XCOM 2
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Long War 2
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2,533.949 MB
Jan 17, 2017 @ 1:55pm
Sep 2, 2017 @ 4:08pm
10 Change Notes ( view )

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Long War 2

Description
Long War 2
By Pavonis Interactive (formerly Long War Studios)
Web site, forums and mailing List: http://www.pavonisinteractive.com
Discord: https://discordapp.com/invite/XBVqMZU
Twitter: https://twitter.com/terra_invicta

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

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------------ COMPATIBILITY -------------
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This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

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----------- TROUBLESHOOTING ------------
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If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

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------------- PERMISSIONS --------------
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Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

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------------- LANGUAGES ----------------
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Long War 2 is supported in all XCOM2 languages.

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--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

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Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.

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The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.

---------------------------------------

We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Popular Discussions View All (737)
731
Sep 2, 2021 @ 1:48pm
Comprehensive Bug Report Thread (Release)
Serotonin-Addicted Lobster
176
Nov 11, 2021 @ 7:00pm
long war 2 + War of the Chosen еxpect updates?
AquiloSpiritus
122
1
Jan 16 @ 2:18pm
Long War 2 Makes XCOM unbearable
Nico
< >
5,599 Comments
Ranger_Twelve May 9 @ 4:43pm 
djoles77 the first is a problem with vanilla xcom2 I know that much it has nothing to do with the mod
Djoles77 May 1 @ 10:49am 
I love it and hate it in the same time. I love it because it is hard and because of infiltration mechanics. Choose one of three missions mechanics in XCOM 2 was always kinda meh for me, this is much much better. I hate it because of inconsistencies:
1) You can carry your wounded/killed soldier but you cannot carry dead alien body needed for research, and basically research is stuck for very long time.
2) Supply defense mission is won, you have time to retrieve your supplies from burning trucks but you cannot retrieve enemy bodies.
I know this would brake the game economy but now it breaks game immersion.
3) Sectoid from unactivated pod can zombify dead advent soldiers. Is should a) not be able to zombify if its pod is not activated, or b) if it sees dead soldier his pod should activate too.
Colossus715 Apr 14 @ 11:39am 
@Ol' Man Gus

You must have read the old comments. Such a pain to get people to do that; bravo. The whole point of this MOD is to make it harder, thus you have the infiltration mechanic. I abandoned playing this MOD because of how buggy it is though. I've since moved onto LWOTC. Another reason to move on is that this MOD's author will never update it.

All that being said, if you don't like infiltrating, there's Covert Ops (I think it's called) for War of the Chosen instead of LWOTC.

Lastly, 60% infiltration...get the lube ready.
Ol' Man Gus Apr 13 @ 9:19pm 
Nvm, found my answer and its yes. Tried to do a mission with 60% infiltrated and ended up having to fight some 20 people. Which of course meant my small group of 4 (trying to speed it up as I was given two days) were entirely wiped off the map. Is there a way to get the stuff this mod does without the annoying infiltration mechanic preventing me from just... playing missions?
Ol' Man Gus Apr 13 @ 2:37pm 
Am I missing something or are you just not supposed to do like 90% of missions at the start since you dont have the time to infiltrate?
4rrakis Mar 23 @ 2:44pm 
@Teserax That is correct, but you can find a WotC version on the workshop. Search for Long War of the Chosen.
Teserax Mar 23 @ 2:40pm 
So I'm clear, does this not work with WOTC?
Jaevwyn Feb 27 @ 7:30am 
if ever there was an awards ceremony for the best mods of all time across all games, this would easily be a contender, excellent work.
Bjork Lesnar Feb 21 @ 11:35am 
@onkelstewart

XCOM2 + DLC takes up 75gb on my SSD... it's pretty reasonable for a mod of this size to be a measly 2 gigs.
Old man Stu Feb 13 @ 10:03am 
@onkelstewart this is basically a total overhaul mod that adds/fixes/refines so many new things to XCom 2, iirc it used to be 2.2gb in size. might even be more now.