the terrain speed penalties for fireteam units from 30% to 10%.
- Changed Navajo 'Subdue the Foragers' focus localisation, to underline that Foragers are not directly connected to NCR.
- Changed Territorial Disputes decisions so they are ALWAYS at the top of the list.
- Changed Two Sun focuses ‘Integrating the Rangers’ and ‘Crucify the Rangers’ to be mutually exclusive.
- Changed convoy amount sent in 'Send Convoys to Phoenix' decision to 50.
- Changed Gente’s 'The New Port' focus to give 6 dockyards and 12 building slots.
- Changed the research debuff for Two Sun’s decision 'Test New Prototypes' from 30% to 15%.
- Changed the time gate for 'To the West' Legion’s focus to June of 2279.
- Changed capitalization for a couple recruitment law names.
- Changed several random_owned_state calls to random_owned_controlled_state as they checked for you controlling the state in the limit.
- Changed the resource generator building triggers to check for being able to build any of the generic shared slot buildings to make sure you have enough slots.
- Changed Two Sun focuses and events localisations with readability and grammar fixes from Theranis.

### Fixed
- Fixed a typo in the ‘Bribe Leadership’ operation title.
- Fixed a portrait of the starting general of The Executives.
- Fixed a 'Develop node' decision taking 200 caps instead of the defined price.
- Fixed Lanius attacking his wargoals in an suboptimal way when he goes with 'Res Publica' AI game rule is on.
- Fixed several of Rio Grande’s focus lengths being wrong.
- Fixed issue of some focuses/effects not adding generators if you don’t have the tech to build them yourself.
- Fixed Umbra not having any advisors.
- Fixed issue caused by how certain effects added buildings to random states.
- Fixed time on one of the swaying the Legion decisions for Gente del Sol and Two Sun.
- Fixed players being able to research 'Finish Line' Two Sun’s focus before the end of the race.
- Fixed localisation bug in one of the Free Fighters rumble decisions.
- Fixed New Canaan having spec ops as their garrison template.
- Fixed Legion taking Cowboy’s and Tohono’s states from Two Sun.
- Fixed WARDEN not having the correct color on the map.
- Fixed issue with industrial factory trigger calling itself causing a form of infinite loop.
- Fixed the event for failing a raid not having the correct stability and war support values.
- Fixed Gente Del Sol as Free Fighter’s puppet not being recognized as Gente Del Sol by several other countries.
- Fixed a typo in one of the Free Fighter’s events.

### Removed
- Removed the political power cost from swaying the Legion decisions for Gente del Sol and Two Sun.
- Removed wrong state from 'Hordes of the North' New Reno focus.
- Removed Houston Rockets from interesting countries tab.

Update: Jul 9, 2021 @ 10:34am

-- Update 3.3.7a --

### Fixed
- Fixed issue of Mexican nations laws still disappearing due to a missed trigger.

Update: Jul 8, 2021 @ 6:42pm

-- Update 3.3.7 --

### Added
- Added extra country flags to WARDEN to stop generic advisors appearing.
- Added a scripted trigger to check for dynamic tags.

### Changed
- Changed Two Sun idea group 'Settler Automation' to provide more bonuses and be more consistent.
- Changed country triggers to have a trigger to check for the flag and one that checks country tags for allowed blocks due to how the game handles those.

### Fixed
- Fixed several ideas not having images properly assigned to them.
- Fixed issue of Chariots not appearing for certain nations.
- Fixed issue of WARDEN not having manpower laws.
- Fixed typo in focus 'Host the Baja Exiles'.
- Fixed issues with nations not having certain laws after reloading a save or some nations not having them on spawn.
- Fixed the State of Utobitha spawning without a manpower law.

### Removed
- Removed the do_no_exodus flag from WARDEN’s states if he wins the civil war.

Update: Jul 6, 2021 @ 4:55pm

-- Update 3.3.6 --

### Added
- Added proper localisation to the Cavalry Special Forces technology.
- Added extra checks to the ‘Dealing with the Shadow Walkers’ event for the Free Fighters so if you already have too many advisors it will remove one to add the advisor you choose.
- Added tooltip to the event ‘An Old New Focus’ telling you what is spawned from the event.
- Added Settler Electronics, Naval, and Special Forces tech levels to Two Suns.
- Added small code in 00_on_actions.txt to fix a minor issue with how we switched triggers not giving certain nations the right laws due to being in multiple triggers.
- Added a new scripted trigger is_chinese_nation. No current use mainly for future uses/Submodding.
- Added additional information to the Elijah's Great Search decision category in an attempt to inform players of what the category is really trying to tell you.
- Added bypass to the focuses that brainwash generals/nations for the Marrow Drinkers so if you are a subject they bypass so it doesn’t brainwash your overlord/allies generals/leaders.

### Changed
- Changed focus ‘Sky Hellions’ from giving VB-02 Gunship tech to the schematics to research them.
- Changed the Western Brotherhood of Steel’s flag for a new updated version.
- Changed the ‘Ace Pilot Event Toggle’ gamerule to disable the ace events by default instead of enabled by default.
- Changed triggers for advisors and laws for a performance increase.

### Fixed
- Fixed event ‘One Last Bout: An Unlikely Upset’ missing proper text for it's option name.
- Fixed typo in national spirit ‘Great Race Winner’.
- Fixed the focus ‘The High Flyer’ for Free Fighters giving the stats to the wrong general.
- Fixed ‘The Death of Caesar’ gamerule ‘Caesar Will Live’ option not having a proper description.
- Fixed the Gary april fools gamerule not having proper descriptions.
- Fixed typo errors in the event ‘An Old New Focus’.
- Fixed the event ‘The Biggest Little City in the Wasteland.’ for New Reno adding only buildings but no extra slots for those buildings.
- Fixed Twin Mothers focus ‘ttm_complete_set’ not having localisation.
- Fixed Twin Mothers national spirit ‘ttm_conquerers_of_colorado’ not having localisation.
- Fixed Twin Mothers national focus ‘ttm_salvage_legion_weapons’ not having localisation.
- Fixed localisation for the 'Sinaloa' strategic region.
- Fixed economic law 'Peaceful and Prosperous' incorrectly referencing the NCR.
- Fixed the has_unique_officer_training_law scripted trigger not having Think Tank listed even though it has unique officer training laws.
- Fixed issue of the AI caps limiter not working correctly and the value on the deployment screen not showing the correct cost of units in the deployment queue.
- Fixed issue of Troll Warren focuses ‘Stockpiling Weapons’ and ‘Housing Slaves and Mutants’ being the wrong day count.
- Fixed typo in Great Khans focus 'Create Tributary States in Utah'.
- Fixed Malpais Legate being able to burn himself while he’s the leader of the Legion.
- Fixed scope issue with a puppet event ‘Our city... torn asunder…’.
- Fixed issues with effects that add buildings not adding building slots alongside them causing you to overflow your building count.
- Fixed focus ‘Statehood for All!’ description typo.

### Removed
- Removed tech level checks for ‘Night Vision Devices’ and ‘Thermal Vision Devices’ as they are intended to not have those checks.

Update: Jun 21, 2021 @ 5:48pm

-- Update 3.3.5 --

### Added
- Added Crutches to AI Two Sun by giving them cores where players get discounts to coring and removing stability debuffs from failing to invite nations to the great race.
- Added additional checks for Legion’s focuses, so now it can’t take its Two Sun and Navajo related focuses, if the prior are not in the same faction with the Legion.
- Added Nightkin units to Utobitha on start if they exist.
- Added bypasses to Republic of the Rio Grande focuses ‘The Despot of Mexico’ and ‘Fight for the Republic!’ so they will bypass if you Own all of Santa Anna’s land and a bypass to ‘Down With the General’ for him not existing.
- Added two events for New Vegas to notify you when you ask the Western Brotherhood to release the courier of which option they picked.

### Changed
- Changed Gente’s focus ‘Bull Market’ event ‘A Visit From El Generalissimo’ to unlock ‘The Mexican Charisma’ focus for Caesar’s Legion if they haven’t completed it yet.
- Changed AI weights for occupation laws so they prioritize sporadic occupation policy by default now.
- Changed generic Tribal focus event ‘Who are our gods?’ to not allow you to choose river gods if you don’t own a coastal state.
- Changed the maximum node level, at which you can take node development decisions, to ten.
- Changed development decisions cost to be dynamic.
- Changed native bonuses from compliance for resources, factories and non-core manpower from 40% to 20%.
- Changed several compliance laws compliance gains to be 10%-25% less.
- Changed the bonuses given by higher compliance to be weaker.
- Changed the first compliance bonus from -25% local supply to -30% local supply.
- Changed chance to have resistance activity from 18% to 20%.
- Changed Night vision technology in the spec ops/power armour trees back to not requiring tech levels as you can’t do OR’s in those checks.
- Changed the Foragers, Baudelio Ranches and Las Granjas tech levels from tribal to settler.
- Changed the event ‘Who are our gods?’ from the first generic tribal focus to have the River Gods only appear if you have a coastal state and a new option if you don’t called Mother Earth that gives Agricultural tech research bonus and less consumer goods usage.
- Changed Heaven’s Gate to start with Volunteer Militias manpower law instead of a tribal one that is immediately removed.

### Fixed
- Fixed AI, so that it builds divisions.
- Fixed ‘One Last Bout’ event having bad option placement.
- Fixed El Bandido Sangriento not having a portrait.
- Fixed ‘The Blue Exorcism’ event not adding the Blue Demon as a general.
- Fixed cartel_complete_control_idea not having localisation.
- Fixed event ‘The Gulf Conference: Internal Relations’ having the wrong localisation for the third option.
- Fixed Chichen Itza event ‘The Two Fronts’ adding a building without increasing the building slots by 1.
- Fixed Sentinel Command Slave equipment not having an icon.
- Fixed description for the ‘Clearing Vault 22’ decision cutting off abruptly.
- Fixed a large amount of Lanius ideas not having localisation.
- Fixed typo for one of Mojave Territories starting unit names.
- Fixed Raider/Jackals focus ‘Heavy Metal Men’ required a Spec Ops tech for Power Armour buffs.
- Fixed the Texas focus tree not appearing if you use certain console commands mid game like a cheater.
- Fixed Sentinel Command Module not having text in the template designers and not having reliability.
- Fixed Navajo not being able to heal Caesar. AI will now take this decision, if it is loyal to the Legion.
- Fixed a typo in one of Legion’s events.
- Fixed the event where an Organization defaults on a loan having both options have the same text.
- Fixed the event ‘Divide and Conquer’ not having proper text for its option.

### Removed
- Removed available check from Two Suns focus `Conquer the Cowboys`.
- Removed several instances of duplicate localisation lines.
- Removed tribal tech tree access from Foragers, Baudelio Ranches and Las Granjas.

Update: Jun 14, 2021 @ 8:30pm

-- Update 3.3.4 --

### Added
- Added technology level dependencies to the Night vision Spec Ops technologies.
- Added a tooltip to focuses/effects that enable on map only decisions to warn the players where to look for these types of decisions since nothing ingame mentions this.
- Added the vanilla decision category Foreign Influence for use with submods/patches. We don't currently use it for anything in the base mod.
- Added tooltips to certain ideas that have a removal cost as the game currently does not tell you these exist in any form.
- Added a tooltip to air technologies to inform players that certain air equipment production costs will double upon research due to how we trick the AI into actually researching air technologies.
- Added extra check to some Costa decision that Itza must exist for them to appear.
- Added additional AI checks to technologies with mutual exclusives to prevent the AI from researching them if they have the tech it is exclusive with.
- Added a war goal against Caesar to the Navajo if they Revolt.
- Added an on_annex failsafe to the Mojave-Legion war.
- Added game rules to control Caesar's death and to tell Lanius what path to take.

### Changed
- Changed reward text for the focus Create Tributary States in Utah so it’s more clear what it’s effects actually are.
- Changed the description for the Never Again idea to be less awkward.
- Changed Advanced Technical Power Armour to cost the right value of 13 rather than the current 1.5 production cost.
- Changed making nations at war majors so subjects aren’t flagged as majors.
- Changed how the copy_tech_from_prev scripted effect works so it copies both normal and exclusive techs from the PREV scope instead of just normal tech and replaced all copy_tech calls with copy_tech_from_prev.
- Nerfed Texas significantly in the form of lower advisor buffs, giving them an idea on formation that increases consumer goods requirements and lower Political power gain, and remove cores gained on Assassin City and Carthaginian states from their focus tree.
- Changed the compliance non-core manpower from 0.4 to 0.03.

### Fixed
- Fixed missing localisation for one of Cho Bang’s traits.
- Fixed bad name call in The Mighty Mississippi idea description.
- Fixed localisation typos in Midnight Science Fiction Feature! focus.
- Fixed a code name being displayed for the sad_return outcome in operations.
- Fixed issues with the Texan Republics focus tree Form the TBR branch not actually unlocking the decisions it says it does. Also fixed possibility of some advisors not appearing/disappearing after forming Texas.
- Fixed the Twin Mothers focus The Realm of the Goddess giving several nations an event only meant for the Twin Mothers.
- Fixed tax from puppets not being cleared upon losing the subject in a few ways.
- Fixed typo in the Reform the Arizona Rangers decisions description.
- Fixed issue with puppet taxes being reset every quarter.
- Fixed implant_access_technology and tribal_tech_visibility_tech not having localization.
- Fixed minor typos in a load screen quote and the As Long As the Grass Shall Grow navajo focus.
- Fixed issue with Freedom is a Sovereign Right focus having an inconsistent trigger due to how HOI4 checks mil factories for that specific trigger.
- Fixed an issue where Tlaloc could stay on the map if they annex the Decrepit Defense state before switching to their chosen child.
- Fixed Montezuma not having any tech levels in the Synthetic Dawn game rule.

### Removed
- Removed duplicate localisation for flavor ideas for minor nations.

Update: Jun 3, 2021 @ 8:26am

-- Update 3.3.3 --

### Changed
- Changed Maxson Chapter to use Brotherhood Portraits for their generals/admirals.
- Changed a always = yes trigger for caps to use the new caps global flag.
- Changed all starting flavor ideas for minors into instant ideas so they apply to all equipment past or present.

### Fixed
- Fixed Vulpes civil war nation not getting the Legion national ideas.
- Fixed possible issues with Legion civil war nations not having proper flags setup for government ideas allowing them access to generic ideas/advisors.
- Fixed several focus icons not having shines assigned.
- Fixed issue with Legion civil war factions not receiving their proper generals.
- Fixed several issues with coring cost reduction modifiers for some of the focus trees added in the 3.3 patch.
- Fixed several starting idea not giving their production buffs/changes as advertised due to a bug with starting ideas and equipment bonuses in the base game.
- Fixed crash from the 1.10.6 patch.

### Removed
- Removed a mass amount of duplicate spriteTypes with the focus icon gfx files.
- Removed unneeded always = yes in a topbar button trigger.

Update: May 31, 2021 @ 8:23pm

-- Update 3.3.2 --

### Added
- Added Cartel focus Let Sleeping Gods Lie.
- Added Cartel operation and decisions to circumvent Tlaloc’s gaze.
- Added Cartel starting Naval OOBs.
- Added Cartel Events to the Republic of the Rio Grande and Ejército Mexicano.
- Added a flat caps income to taxable caps income.
- Added several civilian factories to NCR on game start, to buff it in war against Legion.
- Added extra triggers to the Free Fighters match events so they shouldn’t trigger if you already did the Great Rematch event/focus.
- Added basic localisation for the Implant decisions.

### Changed
- Changed the Mining, or Crafting event to use the country event gui due to having 2 non-exclusive options.
- Changed Base spec ops modifiers to 2%.
- Changed most spec ops capacity factor modifiers to flat modifiers.
- Changed the reward for the Contact the President focus for WARDEN from a nuke to a national spirit.
- Changed cost and reward for Cartel ‘No More Pretense’ focus.
- Changed puppet autonomy types to use overlord colour where applicable.
- Changed Legion Civil War so that each break away should have their respective leader as a general.
- Reduced caps gained from trade routes slightly.
- Increased unit cap costs by 18%.
- Changed compliance gain from cartel advisor Archie from 0.35% to 0.10%.
- Changed caps costs for agency upgrades so you need at least the first level upgrade cost.
- Changed the The Garita Caldera decisions for Twin Mothers so they aren’t visible for anyone else.

### Fixed
- Fixed Sinaloa operative portrait.
- Fixed Withered Dogs having raider, settler, and ghoul advisors.
- Fixed the Cartel event Our Dancing Day being recursive causing massive lag also fixed it not having proper triggers for the Beltran-Levyan option.
- Fixed Legion focus Legionary Training referencing a nonexistent technology.
- Fixed White Legs AI strategy plans referencing nonexistent flags.
- Fixed the Holy Wings advisor trait using the wrong equipment name.
- Fixed the puppet overlord decision categories having bad if statements in their triggers.
- Fixed bad tag reference in an Eighties decision.
- Fixed minor flag issue in the Welcome Refugees decision.
- Fixed several instances of using the wrong event call for events.
- Fixed several instances of using the wrong modifier to increase max factories in states.
- Fixed several relation modifiers not counting as relation modifiers.
- Fixed Cartel OOB’s not working.
- Fixed Two Sons Ultimo decisions giving support to Gente instead of them.
- Fixed typo in the Gifts for Caesar event.
- Fixed Texas Enclave not having defined names for all ideologies.
- Fixed Legion AI not doing focuses in the right order.
- Fixed a couple of AI bottlenecks for Two Sun, so AI can start the Great Race more easily.
- Fixed DouShou Lu having a bunch of extra tech they shouldn't have.
- Fixed a bug with some lingering caps modifiers.
- Fixed issue with Troll Warren wizard events not firing if you already conquered the Carcass Walkers before meeting him.
- Fixed issues with decisions being takable even if you have 0 factories and it required factories to take it.
- Fixed issue with Cartel advisors not showing why they couldn’t be chosen as advisors.
- Fixed some triggers/ai areas having improper regions attached to them.
- Fixed El Ejecutor not having a portrait.
- Fixed issue with Distance tooltip reporting the wrong value for your distance.
- Fixed minor issue of Legion strategy plans being named the same thing.
- Fixed wrong localisation for one of the options in the event The Gulf Conference: The Masked Menaces.
- Fixed Alamo Chapter focuses Desperate Defense, Bunker Grid, and Advance the Bunker Grid missing tooltips.

### Removed
- Removed reference to the nonexistent BOM tag.
- Removed large amounts of redundant OR’s/AND’s.
- Removed duplicate tech reward from the focus Scavenging Power Armour.
- Removed focuses from Houston Rockets on the bookmark screen since they don’t have a unique focus tree.
- Removed unneeded checks from some formable decisions.
- Removed unused/unlocalised organization tooltips from advisors.

Update: May 18, 2021 @ 8:25pm

-- Hotfix 3.3.1a --

- Fixed a crash caused by a Cartel event from the focus Navojoa Contacts.