Arma 3
JCA - Infantry Arsenal
296 Comments
Grave  [author] Aug 29 @ 2:47am 
@UEemperor we dont do native ACE compat, but there is various compats around
UEemperor Aug 29 @ 2:32am 
Question, is this (and the infantry equipment) ACE compatible natively? Or is there an ACE compat somewhere?
Grave  [author] Aug 20 @ 5:12am 
@Play3r I dont have them listed anywhere at the moment
Play3r Aug 20 @ 4:00am 
Can the classnames for all the gear be found somewhere?
Grave  [author] Aug 17 @ 4:22am 
@HBAOplus As stated in the 2035 mod description, yes, its not part of JCA. it was a commission. JCA is not connected to the 2035 setting at all. and JCA has no intention of doing any more ARs. if it is not labelled as JCA then it will not be added.
HBAOplus Aug 16 @ 6:52pm 
@Grave
I saw you released M27 IAR in USMC 2035 - Weapons mod, but not list in this page (discription and changelog). So M27 is not considered as a part of JCA?
Grave  [author] Aug 16 @ 2:57pm 
@HBAOplus I cannot be any clearer than the description of this mod.
HBAOplus Aug 15 @ 7:58pm 
Hello, I wanna ask, is this mod considered to be the all-in-one collection of all the JCA firearms?
Making the black STANAG mags grey would be cool, to look like real STANAG mags
Grave  [author] Jul 31 @ 7:41am 
@文汇 · 千代 · 徵羽 I have just tested, Bipods are fully functional. Please be sure that it is not another mod causing this issue.
Gandalf Jul 25 @ 2:35am 
this compatible with ace?
JusticeInValor Jul 22 @ 2:37am 
Fair enough brother. The economy is tight all across the globe and I get project prioritization. If I ever find myself with a bit more coin and nothing to spend it on, I would love to contribute when able. Regardless, you all make the best weapons models on the workshop, no contest.
Grave  [author] Jul 20 @ 3:05am 
@JusticeInValor we would have to commission a model for an LMG, I don't really have the money for that due to real life expenses that i had recently. We know who we would commission it from but its a bit of a ways off. because we would first need the funds to commission the model, then more to justify working on it over other more important projects. buts not off the table but its not a massive priority. a Minimi Mk3 would probabbly be the style. due to JointCom's more lightweight and modified weapon choises
JusticeInValor Jul 20 @ 12:12am 
Brother cooks so hard with his mods, he makes Gordon Ramsey stand at full mast. These weapons go HARD! Any plans for M249 and M240 mods? that would make you the true one stop shop for all US weapons of hate and discontent. even if not, you pretty much dominate the workshop.
Grave  [author] Jul 19 @ 4:10pm 
@ToxMav probs not
ToxMav Jul 19 @ 2:11pm 
is there a chance you guys are ever making a JCA elcan 1-4x?
Grave  [author] Jul 15 @ 12:34pm 
@Vilenjak_Cipeta We were looking for AKs that would fit the JCA style for a while but could not find any, we have mostly given up on making AK style rifles for JCA.
Vilenjak_Cipeta Jul 15 @ 12:29pm 
Are there plans to add the AK-200 series rifles? (please, i cant find any quality mods for them and i love your work with the M4 and the P226, it would be nice if you made some AK series rifles)
DiviAugusti Jul 15 @ 11:07am 
Thank you
Grave  [author] Jul 15 @ 11:06am 
@DiviAugusti Aye, this is it
DiviAugusti Jul 15 @ 10:58am 
do you have an All in one mod?
Grave  [author] Jul 11 @ 6:22am 
@TalentX you would need to get a mod for that
TalentX Jul 11 @ 6:18am 
How do you access those guns when in single player?
Grave  [author] Jul 8 @ 6:05pm 
@Tony Gonzales Is A Little Bitch A genuine question i have is why your first assumption was that we ever designed it to work with RHS at all let alone take away the functionality at some stage.

It uses the vanilla magwell for 40mm grenades, if RHS adds their grenades to that. It will be able to use them. No updates have been made on our end to the magazine functionality of the 40mm magazinewell class.
Does the m203 not use rhs gl 40 mm ammo anymore?
Grave  [author] Jun 29 @ 12:14pm 
@Stolt its unlikleyt you will see these, we have a backlog of weapons and we prioritise the weapons we actually use in JointCom. we looked into QBZs and AKs but never found anything worth adding. as for European weapons you wont get bullpups or old stuff like the G3 from us. We were mostly remaking guns and weapons we used to use and are now working on new ones
Stolt Jun 29 @ 7:57am 
Hey man, I know you do this in your free time and I'm not sure if someone's already suggested this but - it would be great to see a Russian/Chinese weapon counterpart to the JCA weapons! (E.g. railed AK-74M's/AK-105s/2020 QBZ's variants). As well as some European weapons too like the Aug and the G3! No pressure though
Grave  [author] Jun 29 @ 5:13am 
@little andy all jca weapons will be added eventually, but first some time is given to fix reported bugs and tweak. Functions
little andy Jun 28 @ 5:26pm 
will the new JCA - M72A7 be added to this?
Grave  [author] Jun 28 @ 1:02am 
@EdisonFall it's a cba keybimd
EdisonFall Jun 27 @ 11:36pm 
how do you change optics with the magnifier?
Grave  [author] Jun 26 @ 7:21am 
@YRUSoPractised No, JCA is the JointCom Arsenal, we do not use 6.5mm and that would be far to much clutter
YRUSoPractised Jun 26 @ 6:53am 
I wonder if there is any possibility for you guys to make 6.5 mag versions for 556 weapons. I mean the same weapons, but take 6.5 mags and shoot 6.5 ammo.
Grave  [author] Jun 21 @ 12:18pm 
@Utk we've been debating it, but we're quite busy
Utk Jun 21 @ 12:00pm 
Create something that has the same or better features as the Nightstalker.
Grave  [author] Jun 14 @ 8:06am 
@FOX you wont see an M27 IAR in JCA, thats an american specific weapon that we've never used previously either, JCA is mostly focused on european weapons for the most part now and we're not really doing more AR15 style rifles for this project
FOX Jun 14 @ 7:36am 
i really hope see one day m27 IAR rifle, JCA really good work for all
KJW Jun 8 @ 5:04pm 
lol yeah that was it, sorry for wasting your time Graves - not used to actually playing the game so I forget that's a thing
KJW Jun 8 @ 5:01pm 
gimme a second
KJW Jun 8 @ 5:00pm 
oh i bet i was testing them with ace electronic hearing protection on
Grave  [author] Jun 8 @ 11:22am 
the Mk.11 and SR10 are loud as hell, using the old WS FAL sound from before the update, unsure what you are referring to, are you running any mods that could effect sound?
KJW Jun 8 @ 10:28am 
Mk11 & SR10 have really quiet unsuppressed sounds but suppressed sounds are normal volume. Seems like you might've stuck a decimal somewhere wrong or something? Feels weird to me. Thanks for the good shit regardless :)
Grave  [author] Jun 7 @ 5:59am 
@KIPOD Katan, well for one RHS and vanilla do not share the same damage model system, secondly if you are using RHS i would assume you also use something such as ACE, which without a compatibility patch does not function correctly with JCA. when reporting things like this do not compare it to other mods, as it makes no sense to balance our mods around another which has no relevance to us
KIPOD Katan Jun 7 @ 1:01am 
Grave - When the 7.62mm will not knock down the Arma3 Large Steel Plate target, I think there maybe a problem. Also when it goes through armored vehicles. May be not yours but it is game problem and RHS seems to have good values.
Grave  [author] Jun 6 @ 7:05am 
@KIPOD Katan the 7.62mm uses vanilla ammo. the 9MM uses higher damage jointcom rounds doing almost as much as rifle calibre weapons in terms of raw damage but less penetration. JCA was balanced around vanilla, not other mods. It also was not designed for Mil-sim other than what arma 3 provides.
KIPOD Katan Jun 6 @ 5:03am 
Lovely looking mod but as far as I can tell 7.62mm is vastly over powered. 9mm is under powered. So much so that they are not Mil-Sim friendly. The SR-25 will shoot through a TIGR when I tested it.
Grave  [author] May 28 @ 7:38am 
@[TNK] Kosvan~Majeck in JointCom we dont utilize LMGs at all, so no none in the works right now. we *have* been looking for a Minimi Mk3 model to do, since we could reuse the animations from vanilla but have had no luck finding a good model for it. If we ever do we will consider it even though we dont use that type of weapon.

JCA is private unit guns made public, since we figured people would like them and we usually only do weapons we use, or used in the past, the M16A4, M9A1 and Mk23 are examples of ones we dont use now but still remade. so if there is any good models you know of, drop by the discord and suggest them.
[TNK] Kosvan~Majeck May 28 @ 6:57am 
Awesome mod man, I'm just curious is there a WIP machinegun (like M249/Mk46/Mk48 etc) ?

That's the only missing type of weapon for equip a full squad :steamthumbsup:
Grave  [author] May 16 @ 2:55pm 
@D.Star simple solution don't use thermal or nvgs with them.
we did it because we had no good night vision scopes and JointCom as a unit, we just don't like thermals.
D.Star May 16 @ 1:25pm 
I'm just curious. Why make CRBS , MRPS , HPPO are able to aim with NVG/Thermal? This make these three Medium/Long range scope very OP than Nightstalker in my opinion.