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So, it's almost certainly something with your specific setup, but not sure what. Some initial steps:
- I assume you've already verified your local game files with Steam?
- Have you made sure that the workshop bug that sometimes re-downloads stuff you're no longer subscribed to hasn't hit and secretly installed a now-obsolete mod?
- Does this happen in a new test city started with only those mods that you've listed and only using vanilla assets?
Anarchy on: place props on lot, on building (snapping), on road
Anarchy off
Upgrade nearby road (same width)
Poof: some - not all - of the anarchy'd props disappear, mainly the ones nearest the road. Hidden, can claw back with MoveIt, but hidden.
Is that indeed to be expected, or am I missing something? Wish: anarchy'd stuff stays put despite nearby updates, and with anarchy off, the usual "hide it for me" happens when I build/zone. But it seems "once on, leave it on, and pre-clear land" is what I'm left with. My real problem: I don't see a lot of others saying that OR complaining about the same "poof" experience. If it's common either everyone just accepts it, or nobody's as lazy as me and hates having to pre-clear.
Had the same issues with prior prop anarchy mods (all gone now, including EML).
I'm wrong about something. Please tell my dumb/lazy butt what. ;)
May I send you (@algernon) a friend request so that I can share a Ufile.io link privately?
The Mod /Users/(my name)/Library/Application Support/Steam/steamapps/workshop/content/255710/2956854293 [PropControl.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at PropControl.DecalPropFix..ctor () <0x00543>
at PropControl.Loading.LoadedActions (ICities.LoadMode) <0x00038>
at AlgernonCommons.LoadingBase`1.OnLevelLoaded (ICities.LoadMode) <0x002a0>
at AlgernonCommons.Patching.PatcherLoadingBase`2.OnLevelLoaded (ICities.LoadMode) <0x0028d>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch1 (LoadingWrapper,SimulationManager/UpdateMode) <0x00083>
Thanks for the quick reply :)
I've found a pattern that might help: the crash only happens when I launch the game using Skyve and then click PLAY in the Paradox Launcher, followed by manually loading the save from the main menu. However, when I use the RESUME button in the Paradox Launcher to load the same save, it loads successfully without crashing. I tested each method three times and got consistent results.
I've also verified the game files via Steam, and no issues were found. Additionally, I tried loading a test city with only this mod, Harmony, and LSM, and it worked completely fine.
Regarding the problematic mods, you're right — some of them are flagged by Skyve. While a few of them currently have no proper alternatives, but I'll try replacing what I can. If the issue persists, I’ll get back to you with more details.
I'm a big fan of your mods, and I really appreciate all your hard work and support :)
I also note that you are using several mods that have known issues. I recommend that you use Skyve to check your mod list and identify those mods so that you can remove them.
https://xgf.nu/1xGc6
I’d appreciate it if you could let me know of any possible fix. Thank you!
- Force-reset props to terrain height when loading a savegame with no existing snapping data
Have you tried unsubscribing/resubscribing, and restarting Steam? Verifying local game files through your Steam client can also help re-download any missing items.
Is this because I have tree control?
Please note, I have removed former prop anarchy mods prior to downloading and starting a new save. Hopefully, someone has some advice. Until then, i'll keep trying to resolve on my own.
Thanks. :)
However, it sounds as though you have issues with render groups updating - try selecting all the trees with Move It and move them up and back down a step to regenerate the render groups.
I'll get home soon and I'll try it out 🙏🏻