Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.4
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Update: Jun 12, 2020 @ 8:12am

Update 3.0.0C
Wunder-Luftwaffe Specialization Update (Patch Update)

Another patch update! More tweaks, changes, fixes and all the goodies, including some changes to Allied Special Forces units to better specialize them and make them stand out rather than make them all-rounders. On the next update, the RoTP will soon see a rework!

Allied Forces

Soviet Army
- HQ will no longer start with medics. Must be researched again.
- M4C Sherman dispatch ability replaced with 'Killdozer' Sherman Jumbo dispatch.
- Spetsnaz Teams no longer have access to Super Bazookas and don’t spawn in with an RPD LMG. Instead, can be upgraded with the RPD LMG.
- Spetsnaz Teams can now use their RPG-2 without veterancy.
- GD-17 AGAS can no longer be built in the command territory.
- Spetsnaz Teams’ veterancy 1 changed to slow, passive healing.
- Fixed hotkey confliction of Mechanized Streliki.
- Fixed IS-4M’s broken prioritize.
- The Tankoviy Battalion Command will now require both the Special Rifle Command and Support Weapon Kampaneya.
- Updated Spetsnaz Team call-in description.
- Updated GD-17 AGAS Veterancy 3 description.
- Increased munition cost of T-34-37 Suppressive Barrage.
- Increased price of M5 Half-track to match that of other countries’ M5s.
- Increased fuel and added munition cost for GD-17 AGAS.
- Increased veterancy requirements for GD-17 AGAS.
- Increased reinforce time for Spetsnaz Troops.
- Increased max amount of Spetsnaz Teams allowed out at a time to 4.
- Increased time to return to camouflage after Combat for Spetsnaz.
- Increased AoE suppression of 20mm ShVAK Team Weapons.
- Increased build time of Buildable Guards Troops.
- Increased recharge time of RPG-2 ability.
- Lightly reduced accuracy for Conscripts.
- Reduced cost for Spetsnaz Team deployments.
- Reduced Spetsnaz Team long range accuracy, increased short-mid range accuracy.
- Reworked Spetsnaz’ Tactical Sprint ability.

US Army
- Shotgun Teams can no longer camouflage when retreating.
- Delta Force Operators can no longer sprint and stealth out of cover.
- P-47 Rocket Strafe (All Units) will no longer target casualties.
- Fixed missing UI on abandoned Killdozer Sherman Jumbo.
- Updated Resource Changes description for USMC specialization.
- Updated Delta Force call-in description.
- Increased reinforce time for Delta Force Operators.
- Increased AR-15 penetration and accuracy for Delta Force Operators.
- Increased damage of Naval Guns against defense structures.
- Increased cost and build time of M2 Carbine upgrade.
- Increased recharge time and munition cost of M72 LAW Prototype ability.
- Reduced stealth capabilities of Delta Force Operators.
- Reduced max amount of Delta Force Operators allowed out at a time to 2.
- Reduced cost of Delta Force Operators deployments.
- Removed speed boost of Delta Force Operators.
- Removed manpower penalty from USMC Specialization.
- Shotgun Teams camouflage requires veterancy 1.

British Army
- Fixed No.77 WP Grenade appearing even without required upgrade.
- Fixed Raid HQ Glider not having retreat point.
- Fixed double hold-fire abilities from Commando AT Gun Team.
- Royal Marine Commandos are now capped at 3 squads at a time.
- Royal Marine Commandos are now armed with SMGs.
- Removed bazooka upgrades from Royal Marine Commandos.
- Edited Royal Marine Commando text.


Axis Forces

OKW
- Shamblers and Gen.1 Soldaten mutations will no longer take resources. Instead, mutation time increased and specific base upgrade is required.
- Chemischgrenadiers will no longer have all models passively throw gas grenades. Instead, two specific models will have the passive gas grenades.
- Flammenfüsilier will now require the NBC Suit upgrade before being able to get the 'Geschmolzener Schuss' Package
- Fallschirmjäger now neutralize/revert capture points twice as fast.
- Fallschirmjäger now have Demolition Charges.
- Exchanged building slots of Puma and IKV.
- Moved the Panzer IV "Fleischfabrik" to the Mechanized Regiment Headquarters.
- Updated hand-thrown gas grenade effects to passive ones.
- Phoenix Project StuG III now has 5 veterancy levels.
- Phoenix Project SdKfz 251 'Leichenwagen' now has 5 veterancy levels.
- Updated shell effects of Lynx and Luft-Panzer Panther.
- Updated Shamblers Veterancy 4 bonus.
- Updated Necromancer veterancy descriptions.
- Updated Shamblers description.
- Updated Fake Corpses Ambush help text.
- Updated Chemischgrenadiers description.
- Updated gas effects and gas effect description on vehicles.
- Updated upgrade icon of Incendiary MG42.
- Updated “Feed on Casualty” ability. Will now provide small experience boost and better healing for the squad.
- Fixed abandoned Hetzer
- Fixed NBC Upgrades and other gas-resistant upgrades not working properly.
- Fixed Mehrzweck-Jagdpanzer 38 'Hetzer' being able to get both commander and MG42 upgrade.
- Fixed Sturmpioneer and Einsatzpionere veterancy 2 and 3 descriptions.
- Fixed Schwerer-Leichenwerfer veterancy 5 description.
- Fixed missing call-in Sturmpioneer veterancy descriptions.
- Fixed and updated MG42 Heavy Machine Gun Team.
- Fixed typo in the Le.IG 18.
- Fixed wrong display name for abandoned IKV.
- Fixed Einsatzpionere repair ability description.
- Fixed Knight’s Cross Holders text.
- Fixed missing medkit UI for Phoenix Project Soldaten.
- Fixed Blendkorper Grenades sometimes hurting protected infantry.
- Fixed abandoned Kriegsenderpanzer ui.
- Reduced speed of Horten-229 Jet Bomber.
- Reduced manpower cost of Chemischgrenadiers.
- Reduced munitions cost of Flammenfüsiliers.
- Significantly reduced veterancy experience required for Shamblers.
- Increased cost of Shamblers’ obsolete weapons package.

Ostheer
- Stormtroopers now neutralize/revert capture points twice as fast.
- Stormtroopers now have MP40s but can no longer upgrade with STGs.
- Fixed broken prioritize vehicle ability of 222 Scout Car.
- Fixed 251 Half-track missing incendiary shells on one cannon.
- Fixed Pk.Tiger veterancy text error.
- Fixed Pk.Panther HEAT Upgrade text error.
- Fixed text error in Heavy Infantry Specialization.
- Fixed Brummbar not being able to use Bunker Buster rounds.
- Fixed O-I Super Heavy Tank being able to hull down twice.
- Fixed Pk. Flak Halftrack not having a recoverable wreck.
- Fixed inconsistent text in Panzerwerfer barrage ability.
- Fixed missing veterancy text from Heavy Infantry IKV.
- Fixed missing cold-resistance from Wunder-Kämpfers.
- Fixed missing suppression effect of Pk.251 Assault Upgrade MG42.
- Lightly increased damage of Grenadiers’ passive rifle grenades.
- Lightly increased damage of Pk.Ostwind AP Rockets upgrade.
- Lightly increased AoE size of Grenadiers’ passive rifle grenades.
- Increased HP for Stormtroopers.
- Increased Suppression and burst length of Pk.251 Halftrack Suppressive MG.
- Removed second smoke grenade from Heavy Pz.Gren Support Package.
- Reduced Grenadier Squad manpower cost.

General/Cross-Army Updates
- Allied HQ Air Support abilities now additionally require command points.
- Bergetiger can now recover most Ostheer and OKW vehicles.
- Increased Sherman ‘Killdozer’ Jumbo population.
- Increased fire rate of M2 Carbines.
- Increased population of Ballistic Missile Bunkers.
- Increased rocket scatter and decreased reload speed of Ballistic Missile Bunkers.
- Increased cooldown per shot on Ballistic Missile Bunker barrage abilities.
- Increased burst length and reduced reload time for MG42 HMG Team.
- Decreased cooldown speed for Ballistic Missile Bunker barrage.
- Decreased mid-close range accuracy of M2 Carbines.
- Decreased base fuel income for Allied Forces.
- Adjusted health and armor of Spetsnaz, Royal Marines and Delta Force Operators.
- Removed stun effect of RPG-2 and M27 LAW Prototype.
- Fixed Infrared STG UI conflicting with Panzerschrecks for Wunder-Kämpfers.
- Fixed Gas Mask Upgrades and other gas-resistant upgrades not working properly.

Update: May 27, 2020 @ 12:49pm

Update 3.0.0B
Wunder-Luftwaffe Specialization Update (Patch Update)

This patch update is a little bigger than the usual patch updates, so here's a ping! Introducing several tweaks, bug fixes and balance changes, plus two small additional units to top it all off!

Axis Forces

OKW
- Increased Sturm Offizier survivability. Officer switches to an STG41 rifle when reaching vet 5.
- Increased weapon accuracy of Combat Medic Squads.
- Decreased weapon accuracy of Sturmpioneers. (Light decrease)
- Decreased AoE damage and increased AoE penetration of Flammensoldaten Fireballs.
- Decreased Flammensoldaten Fireballs DoT damage and duration.
- Fixed missing Volley Fire ability from Luftlande Pioneers.
- Fixed Luft-Panther UI reverting to normal panther after recrewing.
- Fixed Smoothbore Puma UI reverting to normal Puma after recrewing.
- Fixed missing text for Veteranen medkit UI.
- Fixed Hub-built Combat Androids being able to crew weapons.
- Fixed description error in Panzer II J. ability.
- Fixed Geschlachteter Tiger prioritize vehicle ability not working.
- Edited description of ‘Launch Spy Satellite’ upgrade.
- Edited description of Fall.Factical Team PSG-44 Rifle Upgrade.
- Edited veterancy 1 description of Fall.Fire Team.
- Corrected veterancy description of Mehrzweck-Jagdpanzer 38 'Hetzer'
- Can no longer get both the MG46 and Tank Commander upgrade.
- Reduced Luftwaffe Combat Androids weapon accuracy when outside friendly territory.
- Luftwaffe Combat Androids will get increased weapon range inside friendly territory, and reduced weapon range when outside.
- Updated WL.Rangers’ marksman rifle package name.
- Updated WL.Fencers’ extra_text to state sniper resistance.
- Updated Volksgrenadiers’ extra_text.
- Temporarily doubled sight range for all Searchlight Halftracks due to Relic’s removal of the original function. Will change later on.


Ostheer
- Removed ‘Step on it!’ ability from Nissan 80 Kamikaze Truck.
- Lightly increased munition cost, popcap and build time, reduced armor and mobility for Nissan 80 Kamikaze Truck.
- Reduced chance of German Sniper stunning infantry from 95% to 75% per shot. Heavy Infantry variant retains 95%.
- Edited Heavy Sniper extra_text to state extra stun chance.
- Reduced damage and close AoE damage of passive Grenadier rifle grenades.
- Fixed the Infanterie-Kampffahrzeug VI being able to hold infantry without the interior upgrade.
- Fixed Breakthrough Package upgrade for Pioneers, Combat Pioneers and Combat Mechanics.
- Fixed and updated Special Navy Landing Force veterancy 3 bonuses and description.
- Fixed and updated Type 1 47mm AT Gun Team veterancy 1 bonuses and description.
- Fixed and updated Kohei Squad veterancy 1 bonuses and description.
- Fixed Taisensha Squad and Hohei Squad missing vet 3 movement speed boost.
- Fixed Kohei Squad Hazard Removal Package description.


Allied Forces

Soviet Army
New Unit: GB-17 150mm Advanced Grand Artillery System (Replaces B-4 203mm Howitzer)
- Shock Army Specialization no longer gets access to the T-44-100. Instead, gains access to the T-34-100.
- Commanders with the T-34-85 unlock will no longer get access to the T-34-100. Instead, will unlock the T-44-100.
- Increased accuracy for Shock Army Marksman.
- Increased cooldown for Spetsnaz Dispatch ability.
- Slightly Increased reload speed for T-44-100 main gun.
- Slightly Decreased reload speed for T-34-100 main gun.
- Fixed several tanks missing the Tank Ambush ability.
- Fixed description error in Armored Mechanic’s hazard removal package.
- Fixed Tank Guards losing anti-tank grenade when selecting commander with Conscript Bazooka Packages.
- Fixed conflicting hotkeys with Tank Guards’ grenades.
- Reduced popcap of Partisan Tank Hunters.
- Reduced total amount of Spetsnaz Teams allowed on the field to 3.
- IS-2 and IS-4 veterancy 1 bonuses have been changed.
- Fixed ZiS-3 AT Gun changing portrait when recrewed by certain factions.


US Army

New Unit: USMC Fire Support Squad (USMC Specialization)
- Added missing prioritize vehicle ability for Sherman Jumbo.
- Added pintle-mounted .50 cal upgrade for Sherman Jumbo.
- Reduced Shotgun Teams’ health and veterancy 3 weapon accuracy bonus, increased target size.
- Reduced mid-long range accuracy of winchester shotguns.
- Reduced ROF, changed effect and increased damage and burst length of Vulcan Sherman.
- Decreased veterancy required for Forward Air Control Team.
- Decreased chance for Naval Guns to immobilize vehicles.
- Decreased damage for Naval Guns Artillery Strike. Further decreased vs infantry.
- Decreased armor for Fire Support Teams.
- Decreased suppression amount of Fire Support Teams.
- Reduced total amount of Delta Force Teams allowed on the field to 3.
- Increased amount of artillery shells, artillery shell impact time and recharge time of ‘Broken Arrow!’ ability.
- Increased cooldown for Delta Force Teams Dispatch ability.
- Increased delay between barrages of Naval Guns Artillery Strike. (USMC Major and Raider variant included)
- Decreased Naval Guns AoE damage, increased friendly-fire damage.
- Removed fuel cost and increased manpower cost of WC51 Military Truck w/ .50 cal HMG.
- Edited extra_text of Naval Guns Artillery Strike.
- Fixed broken Rifleman text.
- Fixed veterancy description for 1st Division Veteran Marine Squad.
- Fixed and changed vet-1 for Dragon’s Breath Shotgun Team.
- Fixed Heavy Rangers veterancy and self-healing.
- Fixed M18 Hellcat having a description error.
- Fixed missing UI for paradropped M4A3 Sherman.
- Fixed Airdropped Combat Group ability.

British Army
- Cromwell Cruiser Tanks (other variants included) now have timed M61 Shots (APCBC) abilities.
- Royal Marine Commandos now have both EM2 rifles and Rifle No.5s
- Increased Royal Marine Commando armor and HP.
- Updated Raid Smoke Grenades to No.79 Smoke Grenades.
- Updated Tank Hunter Infantry Section to updated vanilla version.
- Updated description of Black Prince Crocodile dispatch ability.
- Fixed broken SAS survivability bonuses.
- Lightly reduced SAS veterancy survivability bonuses.
- Fixed veterancy 1 description for Siege Engineers.
- Fixed missing veterancy text for RAC Centaurs.
- Fixed description error with the Achilles TD.
- Fixed Royal Marine Commandos getting smoke grenades before Vet 1.
- Fixed missing Tulip Missile Efficiency bonuses for RAC Sherman Firefly.


General/Cross-Army Updates
- Significantly decreased Baufahrzeug III’s armor, making it so small arms and grenades can harm it.
- Significantly decreased chances for Baufahrzeug III’s chance to be abandoned.
- Lightly reduced damage and penetration (further reduced to light vehicles) of MG42 HMGs.
- Updated MG42 HMG Teams’ veterancy 1 bonuses and description.
- Most (if not all) sprints should now provide light suppression resistance for the squad.
- Edited Transfer abilities’ description of Logistic Engineering Officers.
- Designated Command Vehicles (british) should no longer be able to dismount.
- Reduced damage of Super Panzerschrecks and Super Bazookas against structures.
- Reduced damage of Ballistic Missile Bunkers against infantry.
- Fixed Ostwind displaying wrong name when abandoned.

Update: Mar 13, 2020 @ 12:42pm

Update 3.0.0
Wunder-Luftwaffe Specialization Update (Part 1)
“The Reich had quietly reached out to the stars and found a vast cold void awaiting them. Under the direction of the Lufwaffe, orbital forces were deployed and aggressive testing was done to see if this strange place devoid of the taint of communism or corruption of their peers could be weaponized for the total war. Satellite projects, multi-purpose space stations and highly-advanced aircraft and ground equipment have brought the futuristic wrath of the Reich down upon the allied war machine.”

“Hell wasn’t beneath us... It came down from the damn sky!”

The long awaited 3rd specialization update for the OKW has now dropped in! Introducing the Wunder-Luftwaffe Specialization, a highly advanced doctrine bringing in new weapons, vehicles and aircrafts, along with new and powerful super weapons for the Germans to rain hell down on to the Allied Forces!

Due to the long delay in the release of this update, there is some missing content for the new specialization, which will be finished and added in the follow-up updates, sorry! Despite that, we hope you will have fun with the new update!

Axis Forces

OKW
New Specialization: Wunder-Luftwaffe
New Unit: Crew Chief
New Unit: Ground Crew
New Unit: Luftwaffe Combat Androids
New Unit: Luftlande Kübelwagen Staff Car
New Unit: Luftlande Pioneer Squad
New Unit: Luftlande Grenadier Squad
New Unit: Luftlande Sturm-Regiment Veteranen
New Unit: Fallschirmjäger Tactical Team
New Unit: Fallschirmjäger Assault Team
New Unit: Fallschirmjäger Fire-Support Squad
New Unit: Wunder-Luftwaffen Air Raider Team
New Unit: Wunder-Luftwaffen Ranger Squad
New Unit: Wunder-Luftwaffen Fencer Team
New Unit: Leichte Infanterie Wurframmen 40
New Unit: Infrared Targetting System Half-track
New Unit: SdKfz 251/21 Infantry Support Half-track
New Unit: Panzer II Ausf. J Light Tank
New Unit: SdKfz 235 60mm Smoothbore ‘Puma’
New Unit: Infanterie-Kampffahrzeug ‘Lynx’
New Unit: Kanonenjagdpanzer 105
New Unit: Luft-Panzer V ‘Panther’ Medium Tank
New Unit: Pz.Kpfw DCLI ‘Titan’
New Aircraft/Ability: Messerschmitt ME-262 E-2 Interceptor
New Aircraft/Ability: Heinkel HE-322 Drop Ship
New Aircraft/Ability: Horten-229 Jet Bomber
New Structure: Armored Beacon
New Structure: Splitterwerfer 43
New Structure: Emplaced Infrared Spotlight
New Structure: Orbital Hub
New Structure: Orbital Supply Center

- Increased starting fuel income.
- Increased cost of Volksgrenadiers mp and King Tiger fuel.
- Fixed grammar error with Knight’s Cross Holders’ S.Panzerschreck upgrade.
- Fixed missing penetration value for Volksgrenadier STGs.
- Changed Zombie Sturmtiger smoke hotkey to J.
- Changed Converted Einsatzpionere Demo ability hotkey to Z.
- Changed Infiltration Grenade hotkey to N.
- Changed Panther hotkey to B.
- Reduced damage of Flammensoldaten flamethrowers.
- Reduced cost of Sturmpioneer Combat Package & Le.IG 18 cost.
- Reduced Raketenwerfer 42 Hydra popcap.
- Reduced Volksgrenadier weapon accuracy.
- Reduced munition cost for Chem Warfare Spec.
- Added back missing incendiary barrage ability for Le.IG 18.
- Updated Fallschirmjaeger bundled grenade description.
- Updated Advanced Structures build menu.
- Fixed Infrared STG44 Upgrade description.
- Fixed King Tiger non-okw veterancy.
- Changed UI position of Fallback
- Healing Grenades no longer block sight.
- Flammenfüsilier Squads can now be upgraded with Chemical Panzerschreks.
- Increased cost of Panzerfüsiliers.


Ostheer
- Updated Panzer Logistics Officer model.
- Grenadiers can now be re-upgraded with an MG42 if original is dropped.
- Grenadiers STG damage reduced.
- Increased Grenadiers mp cost.
- Increased rotation rate of O-I Super Heavy Tank.
- Reduced mp cost for Assault Grenadiers.
- Reduced accuracy bonus of Osttruppen when in cover.
- Reduced damage of Pk.Elefant Howitzers.
- Fixed Heavy MG Squad missing additional MG42 when upgraded with additional squad member.
- Added missing Spearhead ability to Tiger Ace.
- Fixed Tiger Vet 2 description.


Allied Forces

Soviet Army
New Unit: T-44-100 Medium Tank (Shock Army Spec)
- Fixed error in trade ability for Shock Army LEOs.
- Fixed hotkey conflict for ZiS Ambulance.
- Attempted Shock Army upgrade fix.
- Fixed buildable VDV Squads not being able to capture.
- Fixed Commander IL-2 Strike with wrong description.
- Reduced Shock Army Tank Hunters damage against infantry.
- Reduced D-48 Emplacement population.
- Increased AoE for Saboteur Mob’s passive AT Grenades.
- Slightly increased weapon cooldown of Tank Hunters.
- Slightly increased fuel cost of T-34-85.
- Updated Red Banner Guards veterancy 1.
- Updated Soviet Vehicle Crew hotkey.

US Army
- Updated Veterancy 1 of Fire Support and Shotgun Teams.
- US Support Centre can now be rotated.
- Gas Mask Supply Crate text edited.
- Shotgun Teams now have M3 Grease Guns instead of M1 Carbines.
- Increased cost of USMC Air Control Team abilities.
- Increased fuel cost of Major unlock (Activate Battalion Command Post).
- Fixed beacon build icon. Removed broken Beacon ability.
- Fixed bug where M1919 LMG Rack gives munitions.
- Fixed Support Infantry Command turning to Barracks upon being repaired.
- Removed cost for upgrades of Marine Assault Squad.
- Reduced damage of HE and AP Shells of T-28 Super Heavy Tank.
- Reduced build footprint of Air Supply Command.

British Army
New Unit: AT 2-I Assault Tank (RAC Spec)
- Increased fuel cost of Company Command Post.
- Increased moving accuracy, armor and health of Centurion Mk.1
- Reduced scatter of FV-4005 main gun.
- Fixed on making FV-4005 benefit from additional buffing auras.
- Added Emergency War Speed to Kangaroo Carrier and RAC Sherman V.
- Fixed Kangaroo issues related to Command Vehicle Designation ability.
- Transferred RAC Command Cromwell to HQ building.
- Increased armor value of Black Prince tanks.


General/Cross-Army Updates
- Repair Stations can now be rotated.
- Reduced all bonus resource income for Allied Forces.
- Reduced Sandbag Fighting Position build time.
- Reduced cost of Goliaths.
- Updated Interior Upgrade icon.
- Further improved AI behavior with abilities.
- Increased population of Ballistic Missile Bunkers.
- Ballistic Missile Bunkers can no longer be built in HQ territories.
- Increased armor and health for all I.K. tank variants.
- Fixed several missing UI text from passive and active abilities.
- Fixed missing health buff from Interior Upgrades.
- Fixed German Construction Vehicle missing salvage ability when with thorough salvaging doctrine.
- Improved Concrete Fence and Concrete Wall construction spacing.
- Fixed missing extra_text for german vehicle crews.
- Removed Festungspioniere Centre from being selectable through the hotbar.
- Removed Recon Plane abilities from Allied HQs.
- Tweaked cost and range of Watch Towers and Flakturms.
- Edited and renamed Festungspioniere Centre.

Update: Nov 26, 2019 @ 9:44pm

Update 2.9.3
Vanilla Specializations Update Series (Part 3)
“You dish it up, they'll dish it out! Support Allied Forces with resource and logistic boosts and supplement them with what they need to win the war, all while fresh and raw recruits protect the rear-line to give fighting forces less trouble behind them!”

The third update to the series has arrived! Introducing the ‘War Bonds Effort’! A supportive team-game specialization for those who’d rather play rear-line security and logistics management rather than joining on the constant offensives! With that update out, we can pause on Vanilla Specializations and move on to the next major specialization update for the OKW, estimated to come out at least (very) early 2020! We’ll still release patch updates every now and then, so eyes peeled, and for the meantime, have fun!

Allied Forces

US Army
New Vanilla Specialization: War Bonds Effort
New Unit: Reserve Riflemen
New Unit: Combat Salvage Team
New Unit: Logistics and Production Advisor
New Unit: Studebaker Supply Truck
New Unit: Manpower Truck
New Unit: M2 105mm Howitzer
New Unit: M5 3-Inch Anti-Tank Gun
New Unit: WB M3 Halftrack
New Unit: Buildable M10 Wolverine
New Unit: M22 Locust Light Tank
New Unit: T14 Heavy Tank
New Unit: T20 Medium Tank
New Structure: Observation Post
New Structure: Air Supply Command
New Structure: Supply Drop Zone
- Adjusted several UI icon placements.
- Removed HQ Recon Sweep, buildable Paratroopers, M20 Utility Car and M2 Mortar Team from Company Building
- Fixed hotkey conflicts with Shotgun Teams and the HQ-Buildable Jeeps.
- Fixed missing ability from Command Easy Eight.
- Fixed Bulldozer turning to Killdozer upon re-capturing.
- Lightly increased damage of M20 Super Bazookas
- Certain upgrades won’t appear anymore without their respective specializations researched.
- Updated cost of paradropping MGs and AT Guns.
- Increased cost of Mk.2 Grenades, AT Rifle Grenades and several tanks.
- Increased weapon slot of Rear Echelon Squads. Reduced M2 Carbines given in upgrade.
- Reduced popcap of M1 57mm AT Gun.
- Reduced cost of Rangers.
- Edited text of several upgrades.
- Updated Fire Support Team models and portrait and Shotgun Team portrait.
- Increased M3 Halftrack entity carry capacity.
- Removed limit of M1919A3 LMGs from weapon rack.
- Attempted fix on Paratrooper Beacons.

Soviet Army
- Fixed selection group of Juggernauts
- Construction Engineering Officer can no longer pickup slot weapons.
- Fixed IS-4 Heavy Tank incorrect abandoned state and health/armor values.
- Fixed text error in T-43 Ramming ability and abandoned KV-85.
- Katyusha will no longer disappear from build menu when limit is reached.
- Reduced population and cost of Shock Troop teams.
- Reduced carry slots on T-34 to 1.
- Increased damage and cost of AK-43 Assault Rifles.
- Conscript PPSh-41s are no longer un-upgradeable when Ak43 commander is active, instead, will cancel if AK43s are researched.
- KV-1, KV-1E & KV-85 now have access to Hull-down.
- Updated Shock Army research, Red Banner Bazookas and RotP Engineer Molotov hotkeys to avoid conflict.
- Spetsnaz Teams will now start with an RPD LMG instead of a DP. Adjusted burst fire lengths.
- Adjusted cost of several vehicles.
- Adjusted weapon efficiency of Shock Army Conscripts.
- Updated Civ Mob FG icon.
- Removed hull MG and added back coax MG for T-34-100

British Army
- Moved Tech Building upgrade icons to side-panel to free up space.
- Increased cost of Commando EM-2 Assault Rifles.
- Increased cost and cooldown time of HQ Strafing Support
- Increased health and speed of the TOG II
- Fixed missing Vet 3 description for Motorized Rifle Tommies.


Axis Forces

Ostheer
- Reduced Japanese Sniper cost.
- Reduced PaK 40 AT Gun team cost and population.
- Fixed Type 1 47mm AT Gun & Ho-Ni I now prioritizing vehicles correctly.
- Fixed missing projectile on Tiger Tanks.
- O-I Super Heavy Tank now have access to Hull-Down. Increased maneuverability, health and reduced cost.
- Fixed missing text for Kommandant Draw Fire ability.
- Osttruppen Squads now have access to Model 24 HE Grenade.
- Fixed missing text in Retreat Point Waffenfabrik
- Japanese Bunkers and Vehicles no longer stops shooting when camouflaged.

OKW
- Removed weapon reload and cooldown penalties from Zombified Allied Infantry.
- Reduced accuracy penalty with Zombified Allied Infantry.
- Fixed on NPC Armor Platings not fully protecting a vehicle.
- Fixed missing description on abandoned Fleshfabrik.
- Reduced speed penalty but increased damage of Acid on infantry.
- Necromancer will no longer induce explosive penalties upon dying in an attempt to reduce crash chances.
- Fixed missing abilities for Sturm Offizier.
- Updated weapon switch icon for Schwere-Sturmgeshultz Ausf.C.
- Fixed and updated Veterancy 3 of undead and normal King Tiger and Veterancy 1 of Chemischpioneer.
- Given NBC upgrade to vehicles without it.
- Removed default smoke grenade from Chemischgrenadiers.


General/Cross-Army Updates
- Concrete Bunkers and Pantherturms now provide extra protection for garrisoned infantry.
- Adjusted cost of several Allied Structures and Tech-Up researches.
- Fixed several unit veterancy description errors.
-Changed/Added resource trade for Shock Army & RAC.

Update: Nov 9, 2019 @ 2:37am

Update 2.9.2B
Vanilla Specializations Update Series (Patch Update)


Allied Forces

Soviet Army
- Fixed and replaced T-60 veterancy ability with new ‘Rush ‘em!’ ability.
- Changed Breakthrough Squad’s veterancy 1 ability to Bundled RGD-33 Grenades
- Fixed incorrect time on Juggernaut’s Button Vehicle ability.
- Several Shock Army infantry units can now build sandbag fighting positions, round trenches and campfires.
- Increased max amount of elite troops allowed when as RoTP.
- Increased cooldown for Allied Supply Drop

US Army
- Increased manpower cost of basic Shotgun Team. Reduced armor.
- Shotgun Teams and Dragon Breath Teams can now build rough sandbag cover.
- Fire Support Squads can now build what the Riflemen can.


British Army
- Chem-Sealed Gas Masks upgrade no longer appear without Trench Warfare Tactics
- TOG II now belongs to the Anvil Specialization while the FV4005 goes to the Hammer Specialization.
- TOG II speed and maneuverability reduced.
- FV4005 speed and health reduced. Weapon scatter increased.
- All Universal Carrier variants can no longer mount up on themselves, which used to cause them to disappear.
- Fixed Sherman V Up-Armor Package displaying the wrong icon.
- FV4005 deals extra damage to heavy tanks. Damage vs infantry reduced.


Axis Forces

Ostheer
- Fixed Bergetiger salvage time not matching with ability cooldown.
- Basic Bunker cost reduced.
- Grenadiers and Ostruppen can now build rough sandbag positions.


OKW
- Increased cold resistance of Shamblers.
- Reduced population for leIG.18 Infantry Support Gun
- Updated and corrected Sturm Offizier Squad description and veterancy.
- Reduced manpower cost for the Puma.
- Increased fuel cost of Panzer IV "Fleischfabrik". Changed and improved Veterancy 3 and 5 bonuses.
- Fixed wrong squad displaying when recrewing CWS Opel Blitz Truck.
- Edited text and updated icon of Self Destruction Mutation.
- Increased Fallschirmjäger survivability and combat efficiency.



General/Cross-Army Updates
- Fixed missing UI on several ability requirements.
- Reduced population of German Vehicle Crews
- Increased population for the Festungspioniere Squad
- Increased trench squad capacity for mixed options.

Update: Nov 2, 2019 @ 9:04am

Update 2.9.2
Vanilla Specializations Update Series (Part 2)
“Swift and precise, the Royal Armoured Corps makes their way to the battlefield with the steel horses of the British Empire. Pound away at the enemy with heavy caliber cannons such as the 17-pounder or the 20-pounder, and crush their ashes underneath our heavy treads as we make our way to the heart of Germany!”

The second update to the series is finally here, introducing the Royal Armoured Corps! Only one more major update to go before the series ends, then we can move on to something big and juicy for the Germans!

Another thing!
TAP should be compatible with Night Mode on their next update!

Allied Forces

British Army
New Vanilla Specialization: Royal Armoured Corps
New Unit: Motorized Rifle Tommies
New Unit: RAC Engineers
New Unit: RAC Vehicle Crews
New unit: Armour Coordination Team
New Unit: Heavy Mechanized Infantry Section
New Unit: Universal Carrier Mk.III
New Unit: RAC WC51 Military Truck
New Unit: RAC M3A1 Scout Car
New Unit: RAC M3 Half-track
New Unit: Archer Mk.III Tank Destroyer
New Unit: Cromwell Command Tank
New Unit: M4A3 Sherman V
New Unit: RAC Centaur AA Mk. II Cruiser Tank
New Unit: RAC Cromwell Mk. IV Cruiser Tank
New Unit: RAC Sherman Firefly
New Unit: RAC Churchill Mk. VII Infantry Tank
New Unit: Centurion Mk.1
New Unit: FV4101 Charioteer
New Unit: FV4005
New Unit: TOG II Heavy Tank
- Decreased cost of WASP Flamethrower upgrade.
- Increased cost of HQ Strafing Support.
- Raid Sappers and Siege Engineers have been moved to the HQ structure.
- Can no longer build Red Devils and SAS Squads from structures, can only deploy via abilities.

Soviet Army
- Fixed HQ Strafing ability description.
- Fixed missing winter portrait for Frontoviki Squad.
- Frontoviki Squad now has access to Conscript Repair with required commander.

US Army
- Reduced cost for standard Pack Howitzers.


Axis Forces

Ostheer
- Changed Ho-Ni I firing mode switch icon.
- Fixed Type 100 SMGs not firing properly when on the move.

OKW
- Increased starting fuel.
- Reduced fire rate and increased damage for the SdKfz Puma.


General/Cross-Army Updates
- Further improved AI behavior. Should utilize more abilities and tactics.
- Increased cooldown time on Super-Panzerfausts.
- Increased Super-Panzerfaust cost for Wunder-Kampfers, reduced cost for Raiders.
- Increased cost of all HQ Recon abilities.
- Heavy Anti-Infantry & Heavy AT Raid Units removed from all Allied Factions. (Raid-OPs variants excluded)

Update: Oct 23, 2019 @ 9:09pm

Update 2.9.1B
Vanilla Specializations Update Series (Patch Update)


Allied Forces

Soviet Army
- Moved both Shock Army Barracks upgrades to HQ.
- Increased manpower bonus of ‘Send in the Next Wave’ upgrade.
- Fixed and adjusted production speed bonus of ‘Send in the Next Wave’ upgrade.
- Fixed several missing reinforce tool tips.
- Shock Army Juggernauts no longer get any weapons from weapon crates.
- Decreased cost and population of M15A1 (72-K) Half-Track, and moved it down to Support Weapon Kampaneya.
- Increased manpower and population cost for T-34/37. Increased population for T-34/76
- Spetsnaz will no longer be able to drop their Bazookas upon death.
- Updated and fixed missing smoke effect for IS-4M.
- Fixed missing crew members in 72-K Half-track.
- Guards Rifle Infantry now have their Hit The Dirt ability. Additionally, the ability now provides protection bonuses for the squad.
- Added experimental AI behavior.
- Fixed inconsistency between ShVAK upgrades. Adjusted price for said upgrade.
- D-48 AT Gun Emplacement can now be built in HQ territories.


US Army
- Command Easy Eight now has access to ‘Mark Vehicle’ ability.
- Both M8 Greyhound upgrades no longer cancel each other out.
- Updated and fixed missing smoke effect for T-28
- Fixed Command Sherman ‘Easy Eight’ being undeployable.
- First Division Squads can no longer drop their .30cal LMG.
- Delta Force Operators self-healing veterancy ability moved to Veterancy 3.


British Army
- Reduced cost of 6-Pounder AT Gun Team.
- Sappers no longer have AT Satchels. Instead, have HEAT Grenades.
- Reduced infantry section population.
- Removed Valentine Tank from being buildable.
- Fixed missing UI for Raid Comet tank.


Axis Forces

Ostheer
- Combat Pioneers now have access to Model 24 Grenades.
- (Possibly) Fixed Wunder-Kampfers missing Mortar Backpacks
- Grenadiers are no longer able to repair.
- Stormtroopers will now come with the interrogation package, preventing from getting another set of G43s.
- Stormtroopers no longer have Bundled Grenades and Medkits. Instead, will get Panzerfausts and Sprint.
- Reduced Stormtroopers manpower and popcap cost.
- Stormtroopers can now build makeshift sandbags.
- Japanese Infantry can now fire the Type 97 AT Rifle while on the move.


OKW
- Reduced damage of Lg.18 Inf. Gun against infantry.


General/Cross-Army Updates
- Fixed most defensive structures and buildings being instantly shown in the FoW upon construction.
- Increased scatter for Ballistic Missile Bunker attacks. Added delay in-between shots during Barrage ability.

Update: Oct 14, 2019 @ 4:29am

Update 2.9.1
Vanilla Specializations Update Series (Part 1)
“Aggressive and siege-oriented, the Shock Army shall give commanders access to hardened elite troops, giving them the responsibility of maintaining unit preservation in exchange for capable soldiers willing to make the push to cut through enemy lines, hammering at enemy fortifications and held points. While less effective at defense, the Shock Army is still quite capable of doing so if well coordinated. Good luck!”

Marking the first update in the series, the Shock Army Specialization leans towards a more vanilla-type gameplay, tending to those who would rather not mess with too many things in the major specializations. The next two major updates coming next should bring at least one Vanilla Specialization for the other Allied Factions, before we move to something even bigger!

Allied Forces

Soviet Army
New Vanilla Specialization: Soviet Shock Army
New Unit: Shock Conscript Infantry Squad
New Unit: Shock Army Demolition Squad
New Unit: T-60 Light Tank
New Unit: Shock Army Marksman
New Unit: Frontoviki Squad
New Unit: RM-41 50mm Mortar Team
New Unit: Penal Assault Squad
New Unit: Shock Breakthrough Squad
New Unit: Shock Tank Hunter Squad
New Unit: Shock Army Scout Car
New Unit: Shock Army Half-Track
New Unit: ZiS-2 57mm Anti-Tank Gun
New Unit: SG-43 HMG Team
New Unit: Lend-Leased Valentine Tank
New Unit: T-34/85 Command Tank
New Unit: KV-1E
New Unit: SU-122
New Unit: Shock Army Juggernauts
New Unit: M15A1 (72-K) Half-Track (Armored Rush Spec)
- Siege KV-2 now has a Hull ShVAK. Updated UI.
- Wire Cutters ability hidden until upgrade is purchased to save ui space.
- Increased cost of RG-42 Anti-Personnel Grenades.
- Reduced build time of Scout Car
- Edited Armored Mechanics Squad Vet 3 description.
- Changed icon of Artillery mode for Mountain Gun.
- Reduced manpower bonus of RotP
- Fixed missing reinforce tooltip from Guards & Spetsnaz
- Fixed AT Grenade assault ability for Conscripts.
- Fixed wrong portraits for soviets capturing the M2 60mm Mortar.
- ISU-122-2 now has access to Focused Sights.
- Mechanized Streliki should get AK43s with paradropped weapons crate.

US Army
- Exosuit Specialists can no longer engage aircraft. Decreased Mounted Mortar range and AoE, increased minimum range. Reduced reload speed and penetration of Mounted MRLS. Reduced manpower cost, HP and armor.
- Changed Rear Echelon Volley Fire hotkey to avoid confliction.
- Super Bazooka Squad now has hold fire ability.
- Fixed missing reinforce ui for Super Bazooka Squad.
- Possibly fixed Minigun Team being unable to camouflage with ability.

British Army
- Fixed Infantry Section starting with Sten SMGs.
- Fixed missing text from abandoned Raid M5 Halftrack.
- Fixed spelling errors in Blackwatch squads.
- Blackwatch Troops get a small accuracy penalty when out of cover and no longer receive additional damage resistance bonuses when in cover.


Axis Forces

Ostheer
- Wunder-Kämpfers fuel cost reduced.
- Increased armor and health for Pk.Kubelwagen
- Infrared Searchlight upgrade is now free.
- Improved Assault Grenadiers survivability. Updated model hit effect.
- Fixed Pk.Puma auto-loader description.
- Edited Sniper and Heavy Sniper extra_text.
- Panzersoldaten no longer are restricted to 1 upgrade. MG34 and Panzerschreck upgrades still cancel each other out.
- Edited text of Heavy Panzer Grenadier’s Recon Package upgrade.

OKW
- Further reduced damage of Gen.1 Flammensoldatens against infantry.
- Reduced rear armor for Kubelwagen
- Fixed Carnage Rubbles not affecting Team Weapon units.


General/Cross-Army Updates
- Increased reload time and reduced range for Pantherturms.
- Fixed certain Allied Army HQ Airstrike abilities missing blizzard tooltip.
- Further increased Wunder-Kampfers movement speed.
- All Logistics Engineering Officers now have equal combat efficiency to allow for fair boxmen duels.

Update: Sep 13, 2019 @ 9:20am

Update 2.8.5B
Patch Update

Allied Forces

Soviet Army
- Removed female variant of T-43, which breaks the portrait of the unit.
- Abandoned ShVAK renamed.
- Improved Partisan Squad capture and decapture rate.
- Increased IS-4 and IS-4M AoE.
- ISU-152-2 now has access to the pintle-mounted ShVAK upgrade.
- Fixed VDV Squad grenade conflicting hotkey.
- Increased range of M-42 AT gun.

US Army
- Fixed T40 'Whizbang' not switching main cannon ammo.
- Lightly increased Whizbang rocket penetration and damage vs infantry.
- Increased fuel and munition cost of Exosuit Team

British Army
- British AT Sniper can now fire faster like other snipers.
- Increased Cromwell acceleration and decreased target size.
- Comet can now crush through more heavy obstacles.

Axis Forces

Ostheer
- Increased AoE of Pk.222 AC Light Artillery.
- Renamed Commander StuG III H to StuG III J.
- Changed Panzer Tactician hotkey to P to avoid confliction.
- Reduced cost of Supply Drop ability.
- Heavy Halftracks now heal garrisoned infantry.

OKW
- Radio Silence and Interception now causes infantry to move quicker during active.
- Reduced time for Thorough Salvaging.
- Reduced damage output and munitions cost of Gen.1 Flammensoldaten.
- Reduced cost of Flak Halftrack.
- Reduced Raketenwerfer 'Hydra' range.
- Reduced xp required for veterancy for Flame Hetzer.
- Further reduced crit chances of acid thrower.
- Chemical Panzerfausts no longer stun vehicles.
- Increased King Tiger and Undead King Tiger mobility.


General/Cross-Army Updates
- Increased XP required for veterancy for MG42 Weapon Teams.
- 251 Halftracks now heal garrisoned infantry.
- Edited text of all 251 Halftracks (except Pk. Variant) and Heavy Halftracks.
- Changed Wunder-Kampfer movement type and speed.

Update: Sep 8, 2019 @ 7:02pm

Update 2.8.5
Commander Reworks Update Series (Part 5)
The fifth and final (for now!) part to our Commander Reworks Series, aiming to continuing to make Commanders relevant again by replacing and updating commander units and abilities to that of TAP-standards, or by updating and improving existing units/abilities!

This update marks the last Commander-focused update in the series, allowing us to move on to newer content for The Advanced Powers. Don't worry though! We will still improve and fix the commanders every now and then in the following updates to come!

Allied Forces

Soviet Army
New Commander Unit: 20mm ShVAK Weapons Team (Replaces DShK 38 HMG Team)
New Commander Unit: T-43 Medium Tank (Replaces KV-1)
New Commander Unit: ISU-152-2 Heavy Tank Destroyer (Replaces ISU-152)
Commander Unlock Modified: Cointet-Element Tank Traps. (Replaces Tank Traps)
Commander Unlock Modified: Improved Logistics (Replaces Repair Stations)
- PMD-6M Light Anti-Vehicle Mines now allows Engineers to be upgraded with a PTRS Rifle.
- Changed requirements for Siege KV-2.
- Allied Supply Drop now costs manpower and no longer appears on the opposite end of the map.
- Conscripts can now plant PMD-6 Anti-Personnel Mines when unlocked.
- Incendiary Artillery Barrage now has a wider radius and fires more shells. Increased cost and cooldown.
- Rapid Conscription now affects missing units. Conscript replacements changed to Penal replacements.
- All engineer units can now build the Field Camp when unlocked.
- Booby Trap ability is now present in all engineer units.
- Basic Soviet Tank Traps no longer block Heavy Tanks.
- Tank Guards vet 1 ability changed to 'Combined Arms'.
- Adjusted prices of HQ and Commander variants of Air Strikes.
- Reduced cost, removed out-of-combat requirement and increased healing rate of Vehicle Crew Self Repair. Vehicles can no longer move during this.
- Reduced speed of KV-1/8/85
- Reduced cost of Mark Vehicle ability, Anti-Tank Overwatch and M4C Sherman dispatch.
- Increased manpower cost of T-34-76
- Increased GAZ-67 popcap to 3.
- Fixed missing Scorched Earth ability from Engineers.
- Soviet Repair Stations moved to other build menu for specific units.
- M5 Halftrack moved down to Support Weapon Kampaneya.

US Army
New Commander Unit: T40 'Whizbang' (Replaces M4 Sherman Calliope)
New Commander Unit: M21 4.2-inch M2 Mortar Half-track (Replaces M21 Mortar Half-track)
- Command Easy Eight moved to respective commander.
- Doubled Earthquake Bomb cooldown time.
- Halved Naval Barrage damage.
- Ambulances can now carry 1 Squad.

- Reduced popcap and manpower cost needed for T-30.
- USMC Assault Engineers now have access to commander rifle grenades.
- M2 Canister Shots can now stun infantry.

British Army
- Updated Trench Warfare Specialization upgrade icon.
- Fixed Raid Comet losing commander upgrade upon disembark.


Axis Forces

Ostheer
New Commander Unit: Kommandant (Replaces Artillery Field Officer)
New Commander Unit: StuG III H(Replaces StuG III E)
Commander Unlock Modified: Defensive Tactics/Fortifications now allows Basic German infantry and Pz.Grenadiers to build.
Commander Unlock Modified: 'Veteran Team Leaders & Training' Increases squad sizes on specific units. Performance boost to all infantry. (Replaces Veteran Squad Leaders. Now requires 3CP)
New Unit: sWS Armored Half-track (Heavy Inf.)
- Additional units now have the Ambush Training package.
- Osttruppen can now build defensive structures when unlocked.
- Heavy Infantry Spec now has their team weapon units back. Panzer IV for HI now comes with Interior Upgrade but tank moved up a tier.
- Panzer IV Command Tank now has smoke and is able to switch shell type.
- Jaeger Light Infantry Packages no longer take slot sizes.
- Bergetiger Advance Salvage now provides additional fuel and munitions.
- Increased:
> penetration and damage of PaK40.
> duration for Tactical Movement & Sector Artillery
> reload time for Type 1 Ho-Ni I's artillery mode.
> target tracking speed and fixed bug with Fliegerfausts. Increased projectile lifetime when mid-air.
> cooldown time of Kamikaze Strike.
> population and cost of Super Panzerschreck Team
> limit of Combat Mobility Mortar Teams to 6.
> damage and AoE of Pk.Panzerwerfer Rocket Barrage.
- Reduced:
> fuel cost of Type 97 Chi-Ha Tank.
> population of Ta-Ha SPAAG and several Heavy Infantry units.
> penalties when Pk.Vehicle Crews are using 'repair critical' ability.
> cost for Type 1 47mm AT Gun and several Heavy Infantry units.
> cost and increased cooldown of several air-strike abilities.
- Updated portraits for O-I Super Heavy Tank.
- Updated IJA & Heavy Infantry specialization upgrade icons.
- Kohei Squad no longer have satchel charges. Kohei Salvage Kits are fixed.
- Added hold-fire to Pk.Kubelwagen Recon
- Tiger Ace starts at vet 1. Cooldown added to dispatch ability.
- Removed munitions cost when firing Panzerwerfer and on Diversion ability.
- Panzergrenadiers now have the Combined Arms bonuse fixed. No longer have medkits.
- Updated adrenaline stick ability text.
- Updated Mortar Halftrack ammunition.
- Removed cost for medkit ability of Hilfskrankenträgers
- Removed limit of Super Panzerschreck Teams
- Sturmgrenadiers now have panzerfausts.
- JU-87 Anti-Tank Strafe now has a chance to daze vehicles.
- Several IJA infantry units can now build sandbags. Taisensha can now build anti-vehicle mines.
- Provided several IJA vehicles with camouflage. IJA Heavy Tanks no longer move with camouflage.
- SNLF Troops gains AT Satchel Charges when upgraded with AT rifles.
- Added Commander Panzer Smoke for more PK vehicles.

OKW
Commander Unlock Modified: Infrared StG44 Packages are now accessible to Death Troopers and Flammenfüsilier squads.
- Kriegsenderpanzer is now revealed in the fog of war when aiming. Aiming takes 4 seconds longer. Fixed Kriegsender being able to move early while reloading. Reduced damage and range. Edited firing ability text.
- Fake Corpses Ambush ability no longer affects capture points.
- Increased health and armor of Command Panther Tank. Reduced dispatch cost and unit population. Has Smoke Screen.
- Increased scatter on le.IG 18 Infantry Support Guns.
- Jaeger Recon Infantry can now be upgraded with equipment. Fixed missing salvage ability.
- Chemical Panzerfausts changed. 50/50 chance of random critical. No longer has chance to immobilize, instead, damages engine.
- Basic Gases no longer prevent vehicles from firing. Instead, Basic Gases will apply accuracy, scatter and sight penalties.
- Reduced:
> Säurewerfer cost and Acid Gas crit chances.
> cost and CP required for Assault Artillery.
> munition cost of Flammenfüsilier squads.
> reload time for King Tiger.
- Breakthrough Tactics now makes units move faster.
- Thorough Salvaging fixed and added back in for most basic infantry.
- Chem.Grenadier Squads no longer require munitions.
- Panzer Commander now provides bonus XP gain.


General/Cross-Army Updates
- Soviet & Japanese Light Anti-Tank Guns can now garrison buildings. Increased range.
- LEOs abilities now have initial recharge on trade abilities.
- Reduced costs of British and OKW specializations.
- Lightly increased cost of 'Repair Critical' ability but significantly decreased cooldown time.
- Logistics Engineering Officer can no longer capture points.
- Edited LEOs extra text
- Fixed missing tracers for certain MG42s.
- Increased cost of Super-Panzerschreks for Wunder-Kampfers. (150 > 200m)
- Reduced critical and stun chances of Super-Panzerschreck. Added chance for no crit or stun to happen.
- Increased durability of all sandbags and trenches.
- Artillery pieces and PaK43s can now be built within HQ territories.
- Reduced costs for tactical sprints.