Arma 3
Zombies and Demons
Showing 11-20 of 27 entries
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Update: Jan 19, 2016 @ 1:42am

- New face and skin textures with extra blood, cuts, bruises and paler skin!
- Customisable infection module allowing attacked units to become infected. Infected units can show symtoms (optional) and once dead resurrect as a zombie (also optional).
- Antivirus pills and injections. Pills temporarily stop the infection and the injection cures it.
- More zombie sounds, screaming sounds, and additional feeding sounds added.
- Custom difficulty module that allows more customisation of certain settings such as knockback, attack speed, damage, etc.
- Falling animation added for the crawler zombies.
- Extra optional non present side added to the deletion module.
- Changed a few zombie models and clothes to improved ones for better variety.
- Deleted zombies now don't drop loot, "updating base class" rpt messages fixed, script improvements, and a few minor bug fixes.

Update: Dec 13, 2015 @ 3:54am

- Creepy feeding animations added.
- Fixed the deletion module and improved its script.
- Removed the annoying game freeze when the first zombie of that type spawns.
- Zombies now follow their targets into water properly, and instead of swimming they run along the bottom.
- Ace damage fixed.
- No more rpt errors, minor script improvements and binarized configs.

Update: Dec 2, 2015 @ 6:27pm

- All errors from the Nexus Arma update fixed, minor config and script improvements, and a new server key.
- New "Loot Settings" module added allowing zombies to drop items, magazines and/or weapons on death.
- Extra optional "Type" menu in the spawner module that allows you to manually write the classnames of which zombie you want spawned.

Update: Oct 30, 2015 @ 8:40pm

- "Brittle Crawlers", a new grudge-like zombie similar to the spider zombies.
- A few extra sounds for regular zombies and also the new brittle crawlers.
- Spawners can now choose multiple types of zombies to spawn, and activation radius now works properly if the spawner position changes.
- Removed goggles and glasses from all zombies.
- Minor bug fixes and complete script convert from the old sqs format to sqf, which may improve frame rate.

Update: Oct 14, 2015 @ 3:46pm

Update: Oct 14, 2015 @ 6:55am

- Damage system to vehicles completely changed. Zombies and demons deal less damage to vehicles and instead disable them rather than blowing them up.
You can now safely hide inside armoured vehicles, however if you hide in non armoured vehicles that are disabled, you will take small damage each hit.
- Zeus multiplayer issues now fixed. Zombies now move towards their targets and all other features work properly.
- Abilties can now be activated seperately between zombies and/or demons.
- New feeding feature (WIP). If enabled, zombies will eat their victims if it's safe to do so. In future, there will be a custom animation for this.
- Running over zombies experience improved. Now they can't attack while unconscious, and they make a "splat" sound if they die, similar to GTA.
- To keep performance as high as possible, zombies don't attack civilians unless you place a Game Logic to enable it.
- Blood trails are now left when zombies are shot or when units are attacked by zombies.
- Civilians can now turn into zombies if infection is enabled (by placing the "Infection" module).
- Ace damage now working properly, and many major script improvements.

Update: Sep 15, 2015 @ 4:08am

Update: Sep 15, 2015 @ 3:54am

- Major script improvements for multiplayer. Performance and gameplay highly improved and all sounds now work properly for all clients.
- Fixed ACE damage error and some minor bugs with the "Spawner" module.

Update: Sep 13, 2015 @ 11:14pm

- Zombies can now attack civilians.
- Fixed zombies damage issue with both Exile and Ace.
- New spawn animation for the spider zombies.
- Major script changes to improve performance and efficiency.
- Zombies don't stop for a couple seconds at where their target last was, now they constantly move towards their target.
- Added a new module which is a spawner itself. The options you choose only affect that spawner. I have still kept the old game logic spawners and spawner settings module for compatibility with older missions.

Update: Sep 3, 2015 @ 12:09am

- Fixed a bug that stopped zombies from spawning after long play time (1-2 hours or more).
- Added about 40 extra zombie sounds and made small changes to the current ones.
- 2 new game logics which can be used to disable zombie sounds (moaning and/or aggressive sounds).
- New twitchy demon idle, and a falling animation for both normal and spider zombies.
- Minor improvements. Zombies can damage targets with ACE (haven't tested), zombies can now attack static weapons, and more.