Arma 3
33 ratings
Apoptosis [Aegis] - [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.455 MB
Aug 6, 2024 @ 7:10pm
Dec 14, 2024 @ 3:25am
11 Change Notes ( view )
You need DLC to use this item.

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Apoptosis [Aegis] - [SP]

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
28 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"An initial CTRG team sent to investigate a research site lost contact with command several hours after being deployed. Your team is now being deployed to search for and confirm their status, and, if possible, find out what happened at the site."

Overview
Play as a CTRG Operative sent into a research site

Features
  • Play Singleplayer
  • Horror setting (No cheap jumpscares, but ambushes are there)
  • Linear Story Scenario
  • Includes Voice Acting (Courtesy of ElevenLabs)
  • 20-ish Minutes duration
  • Can be played with Compatibility Data if you don't have western sahara DLC

Author's notes
Hey everyone, been a while since my last Aegis scenario. Today i've made horror scenario with Aegis. This project is more of my ambitious one so it took around one month longer than my previous works as i'm trying to improve myself.

Anyways, as always:

Don't have western sahara DLC? Use the compatibility data here. The scenario has been tested for it.

Voice acting is made with elevenlabs.

DO NOT USE AI ENHANCEMENT MODS. WOULD BREAK INTENDED BEHAVIOUR.

Hope you all enjoy :)

Credits
jshayes[github.com] for the Chemical detector script
Aegis Mod Collection dev team for the very awesome mod
Grave for JCA - Infantry Arsenal
Vectif for Korsac Terrain
Ryan for Zombie mod
Popular Discussions View All (1)
0
Aug 6, 2024 @ 7:26pm
PINNED: Bugs report and feedback
Chris P. Bacon
23 Comments
Ebin :D May 24 @ 5:53am 
nvm I am just an idiot
Ebin :D May 24 @ 3:39am 
None of your Aegis missions works due to deleted assets in Aegis itself, just a heads up
Aurora Feb 26 @ 5:32pm 
Thanks for another great one!
Nord Jan 4 @ 5:08pm 
@Chris P. Bacon

The mission definetely gets a thumbs up from me. =)

Ah, now when you've said it, I recognize the issue! =) I'm slowly learning Eden Editor in my spare time and when I was trying to add zombies to a scenario prototype, I've ran into the same issue. You're right, it seems to be an unavoidable issue with the zombie mod you've used here.
Chris P. Bacon  [author] Jan 4 @ 4:42pm 
@Nord

Thanks for playing. :)

The docile zombie is an issue with the zombie mod. If i change any loadout of the zombie, somehow they just stop moving while still able to hurt you if you go within their range. Not something i can fix haha.
Nord Jan 4 @ 3:26pm 
Good solid horror/thriller mission! I've managed to figure out where to go and what to do despite also having task markers turned off in the difficulty settings, collected all the research logs and completed the mission in 40 minutes.The winter atmosphere is tense and quite a few times zombies caught me off guard. Overall it's a short and sweet horror mission, and I've enjoyed playing through it.

Hope you'll do more horror missions in the future! =)

The only very minor issue is that in the beginning of the scenario a zombie that the player runs into when exploring the building and is supposed to kill to proceed is docile and doesn't attacks even if the player gets really close to him .
Chris P. Bacon  [author] Sep 7, 2024 @ 8:02pm 
@Heroshima

Did you play with the task markers turned off? If so, turn it on in the difficulty settings in game so you can progress
Heroshima Sep 7, 2024 @ 3:09pm 
bro where tf do you go at the beggining have no map no idea where to go jsut say meet up with someone no waypoints map cant hardly see 30 feet in front me me either
JPAB97S | Kiosk Sep 7, 2024 @ 4:22am 
Really well done, polished. Fun, and extremely nerve-racking xD 10/10
Chris P. Bacon  [author] Aug 15, 2024 @ 7:54pm 
@JimmyTheEye

Thanks for playing man. :)

I'll keep that in mind for the setobjecttextureglobal. Was my first time using setobjecttexture so i didn't know the difference and the inspo scenario used setobjecttexture too.

The armoury was intended to be just decoration, since no objectives needs any explosives.

@xxx ChiggY xxx

Thanks for playing :)