Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.4
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Update: Apr 7 @ 10:44pm

Reverted the Realistic Powers Overhaul update

Update: Apr 1 @ 3:42am

Update 1.0.0X (RE-RELEASED)
The Realism Update

A small and fast hotfix for our very special, very legit overhaul!

General/Cross-Army Changes
- All HQ wrecks should now continue to provide the realism parameters to your units instead of disappearing.

British Army
- Fixed Royal Enchanted Corps not getting their realism bonuses due to separate HQ file.


April Fools, you butt-monkeys

Update: Apr 1 @ 2:59am

Update 1.0.0X
The Realism Update

We are happy to announce the mod’s new direction! With this update, we are rebranding to the Realistic Powers!
The Realistic Powers will join the other realism mods in their fields, bringing fast-paced and long-distance action to the alternate history of the Advanced Powers!

Hope you all enjoy the mod’s new direction!

General/Cross-Army Changes
- Updated the mod to now be named “The Realistic Powers”
- Updated all units and structures to gain +75% increased sight.
- Updated all units and structures to gain +100% weapon range.
- Updated all units and structures to now receive +100% more received damage from all sources.
- Updated all vehicles to gain +150% more armor.
- Updated all factions (excluding AI) with 25% additional manpower income to compensate for increased death tolls.

Known Issues
- Realism Parameters may not affect units spawned in via Cheat Commands.
- Ability ranges are all the same. Too much work to manually update all of them.


April Fools, you butt-monkeys

Update: Mar 7 @ 9:14pm

Update 3.6.4
Steel Wave Patch update

Another decently sized patch update! Couple of fixes and tweaks here and there to prepare us for RESRI's development!

Allied Forces

Soviet Army
- Updated AI to now recognize the Martyr Squad’s true potential.
- Updated Armored Rush T-34-76s to now be upgradeable with side skirts again.
- Updated Civilian Mobs to now be able to deal light melee damage on top of their equipped weapons.
- Updated Ghosts of the Revolution to no longer rely on a single PTRS model. Instead, PTRS is passed on to other models when the operator dies.
- Updated Ghosts of the Revolution description to reflect changes.
- Updated Ghosts of the Revolution rifle and PTRS accuracy profiles. Now they perform better at mid-long ranges and suffer at close-ranges.
- Updated Martyr Squad to no longer be able to re-camouflage as easily when in combat.
- Fixed AI being able to call VDV after unlocking Tier 3 instead of Tier 4.
- Fixed Airborne Guards Veterancy 3 missing a few abilities in its recharge buff.
- Fixed T-34-37 prioritize vehicle ability not working.
- Fixed tunnel variant of Hijackers and Saboteurs requiring the wrong tech upgrades.
- Increased Ghosts of the Revolution population. [7 > 8]
- Increased Hijacking Mob’s Stunning AT Grenade recharge time. [5s > 10s]
- Decreased Hijacking Mob’s Stunning AT Grenade damage. [100 > 50]
- Decreased Saboteur Mob’s passive AT Grenade damage. [12.5 > 7]

British Army
- Updated Trench Warfare Slit Trenches to now spawn an additional passable sandbag cover behind it for infantry to use.
- Fixed Daimler Armoured Car wreck being player-owned.
- Fixed Living Water DoT immobilizing vehicles instead of slowing them.
- Fixed Royal Marine Commandos being unable to holster PIATs.
- Fixed Automata Dolls no longer getting their base speed penalty after reinforcing.
- Decreased Suppression Staff penetration. [30/30/30 > 5/5/5]

US Army
- Updated Greyhound ATGM upgrade description to now include an increase to weapon range.
- Updated Delta Force Operators to no longer be able to re-camouflage as easily when in combat.
- Fixed US Paratrooper Veterancy 1 missing a few abilities in its recharge buff.
- Fixed Cavalry Riflemen Veterancy 1 missing a few abilities in its recharge buff.
- Fixed Rear Echelon Squad formation bugging out when gaining a 7th model.
- Increased cost of the P-47 Mixed Assault ability. [135 > 200]

Axis Forces

Ostheer
- Updated Waffenfabrik Uber Concrete description to no longer include text about losing it. (Since it has no wreck.)
- Reduced AoE Far and Mid damage of Pk. Shrapnel Panzer IV.
- Fixed Heavy Infantry Ostwind being unpurchasable.
- Fixed Chi-Ha prioritize vehicle ability not working.
- Fixed Pk. Infiltration 251 Halftrack hotkey conflict with Camouflage and Dismount.

OKW
- Updated Fencer Heavy Flamers to now insta-kill infantry at 20% HP or below.
- Updated Chemical Warfare Healthrower to now be able to heal the squad wielding it.
- Updated Chemical Warfare Healthrower to now also provide a 25% damage resistance while infantry is being healed.
- Updated Chemical Warfare Repairgun to now also provide a 25% damage resistance while vehicle/structure is being repaired.
- Updated Flammenfusilier Incendiary G43s to no longer have a random chance of critting. Instead, executes at 30% HP.
- Fixed Air Raider Overwatch Mode targeting enemy control points.
- Fixed Fencers no longer getting their base speed penalty after reinforcing.
- Fixed Fencers no longer getting their Barricade System upgrade bonuses after reinforcing.
- Increased Fencers Exoskeleton Legs Upgrade speed bonus. [20% > 25%]
- Increased Fencers Barricade System Upgrade passive damage resistance bonus. [10% > 25%]
- Increased Flammenfusilier Incendiary G43s penetration. (Near/Mid/Far) [1.45/1.3/1.2 > 2.4/2/1.6]

General/Cross-Army Changes
- Updated Kleiner-Baumeister to now be able to retreat. Only gains 25% damage resistance and 15% speed boost when retreating.
- Updated Uber Concrete upgrade description to reword it.
- Updated Super Panzerschreck penetration values. (Near/Mid/Far) [220/210/200 > 200/275/350]
- Updated buildable Trenches and Round Trenches to no longer be able to block medium and heavy vehicles.
- Updated buildable Trenches and Round Trenches to now be neutral instead owned upon completion of construction.
- Updated buildable Trenches and Round Trenches to now also have the same vehicle debuff as the Trench Warfare slit trench.
- Updated some buildable German Round Trenches to now be able to be built on unowned territory.
- Increased Super Panzerschreck range. [50 > 60]
- Increased AI Expert Fuel and Manpower gain. [+35% > +50%]
- Decreased fuel and munition cost for Non-Waffenfabrik Uber Concrete upgrade. [25/80 > 10/40]
- Decreased Pillbox Bunker self damage resistance when infantry are garrisoned. [75% > 20%]
- Decreased Pillbox Bunker damage resistance bonus (excluding green cover bonuses) for garrisoned infantry. [80% > 25%]
- Decreased Pillbox Bunker maximum HP. [1450 > 960]

Update: Mar 3 @ 4:33pm

Update 3.6.3C
Steel Wave Hotfix update

Axis Forces

Ostheer
- Fixed Heavy Infantry upgrades being unpurchasable.

Update: Mar 3 @ 10:31am

Update 3.6.3B
Steel Wave Hotfix update

I did a derp and forgot a thang. Sorry :(

Axis Forces

Ostheer
- Fixed AI not recognizing an ability from the ███████████

OKW
- Updated Orbital Uplink Cannon’s target marker to now be significantly slowed when entering Command/HQ territory.
- Decreased damage of Orbital Uplink Cannon against production/HQ structures. [-87%]


Update: Mar 3 @ 8:35am

Update 3.6.3
Steel Wave Patch update

A decently sized patch update! Giving a little more value to Armored Rush's quality options along with some other goodies and tweaks!

Allied Forces

Soviet Army
- Updated AI to now recognize several new abilities and upgrades from Armored Rush.
- Updated BRDM, BTR-45 and PT-76 to now have amphibious modes.
- Updated BTR-45 to now have its inactive/unused main gun partially hidden.
- Updated BM-14-16 and BM-8-24 to now be able to hold fire.
- Updated SU-57B to no longer be able to fire on the move.
- Updated SU-57B Veterancy 1 to no longer grant bonuses. Instead, states unlocking Aimed Shot.
- Updated SU-100 Veterancy 2 to now provide a range increase for the main cannon. (+10)
- Updated T-54 Medium Tank to now have a ‘Smoke Screen’ ability, similar to the Churchill's Smoke Screen.
- Updated the KV-4 to now have the ‘Tenacity’ passive.
- Updated BTR-45 APC passive to now provide onboard healing.
- Updated the SU-152G to now have a smoke barrage ability.
- Fixed Armored Rush Mechanized Reinforcements ability using old SU-76 squad. (Non-free barrages)
- Fixed Armored Rush Mechanized Reinforcements ability using old T-34-76. (No Desantniki Bonuses)
- Fixed Armored Rush Mechanized Reinforcements ability using old M5 Halftracks. (No Desantniki Bonuses)
- Fixed Five Year Plan: “A Land of Giants” upgrade yellow text missing mention of new ability.
- Fixed Armored Rush T-28, T-34-76 and T-34E being able to fire their main gun even if it’s destroyed if infantry are mounted on them.
- Fixed PT-76 using the wrong UI indicators for its actively loaded ammo type.
- Fixed Hotkey conflict with the Teletank-70
- Fixed Shock Army having the ISU-152-2 from Armored Rush.
- Fixed missing requirement text for Armored Rush Commander KV-8
- Fixed leftover Churchill UI in the T-28 Medium Tank
- Fixed BRDM-1 still being able to fire its rocket pods with a main gun critical.
- Increased Tankodesantniki weapon reload time. [+0.5s]
- Increased SU-57B base reload time. [4s > 5.4s]
- Increased SU-57B population. [5 > 6]
- Increased range of SU-100 ‘Aimed Shot’ ability. [60 > 75]
- Increased penetration of the SU-100 ‘Aimed Shot’ ability. (Near/Mid/Far) [320/310/300 > 350/340/330]
- Increased SU-152G Indirect ability damage.[200 > 240]
- Increased AoE damage percentage of SU-152G indirect ability. (Far/Mid) [0.05/0.15 > 0.15/0.3]
- Increased penetration of SU-15-203 Direct Fire ability. [1000 across all ranges]
- Decreased Tankodesantniki accuracy. [-10% across all ranges]
- Decreased SU-100 base reload time. [9.5s > 8s]
- Decreased fuel and manpower cost of the T-34E [100/350 > 80/320]

British Army
- Updated Motorized Rifle Tommies to no longer have two SMGs.

US Army
- Updated USMC LVT-S to now have a toggle ability that allows it to traverse through water.
- Updated USMC LVT-S .50 cal MGs SFX.
- Updated USMC LVT-S to no longer show mounted infantry on top.
- Updated USMC LVT-S to now have its tracers for its MGs again.
- Fixed USMC MG Bunkers being able to be built on un-owned territory.
- Fixed T40/M18 ‘Whizbang’ still being able to fire one of its weapons with a main gun critical.

Axis Forces

Ostheer
- Updated AI Heavy Infantry to now be given a new shipment of ████████████ and ███████████ for field testing.
- Updated Bergetiger ‘Improved Wreck Recovery’ upgrade to no longer reduce armor.
- Updated Bergetiger ‘Additional Equipment and Training’ to now include a ‘Area Repair’ ability.
- Updated Pk. Elefant Howitzer to now be forced to reload every time it switches firing modes.
- Updated Pk. Elefant Howitzer switch mode description.
- Updated Heavy Infantry Doctrines names and descriptions.
- Updated Heavy Infantry Doctrines to no longer be exclusive from each other.
- Updated Heavy Infantry Doctrines' costs.
- Increased Bergetiger wreck recovery speed on both variants. [+50%]

OKW
- Updated Orbital Support Center’s second Space Station upgrade to now grant the ‘Particle Uplink Cannon’’ ability.
- Updated Orbital Support Center Orbital Dump ability to now only require the first Space Station upgrade.
- Updated Orbital Support Center space station upgrade descriptions.
- Updated Kill-Sat Command to now deploy several more flares.
- Updated CW Super Stug to now be forced to reload every time it switches firing modes.
- Updated Bloaters to no longer debuff other Phoenix Projekt Zombie units, regardless whether friendly or enemy.
- Updated Shamblers to no longer use the old walk speed (Posture Speed) modifier. Instead, uses new one. (Speed Maximum)
- Decreased Wing Divers’ accuracy vs retreating units. [-50%]
- Fixed basic AI Shamblers not being affected by the improved AI behavior introduced last halloween event.
- Fixed Shambler and Hunter attacks not providing the correct amount of XP.

General/Cross-Army Changes
- Updated several GMG hit effects.
- Increased Sundered Armor critical armor reduction. [-30% > -50%]
- Fixed a bug that allowed Wunderkampfers to move at faster speeds than intended.

Update: Feb 23 @ 11:25pm

Update 3.6.2B
Steel Wave Hotfix update

Some oopsie fixes!


Allied Forces

Soviet Army
- Updated Mechanized Streliki description.
- Fixed missing veterancy description on the BTR-45
- Fixed Armored Rush Mechanized Reinforcements using the old Armored Rush T-34-85.
- Fixed Armored Rush Mechanized Reinforcements using the old Armored Rush M5 Halftrack.

Axis Forces

Ostheer
- Fixed Type 3 “Yamatogawa” using the wrong requirement.

Update: Feb 23 @ 7:55pm

Update 3.6.2
Steel Wave Update

One of the oldest specializations of the Advanced Powers is now getting its makeover!
Make the choice between quality or quantity and crush your enemies with a new wave of Soviet steel!

And for a surprise dessert, we are proud to introduce NAVAL UNITS to Company of Heroes 2! They are currently very experimental and would take some getting used to, but should work well enough to provide a new and unique experience for maps with sufficient water terrain!

Enjoy!

Allied Forces

Soviet Army
New Unit: Tankodesantniki
New Unit: BA-11 Armored Car
New Unit: BA-11M Armored Car
New Unit: GAZ-67B
New Unit: BTR-40
New Unit: BTR-45 Armored Personnel Carrier
New Unit: T-26 Light Tank
New Unit: PT-76 Light Tank
New Unit: ZSU-30-2 SPAA
New Unit: SU-57B Light Tank Destroyer
New Unit: BT-7A Light Assault Tank
New Unit: SU-152G Self-Propelled Gun
New Unit: SU-100 Tank Destroyer
New Unit: T-28 Medium Tank
New Unit: T-34E Medium Tank
New Unit: T-34-57 Medium Tank
New Unit: T-54 Medium Tank
New Unit: KV-4 Super-Heavy Tank
New Unit: SU-100Y
New Unit: IS-1 Heavy Tank
New Unit: BM-8-24
New Unit: BM-14-16 Rocket Truck
New Unit: SU-14-152 Heavy Self-Propelled Gun
New Unit: SU-15-203 Heavy Self-Propelled Gun
New Unit: Obiekt 279 Heavy Tank
- Updated AI to now recognize and have a chance of using the RoTP VDV and ASU-85 dispatch abilities.
- Updated Armored Rush to now have access to several more vanilla vehicles.
- Updated Armored Rush to no longer have access to the Sniper Team and Team Weapons.
- Updated Armored Rush with a new exclusive system.
- Updated Armored Rush infantry build icons.
- Updated Mechanized Reinforcements ability to no longer give Streliki. Instead, gives Tankodesantniki.
- Updated Mechanized Reinforcements to now have a small chance of deploying a new ability-exclusive tank.
- Updated several units in Armored Rush and rearranged their UI positions and required buildings.
- Updated several units in Armored Rush to their original prices.
- Updated several units’ population in Armored Rush.
- Updated Mechanized Streliki to no longer have repair unless a commander provides the ability.
- Updated Mechanized Streliki to no longer have frag and AT grenades. Instead, get molotovs.
- Updated Tank Guards Infantry Squad to now have a repair ability.
- Updated Tank Guards Infantry Squad to now have Combined Arms without veterancy requirements.
- Updated Armored Rush SU-76 to now have free HE barrages and a new smoke barrage.
- Updated the M15A1 (72-K) Half-track to now be able to lightly suppress. (More effective en masse.)
- Updated T-44 tanks to now visually display a DShK instead of an M2 Browning for its pintle.
- Removed Demolition Charges from the Armored Mechanics.
- Removed T-34-85 Cage Armor and Hull Flamethrower upgrades.
- Removed munitions cost from Streliki Oorah
- Removed the GAZ-67 from Armored Rush.
- Removed the Conscript Squad from Armored Rush.
- Removed the Construction Engineering Officer and sent to the Gulag for embezzling funds from the Soviet Union.
- Fixed missing requirements UI for the first Ambush Tunnel upgrade.
- Fixed typo in T-44-100’s veterancy description.
- Increased fuel and manpower cost of T-44-100. [135/360 > 160/380]
- Increased fuel and manpower cost of IS-4. [245/500 > 260/720]
- Increased fuel and manpower cost of T-34-37 [35/220 > 60/300]
- Increased fuel and manpower cost of the M15A1 (72-K) Half-track. [15/180 > 20/200]
- Increased population of IS-4. [17 > 20]
- Increased population of the IS-4M ‘Vozhd’ [20 > 24]
- Increased population of the T-34-37 [6 > 8]
- Decreased manpower cost of Mechanized Streliki. [250 > 210]


British Army
- Updated AEC-M Mk. V 75mm Armored Car to no longer die from broken ice.
- Fixed Grand Observers not using the correct image in the post-match screen.

US Army
New Structure: Forward Amphibious Pier (USMC)
New Unit: M1-PBR “Corsair”
New Unit: M3-MTB “John Shaw”
- Updated Heavy Ordnance Vulcan Minigun Jeep to now use the MG42 to match the handheld version and sfx.
- Updated LVT-S to no longer die from broken ice.
- Fixed Heavy Sniper Team not gaining veterancy from damaging vehicles.
- Increased fuel and manpower cost of the M22 Locust. [15/180 > 30/230]
- Decreased T95 Super Heavy Tank’s main cannon range. [80 > 60]
- Removed hidden leftover modifiers in the T95 Super Heavy Tank.
- Removed hidden leftover modifier in the Heavy Ordnance Riflemen Squad.


Axis Forces

Ostheer
New Structure: Rainkawa Zōsensho (IJA)
New Unit:: Type 1 "Haetataki"
New Unit:: Type 3 “Yamatogawa”
- Updated O-I Super Heavy Tank to no longer be upgradeable with the 150mm Howitzer if non-japanese.
- Removed the unfinished P26/40 Cheek Grenade Launchers.
- Fixed Pk. Jagdtiger Gustav ability typo.
- Fixed Hohei squads being unable to upgrade to their weapon packages.
- Fixed Handbrake mode for L3 Radio Command Tank not working.

OKW
- Increased reload time for both Titan weapons. [12/16 > 15/20]
- Decreased build time for Chemical Warfare’s Super Stug. [60 > 45]
- Fixed Fencers being unable to purchase NBC Suits or pickup medical crates.

General/Cross-Army Changes
- Updated WP Shot from Comets and Shermans to now be resisted by NBC Suits.
- Increased WP duration from Comet and Sherman’s WP Shot. [6s > 19s]

Update: Feb 6 @ 2:55am

Update 3.6.1
The Royal Army of the Italian Empire Patch Update

Tons of fixes and some balance bonks, especially towards Italy

Axis Forces

Ostheer
- Updated the M42 Contraerea to also now be buildable straight from the building rather than to be an exclusive upgrade.
- Updated Fucilieri, Bersaglieri and Incursori standard AT Rifle Grenade to no longer be able to cause heavy engine damage. (Just light engine damage.)
- Updated Heavy Body Armor Package description.
- Updated Fucilieri, Bersaglieri and Incursori Rifle Grenade abilities to now suffer range penalties when suppressed.
- Updated Fucilieri, Bersaglieri and Incursori HE rifle grenade ability to now have a wind-up time and to now display a warning text over the squad when using the ability.
- Increased Enhanced Training Measures fuel cost. [60 > 120]
- Reduced Fucilieri, Bersaglieri and Incursori underbarrel shotgun far/mid accuracy. [0.075/0.45 > 0.0375/0.225]
- Reduced Fucilieri Underbarrel Shotguns ability duration. [15s > 10s]
- Reduced Fucilieri and Bersaglieri underbarrel shotgun damage per pellet. [8 > 5]
- Reduced Breda HMG’s Match Grade Rounds and the Cannone Anticarro’s Precision Rounds firing cone. [5 degrees on both sides]
- Reduced CV33 Incendiary bullet damage for both guns. [7.5/7.5 > 5/6]
- Reduced Heavy Infantry Sniper damage vs vehicles. [100 > 20]
- Reduced Semovente 149/40M2 Incendiary DoT damage vs structures. [400% > 200%]
- Fixed Guastatori Incendiary shotgun shells not checking for the 15% health requirement when triggering the kill crit.
- Fixed Italian vehicles not benefiting from Blitzkrieg’s capture bonus.
- Fixed placeholder icon in Italian tanks on tracks bonuses.
- Fixed missing UI description for some Italian tanks on tracks bonuses.
- Fixed missing portrait when picking up a GW38 GMG Crew Weapon
- Fixed some Italian base structures being repaired into another wreck instead of the proper structure.
- Fixed Semovente 75/18 incendiary shots not working with prioritize vehicles.
- Fixed veterancy description inconsistency for Fucilieri squads.
- Fixed Japanese vehicles getting broken sight ranges with spotting scopes.
- Fixed Hohei infantry squads being able to select two weapon upgrades.
- Fixed Italian vehicles getting no sight range bonuses when upgraded with spotting scopes.
- Fixed random chance bug of Italian units not spawning when getting the prestige upgrade for units.
- Fixed Pk.251 upgrade displaying incorrect information.
- Fixed spelling issue in Pk.Flak 251 upgrade.
- Fixed Pk. Tiger ‘Adjustment of Fire’ upgrade not actually improving horizontal traverse rate.
- Fixed missing Il Duce winter portrait.

OKW
- Updated Titan Tank minimap icon.
- Fixed Luftlande Pioneer Squad MG34 upgrade displaying incorrect info.
- Increased Gen.2 Obersoldaten melee damage vs infantry. [30 > 60]
- Increased Gen.2 Obersoldaten HP. [300 > 350]
- Increased Panzerhund melee range. [4 > 5]
- Increased Panzerhund vehicle stun chance. [20% > 30%]

Allied Forces

Soviet Army
- Updated Soviet AI to ███ ████ ██████ ██ ███ ██████ ███ ██ ███████ ████.
- Updated Mechanized Streliki to no longer show the non-commander assaullt upgrade when equipped with the commander that gives the AK-43 packages.
- Fixed Mechanized Streliki being unable to upgrade after reaching veterancy 3.
- Fixed Shock Army Conscripts’ RPD upgrade showing incorrect information..
- Fixed Kirov Bombardment ability showing incorrect information.

British Army
- Updated Mesmers to no longer be able to build campfires to retain ability menu structure.
- Fixed Forward Observation Post displaying wrong CP requirements.
- Increased range of Observers being able to detect camouflaged units. [20 > 30]
- Increased range of Grand Observers being able to detect camouflaged units. [20 > 35]
- Reduced Elementalist model HP. [120 > 100]
- Reduced Runic Infantry Haste ‘Attune Rune’ veterancy ability received accuracy bonus. [75% > 50%]
- Reduced Runic Infantry Rune of Haste damage resistance bonus while moving. [50% > 20%]

US Army
- Updated M14 VFX and SFX
- Updated Dragon’s Breath Shotguns to now require the model to be less than 15% health to trigger the crit.
- Fixed IR Pathfinders ability hotkey conflicts.
- Fixed some Calliopes turning into a Whizbang when recaptured.
- Increased Delta Force Operators reinforcement cost. [30 > 40]
- Increased non-Jeep and non-Blackwatch M20 Super Bazooka damage. [+20 vs non-infantry units.]
- Increased non-Delta Force Operator M14s damage. [12 > 16]
- Increased non-Delta Force Operator M14 far/mid accuracy. [0.373/469 > 0.55/0.48]
- Increased dispatch cost for Pathfinders. [250 > 280]
- Increased model cost for Pathfinders. (Affects reinforce cost.) [50 > 56]
- Decreased Pathfinder Scoped M1 Garand accuracy. (Near/Mid/Far) [0.65/0.75/0.92 > 0.345/0.575/0.92]

General/Cross-Army Changes
- Updated Radar Support Centre costs. [0 Fuel, 125 Manpower]
- Increased Super Panzerschreck range. [45 > 50]
- Removed train tracks from Baumeister.