Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.4
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Update: Jan 22, 2019 @ 11:30am

Update 2.7
"Daimler-Benz, Porsche, Krupp, and others have come together into an industrial consortium in recent years in order to keep up with war production, giving elite panzer units new specialized divisions to speed up prototype phases on new, creative armored war machines. These divisions, flush with support from industry, weild never before seen and unheard of tank forces that leave the enemy guessing- fully capable of crushing the allies advance underneath their cruel iron treads."

After 3 hard long months of work, the new Ostheer specialization is now available to the public, the Panzerkraft Division!
Command your own mechanized force capable of being built to fit to whatever combat situation is present in the battlefield. Choose a chassis, select different combinations of upgrades to specialize the vehicle itself!

Axis Powers

Ostheer
New Specialization: Panzerkraft Division Specialization
New Structure: Waffenfabrik
New Unit: Panzer Logistics Officer
New Unit: Combat Mechanics Squad
New Unit: Panzersoldaten
New Unit Panzerkraft Vehicle Crew (Credits to Ritarush and Kasarov for the portraits)
New Unit: Pk. Kübelwagen
New Unit: Pk. 250/7 Half-track
New Unit: Pk. 251 Half-track
New Unit: Pk. 222 Armored Car
New Unit: Pk. 251 Flak Half-track
New Unit: Pk. Puma Armored Car
New Unit: Pk. Panzerwerfer
New Unit: Pk. Panzer II Light Tank
New Unit: Pk. StuG III E
New Unit: Pk. StuG III G
New Unit: Pk. Panzer IV Ausf F1
New Unit: Pk. Panzer IV
New Unit: Pk. Jagdpanzer IV
New Unit: Pk. Flakpanzer IV Ostwind
New Unit: Pk. VK 30.02 (M)
New Unit: Pk. Tiger PzKpfw VI
New Unit: Pk. Tiger B 'Königstiger'
New Unit: Pk. Sturmpanzer IV "Brummbär"
New Unit: Pk. Elefant Heavy Tank Destroyer
New Unit: Pk. "Jagdtiger" Panzerjäger Tiger Ausf. B
- PaK43 Emplacement modified; name changed, can fire 3 rounds before needing to reload, cost increased, reduced penetration, reduced damage.
- Fixed 'Fuel and Munitions trade for Manpower' ability for IJA.
- Increased cooldown between shots for German Snipers and Heavy Snipers. (1.5-3 > 3-5)
- Reduced damage and AoE of Combat Mobility Mortar Team's backpack mortars.
- Changed backpack mortar rocket model.
- Reduced reload time of Combat Mobility Mortar Team's backpack mortars. (8s > 6.5-7s)
- HMG Fire Team no longer requires prone to fire.
- HMG Fire Team can now fire their MG42s while moving.
- Heavy Grenadier repair ability hotkey changed.
- Slightly reduced munitions bonus with Heavy Inf. Specialization.
- Reduced damage of Ho-Ri Tank Destroyer's main gun.
- Prioritize Vehicle ability now works on Elefant and PaK40 team.

OKW
- Death Troopers now have significant suppression resistance but slightly decreased damage resistance.
- Reduced population cost for Chemical Combat Medics (8 > 5)
- Reduced population cost for Chemical Hetzer (10 > 8)
- Kübelwagen name updated to 'GW38 Kübelwagen'
- Necromancer's Corpse Barrage ability has less chances of causing vehicle criticals and more chances of causing no critical.
- Necromancer's Corpse Barrage ability deals less damage against infantry.
- Increased health of Kubelwagen.
- Gen.1 Flammende Soldaten can now use their flamethrowers while moving.
- Reduced recharge time for the Meat Factory Panzer IV ability to deploy shambers. (120 > 90)

General Axis Changes
- Ballistic Missile Bunker now requires a certain tier before being available to prevent early use.
- Increased munitions cost for the Ballistic Missile Bunker. (100 > 125)
- Increased recharge time for the Ballistic Missile Bunker Mortar Barrage abilities. (65 > 100)
- Construction Vehicles can now repair structures, vehicles, team weapons, emplacements and even itself better and faster!
- Updated Construction Vehicle Repair ability.
- Added back tracers for more weapons that had them missing.
- Fixed Puma Armored Car projectile not coming out properly.
- Reduced AoE damage of Supercharged Bundled Grenades
- New portraits and spawn icon for Construction Vehicle.
- Uber Concrete now provides better buff for structures.
- Wunder-Kämpfers now have cold resistance.
- Defensive Structure wrecks will keep original ownership upon being repaired.


Allied Forces

Soviet Army
- Reduced munitions cost for Machine Gun Nest emplacement. (50 > 40)
- Penal Troops no longer require veterancy 2 for their Oorah ability.
- Edited RotP ZiS-6 Transport Truck description to point out available ambulance upgrade.
- Dispatched Shock Troops will now have the AK upgrades.
- Reduced speed bonus of 'Power of the People' ability, but allows for infantry to still be able to shoot while moving.
- Population requirement for 'Call-in Mechanized Reinforcements' ability reduced. (25 > 20)
- Revolution of the People specialization now has reduced upkeep.
- 'Call-in Mechanized Reinforcements' ability now requires the Tankoviy Battalion Command structure.
- Increased fuel cost for 'Call-in Mechanized Reinforcements' ability. (100 > 125)
- Emplaced TT-70 will always be visible on the fog of war after being discovered.
- Fixed Sniper back to 1-man team. Increased HP to compensate.
- Reduced AK-43 Rifle penetration and accuracy.

US Army
- Increased recharge time for the Earthquake Bomb. (20s > 130s)
- Reduced chances of Earthquake Bomb causing criticals on vehicles.
- Reduced range of Earthquake Bomb.
- Fixed 'Paradrop Combat Air Group' ability from dropping only 1 paratrooper squad.
- Super Pershing main gun now has increased range and penetration.
- Super Pershing armor value increased.
- M20 Medical Utility Vehicle can now carry Mortar and HMG teams.
- Vulcan MKII Sherman Tank can no longer carry infantry.
- Reduced cost of shotgun team's 'experimental AP rounds' upgrade. (80 > 45)
- USMC Assault Engineers can now use rifle grenades when inside a fighting position.
- Reduced manpower income penalty for the USMC Specialization.
- Reduced cost of Captain's Bazooka upgrade. (50 > 25)
- Reduced deployment cost of M10 Wolverine.
- Reduced deployment cost of Sherman 105mm Bulldozer
- Patriot Defense System will always be visible on the fog of war after being discovered.
- Reduced manpower upkeep for USMC Specialization.
- Naval Guns Strike ability now has longer cooldown and costs more.
- Changed hotkey for Shotgunners Demo Charge ability to avoid confliction.
- Infantry can no longer prone with the Vulcan Minigun.

British Army
- Fixed 'Fuel trade for Manpower' ability for Trench Warfare.
- Infiltration Commandos will now come in 6-man teams.
- Universal Carriers can now carry MG and Mortar teams.
- All British Vehicles now have the Commander ability for vehicle crews to repair their tank from the insides
- Reduced manpower upkeep for Trench Warfare Specialization
- British Sappers now supports using Boys AT Rifles.
- Fixed several more conflicting ability hotkeys on several units.
- Flak Vests provides more defensive bonuses.
- Raided German Body Armor provides more defensive bonuses.
- Increased fuel cost for Raid Churchill Crocodile (120 > 150)
- Forward Assemblies fixed, now provides aura for nearby emplacements.

General Allies Changes
- Heavy Bombers Air Strike ability is now locked behind end-tiers to prevent early use.

General Game Changes
- Expert AI now has reduced resource income bonuses.
- Expert AI and Hard AI can no longer detect camouflaged units and units in the fog of war.
- AI can now use german vehicle smoke concealment abilities.
- AI can now use the Sherman Calliope properly.
- AI can now use USMC infantry Airstrike call-in abilities.
- AI can now use Necromancer, Gen.2 Obersoldaten, and Corpse Launcher abilities.
- AI can now use specialization-exclusive commander abilities. (Kamikaze Attacks, Earthquake Bomb, etc..)

Update: Nov 9, 2018 @ 9:55am

Update 2.6.5
"The Preparations Update Part 5"
The fifth addition to the Preparations Update series! Hold the line with the people of the soviet union, who can now build cover out of rubble while having the People's Commissar further inspire them and keep them from falling with his new leading abilities along with the dozens more other new changes, additions and or fixes to prepare for more upcoming major updates!
If you would like to contribute to the Preparations Update series, feel free to do so by suggesting new ideas for any specialization/faction, along with pointing out potential bugs, tweaks and changes!

Allied Forces

Soviet Army
New Ability: Defensive Stand! (People's Commissar)
New Ability: Stunning AT Grenade (Hijacking Mob)
- People's Commissar now has access to the Retreat Point ability.
- RotP mobs can now build light and heavy rubble obstacles depending on the mob type.
- Saboteurs and Hijacking Mobs now have access to mines.
- Edited Guards Rifle satchel hotkey to avoid confliction.
- Edited Shock Troops satchel hotkey to avoid confliction.
- Edited RotP Engineer Squad anti-tank grenade hotkey to avoid confliction.
- fixed, changed and edited Civillian Mob veterancy levels.
- fixed, changed and edited Hijacking Mob veterancy levels.
- fixed, changed and edited Saboteurs Mob veterancy levels.
- Saboteur Mobs now have upgrade icons, making it easier to tell which Saboteur mob is equipped with what package.
- Reduced damage of passive anti-tank grenades to infantry.
- Removed flares from Hijacking Mob
- Fixed spelling error in VDV description.
- Fixed Saboteurs Mob booby trap ability requirement text.
- Reduced penalties to Hijacking Mob when hijacking.
- Replaced Hijacking Mob anti-tank grenade ability with unique unit-exclusive anti-tank grenade ability.
- Reduced Guards Troops commander dispatch ability cost.
- Decreased munitions cost for T-34-37 Suppressive Barrage ability.
- Increased AoE and suppression for T-34-37 Suppressive Barrage ability.
- Updated T-34-37 Suppressive Barrage ability description.

British Army
- Fixed Bulldog Extra crew horizontal weapon speed.
- Removed 'Revive and Withdraw' ability from Trench Infantry medic upgrade. Doesn't work anymore.
- Changed hotkey for Mixed Assault Unit smoke grenade ability.
- Updated UI position and description for Mixed Assault Unit smoke grenade ability.
- Red Devils can now be upgraded with EM-2 Rifles without having to be in controlled territory.
- SAS Button Vehicle ability hotkey changed to avoid confliction.
- Changed hotkey for Heavy-AT Raid Commandos smoke grenade to avoid confliction.

US Army
- Slightly increased damage of Patriot Defense System against vehicles.
- Increased reload time for the Patriot Defense System.
- Slightly increased burst time for Patriot Defense System.
- Slightly decreased munitions cost for Patriot Defense System.
- Updated incendiary grenade ability hotkey to avoid confliction.
- Updated Rangers and Paratroopers satchel ability hotkey to avoid confliction.
- Fixed Incendiary Grenade ability name.
- Edited Incendiary Grenade description.
- Removed molotov cocktail from Dragon's Breath Shotgun team.
- Fixed Up-Armored AT Military Truck when recrewing.
- Vulcan Sherman Rapid Fire cannot be used if main weapon is broken.
- Reduced overall experience needed for Veterancy 4 and 5 in USMC units.

Axis Powers

Ostheer
- Adrenaline Shots now provide a small speed boost bonus.
- Removed Sniper Incendiary Round ability, Vet 1 now provides increased survivability for the sniper.
- Removed Heavy Grenadiers First Aid Kit ability. Vet 1 now provides increased survivability for the Heavy Grenadiers.
- Super-Panzerschreck Team Vet 1 now provides increased survivability for the squad.
- Reduced munitions cost for Urban Assault Panzergrenadier Armor Upgrade.
- Slightly increased armor for the 222 Armored Car.
- Reduced fuel cost for the StuG III.
- Increased fuel cost for the Nissan 80 Kamikaze Truck.
- Temporarily removed barrage ability for Combat Mobility Mortar Team.
- Fixed Panzergrenadier sharing the same description with the heavy variant of the Panzergrenadier.
- Edited Ostwind description to shorten text.
- Changed hotkey for Heavy Grenadiers bundled grenade to avoid confliction.
- Changed ui position of Grenadier Repair ability.
- Changed ui position of Wunder-Kampfers bundled grenade ability.
- Changed icon for Pintle-Mounted GW38 upgrades.

OKW
- Reduced costs for Shamblers Squad mutation upgrades.
- Reduced costs for Phonix-Projekt Gen.1 Soldaten Squad mutation upgrades.
- Removed flame grenade from Flammende Soldaten squad.
- Flammende Soldaten Squad's self-destruct ability now requires veterancy 1.
- Phonix-Projekt Obersoldaten vet 1 now reduces manpower cost for 'Hurl Rubble' ability.
- Panzer IV "Fleischfabrik" veterancy 1, 3 and 5 will now affect the Shambler Deployment ability.
- Edited and changed Phonix-Projekt Obersoldaten vet 1 description.
- Edited Gen.1 Soldaten Panzerbusche upgrade description.
- Edited Flammende Soldaten extra description.
- Changed icon for Pintle-Mounted GW38 upgrades.
- Super StuG weapon switch hotkey changed.
- Changed Toxic Barrel Trap UI position.
- Switched Super StuG Up-Armor upgrade from Squad to Entity, allowing the upgrade to be preserved if the vehicle is captured.
- Switched NBC Armor Platings upgrade from vehicles' Squad to Entity, allowing the upgrade to be preserved if the vehicle is captured.
- NBC Armor Platings are now cheaper for light vehicles.
- Regular Hetzer now has access to the NBC Armor Platings.
- Super StuG Up-Armor upgrade now requires Veterancy 2.
- Increased Super StuG health and armor.
- Increased Super StuG Up-Armor upgrade bonuses, but also increased speed penalty.
- Wunder-Kampfer Incendiary MG42 now requires the NBC Suit upgrade.
- Decreased insta-kill chance for Incendiary MG42s.

Update: Sep 28, 2018 @ 11:16am

Update 2.6.4
"The Preparations Update Part 4"
The fourth addition to the Preparations Update series! Hold the line with new emplacements, with the scorching breath of the TT-70 to the devastating firepower of the Patriot Defense System. Playing alone? No problem! Each specialization has it's own spec-exclusive ability for the Logistics Engineering Officer, giving you the ability trade off supplies for another type with yourself, and dozens more other new changes, additions and or fixes to prepare for more upcoming major updates!
If you would like to contribute to the Preparations Update series, feel free to do so by suggesting new ideas for any specialization/faction, along with pointing out potential bugs, tweaks and changes!

Allied Forces

Soviet Army
- New Structure: Emplaced TT-70 (Armored Rush)
- New Unit: T-34-37 (Armored Rush)
- Edited GAZ-67 extra text to show it can carry MG and Mortar teams.

British Army
- Infantry Section can now sprint.
- Trench Infantry Section can now sprint.
- Edited Raid Operations specialization previews.

US Army
- New Structure: Patriot Defense System (Heavy Ordnance)
- Riflemen Squads can now sprint.
- Marine Riflemen Squads can now sprint.
- Significantly reduced damage of Vulcan Sherman against structures.
- Fixed Armored AT Jeep from being able to be built without a Lieutenant.
- Updated spawn icon for T28 Super Heavy Tank
- Fixed abandoned text error for T28 Super Heavy Tank
- Fixed and edited abandoned text and description for Stuart-V
- Increased munition cost for Combat Overdrive ability.
- Exosuit team Combat Overdrive ability now also provides a speed boost.
- Increased damage of Vulcan Minigun for T-28 and Armored Jeep
- Fixed standard bulldozer sherman not being able to create barricades.
- Increased fuel cost for Sherman Calliope.
- Decreased fuel cost for Sherman Bulldozer.

Axis Powers

Ostheer
- Heavy Sniper veterancy requirements increased.
- Sniper veterancy requirements increased.
- Decreased damage, range and penetration of Brummbar main gun.
- Decreased fuel and manpower cost for the Brummbar.

OKW
- Volksgrenadiers can now sprint.
- Chemicshgrenadiers can now sprint.
- Reduced healing rate for the Healing Grenade.
- Increased recharge time for Healing Grenade ability.
- Corpse Ambush ability can no longer be used during combat.
- Reduced munitions cost for NBC Armor Platings

Misc/General Changes/Additions:

- New Trade Abilities for the Logistics Engineering Officers, depending on the army specialization selected. Trade resources for another type on your own!
- Changed Satchel Charge ability hotkey for certain units to avoid confliction with reinforce.

Check out Roman Empire's new specialization faceplates!
IJA Faceplate
Project Phoenix Faceplate

Update: Sep 19, 2018 @ 1:53pm

Update 2.6.3
"The Preparations Update Part 3"
The third addition to the Preparations Update series! Utilize trained Heavy Ordnance Rangers in tactical assaults, or shred down hostiles with the Sherman Vulcan's new ability and finish remaining survivors with the now-available heavily-armed Armored Jeeps.
Project Phoenix continues to develope, adding in new upsides and downsides to their existing units, while the Japanese Officers make a return to TAP, making it possible to mount even more dangerous infantry assaults thanks to their violent leading capabilities and dozens more other new changes, additions and fixes to prepare for more upcoming major updates!
If you would like to contribute to the Preparations Update series, feel free to do so by suggesting new ideas for any specialization/faction, along with pointing out potential bugs, tweaks and changes!

Allied Forces

Soviet Army
- VDV Paratroopers now have custom portraits.
- VDV Paratroopers spawn icon updated.
- VDV Paradrop icon updated.

British Army
- Possibly fixed invunerability issue with Blackwatch units.

US Army
- New Ability: Tactical Sprint (Heavy Rangers)
- Fixed and adjusted Rapid Fire ability from not working.
- Fixed missing Rapid Fire icon
- Changed position of Rapid Fire ability.
- Heavy Rangers veterancy 1 fixed and updated.
- Heavy Rangers sprint ability replaced with new ability "Tactical Sprint"
- Heavy Rangers satchel charge ability hotkey changed to avoid confliction.
- Updated Vulcan Minigun Team's "Wind Up!" ability.
- Temporarily removed Sherman Jumbo .50 Cal upgrade.
- Halftrack Avenger System can now attack ground.
- Temporarily split Armored Jeep upgrade to 2 separate units. Will revert once solution is found.
- Fixed abandoned Armored Jeep portraits.


Axis Powers

Ostheer
- Returning/New Unit: Japanese Officer Squad
- New Ability: Overdrive (O-I Super Heavy Tank)
- New Ability: Focused Sights (Ho-Ri Tank Destroyer)
- New Ability: Officer Banzai! (Japanese Officer)
- Reduced cost for buildable Sniper Nest
- Updated japanese Banzai ability. Infantry can now move faster while still being able to shoot back.
- Updated japanese Banzai ability extra text.
- Japanese Banzai can now be used to get japanese troops out of any suppressed state.
- Slightly increased Type 1 Ho-Ha Heavy Halftrack overall mobility.
- Removed 'Hold Fire' and 'Hit The Dirt' abilities from Kohei Squad
- Edited Japanese Specialization name and description.
- Kohei Squad Satchel Charge ability hotkey changed to avoid confliction.
- Changed model for Japanese Sniper
- Changed and updated Taisensha Squad's veterancy 1.
- Changed and updated Type 92 HMG Team veterancy 1.
- Updated and edited Japanese MG Nest emplacement stats and text.
- Fixed name and icons for abandoned Type 95 Ha-Go
- Updated crews of Japanese tank, noticeable during certain events such as commander abilities or Brew-up kills.
- The Construction Vehicle can now build Japanese MG Nests with the Japanese Specialization researched.
- Removed manpower cost but slightly increased munition cost for Sturmgrenadier Medical Upgrade

OKW
- New Ability/Weapon: Chemical 'Heplite III' Healing Grenade (Combat Medic Squad)
- Reduced duration of gas effect of Chemical Hetzer
- Reduced duration of gas effect of leig-18 Howitzer chem barrage
- Reduced duration of gas effect of Walking Stuka Chemicals
- Reduced duration of gas effect of Chemical Mortar
- Reduced duration of gas effect of Panzerwerfer
- Reduced duration of gas effect of Chemischgrenadier grenades
- Slightly increased the scatter of gas grenade projectile
- Decreased damage and penetration, and increased reload time for Super StuGs Main Gun and Artillery Gun
- Increased scatter and decreased range for Super StuG's Artillery Gun
- Decreased fuel cost for Super StuG
- NBC Armor Platings upgrade now has a custom icon
- Changed Hotkey of Chemischpioneer blendkorper ability to avoid confliction.
- Combat Medic Squad extra text edited.
- Fixed bug that caused the Chemical Halftrack to take long in being built.
- Added small effect on Necromancer
- Necromancer 'Hallucinate' ability redone and modified.
- Necromancer 'Strike Fear' ability now has a visual effect on targetted squad.
- Gen.1 Flammende Soldaten will now leave fire when killed.
- Necromancer will now explode when killed, stunning any nearby infantry.
- Slightly reduced P.P. Obersoldaten Health.
- Edited Mind-Control round description.

Misc/General Changes/Additions:

- Sprint hotkey for German units changed.

Update: Sep 16, 2018 @ 4:41pm

Update 2.6.2
"The Preparations Update Part 2"
The second addition to the Preparations Update series! Take early map control with new low-tier Armored Rush vehicles, lead your people to victory with a new unit in RotP or shape your marines too something tougher than what the OKW can throw at you and dozens more other changes, additions and fixes to prepare for more upcoming major updates!
If you would like to contribute to the Preparations Update series, feel free to do so by suggesting new ideas for any specialization/faction, along with pointing out potential bugs, tweaks and changes!

Note: Sorry this update took a while, had to deal with a lot of serious things in real life so I had to take my time. Hope you guys were alright with the wait!

Allied Forces:

Soviet Army
- New Unit: People's Commissar (Revolution of the People)
- New Unit: GAZ-67 (Armored Rush)
- New Unit: BA-10 Armored Car (Armored Rush)
- New Unit: Armored Mechanics (Replaces Armored Combat Engineers)
- New Ability: APCR Rounds (BA-10 Armored Car)
- New Upgrade Ambulance Designation (ZiS-6 Transport Truck)
- All Civillian Mobs now have suppression resistance.
- Revolution of the People specialization no longer has access to the IS-2.
- VDV SVTs upgrade cost reduced to 45
- Armored Combat Engineers have been replaced and repurposed to Armored Mechanics.
- Armored Mechanics repair vehicles faster.
- Tank Guards now have the 'Hit the Dirt!' ability.
- Mechanized Streliki portraits updated.
- Cost for Mechanized Streliki Marksman package reduced.
- Significantly reduced the chances of an insta-kill with Mechanized Streliki sniper rifles.
- Soviet Tank Crews now have custom portraits.
- T-70 fuel cost increased to 15.
- Tank Guards and Mechanized Streliki 'Hit The Dirt' ability hotkey changed.
- Tank Guards and Mechanized Streliki 'Hit The Dirt' ability cooldown reduced.
- Penal Battalions now have the 'Oorah!' ability.
- Fixed bug where players are unable to call in engineers to repair their HQ after picking a specialization.
- ZiS-6 Transport Trucks can now be upgraded to become Ambulances.
- ZiS-6 Transport Trucks can now carry Team Weapon Squads.
- Fixed RotP Combat Engineers veterancy.
- RotP Combat Engineers no longer have tripwire flares.
- Guards Rifle Infantry Fragmentation Grenade hotkey changed.
- VDV Squad Anti-Personnel Grenade hotkey changed.

British Army
- Reduced reload time for Churchill Bulldog's 40mm cannon.
- Extra Crew upgrade now enables the Bulldog to slowly heal itself.
- Churchill Bulldog upgrades now modifies the extra text.
- Reduced accuracy of Blackwatch Brens.
- Reduced damage of Heavy Assault Squad's rifles.
- Possibly fixed Heavy Assault Squad's increased health bug. Needs more testing.

US Army
- New Ability: Rapid Fire (Vulcan Sherman)
- New Ability: Incendiary Grenades (Dragon's Breath Shotgunners)
- Removed manpower penalty from Heavy Ordnance Specialization
- All USMC Infantry and Team Weapon units can now rank up to 5 Veterancy levels (Including USMC Medics!).
- USMC Assault Engineers' repair ability edited to go with new veterancy levels.
- Marine Raiders Squad can now unlock passive healing at Veterancy 4
- Increased damage dealt against infantry with the Vulcan Sherman
- Edited Vulcan Sherman veterancy levels.
- USMC Assault Engineers M14 upgrade bug fixed.
- Changed Marine Raider's naval gun ability hotkey.
- Dragon's Breath Shotgunners now have Incendiary Grenades.

Axis Powers:

Ostheer
- Reduced munitions bonus from Heavy Infantry Specialization
- Fixed Type 95 turning back to a T-70 when being recaptured.
- German Officer pistol buffed.
- 250 Halftracks now have veterancy levels.
- Combat Mobility Mortar Teams now have a barrage ability.
- Ostruppen Squads now have light armor and improved ammunition for their rifles.

OKW
- Updated description of Undead Reinforcements ability.
- Fixed and updated Panzerschreck 'Geschmolzener Schuss' projectile.
- Reduced damage and post dot damage from Fireballs.
- Officer pistol buffed. Necromancer excluded.
- Super StuGs can now rank up to 5 veterancy levels.
- Super StuGs are limited to only 3 on the battlefield at a time.
- Super StuG Up-Armor upgrades now have a custom icon.
- Super StuG Up-Armor upgrades now appear underneath the unit icon when upgraded.
- Chemical Mortar Teams can now rank up to 5 veterancy levels.
- Chemical Mortar Teams now have custom portraits.
- Chemical Halftracks can now rank up to 5 veterancy levels.
- Chemischer Scharfschütze can now rank up to 5 veterancy levels.
- Panzerwefer 42 MCRLs can now rank up to 5 veterancy levels.
- NBC Suit upgrade munition cost reduced.
- Chemischer Fallschirmjäger reinforce text fixed.
- Carnage Rubble durability trippled.
- Necromancers can now rank up to 5 veterancy levels.
- Necromancer summon abilities recharge time increased.
- Removed smoke grenade abiltiy from Chemischpioneer Squads.
- Chemischgrenadiers no longer have access to the Incendiary Grenades
- Incendiary Grenades ability is now fixed and useable by all units with the ability.
- AI will now recognize the NBC suits, allowing them to upgrade it and acquire special chemical weapons.

Misc/General Changes/Additions:

- Specialization extra text edited.
- Specializations now include previews when highlighted, similar to the British's Hammer/Anvil upgrades.
- Most german weapons (Excluding MG42s) now have their tracers back and would be visible more than usual.
- German Vehicle Crews now have custom portraits.
- Removed broken defense system ability from german defensive structures.
- Logistic Engineering Officer's supply transfer abilities now only calls in a single plane that drops a crate worth 50 fuel/munitions.
- General Slit Trenches manpower cost reduced to 50.

Update: Jul 30, 2018 @ 12:07pm

Update 2.6
"The Preparations Update"

An update (and possible more branching from this) focusing on preparing not only myself and the mod, but to prepare players as well for another upcoming update that will add a powerful specialization to a certain army. 'Preparation' Updates will focus on bug fixes, tweaks and changes here and there, along with adding something new every now and then to continue expanding on the existing armies and specializations!
If you would like to contribute to the Preparations Update series, feel free to do so by suggesting new ideas for any specialization/faction, along with pointing out potential bugs, tweaks and changes!

Allied Forces

US Army
New Unit: Vulcan MKII Sherman
New Ability: Earthquake Bomb (Heavy Ordnance Specialization)
- Fixed Jeep Vulcan tracers.
- Jeep upgrades no longer disappear upon recrewing. (?)
- Fixed and edited Heavy Rangers Veterancy description and awards.
- USMC Assault Engineers Squad can now be upgraded with M14 Rifles.
- Fixed Heavy Bombers ability leaving unremovable marks on the map after-use.
- Jeep-mounted Vulcan Minigun hit-effect changed.
- T28 Super Heavy Tank can now be upgraded with a pintle-mounted Vulcan Minigun.
- Sherman Jumbo can now be upgraded with a pintle-mounted .50 Cal MG. (?)
- Pintle-mounted .50 Cals cost reduced to 50 Munitions.
- Fixed abandoned Sherman Jumbo name and icon.
- Updated spawn hotkeys for the Armored Jeep, Dragon's Breath Shotgun Team, Vulcan Minigun Team, Heavy Sniper Team and Super-Bazooka Team
- Marine Raider Squads can now be upgraded with Super Bazookas instead of Recoiless Rifles

Soviet Army
New Ability: The Power of the People
New Ability: Infiltration Mobs
- Armored Rush Mechanized Reinforcements Ability recharge time increased from 180 to 210 seconds.
- RotP infantry unit portraits updated.
- RotP-variant Infantry units now have custom symbols and spawn icons.
- RotP mob genders are now mixed, rather than being composed of only a single gender.
- Saboteur Mob and Hijacking Mob squad sizes increased by 1.
- Saboteur Mob and Hijacking Mob costs reduced.
- Saboteur Mob and Hijacking Mob survivability slightly increased.
- Saboteur Mob upgrades no longer are required to be in territory to obtain.
- Saboteur Mob veterancy description fixed and edited.
- Saboteur Mobs now have the "Booby Trap" ability. Unlockable at Veterancy 1.
- Hijacking Mob veterancy and hijack ability edited.

British Army
New Unit: Rocket Gun Trench Infantry Section
New Unit: Mk. X-I Churchill 'Bulldog' Infantry Tank
New Unit: Daimler Armored Car
New Ability: Bulldog Overdrive
New Ability: Siphon Resources
- Trench Mortar range and damage reduced.
- Trench Mortar spawn hotkey changed.
- Updated spawn hotkeys for Blackwatch troops.
- Blackwatch AT Squads munition price increased.
- Blackwatch AT Squads can no longer be upgraded with Panzerschrecks. Instead, they now come with 2 M20 Super Bazookas.
- Black Prince manpower cost reduced.
- Reinforced Sandbags no longer cost manpower to build. Instead, build time slightly increased.
- Fixed Strafing Support ability being unavailable unless another ability is used.
- Raid Medics will now spawn at map entry points.
- Removed hotkey from HQ Recon ability.
- Tetrarch turret horizontal speed reduced.
- Slit Trench now uses pre-made portrait.
- Tetrarchs, M5 Halftracks, Damiler Armored Cars and Universal Carriers now have access to Siphon Resources ability with Raid Operations.


Axis Forces

Ostheer
New Ability: A6M Zero Kamikaze Attack
- Vehicle Crews and Grenadiers blowtorch animation added for repairing.
- Wunder-Kämpfers Orbital Deployment now includes a 250 Halftrack for troop transportation.
- Sturmgrenadier squad icon updated to avoid confusion with Assault Grenadiers
- Sturmgrenadier's Flamethrower package upgrade now includes enchanced body armor.
- Increased damage, penetration and range of the Panzerbusche 39.
- Removed merge ability with japanese troops.
- Fixed issue where pioneers can't be called in to repair the HQ due to the Heavy Infantry Specialization.
- Increased Taisensha Squad size from 4 to 5.
- Type 95 Ha-Go tank's 37mm cannon nerfed; penetration reduced and reload time increased.
- Increased SNLF Squad size by 2, manpower cost, build time and population slightly increased.
- Fixed SNLF Button Vehicle ability not appearing.
- Type 95 Ha-Go, Type 1 Ho-Ha, Type 1 Ho-Ni and 222 Armored car can now be hull-downed by Kohei Squads (Sandbag animations missing for now)
- Japanese Heavy Halftrack should now be recognized as a frontline vehicle, rather than just stay back at base.
- Type 3 Chi-Nu, O-I Super Heavy Tank, Bomb Truck, SNLF and Heavy Halftrack spawn hotkeys changed.

OKW
New Ability: Call-In Undead Reinforcements (Up to 13 new units!)
New Ability: Chemischer Fallschirmjäger Infiltration
New Ability: Prolonged Fire (GMG Team)
New Upgrade/Weapon: PSG-44 Rifle Package (Panzerfüsiliers)
New Upgrade/Weapon: Panzerschreck 'Geschmolzener Schuss'
New Unit: Chemischer Fallschirmjäger
- Shamblers description edited to fix spacing.
- Toxic Barrel Trap hotkey changed.
- Chemical Sniper hotkey changed.
- Reduced burst length of the Säurewerfer

Misc/General Changes/Additions:

New Upgrade: Über Concrete (German Defence Structures)
New Structure: Automatisierter Flakturm (Model possibly temporary)
- IFV Interior Upgrade and upgrade description edited.
- Repair Station description edited.
- Hotkeys added to Logistics Engineering Officer abilities.
- Axis Forces now start with a pioneer squad and a construction vehicle.
- Reduced manpower cost for Construction Vehicle
- AI will now recognize the Construction Vehicle, allowing them to build the new custom defenses on their own.
- Construction Vehicle no longer has received accuracy penalties when constructing/reparing.
- Construction Vehicle can now build bunkers.
- Construction Vehicle building menus updated.
- Construction Vehicle's buildable walls transfered to other build menu to make room for Flakturm.
- Construction Vehicle can no longer retreat.
- Pillbox Bunker description edited.
- Pantherturms and Ballistic Missile Bunkers now have custom icons.
- Pantherturms can now hold MG teams.
- Ballistic Missile Bunkers now have AoE penetration, increasing effectiveness against tanks.
- Advanced German Defensive Structures now have emplacement icons on the minimap.
- Increased cooldown time for all HQ Air Support abilities
- Slightly increased munition cost for all HQ Air Support abilities.
- Updated effect for the GMG weapons.

Update: Apr 14, 2018 @ 8:39am

Update 2.5.5B
Patch Update

- New ability: Destroy Cover (Baufahrzeug III)
- Fixed Watch Tower being invincible
- Adjusted Watch Tower durability
- Watch Tower description updated
- Gen.1 Flammende Soldaten Troops now provides heat for nearby infantry in winter scenarios
- Zed units now have default cold-resistance
- Reduced manpower cost and increased munition and fuel cost for most Construction Vehicle structures.
- Construction Vehicles now have "Destroy Cover" ability.
- Reduced durability for Ballistic Missile Bunker Wreck, making it more prone to being destroyed for good during its wrecked stage.

Update: Apr 13, 2018 @ 1:58pm

Update 2.5.5
Surprise Phonix-Projekt & Construction Vehicle Revamp Update!
Several years in to the war, the High Command of the Phoenix Project have managed to uncover lost relics through several discreet expeditions around the globe. These artifacts, rumored to have been embedded with 'unusual energy', have been subjected to intense reverse-engineering and study, enabling the Phoenix Project to further improve and develope their current units with stronger and deadlier abilities and means. Spare research information and product exports generated from the relics have been carried on over to the previous defensive construction vehicle projects, allowing upgrades to be pushed through that significantly increases the potential of the builder, improving construction techniques and devices that enables individual construction vehicles to be able to develope defended compounds on their own.

Phonix-Projekt Specialization REVAMPED!
New Ability: Hurl Rubble (Gen.2 Obersoldaten)
New Ability: Booby Trap Point (Flammende Soldaten) (Necromancer)
New Ability: Fake Corpses Ambush (Gen.1 Soldaten)
New Ability: Self Destruct Mutation (Gen.1 Flammende Soldaten)
New Ability: Distribute Severed Limbs (Corpse Halftrack)
New Structure: Light Rubble Barrier A
New Structure: Light Rubble Barrier B
New Structure: Heavy Rubble Barrier A
New Structure: Heavy Rubble Barrier B
New Structure: Carnage Rubble
New Upgrade: Necromancer Commander (Geschlachteter Tiger)
- Sturmpioneer, Einsatzpionere and Converted Einsatzpionere squads can now build sandbag walls
- Gen.1 Soldatens, Death Troopers, Shamblers and Gen.2 Obersoldaten can now build light rubble barriers.
- Gen.2 Obersoldaten can now build heavy rubble barriers.
- Death Troopers and Shambler Squads can now build Carnage Rubbles
- Shamblers now only require the Stage 2 Mutation Upgrade to unlock sprinting.
- Shamblers Veterancy 5 modifications edited
- Shamblers sprint recharge time increased
- Shamblers Stage 2 Mutation Upgrade description edited
- Shamblers melee attack behaviors updated
- Gen.2 Obersoldaten, Knights Cross Holders and Necromancers no longer get movement penalties when moving through rough terrain.
- Gen.2 Obersoldaten, Knights Cross Holders and Necromancers extra text updated.
- Phonix-Projekt Obersoldaten can now build campfires
- Phonix-Projekt Obersoldaten no longer have access to the Frangible Smoke Grenade
- Phonix-Projekt Obersoldaten "Rage!" ability now costs 100MP to use
- Phonix-Projekt Obersoldaten "Rage!" ability soundkey updated
- Phonix-Projekt Obersoldaten "Rage!" ui mini-icon title updated (:3)
- Necromancer summon abilities now have hotkeys (Z, X, C)
- Flammende Soldaten manpower cost increased to 300
- Updated projectile for Flammende Soldaten fireballs
- Flammende Soldaten Fireballs now deal more damage against vehicles and now also deal deflection damage
- Reduced overall cost for "Convert Einsatzpionere" research upgrade.
- Corpse Halftrack can now distribute 'medical supplies'
- Corpse Halftrack description updated
- Significantly reduced manpower cost for the Schwerer-Leichenwerfer
- Schwerer-Leichenwerfer spawn icon will now display max limit when having 3 deployed.
- Schwerer-Leichenwerfer launch ability hotkeys updated (Z, X, C)
- Geschlachteter Tiger turret horizontal traverse speed reduced
- Non-Phonix-Projekt Infantry (Sturmpioneers, Fallschirmjägers, HMG42 Teams, etc..) can now earn bonus manpower and munitions if the specialization is present.
- Reduced manpower and munitions gained when killing hostile units (Duplicate left-over script caused the increased bonuses)
- Removed manpower and munition bonuses when killing units with vehicles (Temporary, until a bug has been fixed)

Other/Misc Changes

Axis Forces
- New Structure: Concrete Fence (Baufahrzeug III / Festungspioniere)
- New Structure: Concrete Wall (Baufahrzeug III / Festungspioniere)
- OKW Specializations cannot be researched until one of the first two buildable halftrack buildings have been erected (Possibly temporary until an AI-related bug is fixed)
- Baufahrzeug III 'Kleiner-Baumeister' can now build concrete fences, concrete walls, small dragon's teeth and large dragon's teeth. (Have fun, defensive/immersive players! ^_^)
- Festungspioniere squads can now build concrete fences and concrete walls. (Have fun, defensive/immersive players! ^_^)
- Fixed Festungspioniere squads barbed wire fences disappearing
- Baufahrzeug III 'Kleiner-Baumeister' overall cost reduced and build time increased
- Baufahrzeug III 'Kleiner-Baumeister' selection group changed
- Taisensha Squads now has all its members explode when using explosive vests instead of just one member exploding.
- Updated most Ostheer and OKW German vehicles' concealing smoke ability, now "Smoke Screen", updated and possibly allow AI to use smoke screens.
- Buildable Watch Towers can now be repaired.
- SdKfz 222 Scout Cars can now carry one infantry squad
- Puma main gun damage reduced
- sWS Halftracks no longer cost anything to be built, instead, now have longer build times.
- sWS Halftracks now have increased armor and health.
- Wunder-Kämpfers Ostheer variants portraits fixed and updated
- Wunder-Kämpfers manpower cost reduced
- Wunder-Kämpfers now have their received accuracy increased while retreating.
- Significantly reduced Panzerfusilier advanced rifles damage
- Fixed several West German units with missing reinforce text
- Pioneer Squads, MG42 Teams, Grenadier Squads, Mortar Teams, Snipers and Panzergrenadiers no longer spawn from the building and now comes in through map entry points
- Sturmpioneer Squads, Volksgrenadier Squads, MG42 Squads, Infantry Support Gun Teams and Wunder-Kampfers no longer spawn from the building and now comes in through map entry points

Allied Forces
- Soviet Sniper Teams, Penal Battalions, HMG and Mortar Teams no longer spawn from the building and now comes in through map entry points
- Riflemen & Rear Echelon no longer spawn from the building and now comes in through map entry points
- Infantry Sections, British HMG Teams, Sapper Squads, and AT Snipers no longer spawn from the building and now comes in through map entry points
- Reduced Medic Class Upgrade cost to 35 Muni (Trench Infantry)
- Reduced Marksman Class Upgrade cost to 80 Muni (Trench Infantry)
- Reduced Grenadier Class Upgrade cost to 75 Muni (Trench Infantry)
- Reduced Assault Class Upgrade cost to 50 Muni (Trench Infantry)
- Reduced Support Class Upgrade cost to 75 Muni (Trench Infantry)
- Updated Trench Mortar unit type
- Increased hold slot for round trenches
- Allied Heavy Raid Infantry Squads now have sniper-resistance.

Update: Apr 10, 2018 @ 1:10am

Update 2.5B
Patch Update

New Unit: KV-85 (Armored Rush Tactics)
- Reduced Population for KV-1
- T28 Super Heavy Tank weapon damage and range increased
- Reduced prices for Armored Rush Tactics
- Fixed Broken UI portraits for buildable Soviet Medics
- Armored Engineers now have 'Advance Salvage' ability
- Fixed not being able to call-in Rear Echelons when Barracks is destroyed
- Armored Jeep health increased
- Knights Cross Holders are now sniper resistant
- First Division Veteran Infantry no longer heals when squad medic is dead
- Pantherturms, Ballistic Missile Bunkers and Watch Towers no longer require infantry to work.
- Pantherturms, Ballistic Missile Bunkers and Watch Towers unit type updated
- Pantherturms, Ballistic Missile Bunkers and Watch Towers no longer kill paratroopers that land on them
- Pantherturms, Ballistic Missile Bunkers and Watch Towers now provides a massive defensive boost for garrisoned infantry

Update: Apr 7, 2018 @ 1:49pm

UPDATE 2.5
Specializations Update Part 5

The list is so big, it can't fit in the change notes apparently xD
Go HERE instead to check the details on Update 2.5, and a special little 'Thank You' message from us Devs!