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Most importantly, Dynamic Horror Ops has now been ported to Livonia, Esseker, and Yulakia! Go get them from the official release collection here: https://steamcommunity.com/workshop/filedetails/?id=3064136265
If you’d like to see the most up-to-date beta builds of DHO, check out our GitHub repository at https://github.com/UselessFodder/FS-DynamicHorrorOp
Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3
Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).
Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!
I'm... not really sure there's a fix for that when all of the mods are mixed. I'll see if I can contact Drongo about trying to get it working. Until then, I'll do some compatibility testing and update the maps to only spawn compatible ones with each other.
Really appreciate the feedback. This didn't come up in testing somehow
Ace, cba, tfar, all cup units, vehicle and Weapons, Drongos Spook, Webkngiht zombie creature, Necroplague and Horror Mod.
Missions were : x2 Purge and x1 recover the skull.
Also the 2nd time the purge on Malden was instantly activated and finished. like no ennemy was there, mission was 2 seconds duration.
The statis one however spawned some ennemis and was a bit okay, but it was no difficult at all. The "hard difficulty" and Nightmare doesn't seem to add much for now.
Good luck, keep that work, well see the improves :)
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
and for now we add 2 zombies in Nightmare mod + 1 bloater, like wth?
I think you need to check the Nightmare difficulty or the mods needed, maybe the malden one is buggued