Space Engineers

Space Engineers

Modular Encounters Systems
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Update: Oct 29, 2018 @ 11:15am

- Fixed Turret/Door Disembodied Parts.. again

Update: Oct 29, 2018 @ 10:32am

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Update: Oct 29, 2018 @ 10:20am

- Added Better Method Of Fixing Disembodied Turret/Door bits

Update: Oct 27, 2018 @ 5:39pm

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Update: Oct 11, 2018 @ 10:44am

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

Update: Oct 10, 2018 @ 7:14am

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Update: Oct 8, 2018 @ 1:15pm

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Update: Oct 2, 2018 @ 12:14pm

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Update: Oct 2, 2018 @ 12:13pm

Update: Oct 2, 2018 @ 8:30am

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.