Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.6
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Update: Jul 29, 2024 @ 11:25am

Update 3.4.0C
The Continuation Updates (Part 3 - Patch)
A 95% Jonny/Rifle update and 5% Burb/Goblin, all submitted in typical Burb format!

Allied Forces

US Army
- Fixed AR-15 Rifle Combat Package not giving bonus health.
- Updated M1 Assault Gun HYE barrage explosion effect.
- Updated T28 Super Heavy Tank veterancy bonuses.
- Updated Combat Scouts package upgrade.
- Removed munition cost from Heavy Rangers and Super Bazooka Team.
- Removed Hybrid Package from Delta Force Operators.
- Removed Lieutenant requirement for AR-15 Rifle Combat Package.
- Increased fuel cost of the T14 Heavy Tank
- Increased fuel and MP cost for T28 Super Heavy Tank.
- Increased fuel cost of USMC M26 Pershing
- Increased fuel cost of Super Pershing
- Increased AoE Damage Distance of the M1 Assault Gun.
- Increased suppression value of M2HB .50cal HMG Team.
- Increased suppression value and accuracy of Fire Support Squad and USMC variant M2 Carbines.
- Increased accuracy and burst duration of Fire Support Squad BARs.
- Increased accuracy, damage and burst duration of USMC Fire Support Squad Stinger LMGs.
- Increased damage and accuracy of Delta Force Squad M14s.
- Increased random crit chance of Heavy Ordnance Heavy Sniper Team.
- Increased accuracy of Rear Echelon M2 Carbines.
- Increased accuracy of CAR-15s.
- Increased health of M36 Jackson.
- Increased USMC Marksman Designation Springfield cooldown time.
- Decreased Cavalry Riflemen CP requirement.
- Decreased accuracy of National Guard M1 Carbine and M1 Garand.
- Decreased fuel and manpower cost of M9A2 Tank Destroyer.
- Decreased fuel cost of the M4 MGM-21 Carrier.
- Decreased armor value of Delta Force Operators.
- Decreased damage of Fire Support Squad BARs.
- Decreased HE shell damage of the T95 Super Heavy Tank.
- Decreased manpower cost of the T14 Heavy Tank
- Decreased nearby suppression multiplier of USMC M1919 HMG.
- Decreased horizontal tracking speed of USMC M1919 HMG.
- Decreased Firing Cone of USMC M1919 HMG
- Decreased USMC Marksman Designation Springfield accuracy.
- Decreased Cavalry Rifleman model count.

British Army
- Increased short-mid range effectiveness of CAR-15s
- Increased Red Devil target_size.
- Increased accuracy of Siege Engineer M2 Carbines.
- Increased suppression value for the Vickers HMG.
- Increased TOG II manpower cost.
- Decreased TOG II fuel cost.


Soviet Army
- Mechanized Streliki now have access to the Commander AK-43 Assault Package.
- Shock Army Demolition Squad can now build the B4 Heavy Howitzer.
- Fixed Andryusha veterancy bonuses not applying.
- Removed sandbags from Shock Army Demolition Squad.
- Increased time delay for each unit spawn in ROTP Ambush Tunnel.
- Increased fuel and manpower cost of T-43
- Increased fuel cost of Andryusha.
- Increased fuel cost of T-34/76.
- Increased suppression value for SG-43
- Increased suppression value for the ShVAK HMG.
- Increased suppression value for the Maxim HMG
- Increased RPD damage.
- Increased RPDs given to 2 for Spetsnaz RPD upgrade.
- Increased AP damage and penetration for IS-4.
- Increased HP of ISU-203
- Increased HP of ISU-152-2
- Increased weapon range of ISU-152-2
- Decreased manpower cost of the Red Banner Squad.
- Decreased munition cost for Shock Conscript RPD upgrade.
- Decreased reload time for ISU-152-2.
- Decreased nearby suppression multiplier for SG-43
- Decreased IS-4 HE-FRAG AoE.
- Decreased aim_time for IS-4 HE-FRAG

Axis Forces

Ostheer
- Fixed Heavy Panzergrenadier Combined Arms passive.
- SNLF upgrades are now mutually exclusive from each other.
- Removed fuel cost from Pk.250 Halftrack.
- Removed munition cost from Super Panzerschreck Team.
- Removed HI. Heavy Machine Gun Team AA capabilities.
- Increased Hohei Arisaka accuracy.
- Increased Type 4 20cm Rocket Mortar auto-fire reload time.
- Increased Type-3 AT Grenade recharge time.
- Increased accuracy of Panzersoldaten STG.
- Increased manpower cost of Osttruppen Squad.
- Decreased armor of FA.232 VTOL Transport.
- Decreased Heavy Grenadier manpower cost.
- Decreased damage of Panzersoldaten STG.
- Decreased SNLF Type 4 rifle accuracy.
- Decreased Type 4 20cm Rocket Mortar damage.

OKW
- Gen.1 Soldaten sprint requirement moved down to Stage 2 Mutation.
- Updated Dicker Max veterancy 1.
- Removed veterancy requirement for Dicker Max Incendiary Barrage.
- Decreased ME.707 VTOL Gunship armor.
- Decreased fuel and manpower cost of Dicker Max Tank Destroyer.
- Decreased armor value of Dicker Max Tank Destroyer
- Decreased WL G41 damage.
- Decreased damage of le.IG 18 Support Gun.

Update: Apr 3, 2024 @ 9:03am

Update 3.4.0B
The Continuation Updates (Part 3 - Patch)

Allied Forces

US Army
- Cavalry Riflemen are now armed with CAR-15s and have their dispatch ability edited.
- Updated Heavy Ordnance Specialization upgrade icon.
- Updated Cavalry Riflemen description, icons, portraits, model and veterancy 1 bonus.
- Fixed Heavy Ordnance Riflemen not gaining survivability bonuses in Veterancy 1.
- Increased M1 Infantry Assault Gun firing cone.
- Increased penetration of CAR-15s
- Increased manpower cost, command points requirement and reinforce time for Cavalry Rifleman

British Army
- Updated Trench Support Section upgrade. They must now choose between either the Vickers K or two Bazookas.
- Updated Lend Lease Assault Package to give CAR-15s instead of Thompsons, and affects other spec tommies differently.
- Fixed SAS Detachment upgrade not actually giving SAS Squad Infiltration ability.
- Fixed Trench Infantry Section upgrade hotkey confliction.
- Decreased direct-hit damage of Tempest Brimstone flamethrower damage.
- Decreased Tempest Brimstone flame AoE damage frequency.

Soviet Army
- Added contingency plan for if Soviet AI fails to build their structures.
- Updated Shock Army Specialization upgrade icon.
- Removed manpower upkeep bonus from Shock Army Send in the Next Wave upgrade.
- Decreased damage of Shock Army Tank Hunter PTRS rifles against infantry.

Axis Forces

Ostheer
- Updated Type 4 20cm Rocket Mortar projectile.
- Updated FA.232 VTOL Transport veterancy 2 to provide combat bonuses.
- Decreased AoE penetration values of the Type 4 20cm Rocket Mortar.
- Decreased Type 97 AT rifle accuracy against infantry.
- Decreased FA.232 VTOL Transport health.
- Increased Maus and E-100 upgrade health bonuses.
- Increased Anti-Air Panzerwerfer accuracy against aircraft.

OKW
- Emplaced Infrared Spotlight now must be manually targetted.
- Chemische Abwehrmechaniker Team now have concussive grenades.
- Attempted a fix on a bug that prevents ME.707 Gunships from dying under certain conditions.
- Bio Nests can now reinforce.
- Fixed Orbital Hub not passively generating Combat Androids with the Android Production Post upgrade.
- Fixed typo in Orbital Hub Android Production Post upgrade description.
- Fixed Orbital Drop Schock Tiger ability not requiring popcap.
- Fixed Schwere-Sturmgeshultz Ausf. C Prioritize Vehicle ability not working.
- Removed piercing capabilities of the Titan tank.
- Increased ME.707 Gunship Rocket damage against infantry.
- Decreased ME.707 Gunship health.
- Decreased ME.707 Gunship autocannon damage and deflection damage.
- Decreased ME.707 Gunship MG damage against light vehicles.
- Decreased fuel cost of Stage 2 and Stage 3 Cell Mutations.
- Decreased build time for Einsatzpionere, Converted Einsatzpionere, and Sturmpioneer Squads


General/Cross-Army Changes
- The Boxmen have left our own realm to return to their own.
- Increased most GMGs maximum model damage to 3.
- Decreased some GMGs damage.

Update: Apr 1, 2024 @ 10:05am

Update 3.4.0X
Boxman Returns (April Fools)

Oh mighty Box Gods, we come before you in humble supplication On the topic of your sacred creation, the box, in all its forms and variation We recognize your limitless power and divine authority In the shape of each corner and the strength of every side, we see your sovereignty Through the centuries, boxes have served us well As containers for our treasures and stories to tell They hold our memories, hopes, and dreams And keep them safe, no matter how far life's journey seems Bless the boxes that hold our belongings and necessities May they always provide shelter and bring us prosperity Guide us in packing and moving, may we do so with care And may your blessing be upon them, everywhere We ask for your help in times of need When the weight of the world feels too heavy to bear May we find solace and comfort in the simplicity of a box And remember that your protection is always there Oh Box Gods, we offer our gratitude and praise For the gift of boxes, in all their amazing ways May we always treat them with reverence and respect For they are your creations that we must protect In your name, we pray for boxes, big and small

Returning Unit: Super Assault Boxman
Returning Unit: Super Festive Boxman

Both units are available in the Allied Support Centers or Axis Radar Support Center.
Only one can be chosen per match.

Update: Apr 1, 2024 @ 9:44am

. . .

Update: Mar 15, 2024 @ 6:31pm

Update 3.4.0
The Continuation Updates (Part 3)

After a whole month of development, the new Update 3.4.0 is now out in public release!

This major update introduces several reworks, tweaks and changes, new units and structures and more!

Also, I'd like to give a warm welcome PointGoblin to the Advanced Powers Development Team as she has decided to join us as a dedicated UI designer for TAPs!

Check out the change notes for more details! (Could not fit it all in the workshop change notes section!)

Hope ya'll enjoy! - Unusual Burb

https://docs.google.com/document/d/14ZiFAoBDS66KCpEnF5g85f8QZLxVx5sFKWT5x0F5wJo/edit?usp=sharing

Update: Feb 15, 2024 @ 5:55am

Update 3.3.5
The Continuation Updates (Part 2)

It is extremely tiring but fun to be properly back in to TAP modding after two years! Here's one of hopefully many more updates from me! - Unusual Burb

Special thanks to "Hash_Silencer Li" for sharing their fixed COH2 UI files and their teleport script with me!
Additional thanks to all those who attended the live Dev Stream covering a majority of this update!

Allied Forces

US Army
- Renamed USMC Naval Barrage ability to BB-61 Fire Mission
- Updated icon for the USMC Naval Barrage ability
- Increased burst duration for all handheld miniguns (except Exosuits)
- Increased M9A2 Gun Carriage overall mobility.
- Increased Vulcan Minigun Jeep damage.
- Increased WB Observation Post manpower bonus.
- Decreased Vulcan Tank AOE, damage, and suppression
- Decreased fuel cost for M22 Locust and M4A3 Sherman paradrop.
- M20 Medical Utility Car can now hold infantry again
- M20 Medical Utility Car will no longer have its weapon be disabled when healing

British Army
- Churchill Super AVRE now has a coaxial 20mm Polsten gun
- 9.75 Inch Flame Mortar Support ability now works like it does in the current vanilla patch
- Increased Air Supremacy Operation recharge time.
- Decreased FV4005 main gun damage against infantry
- Decreased Charioteer main gun AoE and AoE Damage
- Decreased Charioteer damage and accuracy against infantry
- Decreased Charioteer main health and veterency survivability bonuses
- Decreased Charioteer turret horizontal traverse speed.

Soviet Army
Returning Unit: Civilian Mob -> Angry Mob
New Ability: Angry Mob Infiltration (Replaces Partisan Commander Call-In Ability)
New Ability: Traverse Through (Tunnel Network / Ambush Tunnel)
- ROTP Tunnel Networks and Ambush Tunnels can now transport units to other tunnels.
- Removed Frontoviki Squad ballistic vest upgrade.
- Frontoviki Squad now gets Improved Ballistic Vests upon reaching Veterancy 1
- Shock Army Tank Hunters can no longer shoot on the move
- Increased armor and health for buildable Cointet-Elements
- Increased rate of fire for Shock Army Tank Hunters
- Decreased target size for Freedom Fighters, increasing survivability
- Decreased Martyr Squad explosion damage
- Decreased Shock Guards upgrade fuel cost
- Decreased damage per shot for Shock Army Tank Hunters
- Decreased total amount of shots before needing reload for Shock Army Tank Hunters
- Spetsnaz Squad limit reduced to 2

Axis Forces

Ostheer
New Weapon: Type 4 70mm Rocket Launcher
New Ability: Yamato Naval Barrage (Imperial Japanese Army Specialization)
- Special Navy Landing Force anti-tank rifles upgrade changed to Type 4 Rocket Launcher upgrade.
- Infantry are invulnerable in the Type 1 Ho-Ha Heavy Half Track and can no longer shoot out of it.
- Combat Mechanics gain additional repair bonuses at Vet.3
- Pk. Infiltration Half Tracks can now drop Fliegerfausts.
- Updated Combat Mechanics and Panzersoldaten models.
- Removed fuel cost of Pk. Ostwind Heavy Sniper upgrade.
-Increased Type 97 AT Rifle damage and rate of fire.
- Increased Combat Mechanics veterency bonuses.
- Increased Pk. Starfire Brummbar penetration to flat 500 values
- Decreased cooldown per shot for Pk. Sniper Ostwind
- Decreased manpower cost for Waffenfabrik
- Decreased manpower and munition cost for Super-Panzershreck Team
- Decreased manpower and fuel cost for O-I Super Heavy Tank
- Decreased manpower and fuel cost for the Ho-Ri Tank Destroyer

OKW
New Structure: Teleportation Post (Wunder-luftwaffe Specialization)
New Ability: Teleport
New Upgrade: Tuned Teleport Arrays
- le.IG 18 Infantry Support Gun will no longer be available for Chemical Warfare.
- Chemical Mortar Team no longer has passive gas rounds. Active ability required.
- Chemical Mortar Team Chemical Barrage now costs munitions.
- Chemical Panzerwerfer only fires 6 instead of 10 of both barrage ability types
- Chemischgrenadiers now only have 1 passive gas thrower.
- Sturm Offizier now has “Establish Retreat Point” ability.
- Sturm Offizier now starts with an MP44 and can change to a Laser MG-46 at Vet.5
- Sturm Offizier Bodyguards are equipped with Incendiary G43s.
- Necromancer and Necromancer upgraded King Tiger can only reinforce in supplied territory.
- Wunderluftwaffe Air Raider abilities will no longer increase in cost upon veterancy
- WL Panther now starts with a MG-46 Laser Hull MG
- WL Pioneers and Fallschirmjäger Tactical Teams can now build the Teleportation Post
- Fixed typo in Mind Control Round ability
- Updated icons for Chemical Sniper Corrosive Round abilities
- Changed Panzer II J’s main gun to fire HE shells, increasing effectiveness against infantry but reducing penetration
- Changed WL Panther Vet.5 description.
- Removed veterency requirement from Chemical 'Heplite III' Healing Grenade ability.
- Removed manpower cost from Air Mobilization upgrade.
- Removed manpower cost from Meteorite Protocol upgrade
- Increased WL Orbital Hub manpower bonus.
- Increased veterency XP requirement for Air Raiders
- Increased Luftlande Grenadiers squad size to 6
- Increased reload speed bonus from Pz.Kpfw DCLI 'Titan' “Focus Power!” ability.
- Increased direct damage of Halftrack Phosphorwerfer.
- Increased Kanonenjagdpanzer 105 ATGM ability penetration
- Decreased passive Anroid production time for Android Production Post
- Decreased burst length of Handheld Phosphorwerfer, decreasing game performance impact.
- Decreased burst length of Halftrack Phosphorewerfer, decreasing game performance impact.
- Decreased manpower cost of Chemischgrenadiers.
- Decreased manpower cost of Armored Beacon.
- Decreased munitions cost for Panzerbusche 40 Anti-tank Rifle Package
- Decreased fuel cost of the non-chemical Hetzer tank.
- Decreased munitions cost for Air Raiders’ Air Control Equipment abilities
- Decreased manpower cost for Wunderluftwaffe Ranger Squads
- Decreased munitions cost for WL Ranger Squad weapon upgrades
- Decreased fuel cost for Air Mobilization upgrade.
- Decreased time needed to upgrade all Shambler & Gen.1 Mutations

General/Cross-Army Changes
- All German ATGMs (except Kanonenjagdpanzer 105) now have a flat 300 pen value
- Reverted all allied shotguns back to their previous version.
- Removed FRP reinforcement penalties from most (if not all) FRPs.

Update: Feb 12, 2024 @ 3:40pm

Update 3.3.4
The Continuation Update

Thanks to Jonny and Rifle for handling most of this update!

Google link to change notes:
https://docs.google.com/document/d/1Pkr3xcqqqS5W4nx3uTorokzAZFXJTcpPR4JlCztA4jI/edit?usp=sharing

Update: Jan 25, 2024 @ 10:40pm

s̷͙̍̊̋̍̋p̸̢̻̭̻̽̔͜͠ǫ̸̧̲̣͇̤̅̉ơ̸̡̘̩̰̞͔̑k̸̮̹͖̱͇̐͛̓̊͘y̵͙̠̖̼̓́ ̶̞͚͔̍̇̚͝s̴̛̘̟̜̯̈̃̀͠͝ć̵̛͉̜̼͖͛̒͘͜ǎ̷͕͙̝͚̥͊̄͜r̸̛͙̓̇͐y̵̗̦̥̼̲͔͌̽͋͊͆̕ ̴̢̪̀̂͋̆m̶̨̜͕̩̙̱͛̓ÿ̷̙͖̙̦̞́̂s̶̤͌̅̃̈́́͘t̵͙̙̄̉͋͛͗̔e̸̛̮̟̥͖̹̤̒̇͛͘͝ŕ̸̯̘̰̣ͅy̷͙̲̰͕͛͝ͅ ̶͙̩̹̣͙̅̑̊͜ư̶̦͎̐͆̃̒͜p̴̮͇̺̍d̵͓̰͔͠a̸̲̰̺̬̘͈͌t̵̳͔̝̾̀e̸͙̯͉̐̈́͛͝
̶͉̣͖̻̮̋
̷̤̰̟̬̭̪̋<̴̛̘̙̂̐̈́̊3̷̘̺̦͑͛͆̽́͝ ̶͍̘̟͔̟̰͗̊̿̈́̕͝B̶̧̝̂̅͌ͅû̴̢̜̳̹r̵̲̯͇̅ḇ̴̧͙͒̋̔͋̇

(This is a test update, people!)

Update: Mar 22, 2022 @ 9:57am

Update 3.3.3.5
Community Patch Update (Part 1)

I am back! After being so busy with real life stuff recently, I've finally got the time to update the mod again! With that, I'm coming back with the first of a two-part update from a community-submitted document of changes and tweaks!

Be sure to keep an eye out for the next dev stream, but until then, enjoy the first part of this long-awaited update!
Thank you to everyone for your patience and continued support for the Advanced Powers project!

Allied Forces

US Army
- Johnson LMG package now provides 2 LMGs instead of 1.
- Basic 81mm Mortar Team will now disappear when upgrading to USMC.
- Removed Thompson SMG upgrades from basic Vehicle Crews.
- Reduced CP cost for the M18 Hellcat from 8 to 5
- Reduced manpower and munition costs for Heavy Rangers.
- Reduced squad size for Riflemen Squad
- Reduced squad size for basic buildable Rangers
- Reduced squad size for Heavy Rangers.
- Increased munitions cost for the Johnson LMG Package.
- Increased munitions cost for the Earthquake Bomb.
- Increased munitions cost for the T28’s pintle vulcan minigun upgrade.
- Increased manpower and fuel cost for the basic M4A3 Sherman
- Increased manpower cost for USMC Assault Squads.
- Increased build time for USMC Assault Squads.
- Increased the 35mm Avenger’s accuracy against infantry.
- USMC Assault Engineer Squad can now build M5 Mines.

Axis Forces
Ostheer
- Pk. Tiger’s Guardian Protocol will now provide a damage resistance buff to the Tiger itself.
- Mini Gustav Jagdtigers can no longer have their crew dismount.
- Panzersoldaten Squads now have the Combined Arms passive.
- Japanese Reinforcements Centre can now distribute medical supplies.
- Kohei Squads can now be upgraded with a Type-100 Flamethrower.
- The Type 89 Grenade Discharger Shot ability is now tied to the Type 96 LMG upgrade instead of a veterancy level.
- Increased the number of shells the Pk.Panzer II can fire before needing to reload.
- Increased the Panzerkraft Hull Rocket launcher upgrade damage.
- Increased the E-100s 150mm main gun damage.
- Increased mobility bonuses from the Jagdpanther Designation upgrade.
- Increased recharge duration for the Deploy Panzersoldaten Squad ability for the Pk.251 HT
- Increased survivability bonuses that the Defensive Upgrades give for Panzerkraft vehicles.
- Increased the damage for the Chi-Ha main gun.
- Increased the damage and penetration of the Ta-Ha SPAAG
- Increased range, damage and penetration of the Command Panzer IV ATGM ability.
- Increased fuel and manpower cost for Battle Phase 3
- Increased the AoE damage of the Pk.Panther’s hull GMG.
- Decreased the raw damage of the Pk.Panther’s hull GMG.
- Decreased recharge duration of both Light Artillery Panzerwerfer barrage abilities.
- Decreased Pk.250 HT Flamethrower splash damage.
- Decreased Panzerkraft Vehicle Crews weapon combat efficiency.
- Decreased the Kamikaze Strike Machine gun fire damage against infantry.
- Decreased fuel and manpower cost of the Ta-Ha SPAAG
- Decreased fuel and manpower cost for Battle Phase 2
- Decreased manpower cost for Assault Grenadiers

General/Cross-Army Changes
- All allied Support Infantry Command buildings no longer cost fuel to build.

Update: Sep 16, 2021 @ 5:09am

Update 3.3.3.
Mini-Patch Update


Allied Forces

Soviet Army
- Fixed description error in Deep Battle Halftrack upgrade.
- Increased manpower cost for ‘Send in the Next Wave!’ upgrade.

US Army
- Fixed T-28 Super Heavy Tank prioritize ability not working.

British Army
- Trench Warfare Emplacements can no longer be built on enemy and neutral territory but can be built on disconnected friendly territory.
- Fixed Siege Engineers AT rifle upgrade giving 2 instead of 1.
- Fixed Field Recovery Operation not deploying recovery squads.
- Increased manpower cost for Raid Spec Glider Insertions.
- Increased cooldown time for Raid Spec Commando Specialized-Glider Insertion.

Axis Forces

Ostheer
- Added squad limit to Heavy Infantry Wunder-Kampfers.
- Increased fuel cost for Wunder-Kampfers
- Increased reinforce cost for Wunder-Kampfers.
- Reduced and fixed suppression for multiple Panzerkraft vehicles.
- Reduced cost for Mobile Weapons Factory upgrade.