Arma 3
Zombies and Demons
Viser 1-10 af 27 forekomster
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Opdatering: 21. okt. 2024 kl. 1:14

Spawner module fixed.

Opdatering: 28. maj 2017 kl. 10:12

- ACE damage issue fixed. Zombies will assault unconscious units until they're mashed potatoes - unless ACE revive is enabled.
- Deletion and spawner activation issue fixed.
- Waypoint module is now working as intended.
- Headshots only feature added (optional, off by default).
- Zombies aren't temporarily invincible while jumping now, but still won't take fall damage.
- Fixed a potential freezing zombies bug if using certain AI behaviour mods.
- A few extra module options, and complete rebuild of the zombie code to help improve efficiency and performance.
- RZ_fnc_zombie_onDeath_exec - a new function allowing users to add their own code if they wish to add events upon zombie deaths (such as extra points, notifications, et cetera).

Opdatering: 16. juni 2016 kl. 5:12

- Fixed a multiplayer bug involving invisible units getting stuck inside vehicles.
- Another face texture added.

Opdatering: 30. maj 2016 kl. 14:57

- Exploding heads! You can now shoot and burst a zombies head! Needs a powerful gun by default but this can be customised in the "Settings" module.
- Glowing eyes! Demons eyes glow by default and this feature can be adjusted in the settings module.
- About 20 new extra civilian zombies for each type of zombie.
- Extra sounds added for zombies and spider zombies.
- A "Randomize Values" option has been added to the spawners.
- Infected players now have a camera shake effect while coughing.
- Zombies are less likely to attack empty vehicles after its target has left it.
- Player-controlled zombies now have their own module with seperate values.
- Many script improvements, some animation changes, and some minor multiplayer issues fixed.

Opdatering: 21. apr. 2016 kl. 6:25

All modules fixed for 1.58.
Zombie units in Eden Editor are now in their correct type of class.

Opdatering: 24. mar. 2016 kl. 19:21

- Deletion module fixed.
- Small delay fixed while spawning zombies in Zeus with "Crawling out of ground" enabled.
- Option to disable zombie initialization script.

Opdatering: 20. mar. 2016 kl. 9:18

Opdatering: 20. mar. 2016 kl. 9:13

- All modules fixed since the 1.56 hotfix.
- "Walker Zombies", a new type of zombie that lurks and staggers - a bit slower than slow zombies.
- Player-controlled zombies with dynamic animations - including controls to attack, jump, crawl, and even eat corpses.
- All game logics converted to modules that allow extra customisable options such as jumping strength and car throwing strength. Old game logics will still work.
- Spawning and rising animations interpolate smoothly now.
- Attack range against helicopters lowered if helicopters are off the ground.
- ACE damage issues fixed, and many minor script and config improvements.

Opdatering: 20. mar. 2016 kl. 9:11

Opdatering: 31. jan. 2016 kl. 22:22

- Antivirus pills and injector are now items instead of objects.
- Script improvements (including BIS_fnc_MP changed to remoteExecCall).
- Additional "Movement Speed" module allowing full customisation of speed for each zombie type.