Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
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Update: Sep 17, 2018 @ 2:38pm

Changelog v3.0.7

Added scrollbar and changed position Foreign territory window
fixed equipment import errors, click_enabled now requires a country flag
changed pop factor for woman law to 5%
added storage button gfx by rebel
made storage gui moveable
graveyard of empires idea for AFG + improve JOR bookmark
Added Interceptor and Multi_Role fighter achetype.
Corrected location for this and strat_bomber
removed popular figurehead from Ataturk
Ita Education minister fixed
Fixed production_factory_start_efficiency_factor in industry techs
From starting base of 20% a nation can now gain up to 25% more via research
rebalanced org, org regain & strength
adjusted all land units
merged radio equipments, changed radio tech to give inf radios in 38, which boosts org & org regain
nerfed research time reductions
nerfed military academies
lowered attrition for marsh & mud
changed suppression to a equipment stat instead of a unit stats, requiring to fill suppression divisons with equipment to get the full suppresion value
centered focus name in politics- & countryview

#LOCALISATION
localised BICE britain 20 - 25
localised oil & rubber processing techs

#AI
fixed ai templates after anschluss
gave Japan an ai startegy to not invade the soviets
AI define tweaks by diesel

# Events
gave VIC a nonagression pact with GER and ITA
recoded research centres into an event
fixed error in the building event
fixed spanish players having no units in civil war
fixed double himmler
fixed wrong modifier for a dockyard tech
added an event for the soviets to regain gomo alt if PRC got annexed
fixed keeping the goering plan
fixed missing flakturm tech GFX
made flakturm tech visible to GER only
removed additional equipment for SS support units who arent in their original versions, leading to SS battalions getting boosts from motorized techs, getting strong lategame
fixed triggers not being fieldable
fixed ammo factories issues
changed partisans to only spawn in every event check, but in multiple states
fixed romania not turning fascist
removed speed bonus from HQ (which was +40% since it was -20% before)

#NF
Changed add_research for SS Junkerschule to state 52
changed the US in faction tech slot focus to place the research centres in washington

#OOB
aligned the SS more to their counterparts (no triple org regain for mountaineers f.e.)
removed additional equipment from SS support battalions, which boosted the stats lategame (mech techs)

#GFX
Added several missing texticons
fixed hv aircraft factory 10 ideas missing GFX
Added texticon militia
corrected naval glow
Added new icon for the efficiency_factor_modifier

#MISC
Fixed several bugs
fixed typo in the baltics
added the state command state_add_research_centre
Fixed rocket-building testsite ctd
Added guided-missiles
Made alle guided_missile equipment buildable.

Update: Sep 12, 2018 @ 4:08am

HOTFIX 3.0.6a

Fixed missing gfx for GERAMNY and GERMAN related.
Added gfx for oil and rubber processing

Update: Sep 12, 2018 @ 4:05am

Initial Upload

Update: Sep 11, 2018 @ 11:03am

3 months hard work.
v3.0.6

# Added:
In several screens more info about spec-factories, army-info etc.
Storage-buildings for resources.
Ability to store resources bought by trade but not used.
Police station
Hospital -- will decrease attrition in the state its built in and its neighbouring
Research centre (not buildable) given by event/focus/conqeust -- added in a gui for research centres
Added state markings if you press on a researc centre tab
Info world tension
Some music
Arab NF and events.
Domestic ministers
New decision to allow XP to be converted into Max Command Power
New political advisers
Several decisions for germany to deal with yugoslavian & greece occupation
Decision to italy to enter the war and make the AI prepare
Integrated mod War on the Top of the World.
Several Turkeys decisions added.
Lots of variables in the background.

Rework archetypes Air. (amongst all variants changed to equipment)
reduced default starting war support to 15%
lowered starting War Support for a several of minors
explained arab operations more clearly to GER/ITA players
nationalist spain dismantles its faction after the civil war now
added an event based partisan spawning system
fixed yugoslavian coup event not firing
made yugoslavian states spawn more partisans
German FM decision cost 50cp instead of 150 PP
Corrected state for SS Junkerschule focus
Added vertical scrollbar diplomatic-actions
fixed fin starting Portrait
made government filter working

# AI
AI-templates
AI-strategies
Added several AI infantry templates
AI adjustements

# Defines
102 changed values in defines:
improved AI prioritisation of naval and air strategic regions
ahead of time penalty increased
MIC & NIC ic increased by 1
changed base equipment capture to 1%
doubled time between air combat to reduce air casualties and help performance
changed naval combat results to disappear after 3 (convoy raid) and 6 months to help memory
changed AI research modifier calculation to weekly instead of daily
improved AI research defines
added in ai-strategies for the new naval regions
fixed armor deflection bonus
reduced supply consumption for superior firepower from +10% to +6%, spread across the starting and the last central tech

# MAP
added 2 regions to the mediterranean
added 2 regions to the north & baltic sea
added in a bonus to non-cored but claimed states
tweaked weather to take more effect, appear faster (snow and mud) and more often, especially in Russia
lowered temperatures needed for snow modifie

# Performance-event
Moved factories and building code to events to improve performance
Moved AI storage to decision to help with performance

# Misc
Lots of Tweaks + Bug-fixes.
Localisation improvements, couple of new ministers for AST and NZL
Removed a huge number of useless Corp and naval leaders for ITA - current numbers now stand at 51 corps and 29 navy
Changed some buildings to undamagable where it had no effect
You can now start as any country, type humna_ai and the game assigns all AI stuff to your country, like templates, construction queue etc
fixed double airport
Work done on equipment trade, lots of tooltips, import functional up to amphibious equipment
removed more temporary AI only operation modifiers
rewrote building event a bit to allow for more special factories in a state and to fix issues with the tech requirements
fixed germany justifying on hungary
changed order of some buildings
moved new buildings to state buildings
changed flakturm gfx to fit the state buildings art
removed cic and mic guis in stateview, fixed resource from storage gui
fixed production glow size and location
gave oslo a port
gave italy and china 4 more MIC
fixed weather of new naval regions
added a casualties topbar gui which is visible during war
chinese minors now get set majors to prolong the war
hid WIP stuff of equipment trade, like the other equipment & export

Update: Jun 19, 2018 @ 7:49am

v3.0.5A

Hashed out moneycost in training-law.

Update: Jun 17, 2018 @ 7:45am

v3.0.5

#AI
Fix to AI not producing divisions

#OOB
Corrected Support in ITA-1936 OOB
Added Divisione Coloniane as template
Fixed some several template errors by moving templates to decisions and adding in country_flags

#UNITS
Equipment IC adjustments by Grenight

#LAWS
Fixed some monarchy issues and banning democracy bugs

#DECISIONS
Added finances decision category

#NATIONAL FOCUS
US embargo focuses now affect all democratic nations
Fixed portugal NF for focuses involving spain
Adjusted Allied Anger date to -48 for NF Rhineland 1936.1.18

#GFX
Deleted obsolete or double gfx

#GUI
Enlarged topbar to 2 row for future use
Adjusted positions for all windows
Corrected flag position on naval jacks
New designed event window

#TECHNOLOGIES
Reworked ENG naval and ENG sub tabs
Reworked JAP naval and JAP sub tabs
Enabled generic naval-tab for USA, SOV, FRA, ITA

#LOCALISATION
Several localisation by biceteamnhct

#MAP
Nerved for all resources on the map (mostly lowered)
Increased infra bonus to resources to 10%
Added a turkish strait
Fixed too high state pop variable in china

#BALANCE
Partisan spawning rate now takes occupation policy in state into account

#Misc
Linked performance event to faq option
Corrected typos

Update: Jun 10, 2018 @ 12:35pm

########################################
v3.0.4

#AI
Several AI adjustments
Safety event for ai mobilisation
Fixed jap not concentrating on china
ENG doesnt defend yugo now

#LAWS
Officer laws give special forces effects by grenight

#UNITS
Added SS AT Bat.

#OOB
New ITA OOB
Corrected the state control and province for 'SS Maria Theresia'
Moved light tank to separate regiment for USA_1936
Added military_police to Welle 1 Inf-Div for GER
Raised start_equipment_factor to 0.5 for Welle 1 Inf Div events

#LEADERS
Removed dozens of generic italian generals
3 Italian Generals/Admirals added

#DECISIONS
German promotion decision now promotes, not deleted and recreates
Unlocked Inf Div for GER. Not the event-chain Divisions
MEFO now every 180 days
Stop-gap decision for Finland to prevent it from going communist
Lowered decision cost for GER military buildup
Transferred WW2_doctrine availability-check to decision.

#NATIONAL FOCUS
Adjusted german medium and heavy arty focus to give bonuses to each of them, not to med arty only
Fixed bypass Condor legion NF
Nerfed dutch focuses

#EVENTS
Event for ironman and historical focus off
Fix to performance event
Added state-check for 10. Pz-Div. event.
Fixed not gaining lvl 20 if you have more than 21 of a special factory

#PRODUCTION
Fixed japan not producing any planes

#GUI
Corrected position Nuke-values
Made CP, Army, Naval and Air XP smaller in topbar

#GFX
Added GFX for Amp Landing Vehicles and Amp Tanks
Added partisan unit to texticon
Corrected frame 1 Partisan counter
Added GFX for oil and rubber processing techs
Added money textico

#DOCTRINES
ww2 Land Doctrines are now hidden if you didnt finish ww1 Doctrines yet

#TECHNOLOGIES
Added more years to GER Air techtree
Fixed Ju87 A being obsolte to AR-81

#TRAITS
Nerfed admiral trait from 0.25 exp to 0.1 daily
Raised defence 3% to 5% for not-gainable traits CC

#LOCALISATION
Added localisation for Allied Anger, Vichy and DAK
Fixed missing localisation
Localised berlin category
Localised irish strait
Fixed purge focus localisation
Corrected state loc error

#TOOLTIPS
Added tooltips for HMG mortar inf gun

#MAP
adjusted volga canal focus
Danzig gets transferred on danzig or war
Removed obsolete & forgotten states
Lowered airport IC by 250 to 1500
Several map fixes
Fixed dutch province
Map patch by Franc
Fixed some supply errors
Split yugo, spain and japanese and manchurian regions
Fixed channel isles name
Added in russian egyptian north african and middle eastern VPs
Fix to soviet states bugging out
Turkish VPs
Russian regions
Oslo now VP
Adjusted VP visibility

#BALANCE
Nerfed partisans, the resistance now sets the size of the partisan division template used in the state, also checks every week now instead of every day (performance?)
Buffed light infantry by biceteamnhcts
Adjusted terrain speed modifiers
Lowered reserach_time_factor to -0.015 for Elite Officer Training

#MISC
Fixed has_government error due to DLC Allied music pack
Fixed missing armor tabs for minors
Region 153 is now localised
Fixed incorrect chinese leader due to type
Fixed SS MOT AT
Renamed hidden to _hidden. Needs to be loaded first
Removed double modifiers
Fixed the civil wars
Fixed istanbul not gettind remilitarized
Fixed partisan event hiding option
Removed obsolete ai modifier
Removed extra " from demilitarized tooltip
SAVE_VERSION set to 4
Deleted some duplicates

Update: May 27, 2018 @ 7:46am

v3.0.3a

Hotfix for Axis Armor not available

Update: May 27, 2018 @ 7:10am

v3.0.3

#DEFINES
BASE_LEADER_TRAIT_GAIN_XP to 0.25
reduced EXPERIENCE_COMBAT_FACTOR from 0,08 to 0,05 to prevent stacking of modifiers in combat
FIELD_MARSHAL_DIVISIONS_CAP = 25 to 5
Adjusted several defines
Adjusted garrison factor and frontline factor
Lowered retreat speed & withdraw speed
Decreased base surrender lvl
Boosted base repair
Increased air damage from 0.3 to 0.31
Decreased max expeditionary size
Lowered convoy for supplies

#AI_strategy
ai strategy that prevents japan from sending volunteers to italian east africa
Renamed barbarossa to axis and added ai strategies for romania bulgaria hungary and italy to stay in axis
Italy staying defensive early on against FRA
ENG area priorities
CHI staying defensive
GER not pushing through ITA
Adjustments to GER AI strategies
Adjusted several AI strategies
SPR now more defensive


#AI Templates
revamped AI templates for bel fin hol pol fra and eng
More AI_templates (CZE, ENG, GRE, SPA, TUR, YUG)
Adjusted US and RAJ templates

#On-action
Added triggers for technologies
Moved some starting events to on startup

#IDEAS
Replaced country_flags for laws with has_idea
Added US armed population idea
Changed soviet collectivist idea to 0.15 weekly stability instead of 25% total

#UNITS/EQUIPMENT
HQ need less hq_equipment (100 > 75)
Added 1500 ss_uniforms to stockpile. (start-up)
Added tech-modifier for GER-AI to research ss-combat-engineer on time
Corrected division_name_group
Added division_names_group for VT and Reich and Das Reich
Added Ss-anti_tank_brigade
Added smg_equipment to Commando, infantry and ss_infantry
Set Wach Btl LSSAH to low priority
Added rocket art detachment to support. (Small unit)
Added texticons SS paratroopers and SS Airborne Art-Abt
Adjusted infantry equipment types by grenight
Added the arctic support company back in
Adjusted desert support

#OOB
Added division_template to "history/units/GER_SS_Start_II_ai.txt
Fixed error in div-template Bryganda_Panc_Mot (POL)
ENG_Port_Garrisn_units OOB deleted. Corrected NF and event for that.
Corrected support-units in several OOB
Unique divisions (GER) locked due to event-chain
Corrected logo 5. Pz-Div
Locked first GER division_names_group GER_INF_01 for Welle-1 divisions so numbers won't be available for player.
Added locked div-templates for 2., 13. and 20. Inf.-Div. due to event-chain.
Corrected missing charater in division-template naming
Deleted GER_SS_Danzig_ahist
CZE using division_names_group now
Fix 6. Pz.-Div load_oob

#COUNTRIES
Changed china starting ST to 0.4
JAP and PRC supreme commander fix
Reorganized historical order a bit in an effort to make sure ITA declares war on Greece in 1940
Added militia to division_templates + Changed starting exp for china
Gave BEL HOL FIN and POL a deployment queue
Added starting productionlines for HUN
Made BEL HOL and POL go for infantry bonus minister
US more starting civilian factories
Moved allied anger variable to history/GER

#EVENTS
Allied Anger deleted in NF GER and completely reworked
Added 'No need' choice to several events for player
Reworked military_size-events into 1 event
Added WTT_china_political_struggle
Compiled all buildings-events into 1 event
Promotion/Demotion decision and event added
Fix to Fritsch affair event, deleted Himmler_ai idea and connected events fixed
Added von Blomberg to Fritsch affair event
Reworked event-chain VT to SS Pz-Div Das Reich
Reworked performance by Jack
Reowrked SS-Infantry-Div Totenkopf eventchain
Deleted some no valide ss_events
Reworked AIRDT economy. Moved to _EAI_misc
Reworked canada.10
Correted some claims and add_core state 762 for WTT_GER
Integrated renaming Alsace to Elsass-Lotharingen from vanilla for GER
Corrected 4. TK Standarte
Corrected state 987 to 864 in Britain_bice
Delted buildings_ai event (obsolete)

#NATIONAL FOCUS
Adjusted solution for danzig focus
Cleaner and more organized GER NF
Placed condor-legion under Wehrmacht focus
Changed Allied Anger date End of CZE 70 days earlier. To 1939.1.6 (Time of NF)
Added date > 1940.1.1 to available 2nd Vienna Award for Allied Anger
Merged canda and better_canada
Made Allied Anger also for Allied
Added a partisan event to inform the player where which and how many partisans spawned

#TECHNOLOGIES
Deleted double technology-gfx
Only coastal countries have acces to naval techtree and naval doctrine.

#NATIONAL FOCUS
Adjusted solution for danzig focus

#MODIFIERS
Increased surrender limit
Adjusted difficulty

#BUGFIXES
CTD fixed due to decimal values in defines.
Several bugs fixed
Corrected 2 bugs in 2 templates.
Fixing CZECH Light tank issue
Fixed Ger_invade_norway OOB support
Fixed errordog in naval_combat losses window
Added texturefile for convoys inverted
Added inverted gfx ships
Fixed countryflag for SS TK Division
Fixed CTD sudetenland
Fix to the move capital event for SPA
Fixed vichy event and torch event
Fixed error Invalid state for is_controlled_by 976 = ENG
Fixed load_oob Pzgren-Div Das Reich
Fixed Grossdeutchland missing equipment
Fixed JAP using all its troop to garrison chinese puppet
Fixed SOV operation decision visibility
Fixed communist CWs
Fixed ROM switching to SOV too soon


#BUILDINGS
Added enable_building Pillbox to ww1 doctrine Pillbox
Nerfed airport capacity

#LAWS
USA WS MP Laws improvement
Added max command power to Officer Training
Adds 20% WS and has_war=no requirement for going from volunteer to 1Y Draft
Adjusted conscription triggers
5% to 1.5% for japanese conscription
Deleted early mob economic from unsupported eco law, so it dont screw France early game
Added mobilisation system to mobilize over time

#INDUSTRY
Consumer goods to housing
Balanced housing and improved_machine_tools
Changed steel mill to synthetic_rubber_refinery
Added synth tech from vanilla
Industry reorganized
Nerfed housing and industry manpower demand

#LOCALISATION
Added some localisation for decisions
Localisation for better Factory-events
Localisation for VT to SS Pz.-Div Das Reich
Localisation for SS-Infantry-Div Totenkopf event-chain
Added localisation for Cze light tank
Deleted some dupilcates entries
Added decisions/event-chain/localisation 60. Inf.-Div.
Lowered manpower demand for con industry
Moved -retention from dispersed to concentrated industry


#GUI
Adjusted priorityze icon in division-designer
Adjusted position of Strategic bombing view
Added square for Field Marshal better visual
Adjusting template tab for use of 1 column of support due to AI only using 1 column
Added green button for TRAIN in templates-view

#TRAITS
Traits ENG, FRA and GER more balanced
Added fortress_buster trait_cautious traits to Montgomery
added trait for Paul Reynaud to help FRA AI against GER

#AI
AI gets WW1 techs at startup
Fixes/adjustments/some AI improvements by Jack
Added ai modifier to subtech_light_panzer_td_equipment_1
Made soviet join case white 16 days later
Adjusted AI convoys
Changed the war goal event's war goal option's condition's ai factor to 0 so ai will not pick it and go nuts
Nerfed AI suppression
Fixed AI not switching to war economy
Adjusted partisan system to use partisans unit type and stay at their local province
Fixed AI manpower laws with rudimental events
Adjusted desperate AI defines
Adjusted decision AI by grenight
Adjusted manpower

#DECISIONS
Corrected division-template 29. Inf-Div(mot.) in decisions for GER
Location adjusted accordingly
Added 2. Leichte Division
Moved Historical Waffen SS to decisions
Added several has_country_flags to available
Deleted fortifications and anti_air/radar buildings from MEFO bills
Aufstellungswelle order-event converted to decision
Added available and visable date to Promotion/Demotion decision
Reworked czechpanzer for 1. and 3. Leichte division
Added ai_chance = { factor = 200 } for decisions
Added 16 Inf-Div(mot.) to decision
Added 72. Inf-Div to GER_INF_01 division-names-group
Added arms_trade to decisions_category
Converted our arms trade events to dynamic decisions
Moved code AI_ww1 to generic_decisions
NOT ALL CHANGELOG due to limit

Update: Apr 21, 2018 @ 12:54pm

v3.0.2

Fixed lots of 1939 CTDS
Reworked SPA back to D01.

#Defines
Defines updated to 1.5.3
Raised and Lowered several defines
Slot in stateview increased to 49
MAJOR_MIN_FACTORIES increased to 50
Reduced WEEKLY_WAR_SUPPORT_GAIN = -0.001,

#AI
Updated AI-strategies from Chondrite

#Interface
Added decisions.gfx
Corrected icon for military_buildup category

#Decisions
Reworked event-chain Verfugungstruppen - Reich - Das Reich
Added decs.-gfx for ger_wach_btl_LSSAH
Changed consumer goods to weekly_stability for civilian works
fuhrer hq capture player only
Adjusted workers working conditions
Fixed Condor Legion
Added Grossdeutschland decision-gfx
Converted Himmler occult to decisions.
Added SS_VT focus to decision and corrected SS-VT event-chain

#Ideas
Reduction to partisan and AI help for repairing
New levels for laws.
Conscription removed from laws
Added new way for allied anger by Doruk Still WIP

#National Focus
Removed GD focus
Corrected stability for FRA_support_blum focus

#Technologies
Lowered modifier factor for AI in industry
Raised global_building_slots_factor for concentrated industry tech

#Events
Event germany.257 deleted
Reworked LSSAH event-chain
Reworked Grossdeutschlnd event-chain
Added set_technology desert_equipment to GER_OOB_TUNIS

#States
Corrected over several states amount of factories. (Balancing)

#Unit-leaders
Defence skills defence-modifier lowered
Attack skill raised with offence 0.1 for CC
Defence skill raised with defence 0.1 for CC
Added kliment_voroshilov to starting ideas SOV.

#Units
Med-Art reduced manpower to 550
Anti-Tank more strenght
HQ need more hq-equipment, more organisation, lowered strenght
Infantry more strenght, SA, HA and defence
Lowered manpower on support companies by Stepanov
Corrected typo ENG_Armor_division_I

#Division names-group
Added names_group for Grossdeutschland
Added GER_wach_regt_berlin
Added division names groups to ENG oob

#Bug/Typos fixes
Corrected typo SS junkerschulen
Corrected typos HG-Division
Corrected location 45 Inf-Div

#GUI/GFX
Adjusted Diplomacy to see all estimated enemy info
Enhanced small changes to diplomacyview, politicsview and nationalfocusview
Redesigned the division-designer to 1 row for support due to AI
GFX improvements by Koltaost
SS and whermacht decision use new german helmet gfx
Use young Mao portrait for PRC and Com China
Blackice HOI4 icon by Koltoast
Visual fixes by Koltoast
Deleted folder_tabs folder
Adjusted manpower value in topbar (UI)

#Misc
Fairer dificulty settings
Renamed ss_anti_air_brigade to ss_anti_air_heavy
Corrected size on small counter MNT and PARA
Alsace-Lorraine-claims file deleted. Obsolete
Changed difficulty-settings (removed army_core_attack and _defence)
Corrected several localisation due to remove of focusses.