Space Engineers

Space Engineers

Modular Encounters Systems
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Update: Dec 11, 2019 @ 11:37am

Update: Dec 9, 2019 @ 10:38am

- Removed temporary restriction on a faction/mod id

Update: Dec 7, 2019 @ 5:18pm

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Update: Nov 8, 2019 @ 5:40pm

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Update: Oct 30, 2019 @ 7:17pm

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Update: Oct 29, 2019 @ 2:19pm

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.

Update: Oct 24, 2019 @ 12:56pm

Fixed error introduced by 1.193.018
- MyStoreInsertResults moved to Sandbox.ModAPI.Ingame

Update: Sep 19, 2019 @ 12:25pm

- Added potential fix to ContainerTypeAssignment in PrefabManipulation

Update: Sep 19, 2019 @ 11:57am

Added additional Logging to Debug Mode to track down specific user crash

Update: Sep 19, 2019 @ 10:58am

- Added code to increase NPC Identity Credit Balance when adding items to their Sell screen - allowing them to afford to buy items from players.