Space Engineers

Space Engineers

Modular Encounters Systems
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Update: Aug 28, 2019 @ 2:46pm

- Fixed the FactionOwner tag Nobody - again.
- ....Please don't break again..

Update: Aug 28, 2019 @ 10:21am

- Fixed crash with Planetary Cargo Ships trying to retrieve CurrentWaypoint from Remote Control Block (switched to pulling waypoint from ObjectBuilder instead of API property which seemed to cause crash for unknown reasons)

Update: Aug 27, 2019 @ 6:09pm

- Added process to re-enable movement in Space Cargo Ships if they get stopped near Trade Stations
- Fixed issue with Space Cargo Ships and Autopilot Pausing
- Fixed issue with assigning Nobody Ownership to SpawnGroups
- Cargo Ships that Pause Autopilot will only do so near players with non-hostile reputation.
- Added Tags to Re-Color and Re-Skin grids (documentation update pending).

Update: Aug 23, 2019 @ 3:59am

- Fixed Loop in Economy Item Calculation Started Crashing On Startup with some mods (Energy Shields, Daily Needs Survival, etc).

Update: Aug 22, 2019 @ 3:44pm

- Added temporary fix for strange Energy Shields mod interaction / crash

Update: Aug 22, 2019 @ 10:35am

- Added Several New Features to Utilize Economy Features in update 1.192
- SpawnGroups can now Initialize Store Blocks, Spawn based on player Reputation or Credits, and More!
- Changed system that reads if a Faction is NPC Only to address some issues with the IsEveryoneNPC check IMyFaction uses
- Documented Admin and Modders Guide with all changes.

Update: Jul 31, 2019 @ 12:44pm

- Modified Despawn System in attempt to address server crash when despawning grid containing subgrids.

Update: Jul 23, 2019 @ 10:43am

Tweaked Drone Behaviors File Settings

Update: Jul 19, 2019 @ 6:44pm

- Reworked Boss Encounter System to fix GPS issues (untested in multiplayer)
- Added ImperialMod to NPC Weapon Randomizer Blacklist by Default (temporary until root of elusive crash can be narrowed down).
- Added General Config options to allow Blacklist or Whitelist of target weapons to be replaced on NPC grids (eg: don't replace interior turrets, only replace gatling turrets, etc etc).
- Added Random Number Roll option for spawngroup tags.

New spawngroup features will be documented on the GitHub page this weekend if all goes well. Life be demanding lately...

Update: Jul 5, 2019 @ 4:12pm

- ReplenishSystems Spawngroup Tag now fills Tanks (at ObjectBuilder level)
- Added Tags for SpawnGroups to allow ignoring of global weapon randomizer blacklist/whitelist