Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
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Update: Sep 25, 2020 @ 9:00am

-Removed Mindless - Awesome Traits on generals, Added increasing command size to command doctrines
-Air Strength now correctly calculates
-Vichy existing as requirement for USA torch focus
-fixed MAN focus National Cooperation Government not giving cores after warlords are annexed
-topbar updating instantly again, sorry about that
-fixed SOV Kulak Collectivisation focus not removing infrastructure
-fixed economic law or higher triggers blocking laws when switching economy law
-added a close button to foreign armor gui
-better tooltip for requiring army air navy chief
-fixed duplicate Władysław Sikorski
-some missing states for MAN Restore the Empire fojavascript:SaveChanges()cus added
-fixed xp loss when changing a unit to the same template
-removed neu_advisor events
-fixed FRA starting with an invalid minister
-fix Leon blum not getting elected
-Zeitzler fired only firing when still at war with SOV
-POL between the seas concept focus not available after capitulation
-loc fixes
-fixed 2 softlocks in JAP focus tree (Indian army focus and exploit southern resource area)
-removed GER wehrmacht führungsstab focus
-fixed warlord reinforcements spawning in impassable states
-ITA and others no longer drawn into a war with YUG when GER attacks them and they're still neutral
-added back options to dynamic topbar
-fixed fall of shanghai event referencing wrong state
-fixed JAP defend the empire focus not placing forts
-maybe fixed a potential bug when being exactly on the value for next level for navy strength
-fixed event soviet.59 moving industry when the state is no longer in soviet control
-Add missing types to continuous air production focus
-ENG war to end all wars tied to fall of France
-Manpower Portal reductions
-Cardona -> Cadorna
-HOL NF tech bonus adjustments
-fixed barbed wire and sniper tactic being active despite techs that unlock them
-Fix missing naval 3d for PBB and CVB
-HUN tweaks
-Fix error related subdivision_slot for sub designer
-Fix popup spam for Torpedo Cruiser tech
-fixed SPR AI blocking med region, thus not allowing SOV to reinforce
-reverted naval coastal provinces west of France to vanilla shape
-removed events related to unit leader traits
-adjusted skilled staffer requirement
-adjusted explosives tech, shifted river defence to normal engineers, combat engineer bonus according to their type
-removed mutual exclusive unit leader traits from the following:
Brooke, Alan - get rid of defensive
Auchinek, Claude - get rid of offensive
Zhukov, Georgy - get rid of defensive
MacArthur, Douglas - get rid of defensive
Carl Gustaf Mannerheim - get rid of offensive
Zhu Def - get rid of defensive
Lin Biao - get rid of defensive
GRE focus path v1
Corrected template to be deleted.
Changed color from Y to C in localisation germany.221
Fix Mountain Artillery parent
Corrected espionage sound
-fixed infantry trait requiring wrong % of infantry
-fixed traits not accounting for guards units
-fixed urban warfare trait not taking metropolis into account
-terrain traits are all gainable now and their modifiers switched (the later traits the better)
-removed prerequisite triggers that asked for % from assignable traits
-new trigger for officer laws
-semi motorized also counting for trait
-Fix for Quota90 duplication
-Initial equipment for AI when researching techs which add equipment needs for Normal and above difficulties
-Clean up some of the equipment requirement displays for techs which add equipment
-Fix equipment requirement display for Med Arty not showing on Spotter plane tech
-Rocket artillery adjustments
-Loc fixes
-Radios now add a production line on research
-fixed subject manpower requirement not working for foreign conscription laws
-removed good bad general traits
-added command capacity to command doctrine
-AI front adjustments
-updated guards units
-doubled HMG and mortars in battalions
-adjusted recon number in battalion and cost
-fixed -50% building slots factor only applying to non core when you owned the state, now also applies during control
-lots of new counters
-couple of unused events disabled, Trostky has a mini adventure
-removed research centre decisions for performance
-more performance improvements to EAI lend lease effect
-gurkha focus giving gurkhas
-swapped compliance bonuses (building slots earlier, manpower later)
-removed wargoal rule, added some OR's with WTT or LaR
Game Rule Purge done, Yay for better preformance
-Fix missing ITA gun tech at start
-Fix wrong loc on DP 5.5in
-Adjust some NF air bonuses for CW
-Fix some countries starting with second WW2 defence doctrine tech instead of first
-reduced cav suppression, better template for RGR to start
-Fixed typo in template SS Pzgren-Div Das Reich
-fix finnish transport plane gfx
-Churchill addresses UD Congress and AST bachelor conscription. Need to go back to A1 lol
-ITA starts with AUS guaranteed, drops at Anschluss
scripted GUI fixes and improvements:
-fixed sidebar not hidden behind tabs
-performance improvements
-added an overlay if research centre is lost
-added field strength display to logistics view
-fixed blurred gfx background in army air navy view
-filled army air navy view with info
-added gui to construction view showing minimum consumer goods
-added gui to construction view showing specific building speed with a toggle
-added background and header to topbar options window
-selected topbar slot now has animated sprite by machotacoman
-fixed topbar invalid key errors
-proper country selection screen now being used in topbar options (soon for performance options and EAI options as well)
-political power, stability, war support, manpower and resource topbar slots can now be configured to show something different
-pp, stab, ws, manpower showing more exact values
-intel ledgers now showing same amount of ideas in a row like political view
stateview:
-resistance/compliance icon now always shows
-resistance shows target value, compliance if its increasing or decreasing
-resources moved to top and expanded to 8 slots for resource rework

-scaled up bunkers by 0.1
-fixed pillboxes not showing, now its just using fort entity
-adjusted fate of czech and polish partition to take into account if states are owned / controlled by someone not taking part in the war (austria hungary)
-locked AH behind historical focus no
-improved country selection view for performance options
-reduced army traits pp gain from being higher than silent workhorse
-foreign research centres not visible in stateview anymore
-northern finland no longer impassable
-fixed up AST event to be hidden, swapped IRQ and PER war so that axis don't gain a defensive war when they happen
new police building stats
-fixed state cores in MAN NF
-Merge completed parts from EloudaNaval
-Addition of Large CV hull, Open/Armoured Flightdeck (Midway style), subdivision/damage control split, additional engine sizes for lower end, no secondary/tertiary guns option, other minor module changes.
-reduced tech division templates spawning for ai
SWE ai_strategy_plans and fixes
finland ai_strategy_plan
performance improvement for Torch event
FIN_stockpile_rations tweaks
New resistance level to impact manpower, better starting template for ENG garrisons
-fixed too high equipment factory level cap when switching concentated/dispersed industry techs
couple of tweaks for EGY
removed some old events for performance
more RGR work (new focuses and ministers), removed unused CHI warlord tag (and refrences), nerfed Mountain art techs
some AI work on garrisons, resistance and occuaption laws
himalaya 26 yellow text fix
-Fixed SLO lacking AC tech
-RGR Adjustments
-fixed goering wrong remove cost
GER and FRA AI strategy tweaks
-Better handling of fronts
-ramp cost for EIC specialisation laws

Update: Jul 5, 2020 @ 7:44am

https://justpaste.it/1l921
Changelog for the last 3 Updates. Sorry for the delay.

Update: Jun 20, 2020 @ 2:37pm

Update: Jun 20, 2020 @ 1:41pm

Update: Dec 24, 2019 @ 2:17am

##########################################
######## BLACK ICE VERSION 4.1.5 #######
##########################################
#############
# BUG FIXES #
-Fix duplicate JAP General/FM
-Fix missing family tags for ENG/FRA/GER/ITA/SOV tanks
-Fix errors with GER tank family tags
-Remove duplicate chances for fuel/rubber from resource speech, reduce amount of fuel/rubber given by speech
-Add SS Uniforms to uniform factories
-Fix Industrial Slot decisions applying to non owned territory in region. Now applies to own plus allied.
-Fix Naval War Games sometimes not giving the trait for completing it
-Adjust US M24/M41 stats
-Fix Mot Support AT having 0.5 width (no other support AT has width)
-Fix wrong cost on 1943 light artillery
-Add Heavy AA requirement to generic 'Tiger' for consistency
-Fix FRA Tank LL additions stats / allow conditionss
-Fix ENG M3 stats
-Fix missing rubber on US LVT
-Add parent to second garrison equipment
-Fix ITA ship name duplicates, split coastal SS into their own namelist
-Fix GER Trade Interdiction NF position, rearrange NFs slightly
-Fix missing starting naval tech for VIC
-Ship module adjustments
-Fix 'Italian Naval Support' focus for Spanish Civil War. Add MTG variant. Add tooltip to focus.
-Fix bug with ship classes given by Destroyers for Bases focus.
-Fix NOR starting DD design using cruiser torpedo module
-Fix missing modules on HMS Argus
-Restrict more nations naval AI from light BC designs
-Naval convoy adjustments, standardize starting 1 convoy to 9100 GRT (110 = 1m GRT)
-GER maintains norway coast idea when RK is formed
-Allowed SS Nordland/Westland Regiments to form when DEN is a subject
-Fixed CTD issue with GER invading NOR
-Fixed Event Time of Armoured Division for UK
-Fixed bug in Fortify East Asia focus for UK
-Fixed a couple of Bugs in Spain NF
-Fixed state Bug in Ural focus for SOV, also cleaned up look of SOV tree
-Fixed state bugs in BRA focuses
-Stopped the Civil war warlord from SIK joining another faction until after the war
-Fixed Rail Art Start year
-Fixed a bad format which led to GER having a broken industrial concern
-Fixed ENG not being able to build on MAL
-Fixed LtAircraft Factory limits always being 20
-Fixed engineer trait requirement
-Fixed IEA having 4 more slots than it should have
-Fixed SOV Hv Armor template using same flag as med armor template, thus not spawning (or the other way around)
-Fixed US AI stopping its infantry template chain at the first one
-Fixed Offensive Army Strength not working
-Fixed GER motorise 3rd Infantry & 25th Division not being takeable with all triggers fullfilled
-Fixed player countries getting added to global.players twice
-Fixed ENG modern tanks using nonexistant models
######
# AI #
-Fix SOV AI air progression
-Adjust MEN/RGR chance of revolting back into china when AI
-Stop SOV from justifying on ROM until historical Bessarabia date
-Encourage SOV to attack FIN closer to historical date
-Fix SOV AI not upgrading from I-16 to I-153 production
-Fix JAP AI not upgrading from Ki-30 to Ki-48 production
-Reworked Air AI plane resource planning, should be less likely to overrun its available Alu
-Improvements to AI shipbuilding for majors
-Improvements to AI navy logic
-AI more likely to research CV fighters if it has none but has a CV for ITA/GER
-Fixed SF Units and modifiers using an icon with the red x, fixed US ranger missing the icon
-Fixed SOV AI not doing its infantry templates
###############
# FOCUS TREES #
-Adjust date for KV-1 focus to 6 months earlier
-Reduce oil in ROM and increases via ROM/GER focuses
-Fixed SAF bug when asking for African Land
-Added an Alternate JAP focus list by Trylun
#######
# MAP #
-Fix duplicate VP in Xin Beiyang
#####################
# EQUIPMENT & UNITS #
-Corrected all template-counters to rework custom-coiunters
-Added can_license = no to the Ratte, added more triggers to make sure it runs for GER (tbh i dunno why the US sometimes gets it)
################
# TECHNOLOGIES #
-Increase technology bonuses to synthetic refinery fuel output, add tech bonuses to increase synthetic fuel/rubber construction speed
########
# MISC #
-Clean up ideas/NF/etc. related to munitions factories, add new bonuses for Jet Factories
-Added army strength scripted trigger
-Removed Max XP tooltip
-Added timegate triggers using a global flag
-Removed AC from Vehicle factories (were also added twice lul)
##############################
# EVENTS & DECISIONS & IDEAS #
-Added flag to visible 1. LDiv
-Moved Gebrirgsjäger Brigade to starting OOB GER
-Fix SOV demanding Bessarabia in 1939
-Exclude Kanto-Shu from MEN/RGR territory transfer
-Improve GER/USA synthetic ideas
-Cleaned up CHI event chain (KMT.18)
-Fixed HUN SLO Border war not firing
-Disabled out of shape events
###########
# BALANCE #
-Fix G3M->G3M2 upgrade
-Fix first Yer-2 stats
-Fix Blenheim stats
-Adjust JAP Reorganized China formation requirements
-Recalculate GER historical focus path and timings
-Adjust duration of some GER focuses to work with the above
-Adjust allied anger levels - remove non-functional research bonuses, replace with minor general research bonus, add minor PP/CP/WS and mobilization speed bonuses
-Replace Munitions factories with Jet Aircraft factories
-Make the ETH research slot loss dynamic, extend to similar cases (BUR and RGR)
-Add cosmetic tags to DEN when GER puppet
-Adjust starting naval techs for minors
-Increase XP for starting naval techs
-Adjust cost of some naval doctrines and naval techs slightly
-Adjustments to AI convoy logic, focuses/events related to convoys
-Adjust HOL dockyards (starting and NF)
-Moved Gas engine Lvl 4 to 43
-Made POR harder to bring into the allies as ENG
-Better trade war between GER/ENG for HOL (thanks to Chemical Art)
-Changed "Research Time" to "Research Speed"
-Skilled Staffer now requires 18 divisions to be fielded
#######
# GFX #
-Reworked custom-counters White/Urban/Black/Orange by deleting counter without unit-size
-Added GFX icon for Guards Mot. Infantry Btl.
-Moved SF icon out of sight
################
# LOCALISATION #
-Add loc for GER Bismarck threat
-Add missing loc to US Wartime Shipbuilding NF
-Localisation for Arrival of 15th Panzer Division in Tripoli by Chester T. Rylunitz
-Loc for rocket unit modifiers
-Localised missing modifiers for cost reduction

Update: Nov 29, 2019 @ 1:41pm

##########################################
######## BLACK ICE VERSION v4.1.4 #######
##########################################
Full file: https://justpaste.it/Blackice_v414
#########
# MAJOR #
-New Research Slot Mechanic
-Asia Rework
- China fractured into many warlords
- extra puppet added to Japan
- Warlords Tree extended
- New trees/events/decisions for PRC, ROC, JAP and SIK
- Some state and resource adjustments
- Extra stuff for Germany to represent early relationship with China
- the 8 powers of the 9 powers treaty more involved in China now
- Land Doctrine Rework
- Main doctrines split into offensive and Defensive
- Command, Operations, Special forces and Brigade Doctrines added
- Number of Theorists increased to 3 slots
- Naval Doctrine Rework
- Non-Generic Aircraft for AI Majors
- Counters Rework
- EAI added, general AI improvements
- Compatibility patch
###########
# GENERAL #
-Adjust Conversion tech cost/bonus
-Add Tech bonus to GER NFs for conversion
-Adjust mobilization laws for naval - at low mobilization, reduced fuel use and reduced xp gain, penalties to attack until limited mobilization
-Adjust date prerequisite on JAP five ministers focus to allow historical date
-Reduce Aluminium in YUG and HUN significantly, Southern FRA moderately and ITA slightly
-Move some Steel/Chromium/Aluminium from Honshu/Kyushu to Hokkaido
-Add decisions for prospecting Aluminium to HUN, YUG, ITA, NOR, SIA, MAL, INS
-Split Malay into two states, move majority of resources from Singapore to Malay
-Adjust terrain along North African coast, less mountains, more hill and desert
-Fix missing naval terrain in Adriatic Sea
-Additional air regions for North Africa, Egypt, Arabia and Canada
-Move JAP Nishina and Itokawa to Theorists from Electrical Concern
-Removed duplicate Prospect for Resources decisions for JAP (all are now in resource_prospecting.txt)
-Locked JAP Resource Prospecting in China, Southeast Asia and Russia behind respective focuses
-Added tooltip to focuses for JAP and ITA that unlock resource prospecting decisions
-Fixed treaty reduction mission trigger and weighting
-Add own_equipment_fuel_consumption_mult to units using motorized, motorized_lia, artytrucks
-Make upgrade to logistics company correctly change motorized_lia for motorized
-New US strategic airzones (TODO:check naming)
-US strategic region weather
-Allow JAP Chi-Ha to convert to Shinhoto Chi-Ha
-Adjust Matilda II tech tab position to correct year
-Fix ENG aircraft discount loc and prerequisites
-Fix Generic Medium Tank AA variant Air Attack
-Fix Type 4 Light SPG research year for JAP
-JAP now hands over all of CHI to RGR on Pearl Harbour, also gets fuel if AI
Generic Armour Tree adjustments
-Reworked positions and dates for all techs to match original models
-Updated stats to match original models
-Removed Heavy SPG/AA
-Removed Superheavy TD/SPG/AA
-Removed MBT
-Added Amphibious Tank line to axis tree, reworked allied Amphibious Tanks to LVT-1A and Sherman DD
-US M6 Heavy stats tweaked
-Reduced steel in China slightly, modified distribution
-Reduce Ceylon rubber, redistribute some to Raj/Burma
-Standardize control requirements for resource decisions
-Update national focuses with tooltips for resource decisions
-Amphibious Mech and US LVT equipment adjustments
-Italy focus tree adjustments
-Adjust postwar ENG/USA Tank stats
-Added Navy leaders to Chile
-Reduced LL convoy cost for all equipment
-Adjusted starting resources slightly for JAP/MAN
-Fix Mechanized AT/AA/HMG/Mortar fuel use
-Add tech category tooltips to GER air
-Add PP penalty to democracies when countries leave the naval treaty
-Adjust PHI VP to reduce instances of instant capitulation from just Manila
-Fix wrong date on FCS tech
-Rework Mediterranean Naval Regions (add Strait of Sicily and Levantine Sea)
-Adjust CZE air regions
-Fix RAJ Navy Funding NF
-Fix RAJ RAF Funding NF
-Lock JAP Strike the USA focus to require Oil Embargo
-Fix duplicate PH modifier
-Fix assymetrical warfare doctrines using supply_consumption_factor instead of supply_consumption for unit categories
-Adjust cost of dockyards
-Slow USA prewar naval doctrine research, add torpedo bombing to USA starting techs
- Denmark now becomes of puppet of GER, Allies must invade Iceland
- Extra focus added for commonwealth air training, tweaked some values increased tarrifs
- altmark incedent added, Germany gains bonuses for taking norway, ENG can align norway if Germany doesn't invade
- Fixed bug with spanish elections
- Increased impact of Cold temperatures and snow
- Italy looses bonuses if IEA falls, also gains a malus if it looses Northern Africa
#########
# NAVAL #
-Fix ITA Abruzzi class CL starting guns
-Split part of 8in gun attack into Light Gun, should make CA more useful allrounders
-Adjust base hull cost for capitals
-Adjust treaty limits
-Add Panzerschiffe hulls to cruiser carrier conversions
-Adjust naval defines
-Adjust German Naval NFs and ideas
-Add decision to abandon Plan Z
-Adjust Italian Naval NFs and ideas
-Add wartime Convoy production to ENG, USA and JAP AI
-Adjust naval theorist technology bonuses
-Adjust ITA starting designs for Zara/Bolzano
-Adjust non-NRM naval upgrades
-Add additional BB names to ITA
-Delay CHI CL PingHai addition to build queue to allow cost update
-Increase torpedo attack rate
-Adjust GER torpedo research bonus to ahead of time for electric torpedoes
-Expand Pearl Harbour events, ideas and conditions
-Adjust bonuses for ship veterancy
-Adjust axis naval NFs
-Adjust naval design companies and intel minister naval bonus
-Add conversion to naval FCS modules, cheaper to refit if already present
-Adjust naval shell tech bonuses
-Naval nighttime weather modifiers adjusted
-Adjust Scharnhorst/Bismarck/GZ progress
-ITA/JAP now abandon the naval treaty on historical
-Fix missing starting CV tech bonus for GER
-Split US CVL/CVE namelists
-Add CVE namelist to ENG
-Adjust starting DY for ENG/USA/JAP/ITA/FRA
-Add 25mm armour to CV and CA/CL
-Added starting dockyards to CHL/ARG/FRA
-Adjust escalator clause timing
-Fix ITA Perla engine
-Adjust Small SS hull modifiers slightly
-Fix GER duplicate Submarine naming
-Fix duplicate Emden CL
-Adjust LA/AA on 140mm DP guns
-Fix SOV Marat class BB
-Adjust US Naval NFs, add second dockyard granting focus when at war
-Reduce loss in best 2 PH outcomes by 1/2 BB
-Add US Bonus for CV Deck Park
-Adjust starting US CV designs slightly
-Adjust CV armour handling, adjust armoured CV hangar bonuses
-Expand Submarine engine power range up to 12kshp
-Adjust Submarine engine and hull stats
-Adjust existing designs
-Adjust convoy cost slightly
#####
# AI #
-Adjust AI Naval Strategies
-Fixed error with AI flipping between streamlined/flexible line endlessly
-GER/ITA should not send volunteers to JAP anymore
-Stop AI from flipping back and forth between Gasoline/Diesel Engines
-Adjust naval AI to avoid Norwegian Trench more
-Air AI adjustments
-Stoped ENG AI doing the Macdonald proposal
-POR no longer gets itself into a civil war
-IRQ will now attack ENG if left alone for too long
########
# TECH #
-Fixed starting techs for a number of nations
-Added small port speed build bonus to infra techs
############
# AIRCRAFT #
-Aircraft Aluminium Increase
-Approximately doubled ALU cost for all aircraft, some adjustments to deviate from this where reasonable
-Moved JAP Ki-48 and later to light bomber from tac bomber (parent was already set to light bomber models)
-Rework CHI starting aircraft and aircraft from focuses
-Split Ki-43 from Ki-27
-Fix missing/wrong categories on aircraft, fix missing date for some tech
-Ju87 and Bf110 range increased slightly
-Fix range/stats on P108 and G5N
-Air Designer Bonus Adjustments (Reduce -% IC, Rework Generic Designers, Rework ITA Designers)
-Heavy Aircraft designer slots not tagged as designer, fixed
-Various air stat/range adjustments
-JAP Air Additions;
AND MUCH MORE CHECK CHANGELOG FILE: https://justpaste.it/Blackice_v414

Update: Aug 9, 2019 @ 1:51pm

##########################################
######## BLACK ICE VERSION v4.1.3 #######
##########################################

Full Changelog: https://justpaste.it/3zo0m

######
# AI #
AI Shipbuilding adjustments
-ITA/GER/JAP/FRA/USA/ENG given special definitions for ships already in que, should finish them now
-Allowed GER AI to take Scharnhorst event, should complete the two now
-Reworked AI weightings for shipbuilding for majors
-Adjusted AI ship designs and requirements
-Increased weighting for JAP AI to get Advanced CV/BB hulls once focus done
-Generic CVL for AI designs


###############
# FOCUS TREES #
fixed german focus finnish tiger requirements
buffed some GER focuses
buffed some US focuses
added bypass to mol rib focus
-Fix FIN focuses only applying to non-axis generic tank tech (might be an issue for other minors, to check)
-Fix italian theorist not requiring focus
added field strength trigger to some german focuses
fixed SOV focus Mosvka Volga canal
fixed SOV Census focus prerequisites
increased time cost of Red Army Rebuild by 4

########
# MISC #
Added localisation to about half of the WW2 land doctrines missing it
army strength rework
fixed special buildings disappearing
GER-AC descriptions by Kilo
fixed navy strength not calculating
fixes and changes to special forces cap
Interceptors have own gfx on map
localisation for army strength ideas
changed some state names thanks to darthkenson
fixed states that have limited air and or radar capacity not showing the building level
fixed an exploit with the soviet guard divisions
implemented namelists for starting divisions except ENG, ITA, USA, SOV, Arabs & South America
set division type for Garrison namelists to "garrison"
removed mefo warning event
added gurkhas to special forces system
added more common code to on startup, like field strength, special forces or the sidebar
removed unused code from some laws
reduced local resource factor by techs
removed some unused files in history/units/
adjusted AI air wing size

##############################
# EVENTS & DECISIONS & IDEAS #
fixed German Reich inviting itself
HUN concerns added
fixed drift guys not showing up
fixed generic judge showing up for GER (and maybe someone else too)
requisition decisions get worse the more times you take it
equipment from requisition is now worse than their military counterparts
limited range of parade effect
soviet event puppets in eastern europe get the generic focus tree
Concerns for RAJ added
fixed typo in Iran event
fixed keeping illegal laws after changing governments
fixed first Better Officers event for SOV making the bonus worse
fixed Altmark and IRQ when ENG is a player
added concerns for SAF

###########
# BALANCE #
opposition party fun
tweaked trade to allow GER/ITA to trade overland
adjusted soft attack bonuses from techs for artillery
increased research time of the bf 109 line by ~1.6 (~170 days) (starting with the D +0.1, E +0.25, F+0.5)
decreased soft attack of main regimental units
lowered debuff in mountains and cities by 10%
nerfed gurkha by 10%, for real this time
buffed HA of inf at
removed fuel use from recon
reduced org and suppression malus's on recon
all units using uniforms default morale decreased by 0.2 (apart from gar's decreased by 0.15) Morale bonus removed from Uniform techs, uniform equipment morale increased
thanks to Jango the ingame -20% resources is now removed and integrated into the base resource values
fixed SS being worse than the unit theyre based upon
removed speed debuff from temperatures
added -25% speed to snowing
aded -50% speed to blizzard
added -50% speed to sandstorm
added -25% speed to medium snow
added -50% speed to high snow
Equipment factories now get affected by occupation modifiers (!!!)
increased speed of retreat and withdrawing
added 20% civ fuel to winter
lowered large river crossing debuff by 10%
fixed first special equipment factory techs having inconsistent research cost (for concentrated its 0.5, for dispersed 0.4)
Attaches cost more to maintain now (some fuel, some CP, some manpower and put a training debuff on your army)
set general caps for field marshals to 5
adjusted army strength bonuses
fixed field strength not adjusting army strength
placed 2 industry techs 1 year later back to decrease the huge production increase in 37 a bit
majors switching focus tree when switching to an ahistorical ideology
added a level cost for EIC
increased air fuel usage a little
nerfed 2 infantry techs that were giving too much soft attack bonuses by 4% total
brought org regain down to intended values post ww1
set all armor except super heavy to 2 width
increased starting infra near bukarest by 1, decreased oil by 10%
increased max airbase level to 15
decreased building slots around moscow
enabled air superiority for interceptors
enabled foreign tanks to be built, but at a high price
XP cost for variants adjusted
decreased bonus from digging in


#####################
# EQUIPMENT & UNITS #
Fix ITA Tankette onmap icon (typos in definition)
Changed anti_tank_brigade to anti_tank_brigade_mot for several GER Divisions
added a special forces group in the division designer
increased HV AA equipment need
-Fix FIN focuses only applying to non-axis generic tank tech (might be an issue for other minors, to check)
added fuel_consumption to some air equipment upgrades
-Reduce range of H6K/H8K, increase cost, increase defence
-Reduce range of G3M/G4M/G4M2, increase defence slightly
fixed guard motorized group being SS
Japanese Armour/Variant adjustments
-Correct dates and techtree for all tanks and tank variants
-Reposition variant techs and parents
-Adjust stats and costs for tanks and variants
-Correct localization for tanks and variants
-Split Type 4 light from rest of light tank tree
-Fix Type 4 Ho-Ro stats from TD to SPG
-Add Type 5 Ho-Ri I

################
# TECHNOLOGIES #
buffed armor techs
-Add requirement of B-25 for PBJ-1x
-Add requirements to HAA line from AA techs
moved Vast offensive from the mass assualt doctrine to later in the tree
removed left behind unused vanilla AI research
switched HQ infantry tech effect with HQ doctrine
assigned category_special_forces , thus making the special forces techs actually work
Fixed GER armor to Gas
removed radar bonus from first radar tech
-Fix soviet tank positions in techtree
-Fix IS-1 piercing
-Move I-180 to 1940
Fixed year HE-111H to 1942

#########
# NAVAL #
ENG localisation for modules
-Adjust ENG starting designs slightly
-Generic, GER and JAP localisation fixes
-Fixed (via roundabout way) empty space when hovering over main battery module for ships
-Adjust ITA BB modules
-Add additional tier of FC tech for interwar directors
-Adjust starting tech & designs related to above
-Add tech tag for Fire Control
-USA module localization
-Adjusted USA starting designs
-ENG module localization fixes
-Adjusted Navy Size calculation, added BC, LRSS and CSS to calculation
-Added loc to support above
-Fixed missing unit types for starting navy definitions (SS were not split up, PBB were CA, Kongos were BB)
-Tweak to naval terrain and modifier bonuses
-Naval Terrain Fixes
-Add missing terrain to seazones with ocean type
-Import strategicregions for regions not currently included to support above
-Adjust terrain bonuses, add support for more unit types
-Clean up naval region bordergore NE of NZL
-Adjust Japan armour stats
-Type 1 37mm -> 26AP (Ke-To was 22AP, Ka-Mi was 31AP, same gun)
-Type 1 47mm -> 32AP (Shin Chi-Ha was 41AP, Chi-He was 41AP, Ka-Chi was 31AP, To-Ku was 41AP, same gun)
-Type 3 75mm -> 39AP (Chi-Nu was 8AP - similar gun to M3 Lee @ 40.5AP)
-Type 94 70mm -> 35AP (Type 95 Heavy was 41AP)
-Added I-Go & 1938 Tankettes to Japan starting tech

And more....

Update: Jul 10, 2019 @ 2:43am

#########################################
######## BLACK ICE VERSION 4.1.2 #######
#########################################
#################
# MAJOR CHANGES #
#################
Removed/replaced all SS-support

##############
# AI/DEFINES #
##############
lowered average piercin
Ger declaring on a few countries fixed up
More GER AI improvements, Added a date option for Torch
adjusted trade defines, lowered base trade relations, masters get a huge bonus to subjects trade, decreased distance for land trade to neighbors
Fix naval hitchance, ported missing defines from NRM2

#####################
# EQUIPMENT & UNITS #
#####################
Changed anti_tank_brigade to anti_tank_brigade_mot for 1,2,3 Pz-Div
recon battalions no longer get behind tanks and pushing them to make em faster

################
# TECHNOLOGIES #
################
Raised the research cost for the Bell P-83 jetfighter
Default_modules ships don't override variants anymore
Set fixed ship slots to empty.
Added dependencies for P51 preventing it for researching to early
equipment cleanup, fix techtree torpedo progression
Expanded naval tech tags

########
# MISC #
########
Corrected Deployment&Recruitment view not moveable
Lowercase-Uppercase issue Tauchpanzer IV first
Red army rebuilt conditions tweaked
Corrected some HUN typos
set airbase capacity to 120 per lvl
fixed Azores event spam
fixed dependency of a german Air focus
fixed ROM declaring war on the soviets
buffed airplane of german fighter and CAS to enable historical settings
Majors Navy research without MTG fixed
Fixed years in ENG air tech-tree
typos and ITA NF bug fix
Naval treaty Fix, GER AI invasion of BEL, ITA Tooltip fixed up
naval skill decimal point fixed
FIN error fixes
Naval NF Overhaul;
-General pass on all Naval NF bonuses, addition of new tech tag bonuses as appropriate. Specific major changes noted below;
-PER; ship focuses now give a Corvette/DD/CL/BC in progression
-GER; focuses now work. Removed Akagi Blueprints focus (this was done in 35), added bonus to CV research to start with. Added focus for Graf Zeppelin. Reworked positions of some of the naval foci.
-USA; added some research bonuses to major naval NFs, possibly need to break these out into specific focuses
-JAP; Reworked naval part somewhat, removed two branches duplicated on the tree. Fixed air design company unlocks (were partially behind one of the removed branches). Adjusted AI focus pathing, recalculated date progression to ensure nothing has changed.
Fixed naming for a few naval design companies
Fixed localization on french starting aircraft
Minor fixes to Naval NFs
Adjust Sub/ASW handling, first pass
Naval terrain adjustment
Fixed GER Uboot designer bonuses
Adjust Admiral speed bonuses
Fix Japan NF timing
Fix Japan T92 Mod 2 icon not showing
Fix Production GUI for refitting ships
Fix some missed naval manufacturer bonuses
Fix localization on BB/BC armour
Fix icons for heavy cruiser torpedoes
Fix Long Lance idea bonus (range no longer used)
Fix some more naval designer & idea bonuses
Fix ship allocation into categories in the production window
Add modules as appropriate to support the above
Fix starting designs to use new modules
Fix icons for subunits
Port over engine/range changes to modules from NRM
Fix date and position for naval shell techs
Add Torpedo Cruiser hull to Japan (currently on Advanced Torpedoes focus, maybe add a new one and move it there?)
Add Module localizations to JAP/GER
Error in date for light shell
ENG localisation for modules
Adjust ENG starting designs slightly
Generic, GER and JAP localisation fixes
Fixed (via roundabout way) empty space when hovering over main battery module for ships
fixed special forces techs researched at game start not giving templates
upped supply of paras and mountaineers to normal levels

##############################
# EVENTS & DECISIONS & IDEAS #
##############################
allowed Army War games to be done at any general level
Altmark Incident added (thanks to Jango), with GER and ENG both reacting
Corrected Bul NF errors
SCW fix
reduced number of variables
Added upgrade-event for 1. Gebirgs-Division
removed ENG unit spawn and bonuses during Sealion
Conscription tweaks, fixed HOL making its own faction, adjusted tooltip for mountainous countries
renamed german div spawned in bel
Added in penalty for FIN to conceed without the winter war, stopped elections giving free PP jackpots
improved balkan decisions for ger
added targeted military parades

###########
# BALANCE #
###########
mountain countries are mountainousness
Set ETH, SAF and YEM as mountain country
Mountainess countries now only take 1/2 of the special forces slots for mountaineers (rounded up)
Reduced CP maxes from new officer laws
manpower tweaks, adjusted some starting laws for countries
recon tweaks
generic land theorists reduced
Naval combat hit chance fixed
parade rework

#################
#### GUI/GFX ####
#################
Several gfx-models reowrked.
stability and war support coloured overlay
Fix airview air superiority bar

Update: Jun 29, 2019 @ 8:50am

#########################################
######## BLACK ICE VERSION 4.1.1 #######
#########################################
#################
# MAJOR CHANGES #
#################
Compatible with 1.7 Hydra
WW2 doctrines reworked and expanded
Special Forces weight added to topbar
Corruption hashed out for now
New technology tab Armor Techs
Captured Armor: changes to foreign armor, now gets converted automatically
Added Pantelleria island
##############
# AI/DEFINES #
##############
NAVAL_MINES_NAVAL_SUPREMACY_FACTOR = 0.5 decrease
disabled Allies sending their fleets into the baltic
Ai majors researching correct doctrines
AI subjects researching the doctrine trees of their overlord
#####################
# EQUIPMENT & UNITS #
#####################
Made HE-11 E and F have different stats
fixed spaas having less than 1 air attack
increased defence of rail and coastal guns a bit, decreased ic, made them more situational with terrain modifiers (cities, and for coastals amphibious as well)
lowered attack debuff for garrison
added a base attack debuff for terrain for garrison
lowered garrison weight
increased reliability of uniforms and infantry equipments
added unit categories for SPAA and TD
fixed trotsky being unkillable
Lowered all equipment-need for upgarding Divisions.
Corrected oob MAN 1936 mtg naval
Reduced build_cost IC for BT7 to 22
Added american_amph_lv counter + localisation
################
# TECHNOLOGIES #
################
Naval Tech time fix
Made artic_weather_station GER only again and not visiable in tech-folder
Added diesel_engine,and leaf_suspension to GER starting techs
Added condition allow_branch to recovery_tank and command_tank techs
Removed recovery_tanks and command_tanks tech from generic armor tree
Corrected research year Panzer III to 1937
Corrected some techs for SOV
added min cons goods to refridgeration
WW1 tech Army XP adjusted based on length, Germany Missing WW1 techs fixed
Starting tech fix for ITA, JAP, SOV
########
# MISC #
########
Updated localisation
Deleted 'Giant wakes' and Changed USA economy focuses
Defines updated to 1.7 Hydra
Corrected several typos
added bb_armor_scheme as a category
Expanded Theorists into 3 slots
Added lots of theorists added to the majors
Added generic theorists for minors
Added Naval Academies
Old files removed
Fixed building error ENG
deleted 3000 lines of obsolete scripted loc
Corrected typo in GER_names_division
Fixed UK CTD
2 new performance options, clearing units and merging south america in the same hour is unstable
ss uniforms now get removed when youre not germany (theyre useless)
fixed army air navy size ideas doubling
added storage output to excavation
added partisan modifiers
removed almost all can_use from name lists; improves performance
fixed all name ship lists still referring to vanilla equipment o.O
replaced all vanilla navy archetype with the NRM ones; mostly equipment bonuses
Laws Chanes, Decluttering
USA fixes and changes
deleted 2 develop mobile artillery units focuses
USA AI_focus fix
removed old naval trees, 710 techs gone
added minimum consumer goods modifier (to economy laws)
tweaks to AI airzone assignment when there is no combat around
disabled BEN faction for AI on historical
fixed ENG decision errors
BUL NF fix
Fixed BUL state_id 747 to 905 in BUL NF Bulgarisation
ROM states fix
cleaned up on state control a bit
wip work on a trade agreement diplo action
added a tooltip for the population icon in politics view
several loc tweaks for triggers and effects
disabled no longer needed cheat check
added PREV versions of the is_controlled_by_XXX_and_XXX triggers
Corrected encoding on several files
##############################
# EVENTS & DECISIONS & IDEAS #
##############################
Added fire_only_once = yes to MTG_naval_treaty.4
Vichy bug fix
Moved trotsky ideas to idea/SOV folder
Added gfx-link for hunt Trotsky
Placed delete_unit_template for SS_VT to decision
Removed -cons factor from Isolation
Fixed MAN_1936_naval
Added XP gain faktor for JAP armor to armor-training-doctrine
Code organization improvements
Changed a lot of focuses positions
Changed AI focus for USA
Fixed USA depression ideas
Deleted Voluntiers Woman
Improved codestyle
Removed clutter from laws
Made laws step more smooth
Fixed typo SS-Division Reich.
hashed out 11 instances where convoys get removed
replaced about 30 any_state with has_country_flag
fixed BHU WW1 docs
Fixed typo in Regulated Press, Made Ration Petrol and Collect Scrap Metals one time per Tag
declaring war on a country with subjects will immediately call them to war
fixed the "recent state controller change resources" tooltip
added an upgrade to garrison equipment
added fuel_consumption to some variants
fixed spanish equipment errors
Spain equipment bug fixed
Ideas added if Ger does/Does not take Norway.
fixed demobilization decisions, made the tooltips a bit clearer
added demovilization decision for conscription policy
###########
# BALANCE #
###########
Adding 4 fuel-silos for each major at game start
Reduced mission fuel cost air 50% except strat and naval bombing.
And nukes got raised by 100%
Changed mission_fuel_cost training by 50% to 0.4
Nerfed air_superiority for single-engine fighters
Nerfed all aircraft about AS, SC and FC
Added attrition to capital and denscity like urban
balance tweaks and tech bug in industry fixed
Marines attack on river increased
jet tech added to HU 132, Assymetric warfare nerfed a bit, Can no longer get oil by rationing petrol
reduced out of supply factor a bit
Increased chance of sickness
#################
#### GUI/GFX ####
#################
Fixed strategic-airview
fixed italian naval bomber
redone US armored cars and heavy artillery
redone some polish air force
Fixed german amphibious tank gfx
Fixed lt Ute vehicle not showing gfx
Added gfx-background WW1 AIR doctrine
Air reorganisation window wing-entry left and right enlarged with 10 pixels
SOV armor tech-window reorganized for 4k
SOV air tech-window reorganized for 4k
USA armor tech-window reorganized for 4k
Jap armor tech-window reorganized for 4k
Swapped the M18 recoiless rifle and m1 bazooka
New marine infantry equipment gfx for generic, ger, usa, fra, ita, eng, sov, and jap
Fixed lower-uppercase and renamed several other to the same prefix
new mountain infantry equipment gfx for major countries
Added Type IIA submarine gfx
Jango's Tank Tech design GFX's
GFX for Land Doctrines added by ColonialRebel
Added backgrounds for ww2 doctrines
Improved div-custom-counter view
Added idea_dea gfxlink

Update: Jun 2, 2019 @ 8:14am

#########################################
######## BLACK ICE VERSION 4.0.02 #######
#########################################
#################
# MAJOR CHANGES #
#################
British Armor and AIR tech-page reorganized for 4k
JAP Armor and AIR technology folder reorganized for 4k
Enabled corruption

######
# AI #
######
Improved AI research and prioritization of Infantry, Support, Recon, Arty
Research cat's added to AI research
added AI strategies for GER to not declare more wars if its struggling against Poland, the benelux or france
added an AI strategy for AI to not declare wars with 5% surrender progress (needs testing) Todo: exceptions
added an AI strategy for ENG to not declare on Persia with iraq in axis hands
added an AI strategy for JAP to not declare on the Allies when at war with Soviet
added an AI strategy for JAP to not declare on the Allies when at war with China (disable this on one_china @aquillo)
disabled JAP sending volunteers to the middle east
recoded infantry templates for SOV USA GER
added an Infantry AT role for AI, higher widths, more defense against armor & air (= more piercing)
reduced research costs of naval techs by 0.5
scripted an equipment variant logic for AI using meta_effect and random_list
AI create infantry equipment, uniform, hmg, mortar, light and med artillery and fighter variants so far
made AI prioritise airframe upgrade
added AI strategies for boosting production of newly unlocked equipments
improved AI research of construction, infra works, excavation and defence works
AI deploys more motorized divisions if it has a surplus of equipment
Both fixed order and timing of focuses
added enemy_max_armor as variable, which is exactly what it says
AI prioritizes piercing variants depending on enemy max armor value
buffed some upgrades that had an effect so tiny that it was 0
fixed AA equipment missing its variants
added the truck variants to both artillery trucks
added AI creating variants for support equipment, anti tank, anti air, heavy anti tank, heavy anti air and CAS
fixes and adjustments for AI variants
made AI spread its production MIC more
fixed AI countries sometimes not training while at war
tweaked AI research of nukes
improved AI research of the industrial tab
improved AI research of nukes
recoded performance intensive ai_will_do for naval doctrines
ai will do of ww1 doctrines will now rise proportionally to days passed and threat
changed all AI variant events to is_triggered_only
gave AI priorities for designing different equipments
first step of 3: made AI aware of enemy armor divisions / enemy armor values, it will if needed try to research techs and design equipments for piercing
added Anti Aggression events from Expert AI
added variables for max piercing and max armor value
added Infantry AT to equipments AI can design
lowered threat by sunken convoys
adjusted some AI Diplomacy Defines
enabled AI creating strat, naval bomber and carrier variants
improved AI research of air techs
fixed AI going for planes before industry
fixed AI not researching CAS if it doesnt start with the initial tech
unity-idea stability fix

#####################
# EQUIPMENT & UNITS #
#####################
Added Carrier based aircraft JAP to nearest airfields.
Corrected fuel_capacity for all
added AT Ammunition as a variant to artillery
Fixed Radio's for a few specialist infantry types
rocket art fix

################
# TECHNOLOGIES #
################
Fixed Coal Liquid techs and made Iran join axis when at war and next to the axis
Made Command-tank-tech and Recovery-tank tech universal. GFX and localisation to follow. GER, FRA, JAP, ENG done
WW1 air techs added
Air doc's linked to WW1 techs
Fixed ger HE 111 E and F
Fixed theaterselector
Removed -cons factor from Con\Dis industry tech
Housing changes
Removed cons goods, and half`ed conscription
Early Air Theory in WW1 doctrine own sub-window

########
# MISC #
########
Intel ministers added to a several nations
Fixed theaterselector
Heavy Aircraft Manufacturer slot added
Tweaks to PER (decisions and NF's)
Iran Tweaks and bug fixes
joseph_goebbels-idea needs DLC Waking the Tiger
Assigned missing gfx links for arv and command tanks
USA nf fixes
Removed USA economy reborn
Fixed lenght of some focuses
Changed WT for some focuses
USA starting tech change
Given 1st lvl factories
SMG, Inf gun, m2 at
USA doctrine bonus nf changes
Add bonuses to get up with ww1 doctrine
Changed USA no war to War neutrality
Deleted Rethink war doctrine
Added some ww1 doctrines to USA
Added idea Higgins boats
USA starting production q improvement
fixed aluminium storage
Replaced the storage resources with more info since the output resources get added up to just "Resources" now
fixed consumer goods lacking giving positive research speed
set 30 events to is_triggered_only from on_monthly

##############################
# EVENTS & DECISIONS & IDEAS #
##############################
bug fix and several cleanups
Several ideas added for GER, SOV, USA, IRE, Arab and AXIS nations
Event added for Iran
Corrected _BI_event file for JAP

###########
# BALANCE #
###########
Fuel tweaks
Light Inf have a 10% debuff to attack and defence
Liht Inf now has 40 org
Light Inf now has half the HMG and Mortars of infantry
removed SMGs from Infantry
rebalanced SMGs, assault rifles, lowered IC cost of last infantry equipment to 0.9
added experience gain factor to higher difficulties
several smaller performance improvements
own_equipment_fuel_consumption_mult = 0.0 for recon_cav
Hol not joining allies fix

#############
#### GFX ####
#############
Added ww1 doctrine gfx
Gfx-portrait Milan Hodža added.
Resized Royal Air Force
Resized soviet and japanese air forces gfx
Resized italian air force
Resized marines counter to fit better.
Passover on machine guns
Armor-techs GFX added
Added gfx-backgrounds Art, Inf, Mobile and Battlefiel Support doctrines
Reworked gfx of some artillery, polish rifles and uniforms, hungarian rifles
Adjusted search view for unit-leaders