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Long War 2
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2,533.949 MB
17 jan om 13:55
2 sep om 16:08
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Long War 2

Long War 2
By Pavonis Interactive (formerly Long War Studios)

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

------------ COMPATIBILITY -------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

----------- TROUBLESHOOTING ------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------- PERMISSIONS --------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------- LANGUAGES ----------------

Long War 2 is supported in all XCOM2 languages.

--------------- CREDITS ----------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles


Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.


The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.


We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Populaire discussies Alles weergeven (686)
7 uur geleden
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
7 nov om 13:15
long war 2 + War of the Chosen еxpect updates?
14 nov om 17:21
Soldier Abilities.
< >
4,577 opmerkingen
jruiter 18 uur geleden 
@Pryda4ever Here's what I think happened, if I remember correctly. A sectoid summon a psi zombie. I flashbanged the sectoid, but nothing happened to the zombie. Then I killed the sectoid, hoping that would do it. Nothing happened to the zombie. Then the zombie walked over and hit one of my soldiers. I was very surprised.
Pryda4ever 20 uur geleden 
@jruiter in LW2 also works, today i could test it, maybe you had a bug in that mission.
jruiter 17 nov om 15:11 
I know that in the base game (and WotC), when a Sectoid becomes Disoriented or dies, any psi zombies it summoned die instantly. But I just experienced this not happening in LW2. Is this a bug, or an intentional change?
curreri0164 16 nov om 9:34 
there is a pavonis forum johnnylump started for a community run LW for WotC. They said they can't run the show, but are there to help.
Kingmeffiu 16 nov om 4:03 
i would recommend to play vanilla first, so lw2 opens your eyes later. You cant see how awsome lw2 is, if you didnt play the vanilla :D
anarki 15 nov om 19:23 
I'm just starting XCOM2, should I just slap LW2 now or play through the vanilla campaign first? Haven't played LW on XCOM1.
Madman_Williams 14 nov om 14:48 
How do I see all of my solfiers abilities?
MORROGANDER 13 nov om 0:08 
@Soul Idk, should I blame someone writing the check or someone doing the job. Honestly I don't really care, vanilla game is too easy for me to have fun so no buy from me.
Soul D. Dragneel 12 nov om 22:53 
I know that. you missed the point where i mention no news on terra invicta right? my point is morrogander was blaming the wrong people.
!Defender 12 nov om 22:52 
@Soul they are making their own game if they split jobs to update a mod and code a new game it will took a lot of reasources u know it's like trying to make 2 sandcastle at the same time as wotc broke a lot of mods some even have to start from scratch