Arma 3
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JCA - Infantry Arsenal
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Data Type: Mod
File Size
Posted
Updated
711.886 MB
Sep 18, 2024 @ 7:44am
May 8 @ 1:04pm
22 Change Notes ( view )

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JCA - Infantry Arsenal

Description
JointCom Armoury - Infantry Arsenal
The full extent of all JointCom weapons.


DESCRIPTION:
The JointCom infantry arsenal brings you all current JCA weapons in one convenient place. From pistols to sniper rifles this pack should have all you need.


Weapons:
Pistols:
- P226 9 mm
- P320 9 mm
- M9A1 9 mm
- Mk23 .45 acp

SMGs:
- MP5A5 9 mm
- MP5A5 9 mm (AFG)
- MP5A5 9 mm (VFG)

- UMP45 .45 ACP
- UMP45 .45 ACP (AFG)
- UMP45 .45 ACP (VFG)

Assault Rifles:
- M4A1 5.56 mm
- M4A1 5.56 mm CQB
- M4A1 5.56 mm GL

- M4A4 5.56 mm AFG
- M4A4 5.56 mm VFG
- M4A4 5.56 mm GL

- M16A4 5.56 mm
- M16A4 5.56 mm FG
- M16A4 5.56 mm GL

Marksman Rifles:
- Mk11 7.62 mm
- SR10 7.62 mm AFG
- SR10 7.62 mm VFG

Sniper Rifles:
- M115A3 .338 LM

Launchers:
- Mk153
- Mk153 (PWS)


Attachments:
Sights:
- PRO (Collimator)
- MPO (Collimator)
- MRO (Collimator)
- ROS (Collimator)
- ARO (Collimator)
- ICO (Collimator)
- AHO (Collimator)
- IHO (Collimator)
- IHO (Magnifier)
- MROS (Collimator)
- ACOG (Medium Range)
- AICO (Medium Range)
- CRBS (Medium Range)
- MRPS (Medium Range)
- HPPO - (Long Range)
- HPPO RAD - (Long Range, Range Finder)

Suppressors:
- Enhanced Suppressor 9 mm
- Tactical Suppressor 9 mm
- Tactical Suppressor .45 ACP
- Advanced Suppressor 5.56 mm
- Tactical Suppressor 7.62 mm
- Mk11 Suppressor 7.62 mm
- MP5 Suppressor 9 mm
- AWM Suppressor .338 LM

Accessories:
- Light Mount (Lo/Hi)
- Light Module (Lo/Hi)
- Dual Mount (Red, Green, IR, Flashlight Lo/Hi)
- Laser Module (Red, Green, IR)
- Laser Module Mk23 (Red, IR, Flashlight Lo/Hi)
- Tactical Flashlight (Lo/Hi)
- MP5 Flashlight (Lo/Hi)

Bipods:
- Tactical Bipod
- M115A3 Bipod


Features:
- New attachments compatible with CBA weapons.
- New Red, Green, Yellow, IR Reload tracer and Full Tracer mags.
- New zero tracer magazines.

- Custom reloading animations.

- Updated 5.56 mm Steel Mag model and textures.
- Updated 5.56 mm Vanilla Mags with new tracers.

- High Quality sound work.
- High Quality Textures & Materials.

- Placeable weapons/attachments in various configurations for EDEN/Zeus.


Disclaimer:
Arma 3 Sync:
Re-upload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to re-upload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.
Korpie - Weapons Testing.
Puppeh - Weapons Testing.
ThickStickRick - Sound effects.
Macho - Sound effects.
Toast - Sound effects.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: No, most assets within this mod are paid for and are under the APL-ND license.

Q: Does this mod replace anything?
A: Yes, the 5.56 mm STANAG Mag Model.

Q: Is this mod compatible with other mods attachments?
A: This mod should be fully compatible with other mods that require CBA as a dependency.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
250 Comments
Grave  [author] 7 hours ago 
@[TNK] Kosvan~Majeck in JointCom we dont utilize LMGs at all, so no none in the works right now. we *have* been looking for a Minimi Mk3 model to do, since we could reuse the animations from vanilla but have had no luck finding a good model for it. If we ever do we will consider it even though we dont use that type of weapon.

JCA is private unit guns made public, since we figured people would like them and we usually only do weapons we use, or used in the past, the M16A4, M9A1 and Mk23 are examples of ones we dont use now but still remade. so if there is any good models you know of, drop by the discord and suggest them.
[TNK] Kosvan~Majeck 8 hours ago 
Awesome mod man, I'm just curious is there a WIP machinegun (like M249/Mk46/Mk48 etc) ?

That's the only missing type of weapon for equip a full squad :steamthumbsup:
Grave  [author] May 16 @ 2:55pm 
@D.Star simple solution don't use thermal or nvgs with them.
we did it because we had no good night vision scopes and JointCom as a unit, we just don't like thermals.
D.Star May 16 @ 1:25pm 
I'm just curious. Why make CRBS , MRPS , HPPO are able to aim with NVG/Thermal? This make these three Medium/Long range scope very OP than Nightstalker in my opinion.
Grave  [author] May 12 @ 12:47am 
@Polski_Sebek1yeah fal.just was on phone
Grave  [author] May 12 @ 12:47am 
@ruca no clue what the issue could be since it's orbat. I am not failure with it so don't know how jca would react, be sure class names are. Correct as jca does replace the vanilla 5.56 mag with a new one but keeps the classname
Ruca May 11 @ 7:20pm 
i get an error with the 30 round magazines, i created a faction mod using alive orbat creator, but when i go to spawn the unit, they spawn without a magazine in their weapon. witch idk why: no entry bin/cfgmagazines.jca30rnd_556x45_stanag_green
Polski_Sebek1 May 11 @ 5:37pm 
@Grave Oh thats so cool and nice, although i didnt know WS FAL sound was updated, i just happend to toy with them in arsenal and i was like "heeeyy wait a minute" XD. Also fap ? Did you mean fal or is there some gun actually called fap ?
Grave  [author] May 11 @ 4:01pm 
@Polski_Sebek1 good ear, it uses the old sound from before ws updated it's fap sound. I did work with lexx on some of the cdlc and when he heard I liked the old one for the guns he allowed it's use
Polski_Sebek1 May 11 @ 3:56pm 
Great mod, feels like it should be the part of vanilla A3.
Also on a side note im wondering, Mk11 Uses the same sound as WS FAL or is it me being silly?