XCOM 2
7,092 Bewertungen
Long War 2
 
Bewerten  
Favorisieren
Favorisiert
Entfernen
Dateigröße
Veröffentlicht
Aktualisiert
2,533.949 MB
17. Jan. 2017 um 13:55 Uhr
2. Sep. 2017 um 16:08 Uhr
10 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Long War 2

Abonniert
Deabonnieren
Beschreibung
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

-----------------------------------------------
------------ COMPATIBILITY -------------
------------------------------------------------

This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

-----------------------------------------------------
----------- TROUBLESHOOTING ------------
-----------------------------------------------------

If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

------------------------------------------------
------------- PERMISSIONS --------------
------------------------------------------------

Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

------------------------------------------------
------------- LANGUAGES ----------------
------------------------------------------------

Long War 2 is supported in all XCOM2 languages.

---------------------------------------------
--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

--------------------------------------

Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.

--------------------------------------

The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.

---------------------------------------

We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Beliebte Diskussionen Alle anzeigen (693)
694
17. Apr. um 14:52 Uhr
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
143
18. März um 15:50 Uhr
long war 2 + War of the Chosen еxpect updates?
AquiloSpiritus
105
15. März um 14:58 Uhr
Long War 2 Makes XCOM unbearable
Nico
< >
4,739 Kommentare
Puremagi39 18. Apr. um 8:06 Uhr 
Thanks a lot man I have made some adjustments in the mod launcher and all my 109 mods now work fine as far as I can tell, @saul, can you give me any tips about organizing and ordering mods in the alt mod launcher ? I can't find anything about it exept for general tips for all games. Like should I load patches before LW2 like the guides say or does LW2 always go first, then patches/fixes then overhauls and then the rest, cosmetics last.
Saul 14. Apr. um 5:58 Uhr 
@ Puremagi39 , Do you have XCOM 2 Mod Launcher? It can help you find conflicts more easier.

https://steamcommunity.com/app/268500/discussions/0/1520386297692369813/
Puremagi39 13. Apr. um 2:38 Uhr 
I have no idea why but after an hour of fiddling around I found out that ticking pause on recruit on in the options crashes my game when loading. It must be a compatibillity issue with one of my many mods but I have so many that it takes to much time to find it out. anybody got the same problem or selution ?
General Mattis 11. Apr. um 11:23 Uhr 
"11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982"
Darktrooper119 10. Apr. um 14:18 Uhr 
@Omar_uav
okay, now even im losing patience. Did you even bother trying to read the description or comments? last line in the description (seriously, less than a full mouse wheel scroll up!), and literally like five comments earlier that question was answered. Seriously people, think for yourself and find some damn answers of your own power. You save yourself the embarassment of looking like an ignorant fool. and an idiot.
honestly, its like where I work, people coming in, reading the menu and asking if we serve 'X', which is clearly not on the menu (or in some cases, stated on the menu that we do not serve). Its frustrating and gives the impression of an absolute idiot.

Now, to end my rant and answer your question: no
omar_uav 10. Apr. um 13:49 Uhr 
is LW2 compatible with WOTC???
Darktrooper119 10. Apr. um 12:44 Uhr 
Robin Necator 10. Apr. um 9:39 Uhr 
Enemies have up to four movement points. Then they get shot in the face from literally half a meter and get "grazed". I call this mod a randomizer. The intentions of this mod might be good but no thanks.
Saul 10. Apr. um 6:27 Uhr 
@CaucasianMalaysian. where did you learn other modders are making compatible mod? I really hope that will come out someday.
CaucasianMalaysian 9. Apr. um 14:55 Uhr 
@DoTC Btw: "the stuck under the skyranger bug" is normally associated with uniform manager and perfect information. If its none of the above, its probably a UI mod. I haven't heard of Long war having that issue, and it hasn't updated since WOTC, so its probably not long war.