Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
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Update: Dec 1, 2017 @ 11:29am

v2.5.6a Hotfix
Deleted 2 dependencies lines which caused CTD in SOV airtech and in hidden techs.
foreign armor tech fixed
unit AA nerfed
UK and US minister retirement events fixed so that replacements are available or retirement can be refused
axis command tanks / recovery tanks fixed
fix crash casued by Danzig Heimwehr event
poland not forced to join allies in ahsitorical mode
tweak to italian armor
Pz III cost reduction compared to Pz IV
japanese AI air production reduced
US sub typo fixed
minor fixes for NF Japan and ITA armor equipment
Changed VP for Canberra and Sidney

Update: Nov 26, 2017 @ 6:24am

v2.5.6
NATIONAL FOCUS CHANGES
Fixed continuous focus Portugal
Change to Switzerland not simply being annexed by a fascist france focus tree

EVENTS AND TECH CHANGES
Hashed out trigger requirements for Pz III and Pz IV for Czech Pz35 and Pz38
Changed Pz III and IV for 6.-8. Pz-Div and 7. Pz-Div into Pz II
Added a flag-check to ending G4YP
SOV fix Guards activation
Czech now uses generic axis armor + localistion fixes to czech armor names for generic armor
building production speeds reduced, esp fort construction speed
ww1 doctrines air attack bonus nerfed
danzig heimwehr ahistorical OOB template added
recon equipment requirements increased significantly
Equipment-need all variants updated. Need more then regular recon.
Added 0.5 suppression to all SS-recon variants
Italian AI now checkss yugoslavia isnt controlled by germany before forming serbia/ croatia
Carol II no longer starting romanian leader
Pz 5 Div event option to refuse added
Char B1 BIS armor value increased slightly

INTERFACE Division-Builder
Moved SS-Mountain and Fascist Militia also to SS-Infantry

PORTRAITS
Fixed portrait Rommel as FM

UNITS/EQUIPMENT CHANGES
T34/85 armor value corrected
combat width of various armor units tweaked
mountain artillery terrain bonus increased
generic command/ recovery tanks fix
Hv AA piercing increased
German marders bug fix
Level 2 tankettes fixed
Stug IIIe changed to assault gun name
Changed unit-name 'Leibstandarte SS Adolf Hitler' LSSAH to LSSAH Wach-Btl

MAP CHANGES
Fixed Navy Strategic mapmode not showing any units
Better visual effect of carpet bombing by the Carpet Bombing Effect Mod
Lakes removed from some canadian states
Added Channel Isles by Jack

MISC
Added Allied Anger Level visualy to National Spirits
less genius generals exist
german generals traits updated
localisation fixes
Corrected spacing in OOB

Update: Nov 14, 2017 @ 2:45pm

v2.5.5.

* Removed Swastika
* Added 4. Panzer Division logo
* german NF tweak II
* Bug fixes
* Fixed USA GFX not showing
* Fixed political GUI
* Romanian leader fix
* Fix to Fallschirmjager Brigade template
various localisation typo fixes
various cores removed/ added to some african states

Update: Nov 12, 2017 @ 6:51am

v2.5.4
NATIONAL FOCUS CHANGES
-German national Focus tree massive overhaul - Presenting the German National Focus Forest !
-UK National Focus tree Expanded - Presenting the British National Focus Woodland !
-Continuous focus work by schlosser
-generic national focus trees updated
-Hungarian ai focus tweaked
-UK NF tree bug fix for Spanish support

EVENTS AND TECH CHANGES
-Dynamic politics disabled and BICE welcome event instead
-afrika Korps template fix
-Fixed Beute Panzer for Germany
-Corrected position of INF AT
-captured armor tech moved to 1938
-some partisan events not triggering fixed
-fixed Danzig SS template
-fixed 1943 Gross Deutschland from triggering in 1942
-Vichy formation should occur earlier after fall of france
-motorised cavalry tech speed fixed
-soviet entrenchment values reduced
-chinese army morale penalties reduced
-molotov cocktail tech added to Spain to help defend vs tanks

UNITS/EQUIPMENT CHANGES
-AT guns added to Spanish OOB
-infantry units base morale increased
-convoys tweaked to make them tougher to sink ( helps protect AI troop transports a little more)
-combat stats for all land units halved across equipments/ techs - should help lower late game OP stats

MAP CHANGES
-maginot forts/ VPs increased
-Placed Rocket-site Penemunde to the right place
-friendly and neutral subs can now pass uez-channel
-Split the strategic regions Egypt, north Africa and North-west Africa all into 2 regions

MISC
-Added pillbox building
-land forts buildings cost increased
-Synthetic plants buildings cost increased
-New designed political view. Grants 2 rows of 9 goals before going smaller. In smaller view 3 rows of 15 goals will be viewed as a max.
-FRA monarch flags added
-General schorner country tag added

Update: Oct 31, 2017 @ 9:51am

v2.5.3
####EVENTS
Template removed from 4. Panzer div event since its a double up of 1936 template
Fixed SS-Division Nord
Fixed localisation in NF event SS-Div Totenkopf
Tweaked historical event 1940 pz template to work better with the national focus 1940 pz template
France surrender/ Vichy formation separated into stand alone events to slow the process down
Entrenchment bonus event triggered techs added for the AI
-china
-soviets
-Guards
-SS
Fixed state ID for event SS Division Nord.
Adjusted news_event wind picture.
German war on yugoslavia fixes/ tweaks
US invasion of axis brazil OOB split into 6 waves
Soviet guards armor div template bug fix
Irish infantry template bug fixed
Slovakian OOB provinces corrected
Fixed some romanian event localisation issues
SS unit activation-event for SS Mech, SS Pz III, SS Pz IV, SS PzJ Lt TD, SS Stug III added.
Artillery and armored cars need 5000 stockpile to trigger arms trade
US dow of SA axis nation changed to when war begins in europe
HomeGuard OOB fix
Tweak to Croatia formation
Gross Deutschland AI event fixes
Australian Desert Rats OOB fixed
Fix to soviet Guards events not triggering correctly

####NATIONAL FOCUS
Romanian armor division not loading in National focus fixed
Western knowledge not being available at fall of france for germany fixed
Lux should no longer join allies when around maginot focus completed
National focus for Italy- support Nat Spain bug fix
Brazil NF tree tweaks by schlosser
Germany war on USSR yugoslav war check removed for now ( until we fix the balkans)
Tweaks to Japanese AI focus
Condor Legion German National Focus added
3 x levels of Atlantic Wall German National Focus added
2 x Luftwaffe Field Division German National Focus added
Japanese AI focus path fine tuned to be more historical
SS national focus expanded to include all 38 SS divisions + SS brigades
Nazi Party Secret Projects National Focus Options added
Soviet armor boost research NF options added

####MAP
Split 2 strategic into 4.
Central-Germany => West Central-Germany + Central-Germany
Southern-Germany => West South-Germany + Southern-Germany
Fixed Saalwachter
Fixed Muenzbergen
Fixed statename in State view
Some states with incorrect VP locations fixed
Strategic-region Prussia merged Memel incl.
England moved to right spot on the map
Added more strategic-regions in England and France
Italian East Africa added as a puppet for Italy
Fixed unitplacement Protsmouth.
Small VPs/forts added to north africa

####TECHS/DOCTRINES
Beute panzer doesnt unlock fixed
Decrease entrenchment bonus in ww1 doctrines
20% range tech added to all aircraft until we get air regions adjusted
Schools 5 now depends on schools 4 not hospital 4
WW1 doctrine costs revised
Tweaked org gain from doctrines
Motorisation of cavlry tech speed should be fixed

####UNITS/EQUIPMENT
Renamed Gebirgsjäger-Brigade to Gebirgs-Brigade
Fixed a bug with the Heavy Panzer Art not showing as a main unit.
Fixed typo which gave JAP units wrong unit-counter.
Captured czech armor can now be converted to the german czech armor as well as foreign armor for other nations.
Stug III F changed to correct stug III E
Desert, urban, and jungle equipment reliability added
Flamethrowers, assault boats and bridges reliability added
German TD, SPart,SPAA, and assault guns possibly conversions expanded across the models of similar armor chassis.
Organization changes to support units, artillery. Div HQs are now very important for division organization. artillery and Many of the supports will lower organization. This makes double ups of SS and Wehrmacht supports less attractive ( you will lose alot of div org...)at the same time div HQ is not effective in terms of combat stats. So double up on SS and Wehrmacht Div HQ is not a good idea.
med, heavy, coastal and railway arty org tweaked
German Counters rework wip
Fixed SS-counters and German-counters
Motorised rocket artillery equipment no longer uses oil, rubber and is a little cheaper ( the truck equipment already includes the resources)
Generic fighter airranges and Hv fighter air ranges tweaked
AC comms upgrade bug fix
Armor soft attack and breakthrough stats boosted across the board
More air transports needed to carry paratroopers
Panzer III M stats tweaked
Luftwaffe Infantry Battalion added
Fascist militia added
SS cavalry added
SS mountain troops added
Early game german Biplanes IC costs increased
Soviet armor numbers tweaked

####MISC
Added aircraft type to role for German aircraft designers.
Small adjustment of the designer view gui.
Fixed submarine designer bug for USA and GER.
Added GFX for Deutsche Werke Kiel
Adjusted political view.
GER_ltaircraft WIP
Bug bonus not applied for GER_ltaircraft fixed.
Bug bonus GER_Hvaircraft_factories fixed
Fixed bug in the factories ideas file ( too many brackets)
Tweaks to plan attack settings defines thanks to warmonger
Polish English localisation removed - wasnt in English
Added countryflags for ideas for CZE.
Overall conscription amounts reduced
AI division production tweaks for some minors
Changed position of traits in unitview.
AI soviet air production tweaksF
Fort penalty increased slightly
German AI infantry division production lowered
Some german templates names fixed
AI templates fixes for UK, Germany, Japan
German AI production fine tuning

Update: Oct 7, 2017 @ 11:24am

changelog v2.5.2:
**Bug fixes**
Axis generic armor event fix
Finnish fighter tech issue fixed
UK AI should no longer DOW yugoslavia
Soviet sub fix
AI naval strategy fixes
Italian AI focus choices tweaked
German AI naval tech tweaks
Japanese AI ship production fixes
France should now surrender before vichy
German AI coastal sub production fix
Fixed USN-folder to lowercase usn-folder
German AI won't build more Emden-class
Foreign armor initial tech fixes
Attrition values lowered
Communists can do export trade
Fixed and Extended naval ship class tooltips for all classes
Fixed Admiral Hipper Naval Speed Bug for real
AI Production Tweaks for Submarines

**MAP**
Adding VP's in Europe
Added airbases to VP in Europe
Added VP to Australia even Panzeroo place Blackheath
Added VP to Libia North Africa
Changed province 3660 back to state 151
Added core to Slazburg prov 910
Renamed 2nd Gomel to Mahjilow
Air bases added to north african VP's
Smaller font VP points
Smaller icon VP cities
Changed color on state and province border
Straits added to capetown, south america

**GRAPHICS**
Added new gfx for level 2 Command Panzer for Germany
GFX work by msslupu

**EVENTS**
Event for renaming provinces in South Sudetenland
Historical Afrikakorps WIP
French penalties tweaked
Changed Rocket Interceptors to Ltaircraft factories
Corrected GER Hvaircraft factories. Deleted old and added new
Arms trade events tweaked to exclude minors seeling their equipment so easily

**COUNTERS**
Added separate custom-counter for US National Guard
Converted unit_anti_air counter from dds to tga
Deleting counters no longer needed

**NAVAL**
IC costs for subs and ships adjusted for better AI production choices
Seaplane tender changed to screen ship
Weather effects naval engagements more thanks to axe99
Troops transport techs removed from most starting techs
Submarine cost tweaked
Adjusted tech name for Mogami Class CAs to be more specific
Adjusted tech name for Scharnhorst Class BB to be more specific

**LANDUNITS**
Reliability added sniper equipment
Reliability = 0.8 added to HMG and Mortars
HMG, mortars, snipers amount reduced

**AIRUNITS**
Air ranges nerfed across the board to closer match the halved german and italian airranges
Light Aircraft Factory update.
Deleted: me 109-D, me 109-T.
Added: AR-76, AR-65, Bf 109-H Ju 86 and Ju 86 R.

**LOCALISATION**
Localisation work by msslupu

**GENERAL**
Tweaked the difficulty settings
Expanded difficulty sliders by Dan1109

Update: Sep 18, 2017 @ 11:16am

v2.5.1.
ww1 doctrines fixes
bug fixes
He 111 nav bomber tweak

Update: Sep 17, 2017 @ 6:29am

2.5 Complete changelog part 1

CONTENT

Foreign armor technologies, events and equipment
WW1 land doctrines added
unique submarine techs for all the majors
unique Italian airtechs
unique German airtechs expanded
updated map

EVENTS
event-chain for LSSAH
event-chain for Totenkopf
event-chain Das Reich
Grossdeutschland event chain From renaming to Wach Regiment Berlin to the forming of the Pzgren.-Div Grossdeutschland.
UK events for US armor and Firefly tech
tweaks to barbarossa, winter counter offensive modifiers
US reactions to south america rebellion/ axis faction
Finnish tweaks to withstand the soviets better
soviet DOW of german player if baltic states annexed
soviet counter attack events during barbarossa
soviet penalties added for either offensive or defensive war with germany
Denmark surrender now should take a little longer
Operation Torch
Vichy surrender
Case Anton
Axis buildup in Tunisia
Event chain for Austria to refuse Anschluss and ask for Allied help
Operation uranus
chinese theatre militia and equipment events added
argentina not as likley to join axis by event
captured soviet equipment events added to eastern front
Fw 200 condor event OOB
North africa italian and Uk AI event OOBs
Australian and New Zealand event OOBs for african campaign
more afrika korps event OOB
Corrected location for Heeresdienststelle 9 to Aachen
French penalies reduced slightyly
US AI air range nerfed
UK AI event OOBs and bonuses if german player invades
chinese theatre tweaks
brazil national focus tree nerfs (sorry maurel)

MAP
Added Lesotho and Swaziland as states to SAF
Changed color of state-border and it is now a dotted line
New province map for South America
Columbia is set with some new states.
Strategic region south America redone
Supply-areas South-America redone
Paraguay renewed.
Asunción created as a state.
Bogota created as a state.
Created strategic-region Paraguay.
Nine strategic-region for USA
Added weather to strategic-region Paraguay
Hamburg has 30 victory points now
City Hamburg extended to south of the river Elbe
Chinese strategic areas by Franc
Map additions by Jack
-Added several states, strategic region and supply areas
Checked positions naval bases in Asia
Added some strategic regions in Europe
Lakes are no longer part of states
Changed harbor south of Hamburg to Cuxhaven. Gave Hamburg 4 harbors.
Used the code impassable for the Sahara
New province border
Split provinces in northern africa (lybia, egypt)
lakes removed in turkey, israel and iran
Merged some German strategic regions
Updated map with more VP-points
Created Suez and East Lappland by Jack

More VP mod included WIP. Credits to Kuebelwagen
Added 2 more VP in England. Carlisle and Lancaster
nord blocker impassable terrian
Added more VP points: Holland and Mancu provinces
some chinese VP increased

TECHS/UNITS/EQUIPMENT
combat engineers/ ss combat engineers
airborne engineers
mech HMG
mech mortar
mech AT
mech aa
panzer battalion composition tech I and II

soviet air tweaks by msslupu

motorised and mech units now cost less IC
infantry and recon unit equipment requirements tweaks - most will require more equipment
Added custom counters for LSSAH, REICH and TOTENKOPF Div.
Added SS Hvy Arillery unit.

div HQs added to missing templates
Vichy uses french unique techs/ equipment

Added tech-folder JAP Submersive Fleet
New air tech tree for Germany by Alen

Uk Guards armored division needs the corect tech
infantry AT equipment costs lowered
HMG and mortars cost lowered slightly
Snipers and inf AT equipment tech dates moved back
some german air equipment tweaks
german command tank tech split in two

Italian Airforce reworked

Msslupu US halftrack gfx/ localisation

ss infantry movement fix
hungarian template fixes
armored car AP values tweaked
Fixed bug not properly triggering GER's response to HUN triggering AUS referendum
Swapped icon for naval base and dockyard

Added USN Submarine tab and folder.
Added SOV Submarine techtree folder_tab.
Added techtree tabs and folders for ENG and ITA submarines
Added techtree tab and folder ITA air
Created naval submarine trees for all majors
- Added Chitose-class CVL for JAP
- Added Hybrid Battleship Hyuga BBCV for JAP
- Re-arranged JAP carrier / super carrier naval tree to be more historical accurate
- Re-arranged naval trees so BBs and SHBBs are in the same tree line for all majors
- Re-arranged research link types where it makes sense
- Fixed localisation misspelling with SOV Kronstadt BC
- Fixed localisation for german naval tree
- Re-coded the IJN Heavy Cruiser / Light Cruiser and Destroyer Tree
- Adjusted naming and tree position
- Added old versions to naval tree
- Added more equipment to naval tree
- Adjusted OOB
- Player can now compare old ship classes in the tech tree
Fix JAP CVL Parent list
- Linked Go-gata Kai-2 to I-400 Class for historical accuracy
- Fixed USA localisation error for V-Boat Class and Salmon Class
- Fixed SOV localisation error for Lenninets boats
- Added Ro-100 coastal submarine for JAP
- Added Nautilus Nuclear Submarine for USA (+ nuclear tech dependency)
- Added Flutto / Modified Flutto Coastal Submarine to ITA
- Moved Ro-35 Coastal Submarine to 1934 slot and the rest to 1922
- Fixed submarine tree starting technologies for all majors
Fixed JAPAN AI ships event.
Updated & Expanded SOV Submarine Tree
Overhauled Submarine Trees for ITA, SOV, FRA, USA
- SOV Submarine localisation fixes
By scar
Added gfx for seaplane_tender
Naval update by Scar, yuudachipoi and msslupu
Generic subs on all majors disabled
japanese sub GFX by msslupu

Naval update from Scar
Fixed localisation for JAP carrier Hosho
- Other localisation fixes
- Changed name of JAP from "Japan" to "Empire of Japan"
- Naval Designers give now specific ship type research boosts
- Naval Designers give now specific equipment bonusses to different types of carriers (CVB, CV, CVL, CVE)
- Removed armor reduction and decksize increase from Carrier Naval designer and replaced it with +5% reliability
- Added 26 News Events when certain historical important ships were researched
- JAP Research Events for Hiryu / Taiho / Shokaku / Yamato / Shinano / Hiyo / Unryu
- USA Research Events for Essex / Midway / Iowa / Montana / Casablanca CVE / Fletcher DD
- GER Research Events for Bismarck / Scharnhorst / Graf Zeppelin / Prinz Eugen / Type VIIC Submarine / Type XXI Submarine / XXIII Submarine
- ENG Research Events for King George / Lion / Illustrious / Implacable / Colossus / Hunter Patrol Boats
- Naval Staff Overhaul for all majors
- Added historical naval chiefs of staffs
- Added selective military high commands according to their historical importance, e.g. Isoroku Yamamoto as Combined Fleet Commander
- Overhaul of chief of staff / military high command traits
- Military High Commands will not display the trait they have in the description but the historical unit/fleet they were leading

GFX
Renamed GFX for Frits Thyssen
UI event window adjusted to larger gfx
minister GFX by colonialrebel

LOCALISATION
various europe minor nation land equipment localisations by dendro
Corrected some localisation for the mountaineer trait
German NF desc by Regaccio
German sub names by polarscribe
Japanese armor name update

MISC
Adding 91 new ministers for several countries
Adjusted UI in several places to support up to 6 resources
Nationalist Spain version of the spainish NF tree added
Added more custom counters for SS
Added idea germaniawerft.

Betapatch 1.4.2

Corrected King Carol II
defines settings by Mr Friendly
some defines tweaks by Dan1109

Update: Sep 17, 2017 @ 6:22am

2.5 changelog part 2

Energico Laws/ NF work
GER NFs: If at war with any of POL/SOV/YUG, AI can't take Around Maginot focus until they have capitulated
-Created/fixed cosmetic localizations for new countries including Austria-Hungary
-Fixed Paul Faure requiring wrong FRA NF to unlock
-Added 5 new econ minister traits: Economic Interventionist, Committed Pacifist, Guns over Butter Advocate, Union Leader, and Financier
-Lowered daily cost of most continuous focuses from 1 to 0.9
-Added continuous focus to raise NU by 0.2 every week
-Improved Labor laws code
-Labor law transition effect length doubled
-Added check to see if YUG exists for "Question of Yugoslavia" event
-78 new ministers: Communist USA/GER/ENG, Fascist USA/SOV
-Some work on existing ministers
-Fixed generic ministers not being generated/available
-Added 2 new generic economic ministers
-Localization work
-Fixed some missing minister GFX
Fixed missing law flags for ENG
-ENG Kings now lead the monarchist party
-YUG NFs: GER now gets a yes/no choice when YUG asks to join the Axis by focus
-Austria-Hungary now properly integrated with event chains into the Anschluss/Sudetenland situations
-Added King Haakon VII as starting HoS for Norway
-NOR politics fixes
-Added Civil Strife idea to try and temporarily replace civil war mechanic
-Move Industry to the Urals trigger now requires war with GER until better trigger written
-Disabled additional civil wars to prevent CTDs
-GER can now offer to include AH in Molotov-Ribbentrop pact
-Fixed spamming Fire Raeder event
Event chain to allow you to fight back against foreign ideology influence
-100+ new ministers for the majors (Communist USA/ENG/GER/JAP/ITA, Fascist FRA/SOV)
GER NFs: If at war with any of POL/SOV/YUG, AI can't take Around Maginot focus until they have capitulated
-Created/fixed cosmetic localizations for new countries including Austria-Hungary
-Fixed Paul Faure requiring wrong FRA NF to unlock
-Added 5 new econ minister traits: Economic Interventionist, Committed Pacifist, Guns over Butter Advocate, Union Leader, and Financier
-Added continuous focus to raise NU by 0.2 every week
-Improved Labor laws code
-Labor law transition effect length doubled
-Added check to see if YUG exists for "Question of Yugoslavia" event
-78 new ministers: Communist USA/GER/ENG, Fascist USA/SOV
-Some work on existing ministers
-Fixed generic ministers not being generated/available
-Added 2 new generic economic ministers
-Localization work
-Fixed some missing minister GFX
-Reworked AI for Readiness/Mobilization Laws
-Fixed CTD in India NF tree
-FRA NFs: Extend Maginot focus length doubled and additional, economy-dependent political power cost added
-Royal Restoration event now does not trigger for HUN until they choose a monarch
-Royal Restoration event now won't trigger for monarchies that are already existing at game start
-Added political power minus to HUN Treaty of Trianon ideas
-You no longer have to be France to take the 2-Year Draft law
-Monarchists will now get some news events that they weren't getting before
-GER NFs: If CZE no longer exists, GER will now properly bypass the CZE-related NFs
-HUN NFs: Austria-Hungary claims will now generate threat each time a focus is taken
-Added King Edward VIII as a head of state minister
-Fixed being able to resurrect King George V
-Fixed missing law flags for ENG
-ENG Kings now lead the monarchist party
-YUG NFs: GER now gets a yes/no choice when YUG asks to join the Axis by focus
-Austria-Hungary now properly integrated with event chains into the Anschluss/Sudetenland situations
-Added King Haakon VII as starting HoS for Norway
-NOR politics fixes
-Added Civil Strife idea to try and temporarily replace civil war mechanic
-Move Industry to the Urals trigger now requires war with GER until better trigger written
-Disabled additional civil wars to prevent CTDs
-GER can now offer to include AH in Molotov-Ribbentrop pact
-Fixed spamming Fire Raeder event
-Event chain to allow you to fight back against foreign ideology influence
-123 new ministers for the majors (Communist USA/ENG/GER/JAP/ITA, Fascist FRA/SOV)
-Disabled foreign subversion/coup mechanics to avoid CTDs
-Event chain to allow you to fight back against foreign ideology influence
-Improved US election events
-Added Douglas MacArthur as a head of state minister since he's a potential presidential candidate
-Added sub-ideology-specific national spirits with various modifiers
-Added continuous focus to boost research speed by 3%
-Reworked HUN manpower bonuses from annexing Austria and Czechoslovakia
-GER NFs: Added monarchist influence capability to befriend/influence focuses