XCOM 2
5,416 ratings
Long War 2
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2,533.480 MB
Jan 17 @ 1:55pm
May 21 @ 1:02pm
8 Change Notes ( view )

Subscribe to download
Long War 2

Subscribed
Unsubscribe
Description
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

-----------------------------------------------
------------ COMPATIBILITY -------------
------------------------------------------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

-----------------------------------------------------
----------- TROUBLESHOOTING ------------
-----------------------------------------------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------------------------------------------
------------- PERMISSIONS --------------
------------------------------------------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------------------------------------------
------------- LANGUAGES ----------------
------------------------------------------------

Long War 2 is supported in all XCOM2 languages.

---------------------------------------------
--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

--------------------------------------

Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.

--------------------------------------

The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.
Popular Discussions View All (643)
595
Jun 22 @ 4:30pm
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
13
14 hours ago
#NOMORELONGWARS
trexarthur
1
Jun 22 @ 1:22am
Problem with psyagents.
Sunbro
< >
3,937 Comments
Grenadier 658244-526455 Jun 22 @ 7:16pm 
I highly recomend exspanding befor liberation, you'll need the extra cash.
Mazdek Jun 22 @ 2:04pm 
Now that I've gotten the hang of the class layout and squads and infiltration, I have a question about what order to do things in. Should I liberate a region before moving onto the next? Or should I make the contacts to get to the Advent Blacksite, and then go back and liberate?
Kboom64 Jun 22 @ 12:16pm 
Hello! have u guys started planning for the new dlc that comes in august?
Grenadier 658244-526455 Jun 22 @ 12:13pm 
i think you get them no matter what, the second one i found was on a VIP mission in the vanila campain and i still got the body. if your nervous about lossing it get the courpse evac mod. no one's reported any problems with it so far.
sparky.hotdog Jun 22 @ 11:40am 
As its on sale at the moment, I was planning on buying the Alien Hunter's DLC. I love this mod but was wondering how recovering the ruler corpses works, as most missions you evac from. Thanks
GraveScythe Jun 21 @ 10:59pm 
Apparently going to the black market is a no no..
jweller12 Jun 21 @ 9:41pm 
you earned yourself a donation from the nexus site.
Grenadier 658244-526455 Jun 21 @ 1:07pm 
ah, damn, that is going to make standardizing uniforms a pain... I wonder what would cause the problems between the two.
Creamy Jun 21 @ 12:31pm 
Would be cool if the "Long War" was much, much longer... my game ended in a loss pretty quickly because I waited too long to play plot missions / liberate regions or something.. it's kind of a mystery because the game didn't tell me WHY I lost... lol

Also, I had the issue with Uniforms Manager causing the stuck under Avenger bug with this mod. Removed Uniforms Manager and it was fixed.
Schilcote Jun 21 @ 12:04pm 
Hey, is there a way to tell if LW is installed properly beyond whether or not I'm subscribed to it in the Workshop? I'm not sure it has, but there's no install gude.