XCOM 2
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Long War 2
 
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17 gen 2017, ore 13:55
2 set 2017, ore 16:08
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Long War 2

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Descrizione
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

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------------ COMPATIBILITY -------------
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This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

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----------- TROUBLESHOOTING ------------
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If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

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------------- PERMISSIONS --------------
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Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

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------------- LANGUAGES ----------------
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Long War 2 is supported in all XCOM2 languages.

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--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

--------------------------------------

Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.
v 1.5 (8.27.17) - 5th major patch. Bugfixes and some balancing. Should not severely impact existing campaigns, although if you are having problems we recommend clearing your inis and unsubscribing and resubscribing to the mod ensure it's fully updated.
1.5 Hotfix (9.2.17) - Fixed bug preventing S&G missions.

--------------------------------------

The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.

---------------------------------------

We do not expect Long War 2 campaigns to be affected by the release of the War of the Chosen expansion. Players with WotC are able to select a non-expansion version of XCOM 2 to continue playing modded campaigns.

11/7/17 update: We do not expect to update Long War 2 for WotC. Full announcement over on our forums: https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26982
Discussioni più popolari Visualizza tutte (700)
1
8 ore fa
Same map
prokolyo
704
12 ott, ore 15:21
Comprehensive Bug Report Thread (Release)
Byrnkastal (Kal)
153
7 ore fa
long war 2 + War of the Chosen еxpect updates?
AquiloSpiritus
< >
4,882 commenti
LEON 10 nov, ore 5:06 
What is the difference between LW and LW ToolBox?
El Patator 9 nov, ore 16:30 
Is there any way of modifying the way the ranger's sawed-off abilities works ? I want to chane it in a turn-base ability and not with charges, as a normal soldier, it would be pretty irrealistic to never reload a damn strong shotgun. I've been searching through the .ini for an hour and after testing, didn't find anything working
Darktrooper119 5 nov, ore 21:15 
But the pure satisfaction of finishing a mission with no losses, even with half the squad down and being carried away by their teammates, is just so worth it in my opinion.

and of course, When in doubt, mod it out! there are numerous LW2 compatible mods, and some that work fine regardless that tip the scales in your favor. not to mention a large chunk of the game's settings can be tweaked if your willing to dive into the .ini files.
Darktrooper119 5 nov, ore 21:15 
ive played this rather heavily, as well as the previous games long war.
while yeah theres still stuff they couldve done, it was definitly intended to be (seemingly) absurdly hard.
its supposed to be hard to get corpses: most of the time your inserting, making a surgical strike of sorts, and bugging the hell out without stopping to loot. (hence why most missions are 'extractions')
the pod size sorta makes sense: your (usually) in the middle of enemy territory. a sound plan is to take a small, lightly equipt and mobile team instead of a kitted out alpha platoon, and evade enemies on the way to and from your goal (spoken as someone who spent most of their playtime kicking doors down instead). AND SAVE RELIGIOUSLY! One roll can make or break a mission!
it certainly can be a HUGE drag if your unprepared, were unaware of what to expect, or expected a still easy xcom experience.
Soul D. Dragneel 5 nov, ore 9:24 
it adds some really good things like squads etc, but the radical changes to things like pod size and composition are major turn offs for some players. as well as making the game harder it's also harder to aquire things like corpses without additional mods. i personally believe the balance check was missed at the end as they were interested in moving away from long war... the mod that put them in the spotlight to begin with.
Maurice 5 nov, ore 7:25 
It seems that this free "DLC" is not well recieved from the comments of this thread, I was having good expectation for this, but could you describe me more why you don't like this? :vcdsign:
Dasas 2 nov, ore 5:33 
highly unbalanced game progression, redundant classes and super repetitive missions. Stay away from this mod at all cost! An epic fail considering the effort
Pantaloons 2 nov, ore 2:37 
I'm impressed at how bad this mod is for how much effort apparently has been put into it.
:lethal:
Soul D. Dragneel 1 nov, ore 23:33 
ya except they abandoned the project before war of the chosen was out to work on a game i've heard 0 progress for.
Maurice 1 nov, ore 13:49 
These people just created a hole DLC for this game completely free?
Damn, these people should work with the xcom team at this point.