Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
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Update: Dec 23, 2018 @ 2:36pm

Initial Upload

Update: Dec 9, 2018 @ 5:38am

v3.0.13

Integration of the submod GFX and Sounds into Blackice and submod Event GFX.

#BUGFIXES
Fixed Upgrade decision and event 123. Pz-Div
Added AI event for upgrading 123.-Pz-Div.
Fixed ROM NF error
Added stats for finish unit leaders
Fixed issues with ENG realted to ENG_names_divisions
Deleted country_flag in countryfile ENG.

Update: Dec 7, 2018 @ 12:48pm

v3.0.12

#BUGFIXES
Pearl Fix for USA joining Chinese Faction
Fixed holes in template 8. Pz.Div upgrade
Fixed CR.32 air agility from 267 to 42
Corrected 9. Pz-Div 1940
Stop USA AI from firing pearl early
Fixed old vichy events, so they work correctly with the torch NF (and GER gets case anton)
Remove no help idea from SPR at the start of allied war with GER if SPR is a player
Div-Template 123 Pz-Div locked.
Corrected prewar bombers ENG
Corrected position bracket US NF
Fixed CTD when merging SA on the third

#BALANCE
Increased cooldown for partisans in a state to 30 days

#AI focus
Adjusted times for AI USA NF path to line up with Pearl

#OOB
Added IV. Abteilung S-Art Btr to Inf.-Div and Inf-Div(mot.) for GER
Disabled new artillery units in designer. Is event only

#TECHNOLOGIES
Bf109 A buildable
Removed all rubber from single-engine aircraft (ftr, int, mr)

Update: Dec 1, 2018 @ 3:30pm

v3.0.11

#BUGFIXES
Fixed later ctds caused by Anzac + NZL
Fixed the case for random stability & war support decreases
Fixed Pol.53
Fixed error in US decision
Vichy Fix
Fix for SPR_Viriatos.txt
Spain typo fixed
Fixed the whacka-mole effect of war support missions on the AI (they don't get them now)
Carrier trait fix
Corrected typo aufstellungswelle 1
Fixed template upgrade 6. Pz-Div
ENG events fixes
Fixed error with english tank sprites
Fixed USA not getting military Academies
Fixed MAN technology missing

#BALANCE
Removed machine tools from IRQ
Better puppeting for SYR and LEB after vichy (should keep troops now)
Added basic_machine_tools to startup for SWE
Increased recon plane reliability(should be at higher end of reliability as it was not a ground-breaking combat aircraft)
Removed rubber cost (only heavy planes cost rubber)
Changed steel cost to aluminum for aircraft
Changed combat stats for uniforms
Buffed Artillery gun stats to reflect higher caliber and double the IC cost
Lowered Radio-equipment ORG
SYR and LEB keep both autonomy scores and politics after puppeting (assuming TFV)
Added machine tools to ITA
Increased cost of naval forts
Increased steel production decisions for USA
Added in economic aid for Liberia from the USA, which should mean liberia will join the allies around 44 (historical)
USA WW1 tech nerf
World Tension tweaking
Added hvy art battr. to UK start.
Gave USA a naval construction debuff attached to the depression, also increased MIC build time while in undisturbed
Added the ww1 armored car to belgium
Added in a several new modifiers for licenses

#AI
Moved Trip Pact JAP back later in hist-strat-plan

#COUNTRY
MIL access for MAN

#NATIONAL FOCUS
Pearl Harbor and then follow up attack on the Philipines done for JAP
MANCHUKO NF added
Minor improvements to generic focus tree, prettied up some focus's

#DECISIONS
Added in more steel for USA via resource prospecting
Added upgrade-decisions/events for 7, 8, 9 and 10. Pz-Div
Added in Operation Torch
Moved division_template to decisions
Added custom-tooltip for SS VT-Division
Added a decision that allows you to produce licenses faster for a short time

#EVENTS
Pol.901 moved to on actions
Cleaned up pol.900 (not need for those country flags)
Vichy France now get's the french fleet
After licensing a light medium heavy or superheavy tank of a major you now get a template with 10 battalions of your license for players to edit
Added a license production speed increase if youre in the same faction

#OOB
Added S-Art Battr. and Mot. S-Art Battr. for GER 10-Pz-Div Artillery-Regiment
Set new Artillery units to active = no
UK ship names by Patton509

#POLITICS
BUL ministers added

#GFX
Swapped generic mortar sprite from USA to ITA
Added several new GFX

#MAP
Removed Catalonian cores

#MISC
Cleaned up Vichy code
Added in WW1 tech category
Bookmarks for MAN

Update: Nov 20, 2018 @ 9:41am

v3.0.10b Hotfix

Fixed the case for random stability & war support decreases

Update: Nov 19, 2018 @ 9:19am

v3.0.10a HOTFIX

Fixed CTD

Update: Nov 18, 2018 @ 1:38pm

v3.0.10

Rework of New Zealand done
Added a txt file with a date to days passed conversion

#GENERAL TRAITS
Added a variable and a text loc in the division view which shows your average unit leader personality trait
Every new unit leader created spawns with a personality trait
Added an out of shape trait

#TWEAKS
Swe tweaks and fix for air guys having air icons
Nerfed starting IC of sweden
Reduced french non core malus to 25%
Slight tweak to when UK can declare on IRQ
Improved some variable values in BMP
Tweaks for IRE ideas
Tweaks to IRQ NF
Reduced cost of Navy and Airforce wargames
Change to make ai less hesitant by Runsondiesel
Made sure soviet winteroffensive is in winter
IEA names updated thanks to Meridio
Lowered the convoy efficiency loss modifier from 0.8 to 0.5. Means if you loose 100% convoys in a naval battle, the convoy efficiency drops by 50% in the region
Improved brit aid to BMP

#AI
AI focus tweaks for KAP
AI tweaks for NZL
minor tweaks to the tree and events to make sense with the new JAP tree
AI strat for JAP
AI will do and AI historical Focuses and strategy done for new JAP focus tree
Added some ai templates to italy and england
Added 2 infantry templates to ENG AI

#DECISIONS
Ported vanilla case anton decision to work with VIC
Added decision and events for upgrading 1. - 7. Pz-Div's
Added upgrade units for 1. - 7. Pz-Div's
Improved coding of generic_decisions
Expanded war propaganda decisions
Added a timer in decisions window that counts the days till the next event check
Moved check text up to topbar Decisions and events

#EVENTS
Activated several politics events by energico
Removed several unnecessary events
Optimized coding of several events
Improved the coding of energicos politics events
Improved coding of events/germany

#IDEAS
added in idea's for CRO and SLO
CRO - 5% reduction in partisan activity
SLO - 1% research
Expanded NZL idea

#NATIONAL FOCUS
Added a couple of minor (semi pointless) focus's for the UK to develop its new subjects
Added small focus for Arab nations (mostly to use the nice electrical focus icon)
WTT tree for JAP
Nerfed pre war US tree parts and buffed late war a tiny tiny bit, according to suggestions from Diesel
Anzac Joint Focus's completed

#DEBUG
Added an annex all option in debug
Added a the global variable global.days_passed, which does exactly what it says and is added for performance reasons

#Unit
Added support garrison counters, texticons localisation

#GFX
Gave research centre event GFX
Added in GFX from ColonialRebel
Deleted some not used custom_template GFX

#PORTRAITS
Added several TfV portraits to NZL country file

#MAP
Added strait of hormuz
Fixed taranto port

#Bugfixes
Spain bug fixes and improvements
Fix for dbl general, and wargames army
Fixed a couple of party pop with spain
Fixed some Equipment variant 'xxxx' has invalid upgrades
Stopped some edge cases of no help coming idea being applied when it didn't make sense
Fix from Mach for the tech icons
BI_Air_events.txt all fixed now, many of the upgrades don't tie exactly with what they had, have left all the old ones commented for future reference, also twin engine cas has no upgrades atm?
Managed to create a situation where Poland gets attacked by the USSR while being in the allies and noone joining the war against the soviets
Fixed too high amphibious attack malus
Fixed unit leaders loosing traits too fast
French Politics fix by vprozevski
Fixed IRE doesn't join allies late war when historical focus is on (had a 5% before we had done any work on IRE)
Cleaner tooltip for neutrality focus
Made light_bombers and fast_bombers light planes instead of heavy planes
Made decription for Saving Franco Clearer
Fix for CTD on startup
Fixed double ability
Removed several dozen double country flags leftover by energico
Shortened BI_politics_negative by 3000 lines
Fixed ITA fighters
Loc error fix
Fix for Civil wars occurring
Economic laws fix
Corrected groundattack Ar 81 and Stuka JU87A
Corrected ITA-air typo
Fixed error ca111_bomber_equipment_1
Corrected localisation for radios
Fix for Aus event bug

Update: Nov 6, 2018 @ 12:36pm

v3.0.9
Fixed ahistorical not working by Aquillo
#BALANCE
Fixed pol having too high surrender_limit
FIN recruitment ideas nerfed conscription lowered to 0.02
Decreased breakthrough a little
Lowered unit experience combat bonus
Removed attrition from mobilizing laws
Added organisation to mobilizing laws again
Rebalanced almsot every unit leader trait and skills ingame
Increased reliability for field uniforms
Fixed militia being faster than infantry
Added remove_triggers for most stability decisions at 90% stability
Minor tweaks to SPA, SPR, POL
Gave the french front during the invasion of poland a higher priority for GER
Adjusted japanese prospetc for resources trigger to stop spam
Reverted insane brazilian nerf
Nerfed combat tactics width
Added a targeted modifier for the eastern front
Added a scripted effect for puppets to keep their pre puppet politics
Upon state controller change resources need time to get to full extraction efficiency
Uniform cost change
Housing changes consumer_goods_factor
Laws conscription_factor changes
Number of partisans spawned at a time now directly takes num of occupied states and difficulty into account
Disabled OP spain USA/FRA faction focuses for multiplayer and gave them 0 chance for ai to do, plus give 0 chance for ai to do the tech sharing focus for faction with FRA/USA
Added bypasses for previous commit's focus MP focus disablers
Added code for MOR and MAR to drop their cosmetic tag if they become independent
Added a non core malus to fran
Added a blitzkrieg idea that gets stronger when germany captures a capital state
Added a malus to amphibious invasion to all units
Lowered cost Motorized equipment
Fixed fluctuating production efficiency gain
Fixed AI not doing proper MR
#AI
Tweaks to AI construction
AI producing fighter aircraft
Added unit caps for AI majors
Added plane caps for AI majors
Improved german and soviet AI armor production
Improved german and soviet AI template logic
Tweaked some defines about AI unit upgrading and training queues
Improved japan and italian AI focus order by Runsondiesel
Added new AI luftwaffe production
Added a an AI strategy for france to stay defensive if belgium hasnt capitulated yet
New AI GER focus list by diesel
Adjusted AI for generic stability / war support decisions
Hashed out chinese AI unit spawns
AI improvements by diesel (defines, EAI_misc etc)
Increase chance of Bhutan not building any armed forces in historical mode
#EVENTS
Fix for germany gaining core of lux if it doesn't have control of it
Fix germany.800 EUPEN-MALMEDY event-chain
Argentina doesn't join the axis just because there's a GER player
Red army rebuilt accepts any purge modifier now
Changed vichy to fire after france has capitulated
Improved faq.1.desc thanks to Jango
Performance.1 can only be obtained ONCE in a multiplayer gameand is expanded
Events for MOR to join the war on the right side
Added an event that tries to keep minimum org of a countries units at 10% (fix the 10000% org bug)
Added a mechanic to assign a unit leader a better personality trait if hes doing good in battles, and giving him a worse one if hes doing bad
Japan gets the island garrison now if china is a player as well
Fixed belgian artillery event giving no artillery
Nepal now joins the allies 3 days after GER declares on Poland (historical)
General event (poland.12) set to is_triggered_only = yes
Add event for painting all countries according to ideology, another for monarchy/republic status, another for dropping all cosmetic tags, added these events to BICE control panel
Add unfinished postwar event for fascism's downfall
Added new path to exile Franco to the African army which leads to rebellion in Morocco and needing German help to get back (and divergent paths')
Fixed annexing egypt event from not firing
Fixed the satellite events for BUL ROM HUN POL CZE by soviet not firing
Several fixed to the building event, for performance reason AI fires it less often
Added in 7 events for the MR pact during and after polands invasion for soviet and ger
Check if IRQ is not a puppet before auto coup, check if IRQ is fascist before auto declare when both AI for IRQ civil war,
Added event to build airbase in Finnmark for Norway + localisation
Added back in vanilla political.20
Added picture for blomberg-fritsch affair
Added number of Btl and DIvs military_size.1
Fixed has couuntry flag scope
Added missing state to vichy event
#STATES
Added VP to 2 South American states
Fix for MEN intantly capitulating when its capital is captured
Value VP's raised
Remove MAR core on ceuta & melilla
Fixed confusion between state 290 and 953, change MOR color
Added SPR core to ceuta & melilla
Fix and name VP capital of spanish morocco (Tetuan)
Various fixes related to state 953 that is split off from 290
Added MAR and MOR cores to rio de oro (699)
Added controller (POL) to 944 Danzig
Corrected available trigger owns_state to control_state for decision Eberhardt
Removed some IC from Poland, France, Belgium and Austria
State_930 Added VP Kirkeness (1 pt) + naval_base = 1 (Kirkeness) + 2 iron to Finnmark due to Iron mine in Kirkeness
#PORTRAITS
Fix for Leon Blum portrait
Fix for Swedish HOS by Jango
Added Ernst Thalmann
Add portraits for ALL spanish morocco commissioners since 1936
Wilhel Miklas added for Austria as HOS
Add young franco and salazar portraits
Change juddha rana portrait to vanilla one
Added Arthur Seyss Inquart
Added Josef Grohe
Added Romanian portraits
#TRAITS
Rebalanced several traits
#IDEAS
Added an idea for civil war countries
Nerfed nibelungenwerke
Re-added GER_blitzkrieg ideas
Fix for USA manpower conscription_faktor -0.5 to -0.42
Several ideas for axis powers gain some stuff
#POLITICAL
Fixed sov not peacing out with the allies
Tweaked secret ministers
Add can_puppet = yes to all democratic ideologies
Added "can_declare_war_on_same_ideology = yes" to communism
Commissioners and politics for Mor
Add portraits for spanish commissioners in morocco
Remove CHI_incompetent_officers double for MOR
#LAWS
Fixed mobilisation law bugs
Finish implementing monarchy/republic lawset to all of south and north america minus haiti plus france and spain
Added a wip land doctrine laws slot
#NATIONAL FOCUS
removed NOT has trostky from soviet NF
Fixed PRC wrong state id in focus
Fix error in french tree caused by invalidating OP focus
Adjusted some german focuses time
Spread doctrine bonuses in soviet NF tree
Fix for nepal not joining allies
Duration of ger focus transport increased to 2.1
#SCW
Political struggle for the republicans in the civil war done
Spanish starting party strength and names done
Added a way for CATALONIA to gain independence in the CW
AI tweaks, trait balancing, NF's tweaked
AI now blunders its way through events historically to the civil war
Improvements to civil war Republican side
Civil war NF CIV_arm fix
Added several gfx (like flags for CAT, CNT)
Corrected set_technology for CIV_sov_tanks Spanish NF
Increased AT in civil war for both sides to stop 'random' volunteer units for AI deciding the battle one way or another
Imported leader portraits
Added in OOB for CW winning offensive
MAR_SPR flags added
Nat victory should occur at correct time
Spain event localisation done by Jango
Improvements to Civil war spawns
Added new SPA_1945 cosmetic_tag
More tweaks to ensure right government for the repubs, also added an idea so they start to fade when cze is taken
Fixed dlb Franco
Buffed Nat forces
Redid starting map of CW to reflect history better
Added decision to cause damage
Mini event fix (spain.88)
Naval work in Civil war
Unit leader stats done by Jango
Nerfed munich penalty for SPR - Spain.txt
Expanded CW NF tree
Civil war NF tree improvements
Fixed date issue start SCW
AI will do direction in NF CIV_anarchists
Added in Decisions for Foreign involvement in the SCW
Fixed several portraits
Fixes to catalonia country file
Improved nat focus icons
Decision improvements
ROM SCW decision fixed
MOR becomes spanish morocco
And more.

Update: Sep 28, 2018 @ 3:08pm

v3.0.8

#GENERAL
AI improvements by Diesel
fixed research centre disappearing
Fixed Heir Looks
removed 400 lines of on daily code for performance
reduced mud in desert
added more priority lvls for AI
extended the factory tooltip to show more info
Moved BEL, WLL and VLA aircraft to air/BEL-folder.
Completed german ideas for aircraft.
adjusted soviet focuses, modifiers, ideas linked to the purges
reworked both military reorganisation focuses for soviet
Fixed JAP NF, "improve destroyer equipment"
locked mobilisation for soviets during purge
added 5 war time variants for the army, air and naval sizes
moved army, air, naval and HQ sizes to laws
replaced the one time 30% stability malus modifier from war with a weekly_stability one
soviets now arent going to war with the whole allies anymore
gave minors a reluctance to call other to war if another major is fighting with them already
linked trotsky and soviet red army purge ideas to their gfx
adjusted MEN VP values
added in spanish partisans that spawn on owned states to drag out the civil war
Fix for BHU decision
Added Oman and Bhutan as British controlled (Oman as colony and Bhutan as dominion)
fix Paul Reynaud pic and description
stopped HOL AI forming the Benelux faction or going commie or fascist
Added a list of states which get chosen for research centres
Doubled all suppression by units
Fixed Stalin trait
added a tooltip explaining it takes up to 16 days for special buildings
fixed tahiti in german event
hid parliament view
Added SS wiking-division to decision

#TECHNOLOGY
Shortened research lenght Bf109-A

#LOCALISATION
Several localisation fixes
Added some missing localisation
Fixed pol.218

#GUI
Corrected Airforce view
Added democratic government gui and monarch gui

#AIR
Added light_bomber; fast_bomber archetypes
Added twin_cas and jet_cas as archetypes
Added transportplane to major
Added transport-plane to technology for GER.
Added HE-111 H-20/R2 as 2nd transport-plane from 1944 on.
More historical OOB Luftwaffe
Ftr, Int and MR for Germany reduced 10% buildcost IC
fixed some obsolete aircrafts being produced

#BALANCING
AI define tweaks by diesel
Added missing archetypes to factories.
nerfed partisans
enabled partisans for AI, but weakened
Reduced BHU's starting Mil factories and gave Oman 1 dockyard
Reduced starting Infra and MIC for Oman
France PreWar politics fixed
ARG joining axis fixed
Country without naval-base will not build marines.
construction queue tweaks by diesel

#GFX
Added several new idea-gfx
adjusted icon for production starting efficiency

#AI_STRATEGY
Value considier ETH weak raized to 50000
several adjustments to AI, research centre, building event, soviet purges, performance
new ai strategy plans for ita and jap by diesel

#Variables
Enhanced coding for research centres in 'on_action'
Enhanced coding for research centres in '00_scripted_localisation'

Update: Sep 18, 2018 @ 11:36am

Hotfix v3.0.7a

AI improvements by Diesel
research centre fix for AI