Arma 3
Apoptosis [Aegis] - [SP]
23 Comments
Ebin :D May 24 @ 5:53am 
nvm I am just an idiot
Ebin :D May 24 @ 3:39am 
None of your Aegis missions works due to deleted assets in Aegis itself, just a heads up
Aurora Feb 26 @ 5:32pm 
Thanks for another great one!
Nord Jan 4 @ 5:08pm 
@Chris P. Bacon

The mission definetely gets a thumbs up from me. =)

Ah, now when you've said it, I recognize the issue! =) I'm slowly learning Eden Editor in my spare time and when I was trying to add zombies to a scenario prototype, I've ran into the same issue. You're right, it seems to be an unavoidable issue with the zombie mod you've used here.
Chris P. Bacon  [author] Jan 4 @ 4:42pm 
@Nord

Thanks for playing. :)

The docile zombie is an issue with the zombie mod. If i change any loadout of the zombie, somehow they just stop moving while still able to hurt you if you go within their range. Not something i can fix haha.
Nord Jan 4 @ 3:26pm 
Good solid horror/thriller mission! I've managed to figure out where to go and what to do despite also having task markers turned off in the difficulty settings, collected all the research logs and completed the mission in 40 minutes.The winter atmosphere is tense and quite a few times zombies caught me off guard. Overall it's a short and sweet horror mission, and I've enjoyed playing through it.

Hope you'll do more horror missions in the future! =)

The only very minor issue is that in the beginning of the scenario a zombie that the player runs into when exploring the building and is supposed to kill to proceed is docile and doesn't attacks even if the player gets really close to him .
Chris P. Bacon  [author] Sep 7, 2024 @ 8:02pm 
@Heroshima

Did you play with the task markers turned off? If so, turn it on in the difficulty settings in game so you can progress
Heroshima Sep 7, 2024 @ 3:09pm 
bro where tf do you go at the beggining have no map no idea where to go jsut say meet up with someone no waypoints map cant hardly see 30 feet in front me me either
JPAB97S | Kiosk Sep 7, 2024 @ 4:22am 
Really well done, polished. Fun, and extremely nerve-racking xD 10/10
Chris P. Bacon  [author] Aug 15, 2024 @ 7:54pm 
@JimmyTheEye

Thanks for playing man. :)

I'll keep that in mind for the setobjecttextureglobal. Was my first time using setobjecttexture so i didn't know the difference and the inspo scenario used setobjecttexture too.

The armoury was intended to be just decoration, since no objectives needs any explosives.

@xxx ChiggY xxx

Thanks for playing :)
JimmyTheEye Aug 15, 2024 @ 8:57am 
Damn solid mission. I suggest to use setObjectTextureGlobal instead of setObjectTexture so the textures don't pop up only when you are very close to the object and double check the armoury building. I think you might've turned the simulation off for some of the crates because I couldn't pick up the explosives. Other than that it was a very nice mission!
xxx ChiggY xxx Aug 15, 2024 @ 8:40am 
Great mission :) Im waiting for next part.
WendiGoose<3 Aug 11, 2024 @ 8:14pm 
@Kirgiz what is bro yapping about
Chris P. Bacon  [author] Aug 9, 2024 @ 6:37pm 
??? Ok weirdo
Kirgiz Aug 9, 2024 @ 4:49pm 
:steamsad:oh NO! Are all the Russians, Iranians and Vietcong really gone and you're forced to choose zombies as your enemies? What's next? Should we wait for anime? Wake up and return to the squad of normal people, don't upset me)))
Chris P. Bacon  [author] Aug 9, 2024 @ 7:18am 
@Honger

Ryan's zombie mod has a setting module (forgot which one) to enable the zombie's burrowing out animation at the start. I didn't use any of the spawner module.

What i did is simply use a 'CreateUnit' script and instead of just popping into the game, the zombies do the burrowing out animation.
honger Aug 9, 2024 @ 6:57am 
How did you make the zombie spawners do their thing only once?
Chris P. Bacon  [author] Aug 8, 2024 @ 2:28am 
@Unofficial Status

Haha, i can understand that. Thanks for playing :)

@onestar

Thanks for always checking man :)
onestar Aug 8, 2024 @ 2:14am 
Looks really cool! :steamthumbsup:
Unofficial Status Aug 7, 2024 @ 5:47pm 
damn it lol, I like zombie and horror stuff but scaredy cat and just I'm checking the first building right now, idk when the ambush is going to surprise me. This is a very different feeling where if you create your scenario you know where something will come out.

Damn why cant this npc come inside with me T_T
Chris P. Bacon  [author] Aug 7, 2024 @ 3:43am 
@Honger

Should be fixed now, thanks for reporting :)
Chris P. Bacon  [author] Aug 7, 2024 @ 3:26am 
@honger

Thanks for playing man:)

Ryan zombie has the digging out animation as spawn which looked cool and still pretty stable to use.

I'll fix up that fog once i'm home
honger Aug 7, 2024 @ 2:31am 
Decent, as always. Once I was near the exfil area fog instantly disappeared, not sure if on purpose. Why Ryan's zombies and not Ravage or Webknight's?