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Long War 2
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17 янв. 2017 в 13:55
2 сен. 2017 в 16:08
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Long War 2
By Pavonis Interactive (formerly Long War Studios)

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

------------ COMPATIBILITY -------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

----------- TROUBLESHOOTING ------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------- PERMISSIONS --------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------- LANGUAGES ----------------

Long War 2 is supported in all XCOM2 languages.

--------------- CREDITS ----------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles


Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.


The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.


We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Популярные обсуждения Просмотреть все (692)
13 фев в 5:50
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
18 мар в 15:50
long war 2 + War of the Chosen еxpect updates?
22 мар в 1:14
Installing Long War 2 - - EDIT ( incompatible?)
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Комментариев: 4,720
Aversatrix 20 мар в 6:38 
There's a glitch I'm having with this so I can't enjoy my character's customization and such. Every time I sign in, the amount of classes in the list repeats itself. I currently have 3 Rangers, all of different types.

Also, I don't know if this was a feature, but before this, there were two grenadier, sharpshooter, and specialist options. Which were all like the default roles, which makes me upset because I was hoping each role was split up now to enjoy in a much more tactical way.

If there's any way to fix this, or if anyone knows a better way to contact for help, please let me know. Otherwise, it's an awesome mod.
!Defender 19 мар в 23:40 
if use gotcha mod make sure u use the one for vanilla version if play lw since lw won't work with wotc
Reoden 19 мар в 11:18 
Amazing "mod"--more of a full scale Expansion that you can get for free, really. Lives up to the very high expectations set by LW1 for the original Firaxis XCOM EU/EW. Thank you to all at Pavonis/LW Studios for your hard work!

@eak68 you messed something up, the mod definitely works. You may be trying to run it on WOTC or something? (This mod is for the base game without WOTC).

@dreambig207 try Gotcha Again, works well with LW2.

eak68 18 мар в 7:15 
it simply doesn't work !
the game is exactly the same, as before this mod ! :(
dreambig207 17 мар в 21:16 
anyone else have trouble with Gotcha Flanking Preview Mod? if so is there a way to get it to work?
| Oz | Vash 14 мар в 23:47 
So I do have a question I have played this before. Then the game broke from mods etc. So I started playing Wotc again. I decided to give this another shot. When I came back the game was a lot easier. Does it have to do with anything I've done with mods from wotc? It feels different just the the AI nothing else relay. I'm going to do more research but any suggestions or someone who knows please inform me thanks.
| Oz | Vash 14 мар в 16:29 
I just had to subscribe then unsub then sub it again and it started d/l. Hope that helps/
MARSH 12 мар в 10:04 
Hey ive never played long war before. currently replaying WOTC. is long war better than WOTC or should i just stick to WOTC ?
reinman2002 11 мар в 18:34 
Says the file size is 0.00mb. That is why it won't download for you all. Nexus has it on their site, if you want it, you'll have to grab it off there.
Orkiod Inquistor 11 мар в 15:46 
won't download for me