Space Engineers

Space Engineers

Modular Encounters Systems
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Update: May 8, 2019 @ 12:52pm

- Fixed issue with Planetary Cargo Ships running out of Hydrogen too quickly.
- Removed old/broken NPC Hydrogen Tank refill method.

Update: May 7, 2019 @ 7:12pm

- Fixed issue with NPC Ownership Detection with Subgrids

Update: May 1, 2019 @ 1:39pm

- Added additional logging to track isolated crash conditions with Torch and scanning Drop Container Prefabs
- Added additional logging to NPC removal methods
- Fortified logic regarding identification and removal of NPCs that have no ownership.

Update: Apr 27, 2019 @ 4:11am

- Added additional logging in Setup to help narrow down crash that may be result of mod conflict or Torch

Update: Apr 26, 2019 @ 7:48am

- Fixed issue with NPC Weapon Replacer Blacklist/Whitelist

Update: Apr 26, 2019 @ 6:08am

- Adjusted block reducer settings default

Update: Apr 26, 2019 @ 5:21am

- Reworked prefab manipulator to be cleaner.
- Reworked SpawnGroup conditions to be cleaner.
- Added script to ignore grid names matching Drop Containers (Unknown Signals).
- Added mod message system to allow external spawn requests.
- Fixed threat score tags not working.
- Added script to ignore projected grids in clean-up (ignores grids without physics)

- Added New SpawnGroup features
- Replace Remote Control
- Disable/Enable Blocks By Name
- Disable Some Block Types
- Erase Ingame Scripts
- Change Turret Settings
- Clear Authorship
- Mod Block Exists
- Required Player Online
- PCU Check at area.

Update: Apr 2, 2019 @ 6:19pm

- Added integrated support for Suppress Vanilla Cargo Ships and Suppress Vanilla Exploration Encounters mods.
- Spawner now disables Cargo Ships and Random Encounters world options.
- Added potential fix for Weapon Randomizer turrets not targeting properly.

Update: Mar 29, 2019 @ 5:42pm

GPS Tweak for DS

Update: Mar 29, 2019 @ 5:32pm

- Added GPS Fix To Test