Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: 4 feb 2022 om 15:34

-- Update 3.4.10 –

### Added
- Added additional roads and supply hubs to the map.
- Added descriptions back to the New Reno ministers.
- Added two christmas portraits to the North Pole Enclave game rule, one for the Tubeheads and one for the Reservation.
- Added the new caravan equipment technology to the copt_tech scripted effect.

### Changed
- Changed sizes of Bone Dancer portraits to not clip outside the leader box.
- Changed all portrait declarations from direct links to spriteTypes.
- Changed Dayglows capital from Navarro to Greater Dayglow.

### Fixed
- Fixed issues with Rusk not becoming leader of Texas if chosen in the event.
- Fixed Santa Anna not becoming a Naval Commander when completing the focus ‘Appointing the Almirante’.
- Fixed the event ‘Zapatan Communique’ removing the Zapata advisor from Santa Anna.
- Fixed Cowboy Country template Arizona Rangers’ Remnants having the Spec Ops unit in the 3rd column in the wrong row.
- Fixed Max Tuckett general for The Pursuant not having any traits.
- Fixed several operatives not having portraits.
- Fixed Maxson Chapter focus ‘Ally with the Reformed Texan Chapter?’ not showing one of it’s available triggers correctly.
- Fixed Texas not being able to change manpower laws after taking the ‘The Mercenary Model’ focus.
- Fixed the Boomers not gaining the Vault City Puppet focus tree upon becoming puppets of Vault City.
- Fixed some Theorists missing land doctrine research speed modifiers.
- Fixed issue of Alamo Chapter cultural advisors vanishing when picking any of them.
- Fixed issue with several Alamo Chapter focuses that did threat checks in the available in the wrong location.

### Removed
- Removed some flags from scavenging events that could cause issues.

### Technical Changes
- Changed cost of building roads to 9999 just in case.
- Fixed some error spam caused by the become_puppet_of_prev scripted effect due to using OVERLORD instead of PREV as the game complains about it.
- Created SpriteType entries for every leader portrait currently in the mod. This includes all the small icons for those leaders.
- Changed time for the new slow interface text to appear from 5000 microseconds to 50000 microseconds.

Update: 18 jan 2022 om 11:05

-- Update 3.4.9a --

### Fixed
- Fixed issues with diplomacy triggers.

Update: 18 jan 2022 om 7:30

-- Update 3.4.9 --

### Added
- Added several tooltips to newly made generals to show their stats ala Equestria at War style.

### Changed
- Changed generic super mutant ministers to be available to Troll Warren as they used to be.
- Changed doctrines back to technologies instead of the new system introduced in the 1.11 update.
- Changed how we call the characters in the Last Patrol event ‘First Election of the Republic of Oklahoma’ to make sure the characters transfer correctly.

### Fixed
- Fixed a typo in ‘Dousing the Phoenix’ legion event.
- Fixed Vulpse having a broken image as an operative.
- Fixed issues with Think Tank focuses missing localisation.
- Fixed Cypher Warband event "We Will Overcome!" adding a bonus to doctrine research speed instead of cost
- Fixed generic tribal idea "High chief III" adding a bonus to doctrine research speed instead of cost.
- Fixed Vulpes being a general when you had the La Resistance DLC.
- Fixed issues of some development tooltips being off by 1 because of how the variables were being set to increase it.
- Fixed ability to exploit continuous focuses for infinite rewards.
- Fixed forming the Rio Technate not making Lady of the Bells the country leader.
- Fixed tooltips in the shared industry branch of the Cherokee, CMC and Choctaw to display correct values.
- Fixed illegal layout for the Mojave Territories NCR Rangers template.
- Fixed Troll Warren advisors traits missing localisation.
- Fixed ‘Texas Calling!’ decision only being 1 day instead of 240 days.
- Fixed crash from retiring Caesar as the character system is perfect and not a waste of time.
- Fixed typo in the description for ‘The First Chorister’ leader.
- Fixed typos in several localisation strings.
- Fixed Houston Rockets not having advisors.

### Removed
- Removed completion reward from the focus ‘A New Strain’ as it gives something upon selection of the focus.
- Removed hidden check on a few mutant advisors limiting them to Jacobstown only.
- Removed starting cores for the Legion civil war tags because paradox auto adds them for some reason.

### Technical Changes
- Reverted doctrines, this includes the effects to cost reduction for the new system, back to the old system as there are plans to use the new system for other uses.
- Moved the notification_popups_l_english.yml file to the correct location.
- Massive change to how we transfer leaders between nations. Should be far more consistent and without issues. This will not be save game compatible.
- Mass optimization changes to the diplomacy triggers. If you edited the diplomacy_scripted_triggers file in your submods please check over the changes and act accordingly. This includes changes to several idea files and dynamic modifiers.

Update: 3 jan 2022 om 15:50

-- Update 3.4.8 --

### Changed
- Changed S.P.E.C.I.A.L. trait assignment code as it seemed to run on characters during transfer.

### Fixed
- Fixed issue with decision custom costs for caps not displaying values properly.
- Fixed all crashes from Marrow Drinker focuses. Thanks to the Equestria at War developer Featherus for the fix.
- Fixed Basic Caravan Equipment missing a description.

### Technical Changes
- Removed use of the dont_add_specials_loser trait as it seemed to no longer work properly and introduced a different system that worked on testing.

Update: 3 jan 2022 om 6:38

-- Update 3.4.7 --

### Changed
- Changed generic Super Mutant advisors so they appear in New Reno when Thradd takes over.
- Changed ‘Even a God May Die’ event for the Legion to actually kill Caesar for good.
- Changed Mexican Flavor events ‘Of Fire and Rain’, ‘Anniversary of Maximilian's Coronation’, and ‘Constitution Day’ to only ever fire once instead of infinitely looping.

### Fixed
- Fixed CALIX ability to retire herself as a unit leader earlier than wanted.
- Fixed Brotherhood Strategist Research Advisor for Lonestar/Texas not having the proper trait.
- Fixed the Marrow Drinker focuses causing crashes. Thanks paradox.

### Technical Changes
- Due to the new character system some dynamic ways of moving characters around, that we use to use, seem to be very volatile so for now we’ve removed the ability for marrow drinkers to gain generals and such from focuses till this issue is resolved.

Update: 1 jan 2022 om 11:23

-- Update 3.4.6 –

### Added
- Added new tooltips to show if a newly available advisor from effects is a cultural or economic advisor and swapped out current effects for these new tooltips.

### Changed
- Changed ideas that gave research_bonuses to the doctrines to use the new cost_factor code. This might change back in the future depending on decisions by the team.
- Changed decisions that referenced caps to reference political power if caps are turned off. The cost is not balanced and could be extreme.
- Changed several unit_leader calls to call the characters they reference directly.
- Changed the North Pole Enclave game rule to disabled by default.

### Fixed
- Fixed Mojave Brotherhood event ‘Vera Keyes' Last Performance’ option having a misspelled event ID causing the next event to not trigger properly.
- Fixed Kathrine Törni still being available as a High Command advisor for The Texas Brotherhood if the Alamo Chapter existed.
- Fixed The Last Feast focus tree referencing a North Pole Enclave event instead of its own event.
- Fixed North Pole Enclave not having manpower laws.
- Fixed Legion Civil War characters not properly transitioning to their civil war tags.
- Fixed Gente del Sol focus ‘The Ultima Purchase’ not having the correct effect and just removing 400k caps.
- Fixed Shatterhand not switching to Troll Warren properly.
- Fixed define tweak not working due to someone not knowing what they are doing.
- Fixed localisation errors.
- Fixed some doctrine reductions not being swapped to the XP system.
- Fixed Primm Slim getting sick instead of a virus.
- Fixed Lanius Revolter tree War focuses not adding states to Lanius.
- Fixed several character related issues with characters not swapping tags properly.
- Fixed the The New Dynasty focus for the Cartels not showing Emilia Sinaloa becoming a cultural advisor in its effects.
- Fixed crashes from Marrow Drinkers focuses with moving characters around.

### Removed
- Removed set capital effect from the Mojave Territory focus ‘The Demilitarisation of Baker’.

### Technical Changes
- Renamed the hidden technology that unlocks road construction from Railway Construction to Road Construction.
- Changed most, if not all, places where we move leaders to another nation to use a different version of the code that is cleaner.
- Added a new scripted_trigger custom_caps_cost_trigger for use in decisions that use a custom_cost_trigger of caps. Checks for the caps system being on or off and compares vs caps if on or vs political power if off.
- Added ledger lines and slot_ledgers to the idea_tags file to be in line with vanilla.
- Renamed the turkey focus npe_lonestar to turkey_lonestar for consistency.

Update: 24 dec 2021 om 10:41

Set Christmas Gamerule default on

Update: 24 dec 2021 om 10:00

-- Update 3.4.5 --

### Major Features
- Overhauled the supply network of the wasteland connecting the entire wasteland in high quality robust level 5 roads. Also included the supply defines in our define files for future/more edits.
- Converted all nations advisors, ministers, leaders, and generals to the new character system..

### Added
- Added basic localisation to the supply_equipment_1, Old World Blues train equipment, and added it to every nation on startup so they can make them as soon as the game begins.
- Added new custom map modes using the new feature in 1.11. The map modes include Core States, Stability, War Support, Diplomatic Range, and Caps Income.

### Changed
- Changed the Thumbnail back to the original 3.0 thumbnail.
- Changed the Hangdogs building spirits to only affect civilian and military factory construction
- Changed Game Rule Decisions to appear at the top of the decision menu.
- Changed cost of Supply hubs to 7000.
- Changed Road building so they can’t be built by nations.
- Changed starting technologies to Lanius he now starts with Basic Industry Tech, Basic Construction Tech, Basic Electronics Tech, Industry Planning, Tool Procurement, Construction Basics, and Tribal Tech Tree access. Lanius also has 4 starting research slots instead of 3.
- Changed Lanius' starting situation to have 11 more starting units and 3 additional military factories.

### Fixed
- Fixed some of the advisors missing what ledger they were a part of in the intel screen.
- Fixed issues of several localisation strings not being properly localized.
- Fixed available on Meztla of Acapuico advisor.

### Removed
- Removed several bad recruit_character calls from a few nations.
- Removed duplicate focus from the Thanksgiving focus tree.
- Removed leftover Houston Rocket files.

### Technical Changes
- Removed leftover Houston Rocket files.
- Removed duplicate entries in the 00_names.txt file.
- Changed the leader triggers in scripted_triggers/leader_triggers to use the new character system. This will receive no more updates as it’s decrepit and was barely used in the first place.
- Fixed the USA tag not having heavy_infantry_tech_4 tech unlocked.
- Removed move_legion_generals_to_appropriate_breakaways scripted effect as it was no longer needed with the new character system.
- Added a technology, railways_construction, to allow the building of roads by nations.
- Replaced a bunch of loc that referenced Railways instead of Roads.

Update: 7 dec 2021 om 6:48

Reverted to Update 3.4.4 as the previous update was a test

Update: 7 dec 2021 om 6:46