Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
Mostrando 11-20 de 63 aportaciones
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Actualización: 8 OCT 2023 a las 4:59

- updated and very simplified mining, ore detector and all things related to it trashed and replaced by a very simple nanite mining beacon

- some target filtering stuff and rescan triggers for construction and projections so the NCF doesn't get stuck during projection construction in some niche cases

- nanite inventory cleanup, so nanites don't get clogged, it dumps it's contents to containers every now and then

- area beacons trashed (since they can be used to bypass shields, safezones, offline protections etc., not server safe)

Actualización: 22 ENE 2023 a las 12:24

-fixed the missing collision on the control console of factory

Actualización: 15 ENE 2023 a las 13:46

-a change to x.GameLogic.GetAs<LargeNaniteOreDetectorLogic>() the old method was causing crashes with other mods that used the same logic

Actualización: 31 DIC 2022 a las 20:06

-turned down factory volume and beacon volumes

Actualización: 6 MAY 2022 a las 16:11

-changes to items are assigned while building projections - Bookburner
-changes to checks for available space in inventory, should stop the vanishing parts - Bookburner
-reworked external and internal inventory handling - Bookburner

Actualización: 6 ABR 2022 a las 15:49

-animation fixes for small grid

Actualización: 13 AGO 2021 a las 18:02

-power fixes
-NEW FUNCTION* required control seat or pilot seat on same grid to function

Actualización: 8 AGO 2021 a las 17:43

-fixed collisions on the factory
-reduced collision shapes by 4
-damage area is more accurate

Actualización: 29 JUL 2021 a las 2:53

-power fixes for the Industry DLC update from BookBurner

Actualización: 10 JUN 2021 a las 8:49

-fixed missing model path
-BookBurner changed nanite ore detector to use range modules to increase range by 50m each module instead of slider