Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Jan 13, 2023 @ 7:39am

-- Update 4.1.12 --

### Major Features
- Extremely significant performance improvements made. Measurements from early to mid game indicate a reduction to CPU usage of more than 25%. Results will vary between sessions and hardware
- Reworked Hangdogs and WARDEN shared focus tree. Additional branches and focuses have been added for both nations, slightly expanding the tree overall, while certain focus paths have been reworked, moved or had their requirements altered
- Fixed an issue resulting in the update to 30 Maximum Building Slots not functioning properly, and adjusted the State GUI to fit all 30 slots accordingly. 30 Slots is now officially the maximum for a state
- Significant round of balance changes, including rectifying a very significant fuel-related vanilla HOI4 bug, a significant change to doctrine tactic counters, universal decreases to conscription from laws or higher penalties for later stage conscription laws for every nation, industry tech changes and many Caps related tweaks. The full list of tech or system related changes can be found here: https://pastebin.com/jCPmXQpf

### Added
- Added new gamerules for Desert Rangers, Navajo, Chained Choir, Ouroboros and Mojave Territories created by Dots
- Added new idea icons and descriptions to most Hangdogs/WARDEN ideas
- Added new focuses and icons to Hangdogs/WARDEN tree
- Added the unlock for the Military Heritage tech to the second starting event of The Last Patrol
- Added a tooltip for the Military Heritage unlock to both the tech and the events which grant it
- Added the Resource Production tech to Rogue Rangers at gamestart
- Added 1 additional military and civilian factory and slightly more slots to Reservation at gamestart
- Added starting Anti-Tank and Demolitions production lines to Reservation
- Added a second stage of the Vault City Lynette robot production cost spirit to the Robotic Caches focus
- Added CnC-Bot tech and 5% more War Support to Protectron Security Hub at gamestart
- Added 15% Bipedal Robot Research Speed to Protectron Security Hub’s starting spirit


### Changed
- Changed Decimation to be re-enabled by default via a new option which disables any accompanying state population changes
- Changed the penalties from Radioactive terrain and some weather to be slightly higher
- Changed the frequency of weather on certain terrains slightly
- Changed Crossings in much of Southern Mexico as well as the Chained Choir and Last Patrol border to allow for more fluid and sizable fronts
- Changed the times of most Nueva Aztlan focuses from 60 to 50
- Changed the population, building slots, starting factories and resources for the Itza, Aztlan, Tierra De Los Tzotzil, Costa Cafeinada and Honduras slightly for better balance
- Changed Paullus’s starting stability from 15 to 35
- Changed Vault City’s research group and many others to start slightly weaker
- Changed Vault City’s puppet tree to grant a smaller bonus to the nation’s research group
- Changed the victory events for Caps Raids by Raider nations to grant small amounts of Stability, or political power if at 80% Stability
- Changed MacArthur’s Pacification mechanic from the Coring Button to be allowed for states which border other pacified states rather than only states that border cores
- Changed many focuses and modifiers for Aurelius’s Legion path to be stronger
- Changed some focuses and modifiers for the Vulpes and Lanius Legion paths for balance
- Changed the Navajo Spec Ops units spawned by the Legion’s vassal decisions to both start at max experience and have larger combat width
- Changed Southern Nevada resource distribution slightly, including reduced water
- Changed Arizona resource distribution to be slightly more sensibly placed and replaced some water sources with energy
- Changed the effects and requirements of focuses in the Desert/Rogue Rangers Purification Station branch
- Changed the Opinion Modifier for being in the same faction from +50 to +75
- Changed the Opinion Modifier for having a different ideology from -10 to -5
- Changed some Robot specific fuel consumption modifiers in national spirits to instead modify all army fuel consumption due to a vanilla bug
- Changed the bonuses of the Military Heritage techs to be slightly lower
- Changed the bonuses of some Legion Reward Techs to be slightly higher
- Changed the starting leader trait for Snowmads to give 5% less Supply Consumption reduction
- Changed the second starting spirit for Mad Trains to give 0.5% more Reinforce Rate
- Changed the starting population and factories of Snowmads and Mad Trains for balance
- Changed the Victory Hits leader trait from the Generic Raider tree to be slightly weaker
- Changed the multi-stage idea granted to nations created by the Unifier Gamerules to have both its stages expire one year later
- Changed the Archbishop Daegar advisor for Lanius’s Cohort to grant slightly more Stability
- Changed some early focuses for Lanius’s Cohort to be slightly stronger

### Fixed
- Fixed an occasional crash caused by a decision for Eighties after changing the name of their starting template
- Fixed a bug causing Site Y to not be properly annexed by the Nebraska Unifier Gamerule
- Fixed some focuses in the White Legs tree having improper triggers
- Fixed Modus not properly appearing in the event for “Contact the President” focus
- Fixed Vault City’s AI strategy not working due to focus renames
- Fixed Shi’s “Navarro Farms” focus available trigger not functioning properly
- Fixed a focus for Eighties taking 14 days instead of 7
- Fixed missing localisation for a Vault City event
- Fixed missing localisation for some demolitions equipment in specific locations


### Removed
- Removed certain redundant triggers in unit leader traits for performance purposes

### Technical Changes
- Implemented the backend code for a Montana Enclave faction for future use
- Changed the Followers Demand mission and Scavenging Rescue mission to be manually checked for and fired externally rather than working off country flags in order to improve performance

Update: Jan 5, 2023 @ 7:15pm

-- Update 4.1.11 --

### Major Features
- Winter Wonder Wasteland will no longer be set to spawn Polar Soviet by default. See you all next year!
- Significantly adjusted and improved the effects or strength of many focuses for the generic Settler, Raider and Tribal trees
- Very significant round of adjustments made to tech and combat balance. Changes include raising the strength of the Reconnaissance stat, increased research ahead of time penalty, tweaks to Conventional and Asymmetric Warfare, air attack and cell usage adjustments, buffs to Dogs and Transport Planes and much more. Full details can be found here: https://pastebin.com/nNjxPKUi

### Added
- Added research slots to various nations to keep them more consistent with the rest of the mod or if an extra slot would make them more interesting and fit their flavor
- Added a new civil war event for Vulpes Legion, where Vulpes meets the greatest spy of Mojave
- Added -50% Coring Cost for Las Granjas to one of the Legion post-conquest focuses
- Added 1 Dockyard, a minor Naval Tech and the 2nd Invasion Tech to the Legion at gamestart
- Added additional river crossings for the Colorado River near Rapids and Tohono Nation
- Added a new industry focus to Hayes’s NCR branch
- Added NCR puppet names for Nevada and Utah nations
- Added a new Wild Wasteland event for Shi by L Blanco
- Added Lawkeeper Upgrade Techs to Patrolmen
- Added Motorized all the way up to cars to Patrolmen
- Added a starting Arms Factory to Patrolmen to match their starting production queue
- Added factories and manpower to Passkeepers’s capital to compensate for their state control changes
- Added starting Special Forces perk to Cowboy Country at gamestart
- Added Lawkeepers and Upgrade Techs to Cowboy Country
- Added the first Conventional Land Doctrine tech to Cowboy Country at gamestart
- Added Wyatt The Demon as a Unit Leader, the Two Sun Clients spirit and 5% stability for Two Sun at gamestart
- Added bypasses for Vault City’s wargoal focuses that lacked them
- Added a bonus of 20% compliance for Shi in the event where they annex Fusang
- Added slightly more building slots for Arroyo and Gente at gamestart
- Added slightly more buildings slots and population for Navajo at gamestart
- Added offsets to some Surrender Limit bonuses to prevent the limits from reaching 100%


### Changed
- Changed the maximum number of building slots in a state from 25 to 30
- Changed the research ahead of time penalty to 115% per year, up from 100%
- Changed Coring Costs to be lower from some sources and also factor strategic value of the state
- Changed many conscription laws to have higher or altered penalties at high levels
- Changed the highest generic Trade Law to export 5% more resources
- Changed the values for many other generic laws slightly
- Changed a large majority of puppet laws to have adjusted effects and to generally grant less factories to the overlord
- Changed War Reparations and Resource Rights to cost 33% more in peace conferences
- Changed War Reparations to grant 25% of Civilian Factories, down from 40%
- Changed the Militarize Society decision to grant more War Support per Stability
- Changed the wing sizes for some aircraft
- Changed the Planning skill on unit leaders to grant 0.5% less planning speed per level
- Changed Radioactive Waste terrain to give slightly higher penalties
- Changed wargoal justification time or cost reductions for targets at war to be slightly lower
- Changed the resource distribution for much of Nevada as well as Eighties’s territory to have less water, more of other resources and generally adjusted placement
- Changed Passkeepers from Tribal to Settler
- Changed Pursuant from Settler to Raider
- Changed Slags to also have the Settler Tech tree on top of the Army tree
- Changed McBride from Passkeeper to Dredger control
- Changed the Hoover Dam border war to cut terrain and fort modifiers down to 20%
- Changed the NCR’s economy laws to have adjusted effects and require gradual advancement through specific focuses when Allgood, Kimball or Hayes
- Changed Allgood to no longer be allowed to take the NCR’s Free Trade equivalent after taking the focus which downgrades it
- Changed some later NCR focuses for Kimball and Hayes to also raise their economy law
- Changed the order and strength of many NCR focuses for Hayes (including within his events) and a few focuses for Allgood and Kimball
- Changed some bonuses on Mojave Territories’s starting spirits to be reduced
- Changed Texas Arms Association to now start on a new, gamestart-exclusive puppet law similar to their unique one when re-puppeted instead of (mistakenly) the Free State puppet law
- Changed Texas Arms Association to start with Basic Ballistic Weaponry, additional stockpiled equipment and an off-map civilian factory to compensate for their new starting puppet law
- Changed Rio Grande’s capstone focus for the RGRB branch to give slightly less resources
- Changed Rio Grande to start with slightly reduced and rearranged factories
- Changed Deadline unit voicelines from Ghoul to Monster
- Changed Cowboy Country unit voicelines from Mexico to Settler
- Changed Cowboy Country unique spirits to be more legible and effective
- Changed Cowboy Country’s Formable to grant Sophisticated Special Forces and Infantry on formation
- Changed Cowboy Country to also start with 2 Lawkeepers and a Lawkeeper template
- Changed Cowboy Country’s Formable to grant Sophisticated Infantry/Spec Ops and additional cores in exchange for being harder to take
- Changed Gente’s bonus weapon production modifiers from the Legion branch to be reduced
- Changed some Desert Rangers advisors and their capstone focus to be slightly weaker
- Changed Desert Rangers’s purification station focuses to be stronger and easier to attain
- Changed the effects of many starting Legion advisors and spirits to be stronger or otherwise slightly altered
- Changed some rural Legion states to have slightly more building slots
- Changed Legion’s Focus for Caesar’s Army Tree to buff Motorized Infantry alongside normal Infantry
- Changed many Malpais Legion focuses to be slightly or significantly stronger
-Changed Legion’s “The Army of the Lord” focus to buff normal Demo and Fireteams instead of PA demo and Fireteams as they could not access Power Armor Tech
- Changed Two Sun’s Will Faster’s Unit Leader level to match his starting stats and started him with the Desert Fox terrain trait
- Changed one of Two Sun’s advisors to no longer have the same Trait as another
- Changed Two Sun’s Invitation Focuses from 30 days to 15 days
- Changed Two Sun’s “Race Track Construction Crews” idea from 10% infrastructure construction speed to 30% (reduced after the “Dreams Fulfilled” focus is completed)
- Changed New Reno’s starting events to have altered and overall weaker effects
- Changed some of New Reno’s weaker starting advisors to be slightly improved
- Changed some early New Reno Broken Brothers focuses to be slightly stronger and some others to be slightly weaker
- Changed the strength of Vault City’s “The Servant Class” idea
- Changed Vault City’s “A Long Time Coming” focus time from 60-45 days
- Changed some of Vault City’s wargoal focuses from puppet to the standard wargoal given on a nation’s cores
- Changed Vegas’s “Motor Runner” military high command advisor’s modifier from 0.1 experience gain factor to daily experience gain
- Changed Vegas’s decisions to join factions from 30 to 10 days and made it so they cannot attempt to join multiple times if rejected
- Changed the strength and modifiers of Vegas’s “Omertas”, “Consigs” and “White Gloves” ideas
- Changed Vegas’s “False Khaganate” idea from +20% reinforce speed to +10% reinforce speed
- Changed Vegas’s “The Joker” idea from 0.1 daily elite support to 0.15

Check Discord or https://pastebin.com/8ARF5GgS for full changelog

Update: Dec 27, 2022 @ 10:04pm

-- Update 4.1.10 --

### Major Features
- Fixed a set of crashes related to the Legion starting navy changes last update that would frequently occur for players without the Man the Guns DLC
- A set of balance changes including nerfs to resource rights and war reparations, tweaks to support companies, Automated Warfare changes, tribal air buffs and more. The full details can be found here: https://pastebin.com/pEmqisqD

### Added
- Added Missions to the Reclamation Army Depot to inform players that they will receive wargoal events and prepare the Parish AI
- Added Eden to the list of possible capitals to choose from in the PRT event
- Added a tooltip to the Warden “K-9 Integration” tech explaining its effects
- Added 2 new national spirits to locations in the Texan Arms Association tree

### Changed
- Changed the effects significantly for the generic Brotherhood tree currently used by Washington BoS and The Cause, including many new ideas and effects and buffs or improvements spanning almost every focus
- Changed many effects in the Texan Arms Association tree for balance purposes
- Changed a focus for Texan Arms Association which previously granted Sophisticated Vehicle Tech to instead add a national spirit decreasing motorized and tank production cost
- Tweaked Balance in the Plaugelands Wargoal Timing and OOBs
- Changed the way Scarlet becomes President of the PRT (she is now an option in the election event)
- Changed some localisation for the Spec Ops unit itself to “Special Ops” or “Spec Ops” rather than “Special Forces” for the sake of clarity
- Changed the puppet laws for BoS nations as well as Washington Brotherhood’s unique puppet law to give smaller portions of factories to the overlord
- Changed Eden’s AI to prioritize getting rid of their starting debuff when at war with Shale

### Fixed
- Fixed a bug causing the naval branch in the Shared Brotherhood Tree to not appear correctly
- Re-added a mistakenly removed river crossing between Maxson Chapter and Robot City
- Fixed the Army Depot not having Recruitment Laws
- Fixed a bug causing Polar Soviet to lack proper access to all of the Settler conscription laws
- Saved the Sky Reaver unit that spawns in the Divide; no longer will they have to brave the storms home
- Fixed typos in Lanius, Deadline, and the Black Demesne
- Fixed Legion Chariots not taking a penalty to defense when crossing rivers as intended
- Fixed the name list for Legion ships including “White Legs” in the ship names erroneously
- Fixed missing localisation for the Alamo Chapter’s unique Sentinel Command equipment
- Fixed a focus in the TAA tree which accidentally added 12 dockyards rather than the intended 2 dockyards. My apologies to all the exploiters out there.

### Removed
- Removed the Entrance from the map, splitting the land between Big Grass and Whitecourt

### Technical Changes
- Implemented targeted unit organization modifiers and accompanying localisation, meaning devs and submodders can now give percentual modifiers to organization for specific units in national spirits and the like
- Implemented missing unit modifiers for Skate Infantry and accompanying localisation

Update: Dec 24, 2022 @ 12:48pm

-- Update 4.1.9a --

### Changed
- Updated the Parish leader art

Update: Dec 24, 2022 @ 11:36am

-- Update 4.1.9 --

### Major Features
- Ho Ho Ho! Added two new seasonal Christmas trees! Return as Senator Clause of North Pole Expedition, or bring presents to the proletariat as the Polar Soviet!
- Added a newly revamped map for the Plaguelands! New provinces, new nations and new lore! (NOTE: No New Trees!)
- Map update! Added new provinces for future use by developers and submodders across the whole American south!
- Made various minor changes to tech, including adjustments for Chariots, Resources and Anti-Air. Full details can be found here: https://pastebin.com/9ZSbrz3p


### Added
- Added a new Winter Wonder Wasteland gamerule that encompasses both the old North Pole Enclave gamerule and the new Christmas event featuring the Polar Soviet
- Added a few new advisors for Super Mutant nations
- Added additional crossings to some of the rivers surrounding Rio Grande for better combat and easier frontline management
- Added new icons for a few of Lost Hills focuses
- Added preliminary supply buffs to Lost Hills to account for recent structural changes by Paradox in the way that landlocked volunteers work.
- Added custom AI scripting for Santa Anna to prepare better and sooner for war against Petro Chico and Alamo Chapter and to pursue Anti-Tank techs slightly more
- Added custom AI scripting telling nations guaranteed by Tlaloc to worry less about placing troops on their border with him
- Added custom AI scripting telling Texas Brotherhood to conserve Army XP until it has completed the focus “The Long Road”, “The Hard Road” or “The Alamo Was Right”
- Added triggers for Texas Brotherhood’s AI to prevent them from pursuing multiple of their early wargoals simultaneously
- Added custom AI scripting ensuring Shale’s Army, Ironmongers and Unity of Austin do not puppet one another in peace conferences
- Added custom AI scripting discouraging Los and Carbon from puppeting Shale should one of them defeat him
- Added several new ships including many heavy ships to Caesar’s Legion at gamestart
- Added the Civilian and Army intelligence upgrades to the Legion Agency at gamestart
- Added 5% War Support to Shale’s Army at gamestart
- Added the second tier of Melee Equipment to Shale’s Army at gamestart in exchange for their starting Agriculture and Naval Invasion techs
- Added another civilian factory to one state and a few more building slots as well as marginally more population to another state for Santa Anna at gamestart
- Added a new advisor for the Lone Star
- Added NCR puppet names for Arizona nations
- Added a new tooltip to one of Caesar’s Legion’s vassal related decisions

### Changed
- Changed Major Business Tulchinsky Engineering to give 5% Construction Speed bonuses instead of 7.5%
- Changed some organization opinion decisions to cost less opinion when taken
- Changed the strength of some Super Mutant advisors slightly
- Changed the NCR’s lower tier economy laws to also apply research speed maluses
- Changed the NCR’s starting Gun Runner spirit to also affect Fireteam Equipment IC cost
- Changed Hayes to give a slightly smaller Research Speed bonus as an advisor for the NCR
- Changed Major Business Navajo Silversmiths to instead be a national spirit, accessible to Caesar’s Legion through the same decision and to Navajo at gamestart
- Changed the puppet laws for Caesar’s Legion to grant slightly adjusted modifiers
- Changed the unique Legion slave-related Major Business to grant a higher construction speed bonus in exchange for being locked behind a previously effect-less focus in their center branch
- Changed the starting Cult of Mars spirit for Caesar and Lanius to grant slightly more coring cost reduction
- Changed the Legion Training spirit to grant 10% Division Experience Gain instead of 5% Recovery Rate
- Changed the effects of some focuses in the main Legion branches (including some of those which trigger events) to be slightly stronger or include new effects
- Changed the Navajo Skin Walkers tech earned in the Legion military branch to give 5% Soft Attack to Spec Ops in addition to the 15% Hard Attack
- Changed Tlaloc’s sons to now inherit tech from Tlaloc
- Changed Chained Choir’s solo path to now be available even if Maxson is still alive.
- Changes to the Nevada region, new impassable in the Sky Reavers
- Changed Santa Anna’s scripted focus path to go after Alamo Chapter sooner in the event he takes Zapata’s advice
- Changed the national spirits acquired from Santa Anna’s first event to be slightly stronger
- Changed some Santa Anna national focuses to be shorter in length
- Changed Santa Anna’s stages of grief focuses to all be available slightly sooner
- Changed Alamo Chapter’s “We Are Alone” spirit to give slightly reduced core attack and defense bonuses
- Changed Alamo Chapter’s “Emergency Production” idea to be slightly weaker
- Changed some 5 or 7 day Alamo Chapter focuses to instead take 15 days for consistency
- Changed Alamo Chapter focuses which added advanced power armor and gauss rifle equipment to do so in smaller quantities
- Changed Texan Brotherhood’s conscription laws to give smaller Reinforce Rate and slightly tweaked buffs/nerfs to Training Time
- Changed 10% of Texan Brotherhood’s starting Stability to be from their starting economy law, making it be lost when they finally upgrade said law
- Changed Texan Brotherhood’s starting economy law to give 5% less Consumer Goods penalty
- Changed the Texan Brotherhood Military Heritage national spirits to have more consistent values and better balance
- Changed some Texan Brotherhood focuses to be slightly shorter or have slightly adjusted strength
- Changed the Texas Brotherhood Lawkeeper Reward Techs to give slightly reduced bonuses
- Changed the starting idea for the Rapids to grant a slightly smaller core defense bonus
- Changed the costs of some peace options marginally, in part for better, more sensible options to be taken by the AI

### Fixed
- Fixed a bug causing scavenging decisions to sometimes not be accessible unless players reloaded their save
- Fixed an oversight which led AI to not by default prioritize advisors and laws over decisions for political power spending until several years into the game
- Fixed an oversight in values for peace conference AI desires that led to nations annexing the states of countries they have puppeted in the conference for themselves
- Fixed a bug in a scripted peace deal for Lanius and Iron Alliance that could allow for states of Robot City or Hangdogs to be forcibly annexed despite not being involved in said peace deal
- Fixed an oversight leading the AI for nations with Nightkin or Behemoths to sometimes instead build Spec Ops divisions or other human special forces
- Fixed a bug causing the custom christmas-themed portraits for Willem Clark and Mr. Entertainment to not appear with the christmas related gamerule as intended
- Fixed a bug leading Tanks and Support Companies to not be factored into caps expenses correctly
- Fixed many nations which started with Trireme naval tech not also starting with its prerequisite tech
- Fixed one Texas Brotherhood Chief of Navy mistakenly having the Silent Workhorse trait
- Fixed the second tier of the Caesar’s Legion Nation with a State spirit still having a research speed malus unintentionally
- Fixed some Caps currencies not displaying their effects accurately within their tooltips
- Fixed Shi being occasionally locked out from some of their focuses related to the NCR unintentionally
- Fixed a focus for Caesar’s Legion which added infrastructure to the wrong states
- Fixed a focus in the Legion Puppet Tree not adding the newest, correct variant of the Rejection of Automation national spirit
- Fixed the NCR Puppet Tree for the Rapids overlapping with their custom branch in the tree

- Check Discord or https://pastebin.com/33epQiUZ

Update: Dec 12, 2022 @ 12:45am

-- Hotfix 4.1.8a --

### Fixed
- Fixed a bug causing some focus trees to not be loaded properly

Update: Dec 11, 2022 @ 6:07pm

-- Update 4.1.8 --

### Major Features
- Significant performance improvements, particularly to the early game, have been made. Testing indicates reductions of 12% or higher to CPU usage in 2275. Results will vary between different years, sessions and hardware

### Added
- Integrated OWB Shi rework by L Blanco
- Integrated The Jungles of Eden submod (new focus tree and content for Eden)
- Integrated changes and fixes from Aelfred’s OWB Tweaks
- Extended the Marrow Drinkers’ Focus tree! Mesmerelda now able to conquer (most of) Oregon.
- Added a unique puppet-system for the Marrow Drinkers’, with unique puppet names for the nations south of its final borders.
- Added a new gamerule for Gente Del Sol and whether the AI will choose to ally with Rio Grande or Caesar’s Legion
- Added and fixed custom logic for Gente Del Sol’s default AI weights for joining Caesar or Rio when no gamerule is in place. Gente will now favor the Legion 2 to 1 by default. If Guerra is president, it changes to a 50/50 chance. Gente will not make the decision earlier than 2277 and will automatically join the Legion if given Ultimo or the Rio Pact if Two Sun is given full control of Cowboy Country.
- Added 3 new sub-technologies to Behemoths which grant them stat upgrades and moved Behemoths to the Infantry Tech Tab to accommodate this. Note: Custom localisation for these techs cannot be displayed due to a vanilla HOI4 bug
- Added a new Chief of Airforce to Caesar’s Legion, Mojave Chapter and the Washington Brotherhood
- Added a new Research Advisor to New Canaan and MacArthur
- Added many new advisors to Guardians and The Cause
- Added a unique puppet leader and flag for Mojave Territories, if they get puppeted by the Legion
- Added new VPs to some states across the map
- Added South and North Wyoming as strategic regions. Braska has been removed temporarily
- Added 5% more Stability and War Support to Reservation at gamestart
- Added 1 additional Military Factory to Reservation at gamestart
- Added back Cypher Warband’s claims on Scrappers Compact and The Last Lodge
- Added scripting for AI Cypher Warband to not pursue its claims unless Chained Choir does not exist so as to not interfere with their focus tree
- Added scripting for AI Shale’s Army to better prepare for war with Carbon and Los and deploy more units early
- Added scripting for AI Caesar’s Legion to act more aggressively towards Rusty Hook and focus on ending the war more quickly
- Added AI triggers for Chained Choir evil path to stop AI from declaring multiple wars
- Added a formable nation for Carbon and Los if one of them defeats Shale
- Added straits for Channel Islands (Two Harbor)
- Added a leader to WEN (Wendover Republic)
- Added VLS and VTS for the vault-tec nations trigger block
- Added new Legion puppet names
- Added BoS puppet names for New Mexico, Colorado and Mexico nations from Puppets+ submod
- Added Todd Howitzer and Scarlet as possible leaders of the Provisional Republic of Texas (along with new leader paths for each)
- Added new options for the Provisional Republic’s capital
- Added a new portrait for JCK
- Added a new flag for the Rio Technate

### Changed
- Changed base output of dockyards to be (roughly) 8% higher
- Changed resistance activity to be slightly more frequent but deal slightly less damage to divisions and their manpower
- Changed peace conferences to now allocate double the score from before, but at the same rate, meaning additional score is gained from turns 6-10.
- Changed AI priorities for peace conferences to be slightly more sensible
- Changed the piercing of some support weapons to be marginally lower following the introduction of partial piercing in HOI4 1.12
- Changed the Strengthen Expansion Targets gamerule for Caesar’s Legion to now include Rusty Hooks, Las Granjas and Tohono Nation and no longer include Pecos Colony
- Changed the Strengthen Expansion Targets gamerule for the NCR to now include The Divide
- Made touch-ups to ARB, WBH, MLT, OLY, YAK, BTH, JCK, and MET (Changed/added OOB and characters)
- Changed Hangdogs Warden path focus “Mission Accomplished” to be unlocked in 2278 instead of 2279
- Changed some focuses for White Legs to be slightly stronger or have slightly different effects for quality of life purposes
- Changed the White Legs starting spirit to now grant 5% Breakthrough instead of 2.5%
- Changed the Caesar’s Legion national spirit A Legion with a State to no longer penalize Research Speed by 5% on its first tier
- Changed Troll Warren to now start in their faction
- Changed the modifiers from some puppet levels and puppet master ideas for balance
- Changed Lone Wolf unit leaders to now have a base capacity for 4 units instead of only 2
- Changed Rotpurgers to now change the name of the Capitol Hill province and gain a core on the state when Samson moves the capital to Seattle
- Changed Free Fighters advisors and Aaron Chapman for Three Rivers to now be unlocked, rather than appointed, upon the completion of their relevant focus
- Changed Broken Hearts to now spawn with 5 PA divisions
- Changed or fixed the map slightly in/around the following nations; MacArthur, Rotpurgers, Niitsitapi, Passkepers, Heaven's Gate, The Old Country. Partial work done in Yakama, High Chapel, Chemult Station, Shoshone Territory and Badland Buckaroos
- Changed pre-war state borders; Dakota-Manitoba border, Nevada-Utah, Idaho-Nevada-Oregon, Nebraska-Colorado-Kansas, California-Baja
- Changed mountains to now bear the mountain province tile
- Changed impassable radioactive regions to now bear the radioactive province tile
- Changed the names for some states around the map
- Changed any Medford loc references into Hornbrook
- Changed Navajo to start with the second tier of training law at gamestart
- Changed Two Sun state Agua Prieta to start with 3 more building slots, 1 more civilian factory and 10,000 more population to more accurately reflect the real life state
- Changed Los to start with 1 less military factory
- Changed Shale’s Army to start with 2 additional military factories
- Changed Shale’s Army to start with 3 additional units
- Changed Shale’s Army’s starting units and template to have more battalions
- Changed NCR’s starting unit count to be higher, mostly to help the AI complete early wars as well as a player would
- Changed the Washington Brotherhood Alaskan Expedition to give 5 fully Power Armor units instead of units that were partially Power Armor and partially Infantry
- Changed the decisions for NCR and Lost Hills which raise or lower tension to do so in large quantities
- Changed the decisions for NCR war plans on Lost Hills to be slightly cheaper
- Changed some focuses for Hayes’s path in the NCR tree to be slightly stronger
- Changed the NCR’s AI behavior to more appropriately handle some of the nations added in 4.0 and to both produce and allocate units slightly more intelligently
- Changed the population and factories of a handful of NCR states to be marginally lower and thus more accurate
- Changed some national spirits for New Vegas which gave bonuses to robot production to be marginally weaker
- Changed NCR focuses “The Department of External Affairs” and “The State Department” to no longer mistakenly have both their old and new effects at once
- Changed the AI’s formula for determining the best garrison divisions to be slightly better
- Changed the cannot join or call allies to war restriction from the Attis Army Remnants idea to Unity of Austin’s conscription law (this will allow Mutant nations aside from UOA to call allies/puppets into a war)
- Changed the duration of Austin’s “The Texan Integration Act” focus from 30 days to 7 days
- Changed 2 and 3 day focuses of the TAA to 7 days
- Changed the starting focuses of the Provisional Rrepublic of Texas to 21 days (to attempt to ensure all possible countries are integrated)

- Check Discord or https://pastebin.com/a75zk3jA for ful

Update: Nov 14, 2022 @ 5:25pm

-- Update 4.1.7 --

### Added
- New starting leaders for the following nations: Iron Confederacy, Whitecourt, Bayou Motors, Las Granjas
- Added a new starting nation Rusty Hooks, who start at war with Caesar’s Legion
- Added a new portrait for Calhoun
- Updated Cascadia nations - starting unit leaders and admirals where they were needed, updated OOBs

### Changed
- Turned off Anbennar Halloween event (you can re-enable it in gamerules)
- Multiple flavour changes in the map; states has been renamed or moved, new VPs had been added to the map (Arizona-New Mexico, Dakotas)
- The Black Demesne decisions have had their time reduced to 30 as 60 was found to be a bit excessive

### Fixed
- Fixed crashes caused by AI or players trying to deploy scout plane wings
- Fixed Vault Nations lacking access to some generic decisions they should have had access to
- Decisions gained upon completing the focus for the Black Demesne does now not appear before you’ve done it
- Broken idea loc for the Undead Legion has also been fixed
- Fixed broken option text on event Word From The Maw
- Fixed Washington Brotherhood character John Forsyth’s name
- Lanius Cohort now gains a wargoal on the Chained Choir when going after Colorado
- Fixed broken effect for Eagle Rocks idea: Automated Systems
- General Shatterhand now becomes a unit leader for the Troll Warren after completing the focus a worthy foe
- Fixed duplicate focus loc for the Undead Legion Tree. Queen of The Dead and The Iron hand is no longer duplicate, Iron Hand has gotten unique loc
- Fixed wrong province id in the Undead Legion Tree focus: To create life out of nothing, now correctly targets Camp Sherman
- Focuses targeting the state of Washington would not always target The Old Country due to The Rot Purgers removing their cores, resolved by just handing out wargoals on both
- Fixed multiple broken railway lines
- Character loc has been re-written for the Passkeepers and recovered for The Cause
-Modified focuses for The Old Country, MacArthur, and Twin Mothers to account for impassable states changing to neighbors after peace deals. Please report any other instances so we can spot fix!

Update: Nov 5, 2022 @ 2:52pm

-- Update 4.1.6a --

### Fixed
- Missing flags on the last part of the Varina tree to regain the necronomicon caused hidden focuses to not appear as you could not regain the necronomicon

Update: Nov 5, 2022 @ 10:54am

-- Update 4.1.6 --

### Major Features
- Added two new collab focus trees for The Troll Warren and Gimli activated by the game rule Anbennar Blues

### Added
- Added new starting oobs for BRA, BGS and DUK
- Added unique puppet icons for the Kingdom of Manitoba
- Added a new portrait for Fourways leader
- Added some unique recruitment laws for the aforementioned Troll Warren collab tree
- Integrated Legion of Hades Expanded submod
- Added missing traits to Baja state trigger

### Changed
- Changed interesting countries on the Texas bookmark
- Changed puppet status of Baja State to Protected State

### Fixed
- Fixed Twin Mothers becoming capitulated on their exile to Paradise
- Fixed the Republic of Texas not showing up properly after completing PRT last focus
- Fixed Montana Chapter’s Midwest tooltip not having localization
- Fixed Vegas’s “Burying the Hatchet” focus always being bypassed
- Fixed Twin Mothers’ “Robot Refugees” focus renaming the wrong province
- Fixed ultracite focus icon not being defined properly
- Fixed Lanius not becoming a country leader in the Legion (For real this time I hope, since this game keeps surprising me)
- Fixed NCR "Loaded for a Bear" focus not giving claims and wargoals properly
- Fixed Metis not having Power Armor for sentinels