Space Engineers

Space Engineers

Modular Encounters Systems
Viser 221-230 af 302 forekomster
< 1 ... 21  22  23  24  25 ... 31 >
Opdatering: 25. apr. 2020 kl. 17:11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Opdatering: 16. apr. 2020 kl. 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Opdatering: 2. apr. 2020 kl. 15:38

Added potential fix for issue below

Opdatering: 2. apr. 2020 kl. 15:15

Added additional logging to track potential issue with terrain material detection.

Opdatering: 1. apr. 2020 kl. 16:03

Disabled debug mode

Opdatering: 1. apr. 2020 kl. 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Opdatering: 1. apr. 2020 kl. 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Opdatering: 11. mar. 2020 kl. 7:28

Updated API Functionality
Additional RivalAI Compatibility

Opdatering: 9. jan. 2020 kl. 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Opdatering: 2. jan. 2020 kl. 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI