XCOM 2
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Long War 2
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2,533.949 MB
Jan 17, 2017 @ 1:55pm
Sep 2, 2017 @ 4:08pm
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Long War 2

Description
Long War 2
By Pavonis Interactive (formerly Long War Studios)
Web site, forums and mailing List: http://www.pavonisinteractive.com
Discord: https://discordapp.com/invite/XBVqMZU
Twitter: https://twitter.com/terra_invicta

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

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------------ COMPATIBILITY -------------
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This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

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----------- TROUBLESHOOTING ------------
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If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

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------------- PERMISSIONS --------------
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Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

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------------- LANGUAGES ----------------
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Long War 2 is supported in all XCOM2 languages.

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--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

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Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.

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The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.

---------------------------------------

We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
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5,547 Comments
Kointoss May 18 @ 6:17pm 
i downloaded this and enabled it, but it doesn't look like it's acutally enabled, anyone got any ideas that can help me?
Barden May 6 @ 3:02am 
I am stuck at the beginning of the game. The black market appears, but no mission. So I'm stuck on the world map. There can't be any mod conflicts, Long War 2 is the only one I have installed
PixelCuzz May 4 @ 7:49am 
the "moving" enemy sees us then "moves" again and "shoots". That's 3 action points.
BigNutBuster3000 May 3 @ 9:55am 
@Riddick yeah man how bout you dont do any missions when you just started the game and just avoid playing at all until your infiltration level is maxed out. you know none of the events on the map need to be tended to. also you can beat the entire game by not playing any missions and just increasing infiltration. just ignore all the events until you can win.
TRJoker Apr 23 @ 4:10pm 
@Riddick
The magical word here is infiltration ... if the missions are to hard, get a better infiltration level before you start them, you do not have to play every mission ... play the ones you can win ...
Riddick Apr 23 @ 9:24am 
either this mod is fucking hard, or impossible without proper set up... Second mission i came into, i lost all my men to a captain, and a sectoid... And i played Xcom for years so i would say i know what i am doing, but this is really just bs xD
oldcrankyman Apr 18 @ 1:04pm 
So when I counter a dark event, it happens anyway, and in 22 "find a lead" missions, I've found one, the first one, none after that. What's up with that?
4rrakis Apr 15 @ 12:46pm 
@Fudrick37
Both mods were made by the same team and follow similar design goals, but obviously they are two different mods for two different games.
Fudrick37 Apr 15 @ 11:35am 
Hi ! If I well understood, this mod is basically the same as Long War for XCOM : Enemy Unknow/Within ?
NoMadThenKing Apr 1 @ 10:54am 
Thank you