Space Engineers

Space Engineers

Modular Encounters Systems
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Update: Apr 25, 2020 @ 5:11pm

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Update: Apr 16, 2020 @ 3:07pm

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Update: Apr 2, 2020 @ 3:38pm

Added potential fix for issue below

Update: Apr 2, 2020 @ 3:15pm

Added additional logging to track potential issue with terrain material detection.

Update: Apr 1, 2020 @ 4:03pm

Disabled debug mode

Update: Apr 1, 2020 @ 4:00pm

- Added fix for infinite loop in WeaponCore ammo refill method

Update: Apr 1, 2020 @ 9:04am

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Update: Mar 11, 2020 @ 7:28am

Updated API Functionality
Additional RivalAI Compatibility

Update: Jan 9, 2020 @ 6:31pm

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Update: Jan 2, 2020 @ 12:33pm

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI