XCOM 2
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Long War 2
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2.657 GB
Jan 17, 2017 @ 1:55pm
Sep 2, 2017 @ 4:08pm
10 Change Notes ( view )

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Long War 2

Description
Long War 2
By Pavonis Interactive (formerly Long War Studios)
Web site, forums and mailing List: http://www.pavonisinteractive.com
Discord: https://discordapp.com/invite/XBVqMZU
Twitter: https://twitter.com/terra_invicta

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

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------------ COMPATIBILITY -------------
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This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

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----------- TROUBLESHOOTING ------------
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If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

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------------- PERMISSIONS --------------
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Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

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------------- LANGUAGES ----------------
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Long War 2 is supported in all XCOM2 languages.

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--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

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Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.

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The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.

---------------------------------------

We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Popular Discussions View All (739)
731
Sep 2, 2021 @ 1:48pm
Comprehensive Bug Report Thread (Release)
Serotonin-Addicted Lobster
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Oct 8 @ 5:03pm
long war 2 + War of the Chosen еxpect updates?
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1
Jan 16, 2023 @ 2:18pm
Long War 2 Makes XCOM unbearable
Nico
5,640 Comments
Rniessius Nov 26 @ 5:53am 
Just got XCOM2 after finally beating XCOM with my hubby. Going right in with LW2. Wish us luck :3
JayBee 🔰 Oct 28 @ 1:50pm 
Works perfect.
AlexandrClibanarius Oct 21 @ 1:42pm 
Weeeeeeeeird to see this pop to the top of my trending list today. Lol.
Red Mage Sep 30 @ 8:25am 
Can you even win this? First time I lost, which was fair, because I still needed to get a feel for the management part. Second time I had a better grip, but barely got to a good enough sience/techlevel in time, while still getting my sh*t kicked in on every mission. Third time I used console commands to get infinite resources. Managed to get all the research done, great equipment, great soldiers and just encountered the first avatar, just to be told afterwards I'm missing shadow chamber projects to do anything with it. Projects that never triggered btw. And boom, again at random the game gives me the losing cutscene. Like, wtf even is this???
[NCE]RotInPixels Sep 19 @ 11:36am 
Shit mod. DL this if you want to rage quit. Takes the whole XCOM bullshit aiming to the max. Flanked an enemy from 4 tiles away? Congrats, 58% hit chance that you miss. Enemy is 6 tiles away in half cover? 17% hit chance, you missed. Don't do this to yourself
King of Dungeons Sep 14 @ 11:24pm 
This mod is not for WotC just vanilla XCOM 2
4rrakis Jun 23 @ 2:59pm 
It is not. This is for vanilla XCOM 2, RPGO is for WotC.
Cock&Bone Jun 21 @ 3:10am 
quick question does this mod compatible with musashi overhaul rpg?
SPUD Jun 19 @ 9:50pm 
@tetsou2020 I snorted when I read that LOL. Thanks for improving my day.
Kalshion Jun 16 @ 10:43pm 
@Marlon that.. is kind of the point? It's supposed to make the game harder, not easier.