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Long War 2
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17 jan, 2017 @ 13:55
2 sep, 2017 @ 16:08
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Long War 2

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Long War 2
By Pavonis Interactive (formerly Long War Studios)

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

------------ COMPATIBILITY -------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

----------- TROUBLESHOOTING ------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------- PERMISSIONS --------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------- LANGUAGES ----------------

Long War 2 is supported in all XCOM2 languages.

--------------- CREDITS ----------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles


Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.


The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.


We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Populära diskussioner Visa alla (699)
12 okt @ 15:21
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
12 jul @ 13:50
long war 2 + War of the Chosen еxpect updates?
1 sep @ 9:56
Long War 2 Makes XCOM unbearable
< >
4,868 kommentarer
gelezhunasigoris 13 timmar sedan 
всем привет ну так как посмотрю есть те кто играют из славян а то чувствуешь себя одиноЦкой :)
Colossus715 15 timmar sedan 

Haven't played much, lol? I know it royally sucks but it's also very rewarding once you get through it. I've given up trying to save everyone; when I do a mission that involves resistance fighters, if they die they die. Only when my soldiers are killed do I save scum.
Caveboy 19 timmar sedan 
i must ask why the enemys need to be able to one shot your troops from the very begining
Colossus715 21 okt @ 20:55 

It works fine. I've been playing for hundreds of hours. You must have a conflicting MOD or you may just need to verify your files.
Stronciy 21 okt @ 11:54 
this @#$ is unplayable. I get errors every 15 minutes and have to restart my PC manually:steamfacepalm:
MiDniGht_RiDer 19 okt @ 15:37 
I like challenge but is unplayable for the moment, too much handicap for your team, if you try to shoot with 78% accuracy, your shoot miss 2/3, and in full cover your enemies make critic 1/3,not fun at all, I finish all games in veteran iron man without mod and long war 2 is very interesting but the difficulty need to be rebalance
Gh05t_Shi3ld 17 okt @ 23:12 
Too bad they canned LongWarOfTheChosen...
Colossus715 17 okt @ 3:54 

Install the MOD which allows for body extraction. I don't consider it cheating, so screw it:

Colossus715 17 okt @ 3:31 

Verify your files, reboot your computer, & make sure your antivirus isn't on when you're playing. Worked for me the other day.
Jebcubed 16 okt @ 16:30 
Not sure if this is just me but been having issues with the mod. When starting a new campaign, after about the 3rd mission, on return the landing cinematic doesn't play and instead the game loads the terrain below the avenger and nothing else. the game still responds to things like pulling up the menu, but other than that, nothing else.
Anyone else have this issue?