Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
Showing 31-40 of 63 entries
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Update: May 4, 2020 @ 1:07pm

-updated block variants
-fix for assembler cooperation ( Thanks to M0dEx )

Update: Apr 20, 2020 @ 6:42pm

-update thanks to Mr.Valiant
-may still be some issues with area beacon


if there is a lock when quiting and saving world, please let us know.

Update: May 23, 2019 @ 6:29pm

-Patch to catch Error: Invalid object type Expected:Light Real:Invalid

Update: Mar 20, 2019 @ 12:27pm

-fixed incorrect types in entity containers and entity components
-added blueprint classes for nanite ore detector

Update: Jan 30, 2019 @ 7:44pm

-addition of a try/catch in nanite mining targets script to catch maximum user target limit reached

Update: Jan 17, 2019 @ 1:00am

-changes to center model null check
-corrected repair beacon description

Update: Jan 9, 2019 @ 11:07am

-ore detector scan speed changes for singleplayer
-in-game admin chat commands will be added later

Update: Jan 8, 2019 @ 10:01am

-added /nanite debug (use this to help us find bugs)
-Allow admins to adjust configuration in-game using chat commands
-Allow blocks scanned per second to be configurable
-Fix creative mode usage of the mod

Update: Jan 8, 2019 @ 7:26am

-address the mining performance issues that some non-optimized, non-dedicated servers are happening and fixes a couple random bugs
-Adds more config options for said servers as well so they can try to help control their performance better

Update: Jan 7, 2019 @ 4:49pm

-fix for clientside crashes