Hearts of Iron IV

Hearts of Iron IV

BlackICE Historical Immersion Mod
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Update: May 20, 2019 @ 10:50am

#########################################
######## BLACK ICE VERSION 4.0.01 #######
#########################################
#################
# MAJOR CHANGES #
#################
Iran Bookmark added
Reorganized non MtG into 2 folders: Naval Techs and Naval Submerged / Surface Fleet
Reorganized MtG into 2 folders: Naval Techs and Naval Submerged / Surface Fleet
Reorganized industry-folder for 4k
Reorganized Luftwaffe-folder for 4k
GER Pz tech-window reorganized for 4k
French Armor tech-window reorganized for 4k
French Air tech-window reorganized for 4k
corruption added to laws by Cirri
More WORK ON CIVILIAN CONSTRUCTION
New building integrated into BICE ( recruitment building )
CE
######
# AI #
######
All AI's now building navies correctly with the exception of ENG which is still basicly just churning out convoys :(
AI fixes

#######
# MAP #
#######
Airbase Puerto-Rico 4 to 2 levels

#####################
# EQUIPMENT & UNITS #
#####################
increased weight of highest armor / piercing compared to average
Update _single_engine_airframe_cv_fighter.txt
updated stats for the Seafire line
Corrected generic_submarine for countries.
Raised XP starting factor to elite for Upgrade Pz-Div 1,2,3
fixed navy strength
Added Pz VI, VII and Landkreuzer to recovery tech: Pz VI 1 AVR-tank; PZ VII 2 AVR-tank; Landkreuzer 3 AVR-tank

################
# TECHNOLOGIES #
################
Removed fast-bomber1 from generic air technology
Moved skrits and ost-ketten techs to armor-tech (GER only)
Moved Cmd-Tank and Rec-Tank techs to Armor Technologies for GER

########
# MISC #
########
Fixed storage
Recoded storage to make the output increasable
Storage menu now moveable
new tooltips for storage menu
hide the dynamic modifiers
fixed wrong country leader trigger for ROM national focuses
fixed some inconsistency in equipment naming
Fixed armored car nomenclature for several countries
Several bug fixes and loc improvements
Corrected localisation naval_techs_folder
Corrected error fairley_firfly cv-fighter
Iran Ministers added and little bit of added focus work
influence minsters made actual choices
Propoganda Ministers added for all useful tags
Canada's Industrial and Electrical Concerns expanded
AST concerns added
recoded it to be performance friendlier
fixed duplicate on actions
added an on yearly effect in pulse_effect
FRA adjustments and Corruption added to some ministers
FRA minister cleanup
USA minister cleanup
ENG ministers cleanup
ITA ministers cleanup
POL ministers cleanup
Optimized modfile

##############################
# EVENTS & DECISIONS & IDEAS #
##############################
made the airbase event only pop up every 30 days for 1 state
Lowered equipment demand for the Pz-Div decisions
gave HUN an option at HOS when Fascist
expanded the count for the national projects to include Military Academies
Fixed SS-Regts Wiking not firing

###########
# BALANCE #
###########
buffed piercing
air stats adjustment by Warhammer
Corrected errors to Naval-combat
laws and adjustments
Army training time raised to 0.12 in continous focus
CAN tweaks
FRA tweaks
Bel WW1 docs nerfed
Corrected BEL and added some productionlines

#############
#### GFX ####
#############
Adjusted counter-insignia a few pixels
Redone french tankette and armored car gfx
Removed unfinished french aircraft tiles
GFX bugfixes
redone grease gun, US smgs are now Thompson M1928A1 > Thompson M1A1 >Grease Gun
Airwing reorganization and naval selected prod-lines
Fine tuned airwingreorganisation window
Resized german air force gfx
Added gfx for BV138 and DO18 flying boats
Added buildingstrip icon
Enlarged air gfx overall in several windows
resized USAAF gfx
cleaned useless dds's from the us air folder

Update: May 10, 2019 @ 3:53pm

########################################
######## BLACK ICE VERSION 4.0.0 #######
########################################
#################
# MAJOR CHANGES #
#################
Integrated 1.6 Mod
Integrated Eloudas Naval Rework Mod
Expanded Technologies
Lots of fixes, adjustments and tweaks
######
# AI #
######
lots of ai fixes and improvements, in almost every area
improved soviet ai templates
improved soviet AI focus priorities, for purge, and while at war with GER
tweaks to AI
added a unit limit for infantry, if thats hit AI will fill the rest of the division limit with other roles
AI for nukes and radios done
improved AI manpower laws usage
improved AI war bonds usage
improved AI usage of cadet training laws
removed a weird AI manpower bonus (after 1 year?)
###############
# FOCUS TREES #
###############
ITA tree fixes
GER tree fixes
ENG global path tree merged with adjustments
BUL NF tweaks
increased manpower required for some GER focuses
fixed south tyrol event chain, after 1 year?
Eng speeches moved to decisions
Uk focus Improvements
Missed these happy USA nerfs
Fix for IRE not leaving the commonwealth
Fixes and tweaks to SOV focus tree
Corrected SOV_Sikorski_Mayski_agreement
Trotsky fixes
Fixed some wrong stuff in SOV NF
New Iran Tree
Added in a new tech slot for every focus tree (see tech notes for why)
Added/fixed IRAN
Fixed NF Bismarck non-MtG and MtG.
#######
# MAP #
#######
Several map changes.
Added/changed several naval strategic regions.
Added several straits and seas
Changed pastoral from lvl 5 to lvl 2 (4 building slots)
Many Small islands across the globe now have limited Airbase, Radar and Coastal Fortsizes (check on the state itself to see limits)
Added new tank terrain values via the first ww1 tech instead of in the unitfiles
#####################
# EQUIPMENT & UNITS #
#####################
Replaced cars with horses for AT and AA
ENG plane fix by Polarscribe
FIN OOB fix
Set light tanks to 50 tanks, med to 50, heavy to 40 (amount in btl)
Superheavy set to 30, flame to 40
Enabled anti_tank_brigade_mot
Semi mot now gets half the radios mot gets
Adjusted semi mot stats
Lowered trucks in motorized by 10, in semi mot by 5
Added Jagdpz 38 with 10cm gun
Reworked HQ army bonus
################
# TECHNOLOGIES #
################
Integrated NRM-mod (naval)
Added upgrades to Land, Air and Naval-equipments non MtG
Updated categories for air-units
Added several new technologies for industry, electronics, nuclear, rockets and jets
Buildings/Infrastrcture levels tied to techs
Added new technology window. Armor-techs. Moved AC/Tankettes/Light vehicles to Armor-techs.
Added in amphibious mechanized and amphibious armor for minor allied generic armor
Allowed Guards to get improvements from techs
Some techs now add a production line when introducing new equipment
Added over 300 new techs
Who needs fuel when you have wood!
Techtree fixes
ITA IEA tech fix
Industry reorganized with horizontal pos.
Corrected small errors in industry
expanded industry, infantry, electronics, and more tech folders
Limmited Max Level of most buildings to tech levels
Some techs now add a production line when introducing new equipment
Expanded Industrial techs, split concerns into Industrial and Electrical,
Expanded Atomic, Jet and Rocket part of electronic tree
Split non MtG submarine
Added non MtG submarines witrh vertical positions
Added in amphibious mechanized and amphibious armor for minor allied generic armor
Allowed Guards to get improvements from techs
Recon techs split into Foot, Cav and Motocyle
Added new tech folder for tank-design techs
Merged 88 techs into 11 (armored cars, lt cars and tankettes)
Added gas vs diesel engines for armored units
Fixed PDX exploit for mutually exclusive techs
Industry tech tweaks
Increased Synth Oil techs
Categories made easier to see with tooltips
Re-added captured armor
Added tank techs
Reorganized several tech folders (still WIP)
########
# MISC #
########
Added sidebar
French and Soviet idea's added
British industrial and electric concerns added
Germany and USA industrial and Electric concerns
Fix naval reserve portrait & fix naval access rule covering naval area name
Fixed added transport plane
Fixed storage cap modifier
Expanded XP levels of aircraft and naval to land amount
ITA naval leaders update
Fixed SO MANY CTDs
Added ruling_party_drift as a modifier
Added opposition_party_drift as a modifier
Performance improvements, recoded lots of basegame code to run faster
Fixed Volunteers for SPR
Added the coop monthly effects and moved some stuff there
Added a weekly effect in pulse_effect
Greatly reduced amount of variables in AI countries
Updated the generic AI infantry template chain
Added an upgrade chain for medium german armor
Added an upgrade chain for mountaineers
Added 5 different sized AI garrison templates
Fixed AI shuffling front by setting the max army for a field marshal to unlimited
Replaced techs with categories in a lot of focuses with add_tech_bonus
Localised storages, fixed a wrong variable displayed
Removed ~2200 unnecessary state variables
Reworked navy fleet size trigger
Army size doesnt take support battalions into account
Nuke effect customization, damage is now increased A LOT and can be increased with techs
Localised too much stuff to list
Hashed out hospital since attrition modifiers dont work
Added an effect to casualties by Yagashura
Corruption gui hidden behind global flag "wip" in politics view
Civilian construction gui hidden behind global flag "wip" in construction view
Recoded diplomacy triggers with global flags for better performance
Made scripted gui player only
##############################
# EVENTS & DECISIONS & IDEAS #
##############################
Mefo warning bug fixed, Argus now works in MTG
Naval treaty wargoal swaped to increased allied anger if its JAP leaving
Corrected SOV_Sikorski_Mayski_agreement
Fixed AI choice german events
Added description to Hitler Youth events
Political decisions fixed
Eng speeches moved to decisions
Tweaks to army war games, will now prioritize assigned unit leaders, and will pick the one with highest skill
Some work on the ban ideology decisions
Mention the days required to change in the economy law tooltip
Added laws for fuel usage
Made moderate civ fuel usage the default law to start with
Split industry and electronics
Added in small decision for YEM
Puppet building decisions
Decisions to control the AI leaving borders
Couple of generic decisions
Set up start eventchain Wiking division
Created Truppenübungsplatz Heuburg and Bergen on map (VP 1)
Placed forming SS Division Reich in decision.
###########
# BALANCE #
###########
Performance improvements
Nuke effect customization
Brought back the good AI behaviour game rules
Added a weekly effect in pulse_effect
HQ has low fuel use
Ability tweak for ITA
Treaty update for new CV costs, missng 2x20cm battery from Coastal Defence Ship hull, added icons for expensive to refit modules´
Lowered fuel from infra
Set base fuel storage to 20k
Increased propability of snow in arctic terrain
Civilian fuel consumption, affectable with laws and techs
Naval production adjusted
NIC Overhaul
-Dockyard output increased to 3.5 from 2.1
-Dockyards limited to 3 per ship (convoys at 10)
-Interface updates to support above
-Adjusted starting & focus NIC for majors
-Increased cost of dockyards
-Update ships under construction at start (MTG only, legacy to be done after legacy tree update)
Tweaks for new NIC system
Changed pastoral from lvl 5 to lvl 2 (4 building slots)
Majors have an additional research slot in their focus tree
Raised idle fuel consumption to 10%
Build levels tied to techs
Infra starting max levels increase
Volunteers can only be sent to the same ideology now
Added factory output factor and dockyard output factor to stability
Split motorized from cavalry trait
Improvements to trait tooltips
There is more but it doesn't fit here.
Want full changelog check this link: https://justpaste.it/BICEv400_patchnotes

Update: Mar 16, 2019 @ 6:13am

##########################################
######## BLACK ICE VERSION 3.1.0.3 #######
##########################################
#GENERAL#
added a difficulty slider which lets you enable country specific air and naval trees for AI majors

######
# AI #
updated AI construction for all majors (make sure to give feedback, if GER is building enough synths etc)
added fort buildings in capitals to AI
ITA now starts fortifying italy in 1940
Turkey fortifies the bosporus
SOV AI will no longer go through its whole infantry template upgrade chain before the war
improved AI handling of low supply regions a bit
added Supply Depot construction to ITA SOV ROM and GER
added some improved AI will do factors for minister traits
added AI variants for convoys
GER AI now pushes more into the USSR
increased AI modifier on ww1 doctrines
AI doesnt insta research ww1 anymore
AI will now properly produce garrisons depending on the amount of occupied states. GER shouldnt waste half of its combat army in france
improvements to AI minister and law picking of GER and ENG

###############
# FOCUS TREES #


########
# MISC #
added in texticons for several modifiers
new starting events
shortened armor factory tooltip
moved armored cars bonus to armor factories
localised missing planes
localised some other equipments still missing
added another tooltip for radios
localised ecuation_cost from schools tech
added more unit categories and improved the artillery tech tooltips
added more unit tags for tooltip improvements for artillery techs
(instead of mention SS it just says "Artillery", its a category, hover over it to see the units)
committed fix for RK and RP by eric
Performance improvements
Fixed BEL getting kicked from allies if they join early via a focus
optimized all events with a date trigger
Reorganized some equipment files
Added uniforms to tank_alrtillery units for GER.
Corrected group for SS
Hashed out von Thoma from starting OOB. He is added by focus
Corrected subuniticon for group SS
Corrected localisation for group SS
Turkish Generals Fix
error fixes in ENG_air
move japanese unit one province north, back to manchurian territory instead of soviet
improve SWI small flags
added shading to SWI small flag, same shading as vanilla flags
moved console and errordog blondi back to their previous positions
rename romanian strategic regions
move lake st clair from CAN to USA
add CAN-Windsot and ENG-South London VPs - 1 for windsor, 5 for south london
added a new use for bridge and assault boat equipment (an unit leader ability)
reworked the makeshift bridges ability to fit requiring brigde and assault boat equipemtns
decreases base supply from VPs
increased supply from higher lvl VPs
RSI party names
Improved Italian General
merged bridges and assault boat equipment
removed sniper equipment
turned warsaw into a capital

##############################
# EVENTS & DECISIONS & IDEAS #
adjusted trade, manpower, conscription and tax laws, reduced a lot of their maluses
moved MEFO to the top
Fix by Jango for Panzer Divisions
Political Power stuff moved to decisions
Reworked PP decisions for balance and FUN
PP decisions can only be done when the laws, ministers, designers etc are all filled
added a bypass to GER_western_poland
Corrected historical way MR-pact and A solution for Danzig
small tweak to GER plan z, fixed wrong localisation
adjusted timed law changes, added tooltips to the idea selection tooltip
lowered time required between switching laws
the num of special forces now affects the time reqruied to switch training laws
added supply grace to mobilisation laws
lowered ROM spirit to 10% consumer goods
lowered cost of Plan Z focus
moved airborne engineer tech to 1944
fix usa.8.b
moved RKI to RSI
changed german focus to make RSI an RP instead of an integrated_puppet
made mussolini its leader instead of hitler
Bravado Decision added
IEA idea added
improved performance of partisan event
changed the suez decision: you do not need to directly control it, if an ally controls it he gets an event where he can stop your efforts to blowing it up immediately, or let it happen
added an event that warns GER of MEFO running out (pls feedback, there are no real triggers for us to check so its more or less a 50/50 as of now)

###########
# BALANCE #
changed recon plane, now gets added to med and heavy arty. changed tooltip
if you capture at least 50 of a foreign tank type you will receive a template with those units to use the equipment
(its the same template youd gain if youd license that tank)
added a limit of 1 for supply depots per strategic region
adjusted supply depot bonus (yes I know its too low atm, we will raise it to 80%)
changed all terrain support companies to special forces (partially reverted again)
lowered fort base cost, increased per lvl cost (will be increased again soon)
same for coastal fort
SiG back to artillery-group
adjusted terrain modifiers for all non tank subunits
changed the economy law change decision to be doable without the laws being lvld.
f.e. if you go from civ to partial it will double the time required, since youre missing out on limited mobilisation
fixed blitzkrieg spirits not working, capturing an allied capital increases the bonus

lowered reliability for multiple equipments, mostly infantry, artillery, support, trucks
lowered attrition for all terrains
lowered base attrition
added back attrition reduction to mobilisation laws

#######
# GFX #
changed color of research icons, now green is researched and yellow is available
changed some icons for decisions
new GFX for US air and armor tree, several fixes additions changes to US armor by Cyrus Jackson
redone german air tree
redone arado 234's
Fixed bad gfx pointers, added IS-7, IS-4, T-54, PT-76
Fixed missing gfx link
German air force redone with larger images that won't clip
Soviet airforce redone with larger sprites
linked a lot of soviet ideas to their gfx

Update: Feb 10, 2019 @ 12:59pm

##########################################
######## BLACK ICE VERSION 3.1.0.2 #######
##########################################
#############
# BUG FIXES #
Fixed console
Corrected countryflag 13 Pz-Div
Corrected tech in ITA NF
Fixed some issues with generic air tree (dates, stats)
Fixed danzig or war, poland taking the wrong option in historical
Fixed ENG FRA not guaranteeing france
Fixed mongolian population (increased to 780k)
Fixed general mob reverting when it shouldnt by eric
Fixed guards not having HMG Mortars etc

######
# AI #
Added ai_strategy for CHI during their war with JAP
Improved template of AI germanys norway invasion
Made SOV AI go for red army rebuilt by itself
Added the EAI decision to stop allies on your borders
decreased size of initial CHI and RAJ AI template

###############
# FOCUS TREES #
Changed add_ideas: indoctrination_focus to SOV_resistance in SOV NF "SOV_indoctrination_focus"

########
# MISC #
Corrections in localisations

##############################
# EVENTS & DECISIONS & IDEAS #
EAI focus triggers hahsed out tag for naval_focused_small and moderate
Changed partisan_effect to resistance_tick_auto in idea: Soviet and Yugoslavia Resistance
Added desc Fritsch-Blomberg Affaire
Linked böhmen mähren creation to the 2nd option in the hacha event
Removed idea that gave china the IC of the warlords when at war
Decicions for BMP, ITA, generic, arab, spain modified (fixed_random_seed = no)
reworked woman laws by Grenight
Officer Training, Cadet Training and Economy Laws now have a timed decision between switching, depending on your army size / economy size
fixed recent state change resource malus not disappearing
removed lead_to_war_with = SOV from german ussr wargoal focus. SOV AI does not deathstack, and a SOV player doesnt get a notification
and will need to invest in decryption to see what GER is up to

###########
# BALANCE #
US balance adjustment for timed focuses
Lowered pp cost of depression by 0.5
Added a date trigger to pearl harbour
Buffed generic twin cas
Buffed ichi go to 20%
Changed 20% supply reduction to 72 supply grace hours in SOV NF
increased exile trotsky pp to 0.5
decreased tankograd focus time to 35 days
Set mon to puppet
Buffed jet cas
Buffed late AC(1945) ap_attack = 41 (20)
Update BHU (got tech Gurkha)

###########
# DEFINES #
SUPPLY_PATH_MAX_DISTANCE = 17 changed to 25
SUPPLY_CONVOY_FACTOR = 0.3 changed to 0.5
ESTIMATED_CONVOYS_PER_DIVISION = 6 changed to 4
MISSING_CONVOYS_BOOST_FACTOR = 18.0 changed to 10.0

#######
# GFX #
Lots of gfx renewed/modified (mostly US)

############
# PORTRAIT #
Added Alois Elias portrait

Update: Feb 5, 2019 @ 11:21am

# AI #
improved AI templates of SOV, ITA, GER, ENG, CHI, RAJ
improved deployment queue of all AI majors
integrated AI defines from Total War Mod
improved AI research of land doctrines
AI now uses mobilization correctly
improved AI usage of manpower laws
AI can now switch to closed economy
AI can now switch to total war economy
gave GER SOV and USA more priority on medium armor research
improved AI research of infantry weapons
improved AI research of electronics
improved german AI templates
further improved AI research
removed a lot of AI only events which actually hinders it
GER ENG FRA get the generic fighter and naval tree if they are AI controlled (the remaining majors follow soon)
- This allows us to not worry about the AI at all when working on our huge air and naval trees. not holding back
several AI tweaks
improved AI research of airplanes, assigned AI countries different priorities what airplane to go for / use
added several AI strategies for aircraft construction
several fixes to Ai templates
delayed SOV construction of motorized
lowered AI attrition
improved AI research of synth technologies, excavation techs
improved AI production of aircraft again
delayed SOV justifying on POL to 1941, made it go for the demand eastern poland focus
fixed AI going to scrapping the barrel way too soon
assigned south american countries the small infantry template preset & logic
fixed a typo leading to GER not making bombers
lowered the amount of factories AI assigns to aircraft

# FOCUS TREES #
edited GER NF to allow Bismarck focus with Submarine Focus
decreased carriers required for ITA to get rid of the malus to 1
fixed GERs mobilizing focus from resetting to limited mob while at peace
lots of tweaks and fixes to GER NF
lots of tweaks and fixes to ITA NF
fixed an issue with recent major land acquisition
fixed an issue with allied anger
replaced allied anger pp bonus with 3 research bonuses for warfare
added guarantee tension to allied anger
fixed wrong wever flag in GER NF
several adjustments to allied anger and its tooltip
Fixed the localisation of most of the German national focus tree by Jango

# MAP #
added 7 more provinces in northern africa at the border of LYB and EGY to encourage ITA and ENG AI to assign more troops to the front
fixed ITA port being on the wrong side
removed cores of a lot of nations and added a dynamic decisions to set the cores on the map. done for performance improvements
added a strait between peloponnese and thessaly
adjusted VPs in France, England, Turkey, Germany, Belgium, USSR, Poland, Italy

# EQUIPMENT & UNITS #
removed unit bonuses from all arty, so the units have now closer stats to their equipment
buffed artillery equipment
fixed panzer 2 being fast af boi
adjusted several stats for generic airplanes to fit in line with their country specific counterparts
reverted stats of several planes to their historical calculated values (they were modified to be AI friendly)
buffed bf109 line air attack to fit in line
adjusted IC for all planes that had their value too high
tripled the supply need for the basic support companies (its still very low)
added equipment capture to maintenance, reduced initial reliability factor
doubled the special forces equipment needed for commandos from 25 to 50 (in total you need 75 more)
Changed support from 1x10 to 2x5
Corrected OOB all over the board
replaced m1 combat car light tank with m1917 light tank so there aren't 2 m1 combat car equipments
Changed SS_artillery MEDIUM to line artillery.
Moved several SS division_templates to SS decisions
Corrected some alrtillery error for SS scripted effects
Error corrected SS scripted effects
Renamed ss_ungarische_regt.txt to GER_ss_ungarische_regt.txt
Checked all SS-OOB
turned german panzer division homogenous
Added GER_Totenkopf_II to division-names
increased reliability of infantry equipment and uniforms
Changed armor value H-39 to H44 increasing
fixed med arty called heavy arty
added 0.3 suppression to infantry equipment
Corrected typo in 8. and 9. Pz-Div
Corrected holes in template LSSAH SS-Inf-Div(mot) 1942

# TECHNOLOGIES #
added 32 techs to the generic air tree, still WIP. might cut down the 4th installment of a plane
changed housing techs to display the neighbor states instead of "every neighbor state"
moved recon 2 to 1938
removed fort bonus from engineer due to flamethrower tech
Corrected some position technologytrees GER-submarine, land-doctrine
removed the captured armor techs & events since they are outdated now
Seaplane-tender deleted
Grenights technology research time rebalance
expanded generic air tree
improved tooltips of support techs
removed german pz composition techs
# MISC #
fixed several CTDs & errors
added descriptions for a lot of country leaders by Jango
minor tweaks for Monarchies
minor typo fix in defines
ITA bug Fixes
the lowest autnomy levels give away all their specialied factories to their overlords now
fixed allied anger not visible for ITA, fixed the value always being 0 for non-GER
fixed several broken tooltips in storage view
added the additional allied countries into the difficulty sliders for the commonwealth
Added update_all_subunits code to fix the issue of newly created templates not having HMG / Mortars etc.
added several update_all_subunits as hidden_effect.
Corrected unit_template UI
Fixed Tech Info window
fixed CZE CTD
removed mapmodes integrated from MD down (for a test now)
Corrected tech-window GER air widt
fixed ENG unable to import anything from MAL due to it having no convoys
added oil and rubber to their opposite synth refinery as a byproduct
fixed localisation errors regarding the BICE added ministers

# EVENTS & DECISIONS & IDEAS #
torch fix
removed redundant US armored car references
Fixed mtth code with is_triggered_only event
Added countryflag for GER-SS-Serbis decision
fixed decision to annex reichskommissariate
added a cancel trigger to the purge ideas in case they dont get removed from the focus
nerfed several industrail focuses of GER HOL BEL POL
fixed ITA not being able to gain corsica, alpes and provence from france before the vichy creation
merged 2 generic armor events into 1
fixed SOV not creating its puppets in eastern europe
Corrected state 831 to 664 in germany.806
Corrected ss_event.650 no need option.
minor tweaks to visibility of decisions
Tuned down XP level and equipment faktor for upgrade 123 Pz-Div's
Decisions and events for 4. and 5. Pz-Divisions fixed. Were still at trigger
replaced all controls_state with is_controlled_by_ROOT_or_ally = yes for german unit decisions
Added a 2 days delay for forming 1-3 Leichte Division
Deleted MTTP where is_triggered_only code is.
changed SOV exile trotsky pp bonus to a set number instead of a percentage
added proletariat mood decisions (hashed out at the moment, for next patch)
added a WIP decision for moving the capital if surrounded (hashed out at the moment, for next patch)
fixed a typo in the skoda idea
lowered stability hits from influencers
lowered malus from divided nation
brought back unity, adjusts itself in a 2month delay according to stability & war support (added together)
made stabiity weight more when assigning a unity level
reworked strikes a bit (hashed out at the moment, for next patch)
added the HUN SLO war as a border war / decision

# BALANCE #
fixed the scaling modifier for license cost (depending on your industry size) from doubling up
removed 1 research slot at the start from JAP
added 1 research slot at the start to the US
removed 1 focus for the USSR that gives 1 research slot
adjusted occupation policies
lowered attrition from terrain / mud by 10%
adjusted VPs in France, England, Turkey, Germany, Belgium, USSR, Poland, Italy
lowered starting IC of GER
nerfed several traits giving weekly stability

#### GFX ####
Redone generic rifle GFX
Redone Pak 38
canonne 47/32
solothurn s18/100
redone pak38
darkened P-72 fightrer, was too bright
added in some DLC portraits for corps commanders (as well as stats when available)

Update: Jan 8, 2019 @ 2:42pm

v3.1.0

#BUGFIXES
Fixed the issue of allied troops in VIC by granting 30 days of MIL access (AI ships all troops out in this time)
Event pol.20 fixed
Fixed typo in wealth of commonwealth
HUN ai_strategy fix
Spain artytractor_equipment fixed
Fixes related to the techs removing double tanks for ger
Fixed all instances where doctrines would only apply to vanilla units (mostly naval for majors)
Fixed 2 SS-Div Reich not having subtech
Fixed 132a Divisione Corazzata 'Ariete' ( ITA )+ 102a Divisione Fanteria 'Trento' ( ITA ) fixed missing tech anti_tank_equipment
Fixed Invalid subunit.: artillery_medium_mot in AST_6_div
Battle Cruiser/ Battleship fix

#BALANCE
Balanced agility for GER Fighter and CAS
FRA tweaks on decisions, ideas, NF and events.
Several tweaks to IEA
ITA ai_strategy tweaks
GER ai_strategy tweaks
AI tweaks to ai_strategy, ai_strategy_ITA, defines, FRA ideas, GER ideas, SPR ideas, IEA NF, ITA NF, events Germany
Minor tweak to ETH-puppet
Some additions to recent_major_land_acquisition
Stopped HUN declaring on CZE
Made SOV not re-justify after winter war
Finished AA work
Did more polishing, linked gfx to events, implemented new portraits for RK leaders
Gave housing an additional effect (add_extra_state_shared_building_slots = 2 + every_neighbor_state add_extra_state_shared_building_slots = 1) on on each tech-level
New tooltip for allied anger
Added a variable to get the amount of provinces a state has
Optimized several events
Minor tweaks to get correct dates
Stopped Sikang from joining war on poland or winter war
Moved several delete_unit_template from unit-file to decisions
BUl Tweaks overall
More SWE love for GER
Changed partisans to only spawn at 100% resistance
Upped the cooldown to 3 months
Replaced more dates with check var
2nd Vienna award added to GER AI
Improved AI research of industry techs
## barbarossa: ##
Toned most ai spawns down
Reduced the modifiers from offensives
Made 3 new decisions for germany about the battle of moscow leningrad stalingrad mirroring the soviet ones, after soviets defend one of their large cities they get access to one operation

#ABILITIES
Added ITA abilities

#AI
Added/modified several ai_strategie_plans for GER, USA, SOV
Added/modified several ai_strategy for GER, ITA, JAP
Added new artillery unit med to AI_templates

#AUTONOMOUS STATES
Added/modified colony, integrated_puppet, puppet, reichskommissariat, reichsprotectorat, satelite

#COUNTRY
Added/modified ReichskomissariatBelgien, ReichskomissariatHolland, ReichskomissariatItalien, ReichskomissariatMittelAfrika, ReichskomissariatMoskowien, ReichskomissariatNorwegen, ReichskomissariatOstland, ReichskomissariatPolen, ReichskomissariatUkraine,
Bulgaria actually Interesting now added events/decisions/ideas/bookmark/NF/on_actions etc.

#NATIONAL FOCUS
New NF tree for GER + ITA
Added/modified trees for IRE,JAP, SPA_VE, MAN, SOV, SPR/SPA, UK, USA
Changed Ju-87A to HE-11A for GER NF Condor Legion

#ON_ACTION
Added/modified _EAI_on_action and tfv_on_action

#OPINION_MODIFIERS
Added/modified 00_opinion_modifiers + IRQ_opinion_modifiers

#SCRIPTED_EFFECTS
Added/modified 00_scripted_effects, Commonwealth, KMT_scripted_effect, Germany

#SCRIPTED_GUIS
Added/modified allied_anger

#SCRIPTED_LOCALISATION
Added/modified 00_scripted_localisation_FR_loc

#SCRIPTED_TRIGGERS
Added/modified 00_scripted_triggers, _EAI_misc_triggers, BI_politics_scripted_triggers, GER_scripted_triggers

#TECHNOLOGY
Added/modified _hidden, air_techs, artillery-techs, industry-techs
Added a check in subtech StuiG 33 Lt-SPART for Panzer 1 subtech SIG33
Added unit categories for all ships

#PRODUCTION-LINES (resolution support 1360x769
Added scrollbar at the bottom of the equipment select view
Moved scrollbar from right to left side

#DEFINES
Added/modified 00_defines.lua

#IDEAS
Added/modified ideas all over the board due to new autonomous_states, etc
Minister added to BUL

#DECISIONS
Moved delete_unit_template to decision for 1,2,3 PzDiv
Added new decisions for GER_germanization
Added/modified decisions for GER, ITA, SS, Spain, generic, arab, resource_prospecting, scandinavia, Speeches for several tags.

#EVENTS
Added/modified several events
Corrected events for GER Pz-Div to have correct OOB up to 12.Pz-Division
Corrected news_events
Deleted event germany.404 Heeresdienststelle 8_9
Added 899 to NF Rhineland
Added 2 garrison-oob HD-7 + HD-8_9 to NF Rhineland
Unlocked all german templates and moved the trigger for the locking & unit events to the first SS focus
#OOB
artillery_med moved from support to line-artillery.
Corrected med artillery to heavy-artillery in support

#TOOLTIPS
Added/modified tooltips to all techs that incorporate new equipments into your units

#GFX
Several new GFX added

#LOCALISATION
Added/modified several localisation
Changed number in front of Army instead of back (ARMY 1 => 1. ARMY)
Added decision localisation for 10. + 12. Pz-Div

#MAP
Set Badeb-Baden to demilitarized zone
Moved 1 province from state_899 to state_50
Uploaded francs map patch (ASIAN theatre map)
### EOF ###

Update: Jan 8, 2019 @ 2:09pm

Update: Dec 28, 2018 @ 12:42pm

Due to the many CTD's we had the last few weeks we reverted to the last stable version.

Update: Dec 27, 2018 @ 7:19am

Initial Upload

Update: Dec 23, 2018 @ 3:07pm

Initial Upload