Space Engineers

Space Engineers

Modular Encounters Systems
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Update: Aug 9, 2020 @ 9:10am

- Added mod cutoff for DS using Selective Physics Updates (minimum is 10000m)

Update: Jul 10, 2020 @ 6:33am

Update: Jun 11, 2020 @ 6:33am

Update: Jun 9, 2020 @ 3:24pm

Update: May 22, 2020 @ 12:56pm

- Bug fix for RivalAI Spawn Tags

Update: Apr 25, 2020 @ 5:11pm

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Update: Apr 16, 2020 @ 3:07pm

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Update: Apr 2, 2020 @ 3:38pm

Added potential fix for issue below

Update: Apr 2, 2020 @ 3:15pm

Added additional logging to track potential issue with terrain material detection.

Update: Apr 1, 2020 @ 4:03pm

Disabled debug mode