Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
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Update: May 1 @ 4:39am

integrate ship design submod
ship refit ui fixed
AST_howard_porter focus prioritize western australia
fix hsd ship gfx showing their max nic
allow GER 35% extra import from CHI due to starting spirit
show targeted trade cost modifiers in trade tab
market ui fixed + double row for equipment selection
fix TUR lack of access to taxes if communist
add 1 power plant to turkey
fix state local modifier tooltips
CAN ai focus path improvements
naval ai improvements, specifically for Allies. AI will be a lot more eager to patrol
removed scripted overlord option
RGR core focus trigger fixed thanks to Matuteh
RGR creation fixes; automatic territory transfer afterwards, including provinces
front end ui updated
GER böhmen focus available with puppet
Fix nuclear reactors project not giving tech
Add Albert Gerald Stern to ENG as starting land scientist
Move Open Hangar to 1940
Fix wrong project for Armoured Recovery Tanks tech
Added malus to assembly plants on Arab ideas
Added malus to assembly plants on PER ideas
added in historical power plant focus on IRQ
added in ahistorical take SAU focus on IRQ
added Engine assembly in Victoria
added starting malus to engines to AST
added in a couple of new AST focuses
adjusted WT needs of some AST focuses
Added Depression to POR with focuses
Added 36/37 drought to POR
ai production:
fix an error leading to ai sometimes putting more mils on non-tank equipments it had no deficit of
ai will put 200% and 100% more mils on trains and tanks (except heavy) respectively if in a deficit
-Burma tweaks
-Fix aircraft carrier text icon error
-Fix error with SWE vols to Fin
-SLO now gets CZE techs when formed
-tweaks to SWE focus tree
-improved Bookmarks
- Fix to scientists loc
-various small error fixes
-fix for soviets bypassing officer and cadet laws by jumping in early
-disabled no garrison law for soviets
-Historical Burma for AI
-minor tweaks to ROM tree
-Adjust island hopping modifiers slightly to include some factory/dockyard output adjustment
-Add missing module tags to SWE and HUN CS guns
-Fix H6K naming
-fix for ROM focus bug
-Fix for Iran's starting leader
- Tons of Tech descriptions thanks to Silent771
-Soviet 5 year cheat decision bug fixed
-Japanese Focus descriptions
-Slightly ham fisted soviet AI getting stronger with delayed barb
- RAJ events and Loc
-slight reduction to purge bonus for org in army war games
Fix up monarchy goal gfx
expanded and tweaked spainish trees
moved historical options to the first option for each spanish event
fix nationalist spain research slot post war
fix gfx error on SPA unit leader
added opinion bonus between POR and SPA on outbreak of war
Add starting naval doctrines to SPA (were missing)
Minor tweaks and error fixes in a bunch of random focus trees
less food for Spain post civil war
fix issue with PAN event chain
added Hungarian Grand Prix event
added 1938 euro athletics events
fix extravagant diet tooltip
adjusted AST and SOV ideas for intel to be correct scale
slightly more historical YUG (little more work to get correct dates)
added PP cost for ITA focus when less than 80% fascism
Tweak to ROM focus to allow more options to realign to Balkan conditions
Better Trianon removal for HUN
Tweaks to a few Land doctrines
Increased the cost to cheat on the Trianon for HUN
fort nerfed by 3%, strongholds give 25% fort effectivness, -15% CAS dmg
Fix spainish AI doing some ahistorical focuses that now have impact (its always been doing them but they had no effect before)
Added in extra collateral damage (forts, infra) to artillery equipments
Add collateral damage to SPGs and tank modules
Adjust convoy need
Adjust convoy spotting and raiding slightly
Reduce supply need for navies, should help with basing out of level 1 ports
Increase CAS damage to org
Increase impact of air superiority on defence penalty slightly
Reduce disruption from carrier fighters slightly
Increase aircraft needed to get full positioning benefit from carriers
Fix wrong maintenance company on tooltip for ARV
Slight IC reduction to DD from Modular Shipbuilding
Reduce DD/DE/TB profile slightly
heavy aa: 20% of piercing moved to direct fire tech, +1 engine capacity needed
Adjust some tension requirements for US focuses
Add alternate conditions to some Canadian tension related focuses and continue_if_invalid = yes
Make US economic mobilization speed slightly faster
soviet market access rules towards allies
Fix Pz1C showing wrong category due to family link
Adjust amphib penalties slightly
intel and operations rework


fix law intel ledgder sometimes showing false information
fix province build override
front_role_override added to armor divs
consistent naming for civilian asset
fix molotov ribbentrop pact when CZE is puppeted
added agency upgrade queue
add air superiority bonus modifier to difficulty list
Fix open hangar tech positions
big chunk of new focus icons
fix garrison law gfx
operative mission shows detection chance scale in tooltip
fix ETH div spawning in the congo
more noticeable advanced modifier button
improved operation ai
operation assets get removed / kept at the start of an operation now to prevent starting multiple operations using 1 asset
10% armor research speed from each tank design tech added back
Limit early cruiser hulls to small CVL conversions
Reduce cost for only removing secondary/tertiary guns on capitals/cruisers
Nerf KT-28 and BT-7A slightly
Reduce cost of dockyards slightly, increase cost of special facilities
Shift more carrier power to doctrines, particularly post 1940 ones.
Adjust some projects slightly
Buff US economic mobilization speed slightly
Adjust naval armour/penetration curve
Reduce impact of air superiority on defence/speed slightly
Increase lethality of air combat slightly
Reduce disruption slightly
Increase fuel use for interception and training missions
Reduce naval superiority generated by strike force significantly
Reduce duration of Plan Z dockyard expansions slightly
Reduce PP cost of resource prospecting decisions slightly
Reduce cost of trade sublaw changes slightly
Reduce defence values on some equipment
Slight tweaks to recon/spotters
Reduce naval AA power slightly
Adjust calculation for shore bombardment
Reduce CG impact of High/Extreme taxes slightly
fix ENG_heavy_water_raid operation not appearing
fix some missing tooltips about which states can be selected for an operation and the reason
added a small equipment cost to infiltration operation
added a small equipment cost to infiltration and exfiltration phases
intel assets now grant 5% intel of the respective type up to a max of 20%
safe cracker trait can now be gained by steal tech / fort plans operations
fix for peace conference crash
yalta peace conference costs and ai weights
late game CTD fix
preset stuff for open beta - if you run the game on the open_beta, the preset mechanic will be functional
fix ROM_failure_entente triggers
fix a bunch of offence / defence modifiers in spirits / decisions not working
added event informing about resistance uprising
fix several bugs in resistance uprising effect
Fix tank construction icon errors
Fix and some weighting to AI naval special projects
GER ai will properly suspend offensive against SOV during winter, even if its barb is late
replaced steal tech critical outcome with a research debuff for the victim
fix an issue with steal tech bonus disappearing if the target researches a tech we already have
SOV puppets in eastern europe now get created using the currently occupied territory instead of encircling axis troops
AI axis minors will pull back their troops to their homeland if its getting threatened
AI agency upgrades spread out linked to available IC
command power topbar showing decimals
reduce detection chance for operatives doing boost ideology
small ui tweak to diplo view
add scrollbar to energy view
update SOV ai strategies for barbarossa
GER volunteers to CHI or JAP unlocked via befriend focus
own diplo view modifier ui updated
Added Plane, Tank and Ship MIO's!!!!

Update: Mar 4 @ 3:11pm

Update: Nov 13, 2024 @ 5:28pm

Update: Sep 13, 2024 @ 11:11pm

-Reupload to fix version issue

Update: Sep 13, 2024 @ 11:06pm

-finish HSD positions
-random CTD fix
-fix nuclear fission tree modifier
-2 US general portraits, and some medals gfx redone
-loc fixes
-wiped preferred tactics
-Fixed ITA and YUG focuses
-ai_deficit_production_weights
-occupied states now use owners and controllers diet law average for food consumption
-Disabled wargoal justification
-ai strategy tweaks
-frank andrews portrait
-fix pillboxes instead of bunkers being show in intel tab
-Fixed Blackflash to forward Slash
-Fix focus trigger checking opinion of JAP with itself
-some US generals portraits
-armor advisor fix
-Fix SIK having leftover flag allowing access to SOV tank tree
-disabled HTD for minors
-except CAN
-Fixes for JAP NF tree and GER templates
-More logical end of French Indochina's military
-fix double economy law on PRC, fix missing gfx
-fix topbar slot for guard forces mechanic
-Accessibility of NF trees improved
-add generic portaits to sov leaders without
-fix pulse effect again
-slight penalty reduction for urban terrains & air in harsh terrain
-update terrain graphics on map to reflect province changes
-Fix USA Omaha class secondary battery
-Added missing defines
-Adjust ACCIDENT_CHANCE_RELIABILITY_MULT to 1
-update ui stuff
-GER_reichskommissariats changed for compat with submod
-Fix RGR focus
-Add bonus to reduce accidents for high XP airwings, reduce XP loss slightly
-fix popups i think?
-Fixed focus ITA_support_nationalist_spain
-Possible fix for PER and FIN joining JAP
-CHI event loc fix
-Fix CHI heavy inf templates
-Added missing localsation
-Update industrial_organization_list.gui
-Baistrocchi, Nasci, Pesenti portraits
-6 italian general/admiral portraits
-Gastone Gambara portraits
-Pietro Gazzera, Gustavo Pesenti, and Gastone Gambara portraits
-Fix SWE starting template with old armour type
-Delete desktop.ini
-some gfx
-Adjust air accident rate down slightly
-Fix gui positions on ship stats slightly
-Fix dynamic version naming (starts counting from 0, avoiding generic Mk0 for everyone)
-Fix BRA starting template tank battalion type
-Hide dynamic variant version for starting designs
-Hide dynamic variant version for HTD/HSD and event/decision designs
-Fix VIC African division spawn template name
-Greece smg gfx and name fix
-Typo fixes
-Adjust ENG early air production slightly
-Tweak JAP Tora Tora idea slightly, reduce duration
-Reduce duration of Navy Shock for USA after PH
-Adjust para defines, reduce effect of disruption somewhat
-Adjust convoy usage upwards somewhat
-Reduce NIC needed for minor Capital SY decision
-Include vanilla MIO loc file
-some equipment gfx cleanup
-Fix wrong loc for Total Mob effect on assembly output
-some gfx work
-Restore cleaned up gfx
-Adjust visibility of retreating naval TFs
-Fix revert 0a30fd1b5e, restore new gfx, properly restore deleted gfx
-AT/AA stat adjustments, bonuses from Artillery techs
-Fix chinese/korean state names
-Fix broken armour construction techs
-Tank module updates
-Tank Module AA updates
-Buff to armour research from tank design tech
-More module tweaks
-Tweak Disruption/Escort defines
-Further tank module adjustments
-Improve terrain modifiers for SPART, more inline with regular artillery
-Adjust AT and Handheld AT stats slightly
-Fix some ship design GUI bits
-Fix GER shipbuilding idea not applied at start
-Add checks to Torch to only transfer vichy territory
-Rename divisional Rail artillery to Siege Artillery
-Missed this
-siege arty balance, doctrine tweak
-Adjust train AA to reduce logi strike losses
-Tweak air accidents and experience loss slightly
-Add missing option for 105mm artillery to Pz38 open superstructure
-Lower tank diesel engine fuel usage slightly
-Increase air supply slightly
-Lower cost of converting CZE Pz35/38 to GER one (turret upgrade)
-Fix error in CZE Lt35 design leading to too high conversion cost for Pz35
-Fix Pz35 amount captured
-Carrier doctrine tweaks
-Update version loc for next test release

Update: Mar 14, 2024 @ 3:06pm

Correct checksum:
b3cb for 1.14.2
bac8 for 1.14.3


Changelog:
https://justpaste.it/BICElog

Update: Dec 16, 2023 @ 3:34am

INDUSTRY DOUBLING:
-multiplied CIC by 2.5
-multiplied MIC by 2.0
-increased refineries by 2.0
-increased assemblies by 2.0
-doubled most resources
-halfed factory output
-set max CIC per building to 24
-increased cons goods and min cons goods by 5%
--> these changes were made to allow for greater granularity for production, construction, trade, etc.

Test Update from 16th December
-moved 1 province from Abruzzo state to Puglia to fix a CTD due to the new version
-fix regions without weather ( some bits of france, benelux, germany, poland mostly)
-redid weatherpositions entirely because 135 regions were lacking them. this means there is now a lot more weather shown visually, we are happy for feedback for the amount and placements etc
-historical unit spawns now use up manpower
-5yp showing num buildings
-coal needed for energy production clamped to min 0
-removed fuel_cost from attache_send as its really hard to figure out
-fix extra resource production for chromium
-SYR and LEB no longer give access to axis
-ai air production fix
-current coal display in trade tab now also take production deficit from energy into account

Test Update from 27th November
-fix ITA adaptive ability not unlocking with focus
-fix ai having assembly dynamic mod
-added some cic_construction_boost_factor to USA ideas
-fixed error in JAP tree
-added extra resource based focus for post china JAP
-Victory points with value of 1 have an extra icon now
-fix some weirdness with ai & export offset, clamp min_ food / ore _export to 1% unless youre on closed economy already
-Extra Resource Production modifier is colored correctly now
-lowered CHI min food export bonus from economy due to decreased cons goods count
-added market access for china via focuses
-food need used in occupation laws
-added custom alerts in 2nd row: lack of food, lack of fuel, lack of power plants, lack of resources for energy production.
-tooltips for buildings in construction tab are no longer static -> energy need & resource output will show the actual amount

trade tab ui stuff:
-iron, coal and bauxite now show the deficit in trade tab if all assigned refineries were active
-removed storage from resource tabel
-fix incorrect produced food displayed in trade tab
-fix "Need" for Food not taking into account decay
-expanded Resource Extraction tooltip in production / trade tab to show flat amounts
-energy ui tweaks, expanded tooltips
-hydro plants & base energy will only produce as much energy as needed, surplus correctly shown in UI now
-colored energy pie chart

Test Update from 17th November
-GER claims on SOV disappear after 180 days
-claims now give -10% resistance target (up from 0.1% which was a typo)
-GER ai will start proper navy production once Moscow is controlled by them instead of waiting for full surrender
-reworked ai air region assignment scores
-ai will now check for encirclements more often
-small tweaks to energy topbar tooltip
-teleport danish units away from islands on cap
-added MR pact focus for soviets (mostly to stop newbies invading per MR pact)
-removed some unused tags
-fix inconsistency with base energy
-CHI economy law tooltips fixed, lowered cons goods by 20%, lowered build speed by 20% to compensate
-fix cons goods topbar
-fix civ cost on plan idea
-decreased economy switch time
-fix some broken tooltips for spirits
-fix energy ratios not being set for newly created countries
-fix garrison area ui settings position
-fixed some instances which might lead to economy law switch temporarily breaking (ENG focus e.g.)

Test Update from 11th November
-swapped iea focus to power plant
-Slight adjustments to AST focuses
-1937 Eruption in the Bismark islands added
-switched solomon islands to MAL
-lowered compliance on Andalan islands
-fixed military access from SYR and LEB after vichy
-fixed loc on vacuum sealed and waste management techs
-fixed vic cores not getting removed with overlord tree
-when allies all AI added timers for islands to autotake
-removed a chunk of unused ahistorical events
-fix POL docking rights to GER
-fix for some 3d issues
-fix for SAF char image.
-removed non existent event in AST tree
-fixed wrong focus trigger in CAN
-doubled agency upgrade costs
-spain tweaks and error fixes
-better performance while HTD is open
-fixed effect not always being shown in HTD tooltip
-Loc fix for Chile event
-power plant focus for warlords
-vichy global war bug fix
-added power plant and reduced con goods for RAJ
-tweaks to 5 year plan targets
-lowered autonomy loss of asleep at the wheel
-added relations decrease for not paying PAN debt
-garrison attack malleus in urban environments removed
-south American Politics
-fix relation modifiers in pan american events
-Removed AI acceptance in neutrality idea

and many more fixes and tweaks

Update: Oct 14, 2023 @ 2:34am

Update: Oct 10, 2023 @ 6:59pm

Update: Oct 10, 2023 @ 6:55pm