Cities: Skylines

Cities: Skylines

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Prop Control 1.0
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Apr 2, 2023 @ 5:34pm
Jan 5 @ 11:03pm
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Prop Control 1.0

Description


A lightweight alternative for Prop Anarchy for those who don't want to (or can't) use Prop Anarchy or Extended Managers Library. Written with an emphasis on stability, to avoid the current issues with Prop Anarchy/Extended Managers Library.

Provides the following functionality:
  • Prop anarchy: disable collision checking for props
  • Prop snapping: raise or lower props to custom heights, and attach them to buildings (as you can in the asset editor)
  • Prop precision: stores detailed prop position information for precise alignment of props (the unmodded game has a limited prop position resolution, e.g. making fences impossible to line up correctly)
  • Prop scaling: change the size of props
  • Decal prop fix: correctly display large (above 8m x 8m) decals and enable decal texture tiling (required for some custom decals to display correctly)
  • Adaptive prop visibility distance: customize the visibility ranges of props, including dynamic calculations to permit larger props to be visible for longer distances (disabled by default - see under 'Use' below).

Use with Line Tool for prop line tool functionality.

Change prop colors with Prop Painter Revisited.

Select your props the normal way: either with the in-game prop tool (under Paks and Plazas), or (much better) using Find It 2.

Now includes Move It! integration to change the scaling and elevation of existing props.

Does not include Additive Shader; For Additive Shader functionality, use Visibility Control.



Incompatible mods




This mod will automatically load any savegame data stored by the above mods, except for Extended Managers Library/Prop Anarchy; for those two mods, a new "Remove EML" mod will soon be released to convert their data to Prop Control format.





Use

See the mod's options panel for the available options. Most of this mod's functionality doesn't need options.

The default key to toggle prop anarchy is Ctrl-P. Text will display towards the bottom-left of the screen indicating the current status (on or off) of prop anarchy.

Adaptive prop visibility distance (which extends the visibility distance for props based on their size) is DISABLED by default from mod version 0.9.3 onwards, as it does have a performance impact (because you're rendering more props, obviously). It can be activated in the mod's options panel.

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves additional prop data in the savefile (obviously), but doesn't alter any savefile structure, and can be safely removed at any time (obviously, any prop precision or snapping placements will be reset to game defaults if you do this).

Safe for editor use - will automatically (harmlessly) disable itself in any editor other than the map editor.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
596 Comments
algernon  [author] May 6 @ 4:41pm 
@King That sounds like there might be some hidden assets there. Does it still happen in those areas if you select and delete everything in that area with Move It?
King May 6 @ 9:40am 
Its also been happening in very specific places , no matter how many times I replace them theyll dissapear in the same spot later.
King May 6 @ 9:36am 
@algernon Anarchy is always active, plus it happened with props i put in a line, some dissapeared others didnt, but I was able to select them with move it marquee tool and had to reset the objects then lower back to the ground but Im assuming it will happen again.
algernon  [author] May 6 @ 5:37am 
@King Sounds like anarchy is disabled; did you check that it was active?
King May 5 @ 9:50pm 
I can select them with move it but I think theyre invisible because I can move them up or down
King May 5 @ 9:46pm 
Sometimes random props dissapear for no reason, I decorate a building and when I come back 5 minutes everything ive placed is gone.
algernon  [author] May 4 @ 6:00pm 
@jayjoe This doesn't affect pedestrian pathways at all. You'll want Network Anarchy if you want to manipulate them.
jayjoe May 4 @ 10:35am 
using move it and this mod here i sadly - and i don't know why - cannot raise or lower the nodes of pedestrian pathways. other networks work just fine. i have both prop and tree control and turned them on and off multiple times. i even deleted the mod folders in the steam folder and unsubbed and resubbed to all three mods. i also tried algernons idea of removing all mods older than one year via skyve, but that also did not work.

is there any hotkey or option that you can trigger by accident that provokes this behavior?
bsbrdv Apr 21 @ 7:27am 
@HookerHeels
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021&tscn=1713636398
There's that discussion about problems with Move It! It appears the problem is fixed though I had no problems I am aware of. Did you reboot?
HookerHeels Apr 20 @ 7:22pm 
Not sure if its Move It or Prop Control, but I no longer have height markers when moving objects. At all. Is there maybe a conflict or known cause to this? Google has turned up nothing.