Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.4
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Update: Aug 19, 2024 @ 4:12pm

Update 3.4.2
The Continuation Updates (Hotfix/Patch)

What are they..?

Allied Forces

US Army
- Increased M1 Assault Gun Auto-Attack range [50 > 75]
- Increased M1 Assault Gun Barrage abilities range [70 > 110]

British Army
- Re-enabled British AI to be able to construct defensive structures again.
- Trench Warfare slit trenches will no longer kill paratroopers landing on it.
- Certain defensive structures are now locked out from non-spec sappers depending on the specializations selected. This was done to improve AI’s capability to build spec-appropriate defensive structures.


Axis Forces

Ostheer
- AI should now recognize the Backpack Saturation ability and use it.
- Updated Heavy Panzergrenadiers’ description to no longer mention long-range weapons since commander-locking upgrade.
- Reduced munition cost of Combat Mobility Mortar Team’s Mortar Backpack Saturation ability [80 > 60]

OKW
- Fixed WL Infrared Targeting System Halftrack not being able to affect team weapons.

Update: Aug 12, 2024 @ 4:40am

Update 3.4.1B
The Continuation Updates (Hotfix)

Do our eyes deceive us..?

Allied Forces

US Army
- Reduced aim time of Vulcan Sherman to allow for faster target acquisitioning. [0.5 > 0.125]


Axis Forces


OKW
- Added a small chance for Panzerhunds to trigger Disorient critical on enemy vehicles. [20%]
- Fixed stacking exploit on the Infrared Targeting System Half-Track.
- Fixed Flammende Soldaten causing crashes upon casualty model touching fire.
- Increased WL. Lynx AP shell damage. [80 > 120]
- Increased WL. Lynx AP penetration. (Near/Mid/Far) [135/90/75 > 160/120/95]
- Increased Panzerhund bite range. [3.5 > 4]


General/Cross-Army Changes
- Removed mention of ‘Allied Forces getting HQ air support abilities’ from workshop description.
- Fixed Disoriented Crew critical making them reload 50% faster instead of 50% longer.

Update: Aug 2, 2024 @ 9:11pm

Update 3.4.1
The Continuation Updates (Special Patch)

We have received several reports coming in from the western front of yet-to-be-identified British infantry units and structures. Stay on your toes, Kommandant. They possess firepower unlike anything we have ever seen before.

Allied Forces

US Army
- Updated National Guard cover bonus description to mention recently-added accuracy buff.
- Updated AR-15 Rifle Combat Package upgrade description to include health survivability bonus.
- Fixed T95 Super Heavy Tank price not changed from previous updates
- Fixed HO M6 Mines self-constructing.
- Increased Handheld Vulcan Minigun damage. [3 > 4]
- Decreased T95 Super Heavy Tank’s armor. [650 > 400].
- Decreased manpower cost of Airdropped Locust [230 > 180]

Soviet Army
- Banner Guards are now equipped with SVTs.

Axis Forces

Ostheer
- Heavy Panzergrenadier Recon Package now requires the respective commander to unlock.
- Added the Jaeger Infantry Package to Heavy Grenadiers.
- Fixed Heavy Panzergrenadiers interrogation ability not appearing after purchasing respective upgrade.

OKW
- Updated Incendiary Munitions description to now include recently-added incendiary munition to Chemical Mortar.
- Gen.1 Flammensoldaten will now lightly regenerate HP while standing on fire to counter self-inflicted damage.
- Decreased reinforcement cost of WL. Wing Divers. [0.5 > 0.4]
- Increased Panzerfusilier PSG44 accuracy (Near/Mid/Far) [0.653/0.413/0.356 > 0.653/0.635/0.481]
- Increased Panzerfusilier PSG44 damage. [10 > 16]
- Increased WL. Rangers PSG44 damage [12 > 16]
- Increased WL. Rangers PSG44 accuracy (Near/Mid/Far) [0.8/0.65/0.45 > 0.71/0.68/0.5]


General/Cross-Army Changes
- AI difficulties can no longer detect camouflaged units and units in the FoW.

Update: Jul 30, 2024 @ 9:01pm

Update 3.4.0F
The Continuation Updates (Part 3 - Patch)
Another speedy patch update, but with the help of the community through a Dev Stream!
Thanks to those that came and helped out!

Allied Forces

US Army
- War Bonds Rear Echelon can now build the M5 and M7 Anti-Tank Mine.
- Heavy Ordnance Rear Echelon can now build the M6 Anti-Tank Mine
- Updated Mechanized Groups Improvements Program to now give all light vehicles +160 HP but are 15% slower in overall maneuverability.
- Updated National Guard cover bonus to now include a 40% weapon accuracy bonus when in cover.
- Fixed typo in Whizbang description.
- Fixed discrepancy in the Reserve Armor Upgrade description.
- Increased the amount of Gas Mask crates dropped by the War Bonds Airdrop Gasmask ability to 3.

British Army
- Removed Observation Mode ability from Raid Cromwell.

Soviet Army
- Updated Martyr Squad description to reflect tunnel network restriction.
- Removed capability of Martyr Squad to use tunnel networks and ambush tunnels.
- Increased VDV Assault Squad’s AK-43 near accuracy. (Near/Mid/Far) [0.48/0.35/0.28 > 0.56/0.35/0.23]

Axis Forces

Ostheer
New Structure: Type 99 Mines (IJA)
- Type 99 AT Mines can now be built by Kohei Squads and Taisensha Squads.
- Added Casualty Interrogation to Heavy Panzergrenadiers after getting the Recon Package upgrade.
- Fixed Heavy Panzergrenadiers not having the Ambush Camouflage upgrade.
- Updated Pk. Sniper Kubel upgrade description to remove discrepancy.
- Updated Pk. Ramming StuG ram hit effect.
- Updated Panzerkraft doctrines descriptions to reflect the removal of the lockout.
- Removed lockout effect of all Panzerkraft doctrines.
- Increased Pk. Hull Flamethrower direct hit damage [4 - 16] and DoT frequency [1.5 > 1]
- Increased Pk. ATGM upgrade fuel cost [0 > 20]
- Decreased Pk. ATGM System upgrade stun chance. [25% > 20%]

OKW
- Fixed Flammenfusilier Blendkorper and Flare ability hotkey conflictions.
- Fixed Dicker Max double barrage bug.
- Increased Biomechanical Panther over-all mobility. (Good luck)

Update: Jul 30, 2024 @ 1:13pm

Update 3.4.0E
The Continuation Updates (Part 3 - Patch)
Another patch update to fix things and tweak several more.

Allied Forces

US Army
- Updated Cavalry Riflemen veterancy 3 description.
- Fixed hotkey confliction with National Guard Smoke Grenade and Incendiary Grenade.
- Fixed National Guard not getting “Fire Up!” with the appropriate commander selected.
- Fixed a discrepancy in the Logistics and Productions Advisor description about 100% sell value when it should be 80%
- Decreased T95 Super Heavy Tank’s deflection damage multiplier [0.5 > 0.1]

Axis Forces

Ostheer
- Added a weapon firing cone for Pk. 250 Half-Track
- Fixed SNLF Squad being unable to choose any upgrade at all.
- Fixed Panzerkraft Doctrine bonuses not applying to reinforced infantry models.
- Fixed Panzerkraft variant of Withdraw and Refit giving 100% instead of 80%
- Updated Panzersoldaten Combined Arms to no longer require Veterancy 1.
- Updated Panzersoldaten Veterancy 1 to no longer provide survivability buff but now improves the Combined Arms passive with +10% damage resistance and +10% more faster move speed.
- Updated Panzersoldaten extra_text to better fit UI.
- Updated Heavy Infantry Team Weapon Paradrop abilities to now drop advanced variants of the team weapons.
- Updated Ha-To Barrage ability name and veterancy 1 description to avoid confusion with veterancy tooltips.
- Updated Pk. 222 Armored Car Light artillery to no longer be able to shoot while moving.
- Updated Jagdpanther II Designation upgrade to now include a 12.8cm main cannon upgrade.
- Updated Prototype Field Combat AI upgrade to now include a +5 cannon range bonus.
- Removed manpower cost from E-100 and Maus upgrades.
- Removed fuel cost for Pk. Puma Armored Car upgrades.
- Removed chance for Pk. Ramming StuG to lose their treads upon ramming.
- Increased suppression bonus of Pk. Sturm Doctrine from 20% to 25%
- Increased Panzerkraft 15cm canon penetration (Near/Mid/Far) [300/280/260 > 350/310/280]
- Increased Panzerkraft 12.8cm canon penetration (Near/Mid/Far) [280/260/240 > 300/280/260]
- Increased AI Takeover ability reload speed bonus. (20% > 50%)
- Decrease munition cost of AI Takeover ability [75 > 30]
- Decreased Waffenfabrik manpower cost from 600 to 500.
- Decreased fuel cost of E-100 upgrade [160 > 80]
- Decreased fuel cost of Maus upgrade [250 > 190]
- Decreased fuel cost of E-75 upgrade [90 > 45]
- Increased the base fuel cost and removed all upgrades' fuel cost from the following:
• Pk. Flak HT (20 > 30)
• Pk. Panzer II (25 > 30)
• Pk. Panzerwerfer (30 > 35)
• Pk. StuG E (35 > 45)
• Pk. StuG G (50 > 60)
• Pk. Jagdpanzer (70 > 75)
• Pk. Panzer IV F1 (50 > 60)
• Pk. Panzer IV F2 (65 > 75)
• Pk. Ostwind (60 > 70)


OKW
New Ability: Snap Bravery (PP. Gen.1 Soldaten & Flammende Soldaten. Long-recharge suppression break ability.)
- Added new Bloater attack debuff against infantry. “Covered in guts!” will temporarily slow infantry damaged and reduce their sight range. (Currently does not affect the whole squad.)
- Added generic voice lines to the Schock Tiger.
- Updated ME.707 VTOL Gunship description. No longer specifically states weak to AA.
- Updated Gen.1 Soldaten Fake Corpses Ambush ability to disable firing weapons and abilities when ability is active.
- Fixed abandoned MG-46B not displaying its name.
- Fixed Bloater not unlocking sprint after Stage 2 Mutation upgrade.
- Fixed Chemischpioneer Squad not being able to build Automatisierter Flakturm after selecting the Heavy Fortifications Commander.
- Increased Bloater movement speed by 25%.
- Increased Bloater stun/disorient chance across all Mutations. [None/Daze/Stun] (25/75/0 || 0/50/50 || 0/25/75)
- Increased Bio-Nest target_size from 2 to 10 and allowed projectiles to pass through decorations to allow tanks to better damage the structure itself.

General/Cross-Army Changes
- Sektorsperre manpower cost reduced from 450 to 375
- Removed leftover script of AI capability to spawn indefinite Combat Engineers and Pioneers to improve performance and alleviate AI spam.

Update: Jul 30, 2024 @ 1:05pm

[Oopsy]

Update: Jul 29, 2024 @ 2:12pm

Update 3.4.0D
The Continuation Updates (Part 3 - Patch)
Hotfix update to tend to recently-introduced bugs and tweak a few more things.

Allied Forces

US Army
- Actually removed munition cost from USMC M18 Recoilless Rifle Teams.

British Army
- Reduced speed bonus of Red Devil ambush buff.

Soviet Army
- Martyr Squad deals significantly less damage to OKW structures (and potentially other structures too)
- Removed Shock Army B-4 Howitzer for now.
- Reduced interceptor escort of Kirov down to 2 for now.


Axis Forces

Ostheer
- Disabled ‘firing while moving’ capabilities from the Taisensha Squad AT Rifles.


General/Cross-Army Changes
- Fixed several HMG units over-suppressing due to leftover target_type_table modifiers.

Update: Jul 29, 2024 @ 11:25am

Update 3.4.0C
The Continuation Updates (Part 3 - Patch)
A 95% Jonny/Rifle update and 5% Burb/Goblin, all submitted in typical Burb format!

Allied Forces

US Army
- Fixed AR-15 Rifle Combat Package not giving bonus health.
- Updated M1 Assault Gun HYE barrage explosion effect.
- Updated T28 Super Heavy Tank veterancy bonuses.
- Updated Combat Scouts package upgrade.
- Removed munition cost from Heavy Rangers and Super Bazooka Team.
- Removed Hybrid Package from Delta Force Operators.
- Removed Lieutenant requirement for AR-15 Rifle Combat Package.
- Increased fuel cost of the T14 Heavy Tank
- Increased fuel and MP cost for T28 Super Heavy Tank.
- Increased fuel cost of USMC M26 Pershing
- Increased fuel cost of Super Pershing
- Increased AoE Damage Distance of the M1 Assault Gun.
- Increased suppression value of M2HB .50cal HMG Team.
- Increased suppression value and accuracy of Fire Support Squad and USMC variant M2 Carbines.
- Increased accuracy and burst duration of Fire Support Squad BARs.
- Increased accuracy, damage and burst duration of USMC Fire Support Squad Stinger LMGs.
- Increased damage and accuracy of Delta Force Squad M14s.
- Increased random crit chance of Heavy Ordnance Heavy Sniper Team.
- Increased accuracy of Rear Echelon M2 Carbines.
- Increased accuracy of CAR-15s.
- Increased health of M36 Jackson.
- Increased USMC Marksman Designation Springfield cooldown time.
- Decreased Cavalry Riflemen CP requirement.
- Decreased accuracy of National Guard M1 Carbine and M1 Garand.
- Decreased fuel and manpower cost of M9A2 Tank Destroyer.
- Decreased fuel cost of the M4 MGM-21 Carrier.
- Decreased armor value of Delta Force Operators.
- Decreased damage of Fire Support Squad BARs.
- Decreased HE shell damage of the T95 Super Heavy Tank.
- Decreased manpower cost of the T14 Heavy Tank
- Decreased nearby suppression multiplier of USMC M1919 HMG.
- Decreased horizontal tracking speed of USMC M1919 HMG.
- Decreased Firing Cone of USMC M1919 HMG
- Decreased USMC Marksman Designation Springfield accuracy.
- Decreased Cavalry Rifleman model count.

British Army
- Increased short-mid range effectiveness of CAR-15s
- Increased Red Devil target_size.
- Increased accuracy of Siege Engineer M2 Carbines.
- Increased suppression value for the Vickers HMG.
- Increased TOG II manpower cost.
- Decreased TOG II fuel cost.


Soviet Army
- Mechanized Streliki now have access to the Commander AK-43 Assault Package.
- Shock Army Demolition Squad can now build the B4 Heavy Howitzer.
- Fixed Andryusha veterancy bonuses not applying.
- Removed sandbags from Shock Army Demolition Squad.
- Increased time delay for each unit spawn in ROTP Ambush Tunnel.
- Increased fuel and manpower cost of T-43
- Increased fuel cost of Andryusha.
- Increased fuel cost of T-34/76.
- Increased suppression value for SG-43
- Increased suppression value for the ShVAK HMG.
- Increased suppression value for the Maxim HMG
- Increased RPD damage.
- Increased RPDs given to 2 for Spetsnaz RPD upgrade.
- Increased AP damage and penetration for IS-4.
- Increased HP of ISU-203
- Increased HP of ISU-152-2
- Increased weapon range of ISU-152-2
- Decreased manpower cost of the Red Banner Squad.
- Decreased munition cost for Shock Conscript RPD upgrade.
- Decreased reload time for ISU-152-2.
- Decreased nearby suppression multiplier for SG-43
- Decreased IS-4 HE-FRAG AoE.
- Decreased aim_time for IS-4 HE-FRAG

Axis Forces

Ostheer
- Fixed Heavy Panzergrenadier Combined Arms passive.
- SNLF upgrades are now mutually exclusive from each other.
- Removed fuel cost from Pk.250 Halftrack.
- Removed munition cost from Super Panzerschreck Team.
- Removed HI. Heavy Machine Gun Team AA capabilities.
- Increased Hohei Arisaka accuracy.
- Increased Type 4 20cm Rocket Mortar auto-fire reload time.
- Increased Type-3 AT Grenade recharge time.
- Increased accuracy of Panzersoldaten STG.
- Increased manpower cost of Osttruppen Squad.
- Decreased armor of FA.232 VTOL Transport.
- Decreased Heavy Grenadier manpower cost.
- Decreased damage of Panzersoldaten STG.
- Decreased SNLF Type 4 rifle accuracy.
- Decreased Type 4 20cm Rocket Mortar damage.

OKW
- Gen.1 Soldaten sprint requirement moved down to Stage 2 Mutation.
- Updated Dicker Max veterancy 1.
- Removed veterancy requirement for Dicker Max Incendiary Barrage.
- Decreased ME.707 VTOL Gunship armor.
- Decreased fuel and manpower cost of Dicker Max Tank Destroyer.
- Decreased armor value of Dicker Max Tank Destroyer
- Decreased WL G41 damage.
- Decreased damage of le.IG 18 Support Gun.

Update: Apr 3, 2024 @ 9:03am

Update 3.4.0B
The Continuation Updates (Part 3 - Patch)

Allied Forces

US Army
- Cavalry Riflemen are now armed with CAR-15s and have their dispatch ability edited.
- Updated Heavy Ordnance Specialization upgrade icon.
- Updated Cavalry Riflemen description, icons, portraits, model and veterancy 1 bonus.
- Fixed Heavy Ordnance Riflemen not gaining survivability bonuses in Veterancy 1.
- Increased M1 Infantry Assault Gun firing cone.
- Increased penetration of CAR-15s
- Increased manpower cost, command points requirement and reinforce time for Cavalry Rifleman

British Army
- Updated Trench Support Section upgrade. They must now choose between either the Vickers K or two Bazookas.
- Updated Lend Lease Assault Package to give CAR-15s instead of Thompsons, and affects other spec tommies differently.
- Fixed SAS Detachment upgrade not actually giving SAS Squad Infiltration ability.
- Fixed Trench Infantry Section upgrade hotkey confliction.
- Decreased direct-hit damage of Tempest Brimstone flamethrower damage.
- Decreased Tempest Brimstone flame AoE damage frequency.

Soviet Army
- Added contingency plan for if Soviet AI fails to build their structures.
- Updated Shock Army Specialization upgrade icon.
- Removed manpower upkeep bonus from Shock Army Send in the Next Wave upgrade.
- Decreased damage of Shock Army Tank Hunter PTRS rifles against infantry.

Axis Forces

Ostheer
- Updated Type 4 20cm Rocket Mortar projectile.
- Updated FA.232 VTOL Transport veterancy 2 to provide combat bonuses.
- Decreased AoE penetration values of the Type 4 20cm Rocket Mortar.
- Decreased Type 97 AT rifle accuracy against infantry.
- Decreased FA.232 VTOL Transport health.
- Increased Maus and E-100 upgrade health bonuses.
- Increased Anti-Air Panzerwerfer accuracy against aircraft.

OKW
- Emplaced Infrared Spotlight now must be manually targetted.
- Chemische Abwehrmechaniker Team now have concussive grenades.
- Attempted a fix on a bug that prevents ME.707 Gunships from dying under certain conditions.
- Bio Nests can now reinforce.
- Fixed Orbital Hub not passively generating Combat Androids with the Android Production Post upgrade.
- Fixed typo in Orbital Hub Android Production Post upgrade description.
- Fixed Orbital Drop Schock Tiger ability not requiring popcap.
- Fixed Schwere-Sturmgeshultz Ausf. C Prioritize Vehicle ability not working.
- Removed piercing capabilities of the Titan tank.
- Increased ME.707 Gunship Rocket damage against infantry.
- Decreased ME.707 Gunship health.
- Decreased ME.707 Gunship autocannon damage and deflection damage.
- Decreased ME.707 Gunship MG damage against light vehicles.
- Decreased fuel cost of Stage 2 and Stage 3 Cell Mutations.
- Decreased build time for Einsatzpionere, Converted Einsatzpionere, and Sturmpioneer Squads


General/Cross-Army Changes
- The Boxmen have left our own realm to return to their own.
- Increased most GMGs maximum model damage to 3.
- Decreased some GMGs damage.

Update: Apr 1, 2024 @ 10:05am

Update 3.4.0X
Boxman Returns (April Fools)

Oh mighty Box Gods, we come before you in humble supplication On the topic of your sacred creation, the box, in all its forms and variation We recognize your limitless power and divine authority In the shape of each corner and the strength of every side, we see your sovereignty Through the centuries, boxes have served us well As containers for our treasures and stories to tell They hold our memories, hopes, and dreams And keep them safe, no matter how far life's journey seems Bless the boxes that hold our belongings and necessities May they always provide shelter and bring us prosperity Guide us in packing and moving, may we do so with care And may your blessing be upon them, everywhere We ask for your help in times of need When the weight of the world feels too heavy to bear May we find solace and comfort in the simplicity of a box And remember that your protection is always there Oh Box Gods, we offer our gratitude and praise For the gift of boxes, in all their amazing ways May we always treat them with reverence and respect For they are your creations that we must protect In your name, we pray for boxes, big and small

Returning Unit: Super Assault Boxman
Returning Unit: Super Festive Boxman

Both units are available in the Allied Support Centers or Axis Radar Support Center.
Only one can be chosen per match.