Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
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Update: Oct 8, 2023 @ 4:59am

- updated and very simplified mining, ore detector and all things related to it trashed and replaced by a very simple nanite mining beacon

- some target filtering stuff and rescan triggers for construction and projections so the NCF doesn't get stuck during projection construction in some niche cases

- nanite inventory cleanup, so nanites don't get clogged, it dumps it's contents to containers every now and then

- area beacons trashed (since they can be used to bypass shields, safezones, offline protections etc., not server safe)

Update: Jan 22, 2023 @ 12:24pm

-fixed the missing collision on the control console of factory

Update: Jan 15, 2023 @ 1:46pm

-a change to x.GameLogic.GetAs<LargeNaniteOreDetectorLogic>() the old method was causing crashes with other mods that used the same logic

Update: Dec 31, 2022 @ 8:06pm

-turned down factory volume and beacon volumes

Update: May 6, 2022 @ 4:11pm

-changes to items are assigned while building projections - Bookburner
-changes to checks for available space in inventory, should stop the vanishing parts - Bookburner
-reworked external and internal inventory handling - Bookburner

Update: Apr 6, 2022 @ 3:49pm

-animation fixes for small grid

Update: Aug 13, 2021 @ 6:02pm

-power fixes
-NEW FUNCTION* required control seat or pilot seat on same grid to function

Update: Aug 8, 2021 @ 5:43pm

-fixed collisions on the factory
-reduced collision shapes by 4
-damage area is more accurate

Update: Jul 29, 2021 @ 2:53am

-power fixes for the Industry DLC update from BookBurner

Update: Jun 10, 2021 @ 8:49am

-fixed missing model path
-BookBurner changed nanite ore detector to use range modules to increase range by 50m each module instead of slider