Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
Showing 11-20 of 89 entries
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Update: Oct 10, 2023 @ 2:23pm

Industry Rework & Basic Compatability with AAT

Update: May 18, 2023 @ 4:23am

* fix error in Pan American event giving all the opinion to the USA


* loc fix for Arab event, minor tooltip fix for USA 36 election



* available medals button


* minor tweak to steel mill decision for 5yp


* -Update loc for 109G, fixing description about upgrades


* The International Conference on Repression of Terrorism


* fixed the ITA mech error


* removed ULTRA HEDONIST carl,


* Fixed the character errors on start up as well as Ger jet sound


* Loc error fixing and clearer checksum check


* LON event with Japan


* made it more clear which focuses impact purges pre purge


* -Adjust ITA air-naval ideas slightly
-Adjust removal conditions for ITA army-navy coordination malus
-Increase reliability of trucks/heavy trucks/artillery tractors slightly
-Add some PP for ITA IEA formation, allow ITA to keep the secondary generals sent to IEA for now (pending improved event)

added in couple more events


* removed old performance heavy event



* Chunk of events and a few historical relation modifiers on game start


* fixed up MEN capital


* New Focus for Japan re MEN mpa control updated to closer reflect the situation in Jan (prob need a more interesting way to handle this war)
added the general strike of Syria (need to do something for FRA with this)

* remove unneeded readme file


* academy_spirit_cost_factor fixed
Soviet purges when attacking Baltic states after MR and focus lowered

* Norway slow to join the allies if ENG is a player


* 3 more hungarians


* removed EGY cores for ENG


* Ireland Character error


* fix for the error gore if you don't have axis tank pack dlc


* Tied Purge org and Purge defence to different officer stats,
Made train new officers cycle through different stats instead of random list

* Male operatives are back


* threat tweaks in CW trees


* removed border war bonus for player vs an AI


* minor fix for AI template


* Fixed french fleet defecting in historical
IEA can take somalia
ITA gets resource rights to Rubber if they form IEA


* lowered French resistance if Vichy is formed


* 3 HUN character portraits


* 6 hungarian characters


* Fixed Naval port causing CTD in 1071


* Ferenc Szalazi and Gyula Gombos


* Update sov_fighter_i185.dds


* Corrected 2 ideology gfx


* Update BI_tab_view.txt


* research bonus removed from Allied Anger


* fixed errors in INJ oob
adjusted some FIN ideas
added temp relations boost between FIN/HUN at game start


* added Eben-Emael fort


* fixed INS starting OOB, tweaked some triggers in HOL tree


* -SOV BT-7A turret moved from 1940 to 1937


* spirit fixes


* ai area for central SOV + buffer strat


* US ai more buffers for pacific and europe
JAP ai buffer for south east asia
ai countries now target a ratio of MIC to CIC when switching to military construction mode
misc fixes

* -brought back trade law category to fix "Current Trade Law" text in tradeview
-switched ai US garrison to infantry
-low research count ai countries lower education law
-brigade_doctrine now gives 10% faster unitleader xp gain

* Fixed GER 20 Infdiv not being removed from map


* some portraits


Update: Mar 19, 2023 @ 3:43pm

Update: Feb 5, 2023 @ 12:27pm

Fixed an issue with AI production due to 1.12.9

Update: Jan 21, 2023 @ 9:12am

-fixed FIN ai declaring on SWE when the latter sends volunteers
-added an effect which handles faction <-> faction diplo desire / acceptance for AI
-cleaned up unused traits & misc error fixes
-generic focus tree ai no longer wants to create an agency
-no embargo from spain towards axis faction
-fixed CAN and NZL not having any female names, thus leading to overlapping operative IDs
-USA_support_the_anti_fascist_war now always targets main China, cuz warlords are pretty useless
-SOV purge character stuff
-added modifiers to all ww1 arty doctrines
-Counter intel tweaks to make 0 counter slightly less effective, spies are slightly better now stacked on certain missions, added slightly more intel to a few levels of activites
-enabled civ fuel use to major ai
-fixed ai not picking high command and theorists
-Fixed missing characters-portraits
Fixed missing Syrian portrait
-Changes to AI defines (Garrison, front. air)
-Fix wrong ai weight synth tech
-GER ai stop building full level fort projects
-more supply hubs for ai
-Recycled metals decision ai will do change
-tweak ENG ai air production focus
-no ai equipment for players
-fixed getting half a senator after USA quarantine focus
-DLC portraits used without extra characters
-spanish civil war cleaned up and turned into scripted effect
-ai using officer spirits
-ai using storage
-fixed intel ledger UI for low resolutions
-Tweak AA slightly
-Doenitz Sub raider now
-Air combat tweaks
-Carrier hangars converted to BBA method
-Resized CV squadrons to 5 aircraft
-Updated all carrier designs
-Carrier aircraft readded to 1936 start OOB
-Adjust CV combat modifiers
-Add Surface/Sub detection bonus to air radar
-army organisation factor is now limited to -95% minimum
-unit leader trait tweaks: several traits got removed, almost every trait got rebalanced. this also improves performance if you have many unit leaders in your OOB at the bottom of the screen
-winter expert trait changed to 10 levels like terrain traits

resource storage stuff:
-capital now provides 250 storage and 6 output
-10 storage per civilian factory
-topbar storage tooltip expanded
-storage menu UI is removed and on / off is now done via topbar
generic medals for minors
fixed missing advisors for RGR
fixed incompetent industry removal for RGR
fixed yamamoto theorist
AI now adheres to air assembly cap and builds them
fixed CTD when researching last industry tech
added more modifiers to country bonus UI
fixed CTD on armoured division II for ENG
-Air combat rebalancing for BBA
ai building air assemblies
AI minors can now produce fighters if suitable
RGR ai stuff, JAP ai supports it with garrison eq
fixed wrong token removal for operation_steal_tech_navy
added GFX to generic characters and others
cleaned up generic advisor GFX definitions
minor countries with armor traits got replaced by cavalry trait
fixed potential CTD for ENG homeguard focus & fixed exploit spawning
AI bonus assembly cap at high difficulty
fixed advisor ai not being able to access generic advisors since BBA
fix to GER retirement events, order matters
High Command / Theorist limits now are enforced via effect
ai now gets factory output factor modifier

Lots of Railway and VP tweaks (Balkans & More)
Tweaks or reworks of rail/supply networks in Hungary Romania Yugoslavia Bulgaria
Greece Turkey Austria Czechoslovakia Germany. Major VP relocation in Yugoslavia Turkey Bulgaria Romania.
-ai stuff cleared properly when switching to player
-Update Portrait_USA_Adna_Chaffee.dds
-vic ai no embargo against axis
-ai construction fixes
-fixed ai continuing to produce convoys after their need dropped off rapidly
-A lot of work on armour technologies loc + changed loc description gfx.
-A lot of loc improvements for better readability.
-fixed ai production issue when loading a savegame
-frontendgamesetupview fix
-Fixes to GER armour tree layout
-Spitfire II to 1940
-Fixed 164. leichte Afrika-Division template
-air combat ui tweak
-invasion ai rework
-ENG ai now automatically hands over channel isles upon french capitulation
-upon joining a faction the ai calculates countries to defend them immediately
-reduced emphasis on convoys for ENG / USA ai
-FIN ai wont form 2nd kalmar union on historical
-ai naval assignment tweaks
-fixed purges coming back
-paradrops fixed
-crisis fixes
-impassable states now have supply debuff for easier differantiation
-ai is now aware of stability / war support cap; misc fixes to its stab / ws management
-ai research tweaks
-modifier bonuses from "ai bonuses" UI also apply to player countries now
-Increase Org and SA for SP-Art tank variants
-Reduce bonuses and cost on spotter aircraft slightly
-Rework/Reduce Org on AT/AA slightly to be inline with SPAA/TD variants
-Minor increase to Heavy Art terrain attack modifier
-Increase Rocket Artillery SA slightly (since it does not get the artillery attack bonuses)
-Fix Light Mk.VI cupola
-Add additional air assembly to JAP focus tree
-Adjust JAP Militarism idea slightly to boost Air/Tank assembly construction
-Failed nordic defense pact events, better supply for SIK civil war
-france airforce nerfs
-TRM module tweaks
-restored idea slot bonuses from pre nsb
-Morocco disbanding Militia template after SCW is over
-removed axis giving vichy access to them
-fix include hungary in MR pact option showing up if hungary is in faction but not ah
-minor preformance work
-generic advisor on-add on-remove
-fixed the scale of pz ii d
-CHI army xp decisions custom cost tt
-fixed allied AI accepting every diplo request from soviets post fall of poland
-merged horse transport equipments, fixed missing short names for bunch of equipments
-max xp on startup
-fixed transportation improvements only applying to new equipments
-moved default stuff from pre ww1 tech to hidden
-fix for 2 type advisor limit cost exploit
-Micro AI performance boost
-Fix production screen tooltip breakdown for tank capacity
-Fix tank capacity tooltip
-Fix land equipment production GUI
-Fix tooltip for air production to account for changes to UK ideas
-Fin event loc work and cleanup,
-slightly expanded some FIN foci
-trait strip update
-GER barbarossa focus automatically cancels NAP
-recoded savegame loaded check, now reliable + daily, this means the AI wont cancel air production lines or creating lines with equipment it has blocked after loading a save
-incorporated advisors created from unit leaders into high command limit - this can have a delay of up to one week, meaning for one week the new advisor is limitless
-performance: specific AI countries now store all their unit leader data in their characters while at peace, in short this means they have no unit leaders at peace (since theres nothign the ai needs them for), and once its close to or at war it gets its unit leaders back. this is experimental at the moment
-More historical focus for FIN
-FIN historical politics
-Added trains into starting production for all majors
-Adjusted/added truck starting equipment for majors
-Added AI HSD designs for mid and late war DDs for USA/JAP (more to come)
-Navy wargames trait fix
-adjust scale of panzer V a
-Fix GER OKM focus not giving Shipyard
-ai ENG kuwait garrison and no units against VIC
-Fix JAP Type 2 Amphibious turret lacking AAMG option
-purges reduced if Germany breaks MR pact
fixed some foreign minister adventures firing the wrong event
-TUR work
-recoded ideology trait replacement for advisors
-replaced distance state arrays with preset region effects
ai stuff:
-improved axis ai handling of yugoslavia
-CHI-JAP theatre tweaks
-JAP and USA should now garrison pacific isles
-Allies shouldnt be able to get military access to comintern ai anymore
-ENG ai creates kuwait garrison in preprarion for coup
-FIN ai better prepared for winter wars
-GER / SOV ai shouldnt cancel MR pact too soon
-GER ai more prepared for Poland and Benelux
-South Africa now helps ENG ai with IEA
-JAP ai better prepared for Malaysia / Dutch East Indies

More: https://pastebin.com/LdPULfCK

Update: Oct 2, 2022 @ 11:50am

Update: Sep 27, 2022 @ 10:14am

Update: Nov 23, 2021 @ 4:55pm

https://pastebin.com/XCFp6FLf

Update: Nov 23, 2021 @ 4:52pm

Update: Aug 13, 2021 @ 10:40am

Compatibility patch for 1.10.8
Fixed the lag issue