XCOM 2
7,396 vurderinger
Long War 2
 
Vurder  
Favoritt
Favorisert
Fjern som favoritt
Filstørrelse
Lagt ut
Oppdatert
2,533.949 MB
17. jan., 2017 @ 13:55
2. sep., 2017 @ 16:08
10 endringslogger ( vis )

Abonner for å laste ned
Long War 2

Abonnert
Avslutt abonnement
Beskrivelse
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

-----------------------------------------------
------------ COMPATIBILITY -------------
------------------------------------------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

-----------------------------------------------------
----------- TROUBLESHOOTING ------------
-----------------------------------------------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------------------------------------------
------------- PERMISSIONS --------------
------------------------------------------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------------------------------------------
------------- LANGUAGES ----------------
------------------------------------------------

Long War 2 is supported in all XCOM2 languages.

---------------------------------------------
--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

--------------------------------------

Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.

--------------------------------------

The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.

---------------------------------------

We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Populære diskusjoner Vis alle (697)
700
6. juli @ 10:52
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
150
12. juli @ 13:50
long war 2 + War of the Chosen еxpect updates?
AquiloSpiritus
110
31. juli @ 14:45
Long War 2 Makes XCOM unbearable
Nico
< >
4,829 kommentarer
Soul D. Dragneel 10 timer siden 
FRAUD Expansion? Umm... What?
!Defender 11 timer siden 
@22yvy considering lot of games dlc i need to redownload cause steam being a prick maybe you need too
22yvy 18 timer siden 
Alright since the FRAUD expansion WotC doesn't work and keeps crashing I'll go for this :-)
Shinigami 13. aug. @ 9:19 
Thx for this mod u r awesome looking forward to include Expansion WOTC. im sure u make this mod even greater. it already feels like a official expansion of the game anyway. Thx thx thx :)
Donofett 13. aug. @ 8:35 
*Looks at the last photo* Don't like the look of that beast...
!Defender 13. aug. @ 7:04 
yeah we can even write our own squad bio it was awesome
Soul D. Dragneel 13. aug. @ 6:48 
that's about where is stood with LW2 as well, the squad thing was awesome, liked the coilguns but wotc has those now. so ya... squad and infiltration are things i'd really like back the rest was take it or leave it
Kesvalk 12. aug. @ 22:22 
I really like the squad mechanic in this, everything else? meh...
!Defender 12. aug. @ 11:45 
u sure u ready playing on legend? even veteran difficulty is hard in long war and depending on your infiltation percent yes 4 or 5 is normal if your ingiltration 0 sometimes it cane ven reach 8 enemy in 1 pod
风色幻想曲 12. aug. @ 8:31 
during the game,the enemies would come every turn by transfer in some missions,and the group would be 4 or 5 enemies, is it nomarl?
my game is legendary Ironma,so,I just make sure is there any problem in my game.:steamfacepalm: