Arma 3
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Dynamic Horror Operations - Malden
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Malden 2035
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.552 MB
Oct 28, 2023 @ 9:51am
Oct 27, 2024 @ 8:19pm
9 Change Notes ( view )

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Dynamic Horror Operations - Malden

In 1 collection by UselessFodder
Dynamic Horror Operations - All Official Releases
9 items
Description
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- Aliensz Zetaborn
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- TTS Emission (Blowout)
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3064136265
Required Mods Collection: [***SOON***]
Suggested Mods Collection: [***SOON***]
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx, Wolf2128
- See more in-game
Popular Discussions View All (2)
3
Dec 21, 2023 @ 10:23pm
PINNED: Bug Reports
UselessFodder
0
Oct 28, 2023 @ 10:03am
Suggestions of Features/Mods to Add
UselessFodder
16 Comments
UselessFodder  [author] Oct 21, 2024 @ 7:07am 
New version for Halloween 2024 is OUT! This major update includes new support for the FAP Zetaborn Alienz mod, TTS Emissions (Blowout) mod, as well as 3 new types of ‘spook events’ and 8 more spooky sounds to creep you out on mission! More importantly, this mission was totally refactored with a new function system which results in a much more stable mission and serious performance improvements. There were also small bugfixes and quality-of-life additions added. See the scenario changelog a complete list of updates and changes and have a Happy Halloween!

Most importantly, Dynamic Horror Ops has now been ported to Livonia, Esseker, and Yulakia! Go get them from the official release collection here: https://steamcommunity.com/workshop/filedetails/?id=3064136265

If you’d like to see the most up-to-date beta builds of DHO, check out our GitHub repository at https://github.com/UselessFodder/FS-DynamicHorrorOp
UselessFodder  [author] Feb 12, 2024 @ 8:46pm 
Just uploaded a major new update for 0.14 that adds in several requested features. This is a summary of the changes and additions with the full changelog in the mission Steam Workshop "Change Notes" section:

Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3

Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).

Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!
UselessFodder  [author] Nov 15, 2023 @ 10:58pm 
@Ranman That's very strange. I would be interested in any strange errors in your .rpt file to see if it's a problem with the mission
Ranman Nov 15, 2023 @ 9:43pm 
Yeah, I found that for some reason when I hosted, it didn't generate a mission, but when my friend did, everything worked fine. Must of been an issue on my end.
UselessFodder  [author] Nov 15, 2023 @ 7:20pm 
@Ranman You can just reload for a new mission. As for the mission not ending, did you check the tasks and make sure you didn't have to pick up an object or destroy something? Also, the Mission Commander can go into Zeus mode to check if there are any sneaky monsters still around in purge missions (sometimes they get stuck in weird spots because Arma)
Ranman Nov 13, 2023 @ 10:00pm 
Is there a way for the mission to end or to Start up a new Mission? We went to the AI, killed everything, and not sure what to do from there.
UselessFodder  [author] Oct 29, 2023 @ 8:33am 
@Mochal In MP, you can hop onto Zeus, drop down an AI squad, and then use CTRL+click drag them all onto yourself to make you leader
Mochal Oct 29, 2023 @ 8:12am 
ohh ok thank you, I was playing it on MP lol
UselessFodder  [author] Oct 29, 2023 @ 7:19am 
@Mochal In SP you have a squad of loyal POG operatives that will follow you into your doom
Mochal Oct 29, 2023 @ 3:21am 
will there be AI squadmates? great mission btw