Arma 3
925 ratings
Korsac
12
11
6
3
3
3
3
3
2
2
53
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
667.170 MB
Sep 29, 2023 @ 6:46am
Apr 9, 2024 @ 2:08pm
10 Change Notes ( view )

Subscribe to download
Korsac

In 1 collection by Vectif
Missions on Korsac
10 items
Description
Korsac is a 64 km² fictional terrain located in the greater Green Sea region.

Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3.

The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board.

Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields.

Features
- Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights
- Custom lighting config for a more dramatic and unique aesthetic
- Alternate winter version
- Bright nights on clear full moon
- Customized weather config
- Customized environment sounds config
- Customized ambient animals config
- Curated spatial sounds from Enoch
- Small download size
- Standalone terrain with no dependencies

Additional features
- Custom models (objects and structures) made by Bromine
- Custom faction configs made from Contact and Apex assets remixed for three relevant factions to the terrain
- ACE Weather support (temperature and humidity)

Missions
Check out the linked collection "Missions on Korsac" for ports of Dynamic Recon Ops, Combat Patrol, and ALiVE!

Authors
Vectif - Project lead, terrain artist, factions, configs
Thoreaufare - Factions, configs, winter version
Brominum - Custom models (objects and structures)

Technical details
- 8 km x 8 km terrain size
- 4096 grid size
- 2 cell size
- 350k objects
- Elevation range of 790 m to 940 m
- Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes
- Produced between April 2023 and September 2023

Donate
If you like our work and would like to see more, please consider donating any amount! It makes a huge difference.
paypal.me/vectif

Additional credits
Jef Leeson for voicing the AAN news anchor for the Korsac launch trailer
National Agriculture Imagery Program (NAIP) for the source satellite imagery
United States Geological Survey (USGS) for the source digital elevation models
Sketchuptextureclub for the snow ground detail textures

Special thanks
HorribleGoat, jujurat, and Ice for general terrain making feedback
Brett Mayson for providing a faction config template to learn and make our own factions from, alongside providing valuable feedback

License
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Popular Discussions View All (1)
36
Feb 3, 2025 @ 9:17am
Feedback and reports
Vectif
121 Comments
Vectif  [author] Dec 8, 2025 @ 9:22am 
@domin Hey, drones should work off of relative height from the terrain, and not from ASL for measuring flight altitude. To answer your question, the baseline height of Korsac is elevated, as displayed in the Strategic Map view when hovering with the cursor, however, this should not affect drone behaviour - and if it is, it should be reported either to the feedback tracker, or if using a modded drone, to the respective authors, since altitude should be measured by the distance relative to the terrain directly underneath, and not to ASL.
Domin Nov 30, 2025 @ 2:40pm 
Hey devs, big fan of this map as well as lybor. I do have one question however: im trying to use a drone that has a maximum of 800m (Max altitude) in its config and unfortunately its unable to gain altitude on Korsac, even when teleported into the sky. So Im wondering if korsac has defined its height to be higher than 800m, or if its another issue? Cheers!
Thoreaufare  [author] Sep 4, 2025 @ 2:53pm 
@bushcrab Check out the "Missions on Korsac" and you'll find a mission we created called "ALiVE - Korsac". The description tells you how you can create your own ALiVE missions on Korsac.
Skulerrz Sep 4, 2025 @ 2:37pm 
Can i use this map with alive
ArTemka_Pudj Aug 17, 2025 @ 6:38am 
Ай мля*, я руки человека который эту карту делал целовал! :dungeons_thumbsup::dungeons_heart::luv:
◙ Marteau de Thor ◙ Mar 28, 2025 @ 1:01am 
Marvellous ! really ! What a great map ! x1000 XP :-)
aaronbok Mar 23, 2025 @ 8:49am 
Thankyou for a great map. We used it for two of our weekend coop missions, Snowbase and Korean Invasion. Have posted short videos on youtube. Great fun was had by all. Thanks again.:steamhappy:
Vectif  [author] Mar 12, 2025 @ 3:34pm 
You can use the lighting config for whatever so long as you follow the APL-SA terms, including Attribution, Noncommercial, Arma Only, and Share Alike as stated in the license.

Read here:
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
JANFU Deggery Mar 7, 2025 @ 12:41am 
Hello I new to terrain editing I used some code from the config to fix the broken lighting on the Celle 2 terrain to update the lighting / skybox. Would it be ok if I re upload it with credit given?
aeroNes Feb 3, 2025 @ 1:49am 
any chance for an antistasi port?