Arma 3
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Zombies and Demons
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Data Type: Mod
File Size
Posted
Updated
27.556 MB
Aug 18, 2015 @ 3:29am
May 28, 2017 @ 10:12am
26 Change Notes ( view )

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Zombies and Demons

Description
Donate Here[www.paypal.com]
Your contribution is greatly appreciated and serves to improve the quality of this mod.

This mod includes place and play zombies & demons with custom animations and unique customisable options. They can be found in mission editor and will attack any enemies they know about based on the side they're on (Opfor zombies will attack Blufor units).

Zombie stength and abilities can be easily customised. These features are off by default and are only enabled if the appropriate module is placed.
- Allow zombies to throw cars, leap into the air, feed on dead bodies, and more!
- Heavily customisable spawners with max alive limits, spawn animations, and much more!
- Adjust zombies max health, attack strength, and other settings.

I am continuing with the development of this mod with plans for new features, more gore, bug fixes, and any suggestions.

Thank you and enjoy the mod!

Zombies & Demons Disclaimer:

- Using content of the Z&D modification and publicly redistributing it as part of a different modification is not allowed unless permission is given by official Z&D developers.
- Redistributing a modified version of the Z&D mod is not allowed unless permission is given by official Z&D developers.
- Using content of the Z&D modification on monetized servers is prohibited unless permission is given by official Z&D developers.

- The permissions above can be given on a case by case basis and the reasons to give permission may vary per request.
Popular Discussions View All (239)
14
Nov 30, 2021 @ 8:03pm
how do i start the mod?
TTV ImToxicSmoke (AFO)
8
Mar 18, 2021 @ 11:35am
Units won't move
|TeX| GHTDamokles [10.IR]
19
Jan 21 @ 7:11pm
Zombies eventually stop moving
Thoreaufare
< >
2,304 Comments
PC_SoldierKitty May 21 @ 6:16am 
how can i use it on my exile server?
CodereDeaf Apr 22 @ 9:43pm 
where Hic_core
Swedemaiden Apr 13 @ 2:57pm 
zombies die immediately without cause, how do i fix this?
Cowboy Apr 2 @ 8:37am 
I like this. I see youtuber (Hererm Gaming -Thai) play this mod. :)
patrickkerkhoff Apr 1 @ 11:24am 
When I want to play on my sever I get the message::: You cannot play/edit this mission because it is based on downloaded content that has been deleted. A3_epoch-config::
why does this happen to me what do i have to do to be able to play
AmazingPotatoes Mar 16 @ 3:07pm 
These zombies work well with the ACE3 compatibility patch, but I wish they would be reformatted to be used in randomly generated scenarios, such as the ALiVE mod, and the Dynamic Recon/Combat Ops by mbrdmn. When you use them in such missions, they show up as CSAT riflemen.
Cero Mar 13 @ 5:42pm 
Hi, can you fix this?
Thank you!

'...== _target) then
{
[_target, _damage, |#|_selection, "bullet"] call ace_medica_f...'
Error Variable no definida en la expresion: _selection
File ryanzombies\acedamage.sqf..., line 25
if(isPlayer _ta...'
Error variable no definida en la expresion: ace_medical_selections
FinalBiologic Mar 13 @ 2:55pm 
I NEED THE MOD ID !
bryanjosueod Mar 10 @ 9:44pm 
Bro no way people are this dumb??? it works for me, this mod is old but yet still works perfectly fine for me. It just people don't know how to do things with this mod.
saltedfish Mar 9 @ 9:21pm 
Is there a readme for this mod? What's the difference between a "slow" zombie and a "walker" zombie? They seem to move the same speed? What is a "brittle" zombie? Explanations would be great!