Arma 3
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Korsac
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
667.170 MB
Sep 29, 2023 @ 6:46am
Apr 9, 2024 @ 2:08pm
10 Change Notes ( view )

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Korsac

In 1 collection by Miro
Missions on Korsac
10 items
Description
Korsac is a 64 km² fictional terrain located in the greater Green Sea region.

Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3.

The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board.

Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields.

Features
- Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights
- Custom lighting config for a more dramatic and unique aesthetic
- Alternate winter version
- Bright nights on clear full moon
- Customized weather config
- Customized environment sounds config
- Customized ambient animals config
- Curated spatial sounds from Enoch
- Small download size
- Standalone terrain with no dependencies

Additional features
- Custom models (objects and structures) made by Bromine
- Custom faction configs made from Contact and Apex assets remixed for three relevant factions to the terrain
- ACE Weather support (temperature and humidity)

Missions
Check out the linked collection "Missions on Korsac" for ports of Dynamic Recon Ops, Combat Patrol, and ALiVE!

Authors
Vectif - Project lead, terrain artist, factions, configs
Thoreaufare - Factions, configs, winter version
Brominum - Custom models (objects and structures)

Technical details
- 8 km x 8 km terrain size
- 4096 grid size
- 2 cell size
- 350k objects
- Elevation range of 790 m to 940 m
- Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes
- Produced between April 2023 and September 2023

Additional credits
Jef Leeson for voicing the AAN news anchor for the Korsac launch trailer
National Agriculture Imagery Program (NAIP) for the source satellite imagery
United States Geological Survey (USGS) for the source digital elevation models
Sketchuptextureclub for the snow ground detail textures

Special thanks
HorribleGoat, jujurat, and Ice for general terrain making feedback
Brett Mayson for providing a faction config template to learn and make our own factions from, alongside providing valuable feedback

License
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Popular Discussions View All (1)
38
Sep 20 @ 12:56am
Feedback and reports
Miro
129 Comments
Miro  [author]
Aug 29 @ 8:24am 
@ElPedroChico I'm not sure I understand your question, the weather changing works as it does on any other map via using the Forecast slider.
Aug 29 @ 12:41am 
Is the weather dynamic?
Aug 11 @ 11:30pm 
Шикарная карта, так и надо делать!
Aug 11 @ 8:21pm 
Sos crack! Saludos de argentina
Jul 12 @ 6:57am 
Оень хороша карта, много теплх слов автору. профессионально и просто здорово
Jul 3 @ 9:53am 
Cannot open object a3\map_enoch\data\skydome.p3d?
May 1 @ 6:36am 
Really good map, pretty simple. I like it :steamthumbsup:
Mar 27 @ 12:16am 
This is one of the most optimized and most fun maps in antistasi ultimate :clapclap:
Miro  [author]
Dec 8, 2025 @ 9:22am 
@domin Hey, drones should work off of relative height from the terrain, and not from ASL for measuring flight altitude. To answer your question, the baseline height of Korsac is elevated, as displayed in the Strategic Map view when hovering with the cursor, however, this should not affect drone behaviour - and if it is, it should be reported either to the feedback tracker, or if using a modded drone, to the respective authors, since altitude should be measured by the distance relative to the terrain directly underneath, and not to ASL.
Nov 30, 2025 @ 2:40pm 
Hey devs, big fan of this map as well as lybor. I do have one question however: im trying to use a drone that has a maximum of 800m (Max altitude) in its config and unfortunately its unable to gain altitude on Korsac, even when teleported into the sky. So Im wondering if korsac has defined its height to be higher than 800m, or if its another issue? Cheers!