Arma 3
Zombies and Demons
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Update: Oct 21, 2024 @ 1:14am

Spawner module fixed.

Update: May 28, 2017 @ 10:12am

- ACE damage issue fixed. Zombies will assault unconscious units until they're mashed potatoes - unless ACE revive is enabled.
- Deletion and spawner activation issue fixed.
- Waypoint module is now working as intended.
- Headshots only feature added (optional, off by default).
- Zombies aren't temporarily invincible while jumping now, but still won't take fall damage.
- Fixed a potential freezing zombies bug if using certain AI behaviour mods.
- A few extra module options, and complete rebuild of the zombie code to help improve efficiency and performance.
- RZ_fnc_zombie_onDeath_exec - a new function allowing users to add their own code if they wish to add events upon zombie deaths (such as extra points, notifications, et cetera).

Update: Jun 16, 2016 @ 5:12am

- Fixed a multiplayer bug involving invisible units getting stuck inside vehicles.
- Another face texture added.

Update: May 30, 2016 @ 2:57pm

- Exploding heads! You can now shoot and burst a zombies head! Needs a powerful gun by default but this can be customised in the "Settings" module.
- Glowing eyes! Demons eyes glow by default and this feature can be adjusted in the settings module.
- About 20 new extra civilian zombies for each type of zombie.
- Extra sounds added for zombies and spider zombies.
- A "Randomize Values" option has been added to the spawners.
- Infected players now have a camera shake effect while coughing.
- Zombies are less likely to attack empty vehicles after its target has left it.
- Player-controlled zombies now have their own module with seperate values.
- Many script improvements, some animation changes, and some minor multiplayer issues fixed.

Update: Apr 21, 2016 @ 6:25am

All modules fixed for 1.58.
Zombie units in Eden Editor are now in their correct type of class.

Update: Mar 24, 2016 @ 7:21pm

- Deletion module fixed.
- Small delay fixed while spawning zombies in Zeus with "Crawling out of ground" enabled.
- Option to disable zombie initialization script.

Update: Mar 20, 2016 @ 9:18am

Update: Mar 20, 2016 @ 9:13am

- All modules fixed since the 1.56 hotfix.
- "Walker Zombies", a new type of zombie that lurks and staggers - a bit slower than slow zombies.
- Player-controlled zombies with dynamic animations - including controls to attack, jump, crawl, and even eat corpses.
- All game logics converted to modules that allow extra customisable options such as jumping strength and car throwing strength. Old game logics will still work.
- Spawning and rising animations interpolate smoothly now.
- Attack range against helicopters lowered if helicopters are off the ground.
- ACE damage issues fixed, and many minor script and config improvements.

Update: Mar 20, 2016 @ 9:11am

Update: Jan 31, 2016 @ 10:22pm

- Antivirus pills and injector are now items instead of objects.
- Script improvements (including BIS_fnc_MP changed to remoteExecCall).
- Additional "Movement Speed" module allowing full customisation of speed for each zombie type.