Space Engineers

Space Engineers

Modular Encounters Systems
Showing 221-230 of 297 entries
< 1 ... 21  22  23  24  25 ... 30 >
Update: Apr 1, 2020 @ 4:00pm

- Added fix for infinite loop in WeaponCore ammo refill method

Update: Apr 1, 2020 @ 9:04am

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Update: Mar 11, 2020 @ 7:28am

Updated API Functionality
Additional RivalAI Compatibility

Update: Jan 9, 2020 @ 6:31pm

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Update: Jan 2, 2020 @ 12:33pm

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Update: Dec 11, 2019 @ 11:37am

Update: Dec 9, 2019 @ 10:38am

- Removed temporary restriction on a faction/mod id

Update: Dec 7, 2019 @ 5:18pm

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Update: Nov 8, 2019 @ 5:40pm

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Update: Oct 30, 2019 @ 7:17pm

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral