Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Jun 7, 2022 @ 2:32pm

-- Update 4.0.3 --

### Major Features
- Added unifier gamerules - regions on the map can now be combined on game start to reduce lag and increase performance
- Very significant balance adjustments made to all vehicle and robot techs, units and equipment, as well as tweaks to doctrines. These adjustments are heavily subject to change based on player feedback and internal testing. The changes are summarized below and the full changelog can be found here: https://pastebin.com/VzdnrtTA
- Bicycles are much cheaper, and other motorized across the board have been granted defense and breakthrough, piercing, higher armor and hardness, lower speed and slightly adjusted production and resource costs. Motorized enforcers, demolitions and fireteams granted slight percentual debuffs to armor and defense respectively.
- Tanks have been significantly overhauled. Battalions are adjusted to take 20 equipment instead of 10, accompanied with double the manpower and half the fuel consumption to keep those values consistent per division.
- Tank Production costs reduced by 25%, breakthrough raised dramatically, defense raised moderately, soft and hard attack decreased slightly, reliability decreased slightly and hardness adjusted.
- Support and Combat Robot base organisation raised from 20 to 30. All support robot breakthrough and protectron/assaultron defense raised moderately. Heavy lifter and CnC Robot production costs slightly lowered.
- Unique Super Heavy Robots stats and production cost raised significantly
- Vehicle and Robot minor tech upgrades adjusted and largely buffed
- Robotics research times reduced, almost all by 20%.
- Non-equipment vehicle techs research times reduced to varying degrees
- Doctrines changed across the board to give less reinforce rate. Mechanized Warfare’s breakthrough reduced, cell usage reduction significantly raised and attack bonuses slightly raised. Automated Warfare changed to give slightly less CnC robot organisation bonuses.

### Added
- Added two new NCR icons by Timur (#8627)
- Added a post Sac City conquest formable for Thunderbirds
- Added many startup AI doctrine flags to 4.0 and 5.0 nations which lacked them
- Added Intermediate Robotics to Metis Congress at gamestart
- Added Ghoul Unit Technology to the Great Breach
- Added tech categories to support vehicles for their respective companies
- Added 2 additional fully-localized tech categories for Protectron/Assaultron techs and Mr Handy, Gutsy and Blasto techs and 4 for foundries, purification stations, power stations and fabrication laboratories respectively all for future dev and submodder use
Added Ferath as an advisor to Reno again
- Added custom ideas to Crow Creek, Great Breach, Dam Busters, Penance Seekers, Forlorn Union, Deadline, The Fringe, Binary Counts, Reclamation Army Depot, Belden Area Authority and The Order
- Added new graphical culture to KHA, MCX and EUR.
- Added Roach King formable
- Added icons for radroach divisions
- Added Lone Wolf gamerule
- Added triggers to stop AI Den from dying
- Added some missing caps triggers to New Reno focus tree
- Added two new loading screens
- Added Scrapped Power Armor to Yakama’s formable rewards
- Added cores to Olympus Tribe’s first formable and Yakama Nation’s formable
- Added new Uranium City country leaders and unit leaders
- Added some missing triggers to VLT tree
- Added an event for BOS that calls nearby Chapters to war with the NCR
- Eureka Van Graff decision added
- Friendly lending company is now a company, although it needs a picture
- Moore's lack of checks and balances now boosts ruler.
- Added an event for AI MOT to choose its leader instantly in CW
- Added a new portrait for Cowboy Kerensky by José Bíden#4476

### Changed
- Thunderbird, not the 80s, gets wargoals as he goes west.
- Made Sure Auld Lang Syne fires, you all only play enclave anyway.
- Moore now chases out the followers, fuck those guys.
- Joseph Dodge now requires permanent hub advisors
- Reno now gets a core on Chester if it breaks takes the slags
- Diana no longer autocompletes her victory focus - this was due to Lanius starting as a subject.
- Changed Brotherhood focus about Plasma, which confused players.
- Changed the structure and effects for Thunderbird path in the Eighties focus tree
- Changed Reno's United Houses portrait to yet another placeholder (thanks Tiddo!)
- Changed the names and localisation for some NCR focuses
- Changed portraits for NCR puppet leaders
- Changed requirements for Olympus Tribes formables to no longer require Port Maw or Yakama Nation
- Changed Yakama’s unique decisions tied to their formable to be tied to the formable itself as opposed to land owned
- Changed the Raider and Tribal graphical culture’s power armor to be more fitting
- Changed medical, logistical and maintenance support companies to have the same 80% penalties to stats as recon. In practice this only affects their motorized variants
- Changed support vehicle hp bonuses from 100% back to the intended 1000% as the base support companies have very low hp values

### Fixed
- Fixed Montana Chapter minor punctuation, spelling, and grammar loc errors.
- Fixed Tank battalions having 0 base organization instead of the intended 10
- Fixed Super Heavy Robot battalions having -20 organization instead of the intended 10
- Fixed Human Targeting Firmware in Automated Warfare only granting organisation to the first CnC Robot equipment
- Fixed the unique demolition and fireteam equipments being researchable by everyone
- Fixed Car, Truck and Tank tech categories not being assigned to their respective techs
- Fixe Combat Robots having the wrong tech category assigned
- Fixed general typo and loc issues
- Fixed state names missing their LOC
- Fixed most of Roach King’s focus tree/event typos
- Fixed two Shi focuses which had their length set to 7 and not 50
- Fixed Shi starting with 2 tech levels they are meant to gain in their tree
- Fixed Rogue Rangers Buff gamerule still being called Desert Rangers
- Fixed AI Vault City soft locking itself by not completing a decision
- Fixed States not having their localisation keys
- Fixed STC mining focus giving resources to the wrong states
- Fixed Keats being replaced with a generic leader in the CW
- Fixed Thunderbirds not getting researched tech from Eighties
- Fixed Paullus Warband having vanilla advisors
- Fixed Vault City event loading the wrong focus tree
- Fixed Battle-Master and Thumbface not working by using a workaround due to how vanilla no longer supports their original function. - - Please read the description of the advisors for more info
- Fixed an issue where Jacobia would persist as a unit leader in the Wishmaidens and Samson routes
- Fixed the Mojave brotherhood not being linked up properly to the rest of the supply network
- Fixed an issue that could result in a softlock regarding MacArthur’s status in the Sister path for Montana Chapter
- Fixed some Arroyo decision options requiring 4000% coercion
- Fixed some Arroyo decisions for the Packers being selectable multiple times
- Fixed inaccessible provinces in Caesar's Legion and the Deadline
- Fixed wrong triggers in the NCR expansion branch
- Fixed Gaius Magnus portrait not showing up
- Fixed node level up event subsequent fires not properly leveling node
- Fixed the fact that a few ideas for Den didn't show up in the game.
- Fixed the focus shines for the Enclave icons
- Fixed an event for the Den, that didn't give you states from NCR properly
- Fixed Thunderbird decision to spawn raiders
- Fixed Eureka’s graphical culture being set to Western European
- Fixed Twin Mothers Peace decision
- Fixed Redding not firing revolt event properly
- Fixed motorized unit model bugs
- Fixed Eureka convoy decision
- Fixed Strathcommune so the people's congress can take over
See here for full log: https://docs.google.com/document/d/13HTEEgzFgHq5JYljhPRK8pgTpi4J5zzgSwJDJOy0Y90/edit?usp=sharing

Update: Jun 3, 2022 @ 8:46am

-- Update 4.0.2 --

### Added
- Added an effect to Shi tree, that lets BOS send volunteers to SF Chapter
- Added missing techs to the Legion
- Added proper and unique starting units for Baron’s Eyrie, Ant, Termite, Bumblebee, Wasp, Mosquito, Yellowjacket
- Added advisor icon for Ignacio Rivas
- Added a new national spirit with a written description for the Snowmads, Mad Trains and Yellowstone Park formables
- Added new leader descriptions for Yellowstone Park and Mooseketeers
- Added new descriptions for Yellowstone Park’s starting national spirits
- Added the unique Heavy Quadrupeds super-heavy robot equipment to a focus in Big Grass’s national focus tree
- Added bypasses for some NCR focuses which grant wargoals
- Added icons for the Military Heritage techs
- Added Loid Ministry’s Leader description
- Added Slag’s starting events and ideas relating to them
- Added two new formables to Olympus Tribe and a small set of decisions and formable to the Yakama Nation
- Gave Lynette two new puppet war goals on the Slags and Yakuza.

### Changed
- Removed a broken arroyo decision tab.
- Fixed localization in an early NCR event.
- Changed the effects of the Snowmad, Mad Trains and Yellowstone Park formables, making them unique as opposed to all 3 simply adding the same tech levels
- Changed Nordikon’s starting units to 6 instead of 4
- Changed Eighties and Thunderbird so they will have more troops on spawning
- Change some focus icons in the Eureka tree
- Increased the diplomacy distance for Eureka, so they can send volunteers to far away nations
### Fixed
- Fixed tank equipment not properly unlocking the unit, which made tank units unusable unless the country started with them or gained them through an order of battle
- Fixed basic and sophisticated robotics techs all incorrectly requiring intermediate robotics tech instead of basic or sophisticated
- Fixed the first event in the Big Grass national focus tree not granting bunkers properly
- Fixed Yakuza division from spawning in Navarro territories
- Fixed the right Vault 37 path being unplayable due to a faulty availability trigger
- Fixed various LOC and typo issues
- Fixed bugs with the EUR and ARR war
- Fixed a bug where an EUR focus that said it would declare war on Arroyo didn’t actually
- Fixed ARR’s packer targeted decisions not being removed when the crisis ends
- Fixed a bug with weirdly named decisions in ARR/NCR fourways war
- Fixed a bug where Arroyo can end up with 500% coercion against fourways
- Fixed the BOS being able to retire the leader of any ideology
- Fixed NCR advisors not having the correct checks
- Fixed NCR focuses not having the correct checks
- Fixed nations getting intermediate PA tech without having basic PA tech
- Fixed the headers for some reward technologies not having localisation
- Fixed errors with the unique super-heavy robot’s localisation
- Fixed Helios Citadel focus referring to the wrong state
- Fixed Carson City existing in two places
- Fixed node upgrades not applying level correctly
- Fixed localization issue with trade node level up events
- Fixed a broken focus prerequisite in Big Grass
- Fixed an issue where Montana used settler portraits instead of Brotherhood portraits
- Fixed Gabrielle Keen still being an available advisor after she dies
- Fixed a broken loc key in Rotpurgers
- Fixed a bypassing issue in the Sisters tree regarding whether or not MacArthur existed
- Fixed Rogue Rangers advisors never being available
- Fixed BOS coronation focus retiring the wrong leader
- Fixed crash relating to the Appointing Elder decision
- Fixed Navarro Territories so they will accept NCR volunteers
- Fixed Macarthur not being able to recruit troops
- Fixed localisation issues for Eurekaclave events
- Fixed the Six Front War so it should now fire
- Fixed Lost Hills Chapter to properly switche High Elders
- Fixed a few typos in MOT event “Powering The Mojave”
- Fixed Nevada generics so they can no longer core TV Town without owning it
- Fixed turkey gamerule missing localisation
- Fixed minor typo in the 'The Greatest Gift is Friendship. The Next Greatest Is A Laser Gun.' event
- Fixed Roach King ideas referencing wrong equipment
- Fixed a loc error for Thunderbirds
- Fixed Eureka's Reuse Vertibird Engines not giving more planes
- Fixed a Territories focus requiring Baker
### Removed
- Removed the green filter from MOJ portraits
- Removed Olympus Tribe from the list of nations that could form Cascadia
- Removed a broken focus in Standing Rock that didn’t actually ally with the Great Khans (will return in 5.0!)
- Removed two custom tooltips from the NCR tree which caused confusion (Focus no Navarro and Hayes' Provoke the Brotherhood)
- Removed the cavalry buff from Eighties idea

### Technical Changes
- Intelligence agency title font switched back to the normal monofonto
- Moved the main menu version number left a few px to match the mod version number
- Removed a large amount of duplicate localisation strings
- Tidied up the error logs to make it a bit more readable
- Fixed errors in faction_tracking_trigger file

Update: Jun 1, 2022 @ 9:10am

-- Update 4.0.1 --

### Added
- Added a leader description for Metis Congress’ leaders
- Added a handful of new ideas to Vault 37
- Added icons for the techs which were missing them in the doctrine, vehicle and robot tabs
- Added missing localisation and descriptions for many techs in the doctrine, vehicle and robot tabs as well as some miscellaneous techs
- Added icons from the new Petro Chico focus tree to their bookmark

### Changed
- Changed Claim Jumpers from Tribal to Raider
- Added a strait crossing from Tantalus’ Pain in Broken Coast to Golden Peaks in New Victoria
- Changed ‘Bellingham’ to ‘Koover’
- Changed The Dammed, Batford Brigade, and Prince Albert’s Privateers from settler to raider
- Changed Uranium City and Four Fathers from settler to tribal
- Changed the visual layout and prerequisites of the start of Vault 37’s tree slightly
- Changed many of the focus effects and conditions for Vault 37
- Changed some of the stats for robotics tech, including some values which were incorrectly set
- Caesar's Legion now starts with tribal industrial technology

### Fixed
- Fixed Deadline’s leader portrait showing feral ghouls
- Fixed Sergeant Granite’s portrait missing
- Fixed Lanius Cohort’s foci referencing nations that no longer exist
- Fixed Arroyo Border Guards decision not removing caps
- Fixed a large amount of missing focus and event localisation
- Fixed Montana Chapter being able to pick focuses from both paths
- Fixed Ouroboros focus relying on Twin Mothers being in Caesar’s Legion faction (now checks if Twin Mothers in faction with Lanius)
- Fixed TVT focus requirements making one path unplayable
- Fixed Reno tool tips for adding caps
- Fixed Roach King dying earlier than intended
- Fixed Vault 37’s missing or nonfunctional focus triggers
- Fixed the first unique Super-Heavy Robot tech being manually researchable
- Fixed “recruit_manpower_cost” missing a tooltip
- Fixed Arroyo's Eureka Proposes a Plan decision being unclear
- Fixed Eureka's Plan being bugged when siding with Arroyo
- Fixed Eureka moment only firing once
- Fixed a shader bug, which caused map to be bleak and in general broken for some players
- Fixed The Den focus to attack Redding softlocking if NCR is in the CW
- Fixed Redding getting states, unowned by NCR on CW start

### Removed
- Removed the Great Breach’s unfinished tree
- Removed BOS units from Navarro
- Removed DAM mission category

### Technical Changes
- Gave Uranium City the ghoul country flag
- Updated Gabba-Ghoul’s portrait to a more refined one
- Fixed custom game rules button font to be smaller.
- Replaced tiled menu overlays to a blank texture

Update: May 31, 2022 @ 2:11pm

-- Update 4.0 --

Major Features
Expanded the map to cover the Great Plains of North-West American and Western Canada

Map reworks in California, Southern Oregon and Colorado

A significantly revamped UI

Tons upon tons of new focus trees, nations & national flavour across the map

Fundamental reworks to previous titans of Old World Blues history, the New California Republic and the Lost Hills Chapter, as well as Vault City, New Reno, and more

Additions, Removals & Reworks
See the .txt below for significant changes

A whole host of minor changes and improvements Trees added / updated: ARR - Arroyo BGR - Big Grass BKB - Bank End Bandits BOS - Lost Hills CAR - The Carthaginians DES - Desert Rangers EUR - Eureka GRD - Guardians MCA - MacArthur MNC - Montana Chapter NCR - New California Republic NEW - New Reno PET - Petro Chico PLS - Paulus's Warband PRO - Far Son RCK - Roach King ROT - Rotpurgers SHI - Shi SIE - Highland Watch SLA - Slags SLN - S'Lanter SOK - Sons of Kaga STC - Strathcommune STR - Standing Rock TCA - The Cause TDN - The Den TOF - The 215 TVT - TV Town VIP - Vipers VLT - Vault City VTS - Vault 37 WPG - Republic of Three Rivers

Nations added: ARB - Arborg Junta ATM - Children of the Silo ATT - Ant BAT - Batford Brigade BGC - The Boggy March BGR - Big Grass BIG - Biggar Gang BIS - Bismark BKB - Bank End Bandits BRA - Kingdom of Manitoba BRE - The Great Breach BSF - San Francisco Chapter BTH - Ruminators BUM - Bumblebee COM - Commonwealth Remnants CPH - Fort Cap Hell CPK - Coal Consortium DED - Deadline DLN - The Langenburg March DMM - The Dammed DRA - Dramatae DUK - The King's Own Duck Mountaineers DUN - Dundurn ELB - Elbo EMB - Eastern Umbra ENT - Entrance EUR - Eureka FOU - Fourways FRG - Fairy Glen FRN - The Fringe FVR - Fort Verity GIM - Forgehold of Gimli GLC - Glow's Cradle GRD - Guardians HBC - Rupertsland Trading Company HST - Historians HVR - Havre IRC - Iron Confederacy LAP - Crow Creek LOI - Loid's Ministry MCA - MacArthur MET - Metal Mouths MJW - State of Moose Jaw MNC - Montana Chapter MOD - Modoc MRR - Marshall Republic MSQ - Mosquito MTC - Metis Congress MTR - Mad Trains MXS - Max Sec NAT - Navarro Territories NEU - Neutral Zone NIT - Niitsitapi NOR - Nordikon NUN - Nunavut OQZ - Beldan Area Authority OST - The Order PAC - Packers PAP - Prince Albert's Privateers PAS - Passkeepers PEN - Penance Seekrs PLS - Paulus's Warband PLT - Pleasantdale PRO - Far Son RAD - Reclamation Army Depot RCK - Roach King REH - Binary Counts RMM - Riding Mountain Mooseketeers RMT - Four Fathers ROL - The Old Believers ROS - Yellowstone Park RRR - Red Range Redoubt SAN - Forlorn Union SBR - Stratsbourg's Smashers SIE - Highland Watch SLA - Slags SLN - S'Lanter SNO - Snowmads SOK - Sons of Kaga SRG - Steel Rangers STA - The Great Stampede STB - Stained Backs STC - Strathcommune STM - Storm Mongers STN - Governate of Stoon STR - Standing Rock TDN - The Den TER - Termite TOF - The 215 TPA - Gateway Gang TPL - Two Peoples TVT - TV Town UNB - Unbound URA - Uranium City VER - Vermilion-Wainwright VTS - Vault 37 WAK - Wakaw WHC - Whitecourt WPG - Republic of Three Rivers WSP - Wasp WYR - Baron's Eyrie YLJ - Yellowhacket YRK - County of Yorkton

(BOS nations, not on map) BAP - Appalachian Expedition BGF - Gult Brotherhood BLS - Lyons' Brotherhood BMW - Midwest Brotherhood

Moved locations / removed from map: DAM - Dam Busters FIE - The Fiends KHA - Northern Khans PSH - Protectron Security Hub

Nations renamed: BEL - Bellingham -> Koover BOS - Western Brotherhood -> Lost Hills CYC - Cyclops Tribe -> Badland Buckaroos KHA - Great Khans -> Northern Khans PAL - Pale Folk -> Elko Posse

Nations removed: ANT - Antelope Tribe BAR - Baron's Republic BON - Boneyard BSU - Black Sun DAY - Dayglow DSL - Doushou Lu IRE - Ires HXL - Hexie Lu JIC - Jicarilla NMS - New Mexico State PHA - Pharaohs REC - Red Canyon SCR - Scorpions SMR - Santa Muerte SSS - Sunset Saloon THO - Mount Thorn TLO - Tierra

Trees removed: KHA - Great Khans

Update: Apr 3, 2022 @ 5:05am

-- Update 3.5.1 --

### Major Features
- Disabled 2022's April Fools content. All of this year's April Fools content lives on, as ever, in the game rules should you wish to play with it again!

### Added
- Added downfall events for Texan nations.

### Fixed
- Fixed some ghoul nations having bad manpower laws.

Update: Apr 1, 2022 @ 12:29pm

-- Update 3.5 --

This changelog will be updated later to be more comprehensive.

### Added
- The mod has merged entirely with Kaiserredux. Five new gamerules have been added related to this. ( WIP )
- New Carthaginian tree ( Carthage now has its own unique mini tree!)
- Added a bypass to the Two Sun focus “Conquest of Yuma” if you already own Tohono lands.
### Changed

### Fixed

### Removed

Update: Mar 22, 2022 @ 2:25pm

-- Update 3.4.12 --

### Added
- Added 3 additional units to the WARDEN starting units.

### Changed
- Changed the decision ‘The Navajo Warriors’ for the legion to require you to own and control Flagstaff to take it.
- Changed Air and Naval doctrine tech bonuses to be the new XP cost factor bonuses as well as any spec ops doctrine bonuses.
- Changed Eighties conquest events to show the advisor that is unlocked.
- Changed Texan Arms Association focus ‘Private Power Armor’ to give you the stripped power armor tech if you don’t already have it.
- Changed Long Tree and Iron Kingdom/Knightdom formable nations to be Wild Wasteland Content.

### Fixed
- Fixed implants not affecting the elite versions of those unit types.
- Fixed an issue relating to a bad quotation mark within a tooltip in The Malpias Legate event.
- Fixed the Texas Brotherhood still being able to kick people from its faction due to a wrong trigger check.
- Fixed State 97 having the wrong name.
- Fixed issues of Country Leaders not properly switching between characters due to a recent update. Texas, Mojave Chapter, and COLOSSUS will have proper leader switches.

### Technical Changes
- Fixed error spam from the zetan characters because the game can’t handle only one name being present in the names file.

Update: Feb 21, 2022 @ 5:50pm

-- Update 3.4.11 --

### Major Features
- Added a brand new system using the XP doctrine system that is a replacement for the removed special forces doctrine tree, but also favors the option to adapt specific unit categories to specific terrain. The lower part of said tree also contains some options related to special forces.
- Added XP based “perk” system, part of the XP doctrine system, where specific unit categories can get minor assorted benefits for XP investment, with long term benefits due to increased XP gain per said perk. The intent here is to give long term payoff for those people that want to specialize in one specific unit type. The last perk of a tree unlocks a slightly more powerful variant of the base unit.

### Added
- Added scripted peace deal for the war between the New California Republic and the Divide so if the Mojave Territories is called to help any states they take from the Divide will transfer to the New California Republic after the peace deal.
- Added a Naval Base to the Dinosaur Caverns state for The Old Bones.

### Changed
- Changed the rest of the has_country_leader triggers to use the character system.
- Changed name of Cottonwood Cove state in Mexico to Pueblo de La Garro.
- Changed the Air and Naval doctrine trees to the XP doctrine system.
- Changed Outsider Doctrine Tree to the normal doctrine tech tab.

### Fixed
- Fixed the bypass for the Mojave Territory focus ‘A Secret Most Profound’.
- Fixed focus ‘A New Capital’ not moving the capital correctly.
- Fixed typo in the ‘Subdue the Foragers’ focus.
- Fixed focus ‘The Pit Boss’ not being changed to use the new character system properly.
- Fixed the leader of the Baudelio Ranchers having the wrong portrait assigned.

### Removed
- Removed the Special Forces Doctrine tree.

### Technical Changes
- Changed how state names are localized, instead of having a mix of names being STATE_ID or STATE_STATE_NAME all were converted to STATE_ID and moved from being in two files fallout_map and state_names to only being in the state_names loc file. This is mainly a thing for any translators that, for whatever reason, translate the state names into other languages. Also any state that is unowned has received a special ‘Unowned’ name.

Update: Feb 4, 2022 @ 3:34pm

-- Update 3.4.10 –

### Added
- Added additional roads and supply hubs to the map.
- Added descriptions back to the New Reno ministers.
- Added two christmas portraits to the North Pole Enclave game rule, one for the Tubeheads and one for the Reservation.
- Added the new caravan equipment technology to the copt_tech scripted effect.

### Changed
- Changed sizes of Bone Dancer portraits to not clip outside the leader box.
- Changed all portrait declarations from direct links to spriteTypes.
- Changed Dayglows capital from Navarro to Greater Dayglow.

### Fixed
- Fixed issues with Rusk not becoming leader of Texas if chosen in the event.
- Fixed Santa Anna not becoming a Naval Commander when completing the focus ‘Appointing the Almirante’.
- Fixed the event ‘Zapatan Communique’ removing the Zapata advisor from Santa Anna.
- Fixed Cowboy Country template Arizona Rangers’ Remnants having the Spec Ops unit in the 3rd column in the wrong row.
- Fixed Max Tuckett general for The Pursuant not having any traits.
- Fixed several operatives not having portraits.
- Fixed Maxson Chapter focus ‘Ally with the Reformed Texan Chapter?’ not showing one of it’s available triggers correctly.
- Fixed Texas not being able to change manpower laws after taking the ‘The Mercenary Model’ focus.
- Fixed the Boomers not gaining the Vault City Puppet focus tree upon becoming puppets of Vault City.
- Fixed some Theorists missing land doctrine research speed modifiers.
- Fixed issue of Alamo Chapter cultural advisors vanishing when picking any of them.
- Fixed issue with several Alamo Chapter focuses that did threat checks in the available in the wrong location.

### Removed
- Removed some flags from scavenging events that could cause issues.

### Technical Changes
- Changed cost of building roads to 9999 just in case.
- Fixed some error spam caused by the become_puppet_of_prev scripted effect due to using OVERLORD instead of PREV as the game complains about it.
- Created SpriteType entries for every leader portrait currently in the mod. This includes all the small icons for those leaders.
- Changed time for the new slow interface text to appear from 5000 microseconds to 50000 microseconds.

Update: Jan 18, 2022 @ 11:05am

-- Update 3.4.9a --

### Fixed
- Fixed issues with diplomacy triggers.