Arma 3
404 ratings
Diwako's STALKER-like anomalies
Data Type: Mod
File Size
2.109 MB
May 12, 2018 @ 2:04am
Oct 20, 2018 @ 4:52am
15 Change Notes ( view )

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Diwako's STALKER-like anomalies

This is a small side project of mine to create some anomalies like they are found in the STALKER game series. By no means are these feature complete and there are still tons of bugs. I started working on this as I noticed a lack of available addons or mods that offer anomalies, like they are found in the zone.

This project is aiming to be compatible with addons CBA and ACE. It should work in single and multiplayer. It tries to use as much content as vanilla offers, so the script only version can be implemented on mission basis and does not need any addons (besides CBA ).

Additionally a mod verison has been added which adds some items and uses CBA settings, so mission makers do not need to add the sounds and scripts to their missions. Just make sure to enable the anomalies in the CBA settings first!

Also check out BI forums thread[] and the GitHub page[].
Script only version available on the GitHub page as well!
If you like this idea and want to contribute, just do a pull request. If you want to use this in a mission, sure go ahead, but please write me in the credits.

Currently in
-Fruit Punch

-Anomaly detector (item requirement can be added)
-It is possible to throw bolts as grenade items
-System to show anomalies only around players to safe those scarce FPS
-Ares Achilles support
-Support for ACE medical and ACE interactions
-CBA Settings support (mod version only)
-Anomaly detector and bolts "grenade" items (mod verison only)
-Anomalies place able from the editor!

Usage for mission makers
Make sure to enable the anomalies first in the Addon settings, otherwise no detector, bolt bag or the anomaly effects will work!
in Eden, go to settings -> Addon options -> select "mission" tab -> select "Diwako stalker like anomalies" -> enable checkbox called "Enable"
[_pos] call anomaly_fnc_createMeatgrinder; //Meatgrinder [_pos] call anomaly_fnc_createElectra; // Electra [_pos] call anomaly_fnc_createSpringboard; //Springboard [_pos] call anomaly_fnc_createBurner; //Burner [_pos] call anomaly_fnc_createFruitPunch; //Fruit Punch [_pos, _id] call anomaly_fnc_createTeleport //Teleport, _id is used to link teleports with matching _id's [_position(pos ATL!), _radius(number), _isRectangle(Boolean)] call anomaly_fnc_createFog // create fog anomaly [[[_pos, _radiusA, _radusB, _andlge, _isRectangle]],_howManySpringboards,_howManyElectras,_howManyBurners,_howManyMeatGrínders] call anomaly_fnc_createAnomalyField // create anomaly field with randomly placed anomalies

Special thanks
Pilotguy for the awsome art
[SeL] Belbo for bringing the scripts into mod format
Mallow for the custom made bolt model
REALM (Препод) for Russian translations and bugfixes
Necrossin for Russian translations

Please refrain form re-uploading this mod, you can create collections and server presets for your players instead.

Copyright 2018 diwako

This work (diwako_anomalies or the like) uses the license Arma Public License Share Alike (APL-SA)

Copyright 2018 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
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Redwan S. Sep 15 @ 5:55pm 
Yep it works with 3D editor
just not with ZEN
EllmansWorld Jul 15 @ 5:14am 
Any ZEN compatibility might have to be created by someone else since Diwako haven't updated this since 2018. :/
I assume it still works when adding them in via the 3d editor?
Silentbyte Jul 4 @ 6:37am 
So i went into eden, enabled and thing and hosted a server with my friend being zeus. He found the anomalies, But they didnt do anything. He tried all of them but they did not work. They did no damage or etc. Any help?
Jester Jul 1 @ 2:35am 
Unfortunate that this mod doesn't work with ZEN, not being able to place them in Zeus is a pretty big deal breaker.
Owen Grant Jun 22 @ 6:22am 
Hello, thanks for this great mod! I tried to make appear the anomalies while passing in the trigger but they appear as soon as I spawn without passing in the trigger. I also can't make them disappear with a disappearance module. Is this normal? Thanks :)
Snipes McKinley Jun 13 @ 6:03pm 
Anomaly Detector item doesn't appear to work
Bitchmaker Jun 10 @ 7:25pm 
Are there artifacts included?
boonboyo Jun 8 @ 7:58pm 
fruit punch. nice
Dollar Store Ninja May 24 @ 12:47pm 
My friends and I are having an issue where some players cannot use the anomaly detector or even perceive the anomalies when they're placed. Our Zeus hasn't had an issue with them, and until recently, I didn't have a problem either. It seems like, apart from our Zeus, only one other player in our games will have the mod functioning for them. We all have CBA_A3 and Achilles. Any idea why this could be happening?
JoMiMi May 23 @ 12:48pm 
@diwako Could we have Zeus Enhanced compatibility due to Achilles being outdated?