Arma 3
1,482 ratings
File Size
429.395 MB
May 3, 2018 @ 3:11am
Jun 27 @ 10:57am
47 Change Notes ( view )

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What is it?
Ravage is a survival mod for Arma 3, bringing you a comprehensive set of tools to create scenarios with ease. Ravage adds new assets, game mechanics and modules, as well as new missions and countless tweaks and modifications. Creating your own scenario for Ravage requires close to zero scripting knowledge : the mission editor modules are designed to work in both singleplayer and multiplayer - dedicated or locally hosted - and are easy to configure.

What's in it?
- Zombies reacting to players and NPCs alike.
- Basic needs simulation integrated to vanilla game mechanics.
- Dynamic spawn systems for zombies, NPCs, furnitures, loot, vehicles and wrecks.
- Soundtracks from the STALKER games.
- Integrated support for numerous mods, including gear, vehicles and terrains.
- A basic MP characters persistency system that doesn't require any external database.
- New textures and assets.
- Dynamic weather.
- And much more!

Ravage also includes several demo missions under the "scenarios" tab, showcasing what can be achieved by simply using the mission editor modules.

Supported Mods
RHS : Escalation
Community Upgrade Project
WarfareThai EX
Friths Ruin

Do you want to know more?
Kodabar created a Ravage Wikia[], where you will find detailed informations about the mod, download mirrors, tutorials, missions, editing tips and scripts. The wikia is regularly updated, and anyone is free to contribute.

You can also find a guide on Steam, thanks to MurazorWitchKing and Kodabar.

There's a Youtube Channel as well, thanks to Gunter Severloh : it's the best place to find everything related to Ravage on Youtube.

Also, the original thread on BIS forums, where Ravage was first released back in 2015 : Ravage[]
If you have any issue to report, or would like to discuss further on scripts and concepts, that's the place for it. I always keep an eye on it, and it is also much more convenient than the Workshop comments section.

Credits and thanks
Cunico : gasmasks and shemaghs 3D models and textures.
Bad Benson : Zombies and Infected textures.
Evil Organ : SFX and dynamic compositions.
Teacup[] and the Breaking Point team : Zombie animations.
Giorgygr : Additional models and textures.
Cosmic10R : Retextured weapons.
MadMoo : Radioactive zone warning sign.

GSC for the STALKER games and allowing use of their assets.
Larrow, Na_Palm, Meatball and Zooloo75 for sharing various scripts and concepts.
Kodabar and Gunter Severloh for their continuous support.
Everyone for playing the mod!

How can you support the Ravage Mod?
If you want to support me, enjoy the Ravage mod, or simply would like to buy me a coffee, you can donate any amount you want, no matter how modest it may be, or support me on Patreon.



Ravage Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Permissions beyond the scope of this license may be available on request.
Using Ravage Mod on monetized servers is strictly forbidden.
Popular Discussions View All (75)
May 14 @ 9:41am
Questions and feature requests
May 23 @ 1:09pm
Ravage Maps
Jan 7 @ 12:21am
Disabling vanilla content that comes via DLCs.
CMDR Sweeper
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lilarcore Jul 14 @ 4:10am 
@Jakarn DGB No problems. Tell us how it went.
Jakarn DGB Jul 14 @ 1:50am 
@lilarcore Thank you for your help mate! I'm going to try it out
JPEW Jul 12 @ 11:27am 
Any way to make dead rising work with ace?
Xorillus Jul 10 @ 1:33pm 
How do you add custom music when making missions in this?
Willy Foo Foo Jul 6 @ 8:55pm 
wish we had a update to better ACE compatability
lilarcore Jul 6 @ 8:21am 
@Jakarn DGB It was issue with VA and Ravag and but should have been fixed. In VA settings choose both Ravage and VA equipper. Mark it in server settings so it overwrites all other setings. Also make sure you have latest VA. If you use only Ravage you should not have that issue.
Mein Name Jul 5 @ 6:22am 
Anyone can please give me advice making a simple Livonia scenario for myself, but can't figure out what preset to choose to spawn ambient furniture on this particular map. It perfectly works with Tanoa for me. In Livonia I only have the barracks spawn ambient furniture.

Jakarn DGB Jul 5 @ 4:27am 
I have an issue, were the NPCs spawned by Ravage don't have any equipement. I thought that issue is triggered by Vandeason's Apocalypse, but it isn't. At the moment I played just around 200 h pure Ravage and I'm not able to fix that.
lilarcore Jun 30 @ 3:24am 
@skyfire Yes you can spawn zombies. You can put ZEUS module when you create map, there are instructions on you tube how to put and use ZEUS module. Then you select zombie, or group of them, and put them on the map. Zombies are under civilians.
SkyFire Jun 29 @ 7:44pm 
Is there a way to spawn zombies?