XCOM 2
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Long War 2
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2,533.949 MB
Jan 17, 2017 @ 1:55pm
Sep 2, 2017 @ 4:08pm
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Long War 2

Description
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

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------------ COMPATIBILITY -------------
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This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

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----------- TROUBLESHOOTING ------------
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If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

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------------- PERMISSIONS --------------
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Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

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------------- LANGUAGES ----------------
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Long War 2 is supported in all XCOM2 languages.

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--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

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Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.

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The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.

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We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Popular Discussions View All (720)
725
May 22 @ 6:57pm
Comprehensive Bug Report Thread (Release)
Serotonin-Addicted Lobster
2
May 22 @ 4:09am
Assigning keys and save the setting
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175
Feb 15 @ 7:46pm
long war 2 + War of the Chosen еxpect updates?
AquiloSpiritus
< >
5,263 Comments
ScottyWired May 26 @ 9:17pm 
@
Nao That's XCOM baby
[HR]Nao May 25 @ 9:40pm 
i dont know if i just dont understand the new mechanics but why are enemies always hitting their shots with a 30% hit chance?
BlueAuran May 22 @ 6:12pm 
did this recently update? It's making my DL 2 gigs from the workshop for this title, must be it?
FearEngine May 22 @ 5:20pm 
@Soul D. Dragneel Could it be caused by the launcher update they pushed this week?
Soul D. Dragneel May 22 @ 4:46pm 
thats odd that it'd be with a single game only. try validating files it might have a messed up path or isn't detecting the game installation
Thedudejamie May 22 @ 10:01am 
hey, mods dont seem to be working for me and i dont know why, other games i sub dl and they are there but with xcom they dont seem to work?
Soul D. Dragneel May 21 @ 6:19pm 
@Colossus715 thats actually a fair point as well as avoiding the headache that is the nexus. I've never posted on github so i'm not sure the hoops they make you jump through.
Colossus715 May 21 @ 6:17pm 
@Soul

No worries. The war has been tough on all us Commander. Now, posting on the Workshop I wouldn't mind. There must be some reason that they're doing it through Github. The Alternative MOD Launcher is found on there too so perhaps it's a better solution somehow to post there instead? Maybe that's how you create MODs w/o having to go through Steam headaches.
Soul D. Dragneel May 21 @ 6:10pm 
@Colossus715 true enough. sorry for the snap. the problem is even with that knowledge people just... don't... so whilst we grow tired... the stupid grows stronger... kind of why i wish the guys doing lwotc would put something out on workshop so this could end.
Colossus715 May 21 @ 6:00pm 
@Soul

Dude, I agree with you. I was just listing the common areas where people can tell if it's compatible with X, Y, Z. It doesn't matter anyway, amirite? :steamhappy: