XCOM 2
5,240 ratings
Long War 2
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2,533.480 MB
Jan 17 @ 1:55pm
May 21 @ 1:02pm
8 Change Notes ( view )

Subscribe to download
Long War 2

Subscribed
Unsubscribe
Description
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

-----------------------------------------------
------------ COMPATIBILITY -------------
------------------------------------------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

-----------------------------------------------------
----------- TROUBLESHOOTING ------------
-----------------------------------------------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------------------------------------------
------------- PERMISSIONS --------------
------------------------------------------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------------------------------------------
------------- LANGUAGES ----------------
------------------------------------------------

Long War 2 is supported in all XCOM2 languages.

---------------------------------------------
--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

--------------------------------------

Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.

--------------------------------------

The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.
Popular Discussions View All (632)
582
17 hours ago
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
3
10 hours ago
Cannot recover corpses from missions
Reggie Yang
4
Jun 4 @ 8:03am
What's going on?
Luminous Dark
< >
3,870 Comments
Reggie Yang 14 hours ago 
@dstone2
Ok. I'll have a try, thx~
dstone2 Jun 9 @ 9:16am 
@Reggie Yang
Try the extract corpses mod. This allows you to carry most advent and alien bodies like you would an uncouncious soldier or stunned dark VIP. Since LW2 has a shitload of evac only missions its a real help but not a game breaking mechanic.
Vorlod Jun 9 @ 7:25am 
@ Radryl: THX!
Reggie Yang Jun 9 @ 5:41am 
I am unnable to recover corpses from missons. Therefore, I can not perform the Advent Officer autopsy.
Radryl Jun 8 @ 6:38pm 
@Vorlod
Considering they are located in two different places AND LW2 downloaded from Nexus is still a mod, yes you can. Like I said, you just need to place them on different spots, mods from steam stay at the worshop part. Nexus mods need to be tossed at the xcom games/mods folder. If you run the normal XCOM 2 launcher, they will also be there-Just with the name of the folder. And make sure you only drop the -actual- mod folder instead of another folder with the mod folder inside or it won't work. I am just saying that because if I remember right after you extract LW2 from nexus, it has two folders.
Vorlod Jun 8 @ 12:41pm 
@ Radryl: Thanks!

Perhaps a stupid question, but I have not tried it yet: Can I load mods of the Steam and Nexus simultaneously into the game? When I load on Nexus Mods I usually work with the Nexus Mod Manager, so I need to find out how I get Nexus Mods in XCOM2.
Radryl Jun 8 @ 10:34am 
@Vorlod The negative feedback REALLY started at 1.3, because of some absurd changes they did. So you can always get the 1.2 version on Nexus, just keep in mind you need to slap it in a different folder instead of workshop.
Vorlod Jun 8 @ 6:57am 
I hope so. Because I wanted to play this mod soon. However, I read nothing good about this mod. That keeps me back.
Raysler Jun 8 @ 6:50am 
In my case I hardly ever have problems in winning even the toughest missions but when you have 40 soldiers equipped with coil and magnetic weapons and you have no way of stopping the avatar project from having trouble starting over again because you are a victim of glicht, then resort To the control console is understandable. This incident has happened to me but I do not think it's so for everyone
Vorlod Jun 8 @ 6:45am 
But it can not be that you have to cheat because the game does not give the chance to save the campaign. Or I understand something wrong??