Arma 3
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JCA - Infantry Arsenal
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Data Type: Mod
File Size
Posted
Updated
711.886 MB
Sep 18, 2024 @ 7:44am
May 8 @ 1:04pm
22 Change Notes ( view )

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JCA - Infantry Arsenal

Description
JointCom Armoury - Infantry Arsenal
The full extent of all JointCom weapons.


DESCRIPTION:
The JointCom infantry arsenal brings you all current JCA weapons in one convenient place. From pistols to sniper rifles this pack should have all you need.


Weapons:
Pistols:
- P226 9 mm
- P320 9 mm
- M9A1 9 mm
- Mk23 .45 acp

SMGs:
- MP5A5 9 mm
- MP5A5 9 mm (AFG)
- MP5A5 9 mm (VFG)

- UMP45 .45 ACP
- UMP45 .45 ACP (AFG)
- UMP45 .45 ACP (VFG)

Assault Rifles:
- M4A1 5.56 mm
- M4A1 5.56 mm CQB
- M4A1 5.56 mm GL

- M4A4 5.56 mm AFG
- M4A4 5.56 mm VFG
- M4A4 5.56 mm GL

- M16A4 5.56 mm
- M16A4 5.56 mm FG
- M16A4 5.56 mm GL

Marksman Rifles:
- Mk11 7.62 mm
- SR10 7.62 mm AFG
- SR10 7.62 mm VFG

Sniper Rifles:
- M115A3 .338 LM

Launchers:
- Mk153
- Mk153 (PWS)


Attachments:
Sights:
- PRO (Collimator)
- MPO (Collimator)
- MRO (Collimator)
- ROS (Collimator)
- ARO (Collimator)
- ICO (Collimator)
- AHO (Collimator)
- IHO (Collimator)
- IHO (Magnifier)
- MROS (Collimator)
- ACOG (Medium Range)
- AICO (Medium Range)
- CRBS (Medium Range)
- MRPS (Medium Range)
- HPPO - (Long Range)
- HPPO RAD - (Long Range, Range Finder)

Suppressors:
- Enhanced Suppressor 9 mm
- Tactical Suppressor 9 mm
- Tactical Suppressor .45 ACP
- Advanced Suppressor 5.56 mm
- Tactical Suppressor 7.62 mm
- Mk11 Suppressor 7.62 mm
- MP5 Suppressor 9 mm
- AWM Suppressor .338 LM

Accessories:
- Light Mount (Lo/Hi)
- Light Module (Lo/Hi)
- Dual Mount (Red, Green, IR, Flashlight Lo/Hi)
- Laser Module (Red, Green, IR)
- Laser Module Mk23 (Red, IR, Flashlight Lo/Hi)
- Tactical Flashlight (Lo/Hi)
- MP5 Flashlight (Lo/Hi)

Bipods:
- Tactical Bipod
- M115A3 Bipod


Features:
- New attachments compatible with CBA weapons.
- New Red, Green, Yellow, IR Reload tracer and Full Tracer mags.
- New zero tracer magazines.

- Custom reloading animations.

- Updated 5.56 mm Steel Mag model and textures.
- Updated 5.56 mm Vanilla Mags with new tracers.

- High Quality sound work.
- High Quality Textures & Materials.

- Placeable weapons/attachments in various configurations for EDEN/Zeus.


Disclaimer:
Arma 3 Sync:
Re-upload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to re-upload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.
Korpie - Weapons Testing.
Puppeh - Weapons Testing.
ThickStickRick - Sound effects.
Macho - Sound effects.
Toast - Sound effects.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: No, most assets within this mod are paid for and are under the APL-ND license.

Q: Does this mod replace anything?
A: Yes, the 5.56 mm STANAG Mag Model.

Q: Is this mod compatible with other mods attachments?
A: This mod should be fully compatible with other mods that require CBA as a dependency.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
248 Comments
Grave  [author] May 16 @ 2:55pm 
@D.Star simple solution don't use thermal or nvgs with them.
we did it because we had no good night vision scopes and JointCom as a unit, we just don't like thermals.
D.Star May 16 @ 1:25pm 
I'm just curious. Why make CRBS , MRPS , HPPO are able to aim with NVG/Thermal? This make these three Medium/Long range scope very OP than Nightstalker in my opinion.
Grave  [author] May 12 @ 12:47am 
@Polski_Sebek1yeah fal.just was on phone
Grave  [author] May 12 @ 12:47am 
@ruca no clue what the issue could be since it's orbat. I am not failure with it so don't know how jca would react, be sure class names are. Correct as jca does replace the vanilla 5.56 mag with a new one but keeps the classname
Ruca May 11 @ 7:20pm 
i get an error with the 30 round magazines, i created a faction mod using alive orbat creator, but when i go to spawn the unit, they spawn without a magazine in their weapon. witch idk why: no entry bin/cfgmagazines.jca30rnd_556x45_stanag_green
Polski_Sebek1 May 11 @ 5:37pm 
@Grave Oh thats so cool and nice, although i didnt know WS FAL sound was updated, i just happend to toy with them in arsenal and i was like "heeeyy wait a minute" XD. Also fap ? Did you mean fal or is there some gun actually called fap ?
Grave  [author] May 11 @ 4:01pm 
@Polski_Sebek1 good ear, it uses the old sound from before ws updated it's fap sound. I did work with lexx on some of the cdlc and when he heard I liked the old one for the guns he allowed it's use
Polski_Sebek1 May 11 @ 3:56pm 
Great mod, feels like it should be the part of vanilla A3.
Also on a side note im wondering, Mk11 Uses the same sound as WS FAL or is it me being silly?
Grave  [author] May 10 @ 2:43pm 
@nkenny its not modernized, as its description says on the stand alone build its outdated and remains unused by actual JointCom now
nkenny May 10 @ 2:37pm 
Love the new release. Simple and effective modset. My only complaints are that the Mk23 in a modernised guise should possibly have come with an optics slot and an optional bipod. :D