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Long War 2
File Size
2,525.877 MB
Jan 17 @ 1:55pm
Jan 28 @ 1:41pm
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Long War 2

Long War 2
By Pavonis Interactive (formerly Long War Studios)

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

------------ COMPATIBILITY -------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

----------- TROUBLESHOOTING ------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------- PERMISSIONS --------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------- LANGUAGES ----------------

Long War 2 is supported in all XCOM2 languages.

--------------- CREDITS ----------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Jonathan "tracktwo" Emmett

SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip

Spiritual Guide
John "Beaglerush" Teasdale - https://www.twitch.tv/beagsandjam


Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.


The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game. Mac App store version of the game still awaiting a patch.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.
Popular Discussions View All (513)
15 hours ago
Anyone else think this mod sucks?
2 hours ago
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
3 hours ago
Long War is Not Unfair
< >
TheNinjaCat 24 minutes ago 
@squirgie If you disable LW2, you should be able to run concurrently.

TheNinjaCat 49 minutes ago 
You can shift ADVENT attention to other regions as well to make Network Towers/HQs easier.

Missions that "Get ADVENT Attention" are how you do this.
TRJoker 1 hour ago 
Just leave game to desktop, restart it and reload last ingamesave.
Should solve your problem for now.
If you have it, deactivate Uniform Manager, seems its one reason that causes the bug, but has also diffrent reasons.
teoleo 1 hour ago 
today after many day of play i have a bug: after finished a mission the game stop and freeze when load the scene of return of team... i have tried to reload the last autosave, but the game freeze again
Neo2000 2 hours ago 
Another bug i don't know how to counter.
When i try to escape with my soldier after saving everybody except three, the game crash after the last reinforcement. I have tried many things til now but none fo them solve my problem.
Any ideas?

TRJoker 3 hours ago 
should be:
(well dont KNOW if that is necessary .....)
TRJoker 3 hours ago 
No ... there are missions you get when you have done some mission inside a region and advent strenght gets above 5 or 6 (well dont need if that is necessayr, but was always so for me till now)
First you have to do a Mission where you hack the advents Network Tower, then you can free the region by destroying the Advent Headquarter of that region.
You dont have to build telecom pylons therefor in every region, but it makes sense to build at least some of them as in Vanilla.
Saintjust 3 hours ago 
Thank U for answers. I wonder how to get rid definitively of Advent's presence in a land or a continent? Must I build telecom pylons in every regions or others? Thanks
Squirgie 5 hours ago 
If you download this can you still play the base game separately? I am in the middle of a campaign in the base game and would like to complete it, but I want to give this a try too.
TheNinjaCat 8 hours ago 
If you use Steam Workshop, they do.