Company of Heroes 2

Company of Heroes 2

2,953 ratings
The Advanced Powers 3.6.9
95
32
26
61
14
18
32
29
7
10
5
8
14
12
10
10
5
5
5
4
4
2
3
   
Award
Favorite
Favorited
Unfavorite
Item Type: tuning
File Size
Posted
Updated
34.155 MB
Jul 29, 2017 @ 9:15am
Dec 20 @ 5:17am
145 Change Notes ( view )

Subscribe to download
The Advanced Powers 3.6.9

Description
ALTERNATE-HISTORY MOD HEAVILY-INSPIRED BY THE WOLFENSTEIN SERIES

Current Version: 3.6.9: The Gathering Storm Update
Check 'Change Notes' for update details and additional story-lore!



Will you be able to overcome the overwhelming might of the Allied Forces, or will you take up the challenge to manage dozens of more varying units to take down the Axis Powers?

MOD CONCEPT
Held back by limitations on my other old mod, I have decided to give myself more freedom with the tools and create things that aren't your normal realistic units, and what better timeline to base the mod on than one similar to the futuristic-ish Wolfenstein universe!


[discord.gg]
Join now to keep track of on-going work, catch sneak peek screenshots of upcoming content and chat with the Devs and other players!
_______________________________________________________________
CONTENT OF THE MOD

Axis Armies Overhaul
With the technological advances the Germans have made, it has surely given them the upper hand on the battlefield as all their weapons and vehicles have been significantly improved for the war.
  • Improved weaponry. Original Infantry fitted with advanced, powerful weapons, ammunition, body armor and more abilities.
  • Original Vehicles improved with composite armor, devastating weapons and new upgrades and abilities.
  • Most units fitted with custom descriptions and some with custom names.
  • New unique and powerful units.
  • Vehicle Crews can now disembark and are improved.
  • New and powerful defensive structures available for building.
  • New units and abilities exclusive to custom specialization upgrades.

Allied Forces Improved
Knowing how advanced the Germans are, the Allied Forces are pushed in to a state of desperation, forcing them to double their war-efforts to throw everything they have against the Axis Powers.
  • Increased manpower and munition income for all allies.
  • New building to build medics and vehicle crews.
  • Allies now have access to most commander units without the need of commanders.
  • Allied units and upgrades are now cheaper and faster to build.
  • Allied abilities and dispatch abilities modified to be cheaper and cooldown faster.
  • Allied Infantry squad sizes increased.
  • New specialized, unique infantry with their own abilities and upgrades for all Allied Armies.
  • New 'experimental' weapons for the allies.
  • New units and abilities exclusive to custom specialization upgrades.
_______________________________________________________________

The main highlight of the mod; Specializations. Specializations are upgrades players can select to gain access to custom, exclusive units, abilities, structures and more, almost overhauling the entire faction!
From total control over the Imperial Japanese Army, the devastating effects of German wonder-weapons, the elite infiltration tactics of special infantry forces, to the extreme firepower of the United States Heavy Ordnance Specialization, there will be plenty to choose from and possibly master, further diversifying the many ways a TAP Match could go and multiplying the fun value (and craziness) by a dozen!
Think of The Advanced Powers as a modpack, with the specializations as the mods in the mod pack.

Current Allies Specializations
- Revolution of the People (Soviets)
- Armored Rush Tactics (Soviets)
- Shock Army Spec (Soviets/V)
- Raid Operations Specialization (British)
- Trench Warfare Tactics (British)
- Royal Enchanted Corps (British)
- Royal Armoured Corps (British/V)
- Heavy Ordnance Specialization (USA)
- United States Marine Corps (USA)
- War Bonds Effort (USA/V)
Current Axis Specializations
- Panzerkraft Division (Ostheer)
- Heavy Infantry Specialization (Ostheer)
- Asian Connections / Imperial Japanese Army (Ostheer)
- Royal Army of the Italian Empire (Ostheer)
- Chemical Warfare Tactics (OKW)
- Project Phoenix / Undead Army (OKW)
- Wunder-Luftwaffe (OKW)

_______________________________________________________________
OPTIONAL MODS TO PAIR WITH ADVANCED POWERS
NOTICE: Due to patches that have brought in Memory Leaks in the game, high resource/popcap games will have a higher chance of crashing/lagging the game, so use resource/popcap mods at your own risk!



_______________________________________________________________
DISCLAIMER: No, there are no custom robot models, UFOs or any actual pew-pew weapons in this modpack as custom models are currently not possible with CoH2. Same goes for custom sounds. Sorry for anyone hoping that there would be any of such.

[www.paypal.me]
I mostly make my mods for fun and for everyone to enjoy. While I do appreciate rates, comments and such, I am very open to the support of donations for the long work for whoever is willing to further support the hundred-dozens of hours of work put in to this. Every bit of donation will be greatly appreciated!

We appreciate any feedback and rating given that could help improve this mod in anyway. If you have thoughts or ideas you would like to share, please do so! Comments and discussions are open! Donations are accepted and greatly appreciated as well! Links are up above!

Unusual Burb - Lead Developer / Custom UI Designer / Technical Developer
Salt of the Seven Seas - Co-Developer
Fobos - Lore Lord / Community Handler
Kel'Thuzad - Legacy Lore Lord / Legacy Dedicated Play Tester and Balancer / Legacy Custom UI Designer
The TAPs Community - For being awesome in their feedback and support in the development of the mod! <3
Popular Discussions View All (30)
6
Dec 10 @ 9:46am
Tesla Unit
🌌
12
Jul 23, 2024 @ 4:48pm
Allied factions lack historical reference/ Allied factions and units suggestions
Yi Atlas
4
Apr 24 @ 2:50pm
How do I unlock Panzerwelpes?
Wolf
896 Comments
rogantheoldman 5 hours ago 
Hello! The update 3.6.9 introduces a bug to the UK Royal Enchanted Corps🫡:
Neither Solar Vulture Strike nor Arouse Celestial Wardstone can be researched. Screenshort:
https://steamcommunity.com/sharedfiles/filedetails/?id=3630053486
Brisk God Diesel Dec 21 @ 11:03pm 
I would kill to see some heavier runic units for the enchanted corps, for example a squad of 2-3 slow Armor clad, lewis-gun wielding runic heavies, with the same enchantments available to the basic runic infantry
Otherwise, it's an amazing mod though
Alright I'm going to say it. AI exclusive units is just retarded.
rogantheoldman Dec 19 @ 5:26am 
Does anybody know how to summon the Gurkhas squad of UK? The update note Says It replaced the raid section but I didn't find it. There is no summon skill for the commander (Technical Support Regiment.)
Lets Boogie Dec 14 @ 2:56pm 
I cannot believe it has been 8 years of support ! , not too sure why some people are complaining considering that the creators here are doing this out of sheer passion (not profit )

Keep up the great work people and as always we all thank you
Mithiren Ardane Nov 27 @ 4:35pm 
you guys need to properly test some things before releasing, bloody Wunderwaffe start is broken in a bad way. The starting Kubel gets stuck in the Base Halftrack and the Orbital Falls gets killed by the drop pod that summons it.
Theminecreeper1 Nov 24 @ 11:57pm 
Having just read the latest change log google doc I would like to ask you that you subdivide the changes by specialization as well and not just by nation/faction as just doing it by nation/faction makes it very hard to find specific specializations and overall makes it harder to read, as an example, I am a big fan of Chemical warfare specialization but it is incredibly hard to find all the changes relevant just to them with the way the google doc is currently organized, if there was a specific section for them that I could go to then it would make see what was changed/added significantly easier.
Salt of the Seven Seas  [author] Nov 21 @ 9:39am 
@Clonetrooper66 they are currently soviet AI exclusive. All soviet spec can builds them during the mid game.
British-Imperialist Nov 13 @ 4:28am 
i wish there was a port to the original coh so we could have custom models